Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
This commit is contained in:
parent
3c46801714
commit
12d95e387e
757 changed files with 10788 additions and 4046 deletions
4
sources/Weapons/Skins/SkinCamoSCARMK17AssaultRifle.uc
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4
sources/Weapons/Skins/SkinCamoSCARMK17AssaultRifle.uc
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class SkinCamoSCARMK17AssaultRifle extends NiceSCARMK17AssaultRifle;
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins1st.Scar_cmb"
PickupClass=Class'NicePack.SkinCamoSCARMK17Pickup'
AttachmentClass=Class'NicePack.SkinCamoSCARMK17Attachment'
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}
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4
sources/Weapons/Skins/SkinCamoSCARMK17Attachment.uc
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4
sources/Weapons/Skins/SkinCamoSCARMK17Attachment.uc
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class SkinCamoSCARMK17Attachment extends NiceSCARMK17Attachment;
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins3rd.scar_3rd"
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}
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4
sources/Weapons/Skins/SkinCamoSCARMK17Pickup.uc
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4
sources/Weapons/Skins/SkinCamoSCARMK17Pickup.uc
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class SkinCamoSCARMK17Pickup extends NiceSCARMK17Pickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinCamoSCARMK17AssaultRifle'
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}
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5
sources/Weapons/Skins/SkinCowboyMagnum.uc
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5
sources/Weapons/Skins/SkinCowboyMagnum.uc
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class SkinCowboyMagnum extends NiceMagnumPistol;
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#exec obj load file="NicePackT.utx"
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins1st.Revolver_cmb"
PickupClass=Class'NicePack.SkinCowboyMagnumPickup'
AttachmentClass=Class'NicePack.SkinCowboyMagnumAttachment'
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}
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4
sources/Weapons/Skins/SkinCowboyMagnumAttachment.uc
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4
sources/Weapons/Skins/SkinCowboyMagnumAttachment.uc
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class SkinCowboyMagnumAttachment extends NiceMagnumAttachment;
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins3rd.revolver_3rd"
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}
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4
sources/Weapons/Skins/SkinCowboyMagnumPickup.uc
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4
sources/Weapons/Skins/SkinCowboyMagnumPickup.uc
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class SkinCowboyMagnumPickup extends NiceMagnumPickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinCowboyMagnum'
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}
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5
sources/Weapons/Skins/SkinDualCowboyMagnum.uc
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5
sources/Weapons/Skins/SkinDualCowboyMagnum.uc
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class SkinDualCowboyMagnum extends NiceDualMagnum;
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#exec obj load file="NicePackT.utx"
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins1st.Revolver_cmb"
PickupClass=Class'NicePack.SkinDualCowboyMagnumPickup'
AttachmentClass=Class'NicePack.SkinDualCowboyMagnumAttachment'
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}
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4
sources/Weapons/Skins/SkinDualCowboyMagnumAttachment.uc
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4
sources/Weapons/Skins/SkinDualCowboyMagnumAttachment.uc
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class SkinDualCowboyMagnumAttachment extends NiceDualMagnumAttachment;
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins3rd.revolver_3rd"
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}
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4
sources/Weapons/Skins/SkinDualCowboyMagnumPickup.uc
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4
sources/Weapons/Skins/SkinDualCowboyMagnumPickup.uc
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class SkinDualCowboyMagnumPickup extends NiceDualMagnumPickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinDualCowboyMagnum'
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}
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5
sources/Weapons/Skins/SkinDualExecutioner.uc
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5
sources/Weapons/Skins/SkinDualExecutioner.uc
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class SkinDualExecutioner extends NiceDualDeagle;
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#exec obj load file="NicePackT.utx"
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins1st.deagle_cmb"
PickupClass=Class'NicePack.SkinDualExecutionerPickup'
AttachmentClass=Class'NicePack.SkinDualExecutionerAttachment'
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}
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4
sources/Weapons/Skins/SkinDualExecutionerAttachment.uc
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4
sources/Weapons/Skins/SkinDualExecutionerAttachment.uc
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class SkinDualExecutionerAttachment extends NiceDualDeagleAttachment;
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins3rd.Exectutioner_3rd"
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}
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4
sources/Weapons/Skins/SkinDualExecutionerPickup.uc
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4
sources/Weapons/Skins/SkinDualExecutionerPickup.uc
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class SkinDualExecutionerPickup extends NiceDualDeaglePickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinDualExecutioner'
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}
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5
sources/Weapons/Skins/SkinExecutioner.uc
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5
sources/Weapons/Skins/SkinExecutioner.uc
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class SkinExecutioner extends NiceDeagle;
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#exec obj load file="NicePackT.utx"
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins1st.deagle_cmb"
PickupClass=Class'NicePack.SkinExecutionerPickup'
AttachmentClass=Class'NicePack.SkinExecutionerAttachment'
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}
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4
sources/Weapons/Skins/SkinExecutionerAttachment.uc
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4
sources/Weapons/Skins/SkinExecutionerAttachment.uc
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class SkinExecutionerAttachment extends NiceDeagleAttachment;
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins3rd.Exectutioner_3rd"
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}
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4
sources/Weapons/Skins/SkinExecutionerPickup.uc
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4
sources/Weapons/Skins/SkinExecutionerPickup.uc
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class SkinExecutionerPickup extends NiceDeaglePickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinExecutioner'
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}
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4
sources/Weapons/Skins/SkinGoldenDeagle.uc
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4
sources/Weapons/Skins/SkinGoldenDeagle.uc
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class SkinGoldenDeagle extends NiceDeagle;
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defaultproperties
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{
SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_deagle_cmb"
PickupClass=Class'NicePack.SkinGoldenDeaglePickup'
AttachmentClass=Class'NicePack.SkinGoldenDeagleAttachment'
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}
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4
sources/Weapons/Skins/SkinGoldenDeagleAttachment.uc
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4
sources/Weapons/Skins/SkinGoldenDeagleAttachment.uc
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class SkinGoldenDeagleAttachment extends NiceDeagleAttachment;
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defaultproperties
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{
SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Handcannon_cmb"
MeshRef="KF_Wp3rdGold_Trip.HandcannonGold_3rd"
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}
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4
sources/Weapons/Skins/SkinGoldenDeaglePickup.uc
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4
sources/Weapons/Skins/SkinGoldenDeaglePickup.uc
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class SkinGoldenDeaglePickup extends NiceDeaglePickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinGoldenDeagle'
Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
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}
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4
sources/Weapons/Skins/SkinGoldenDualDeagle.uc
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4
sources/Weapons/Skins/SkinGoldenDualDeagle.uc
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class SkinGoldenDualDeagle extends NiceDualDeagle;
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defaultproperties
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{
SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_deagle_cmb"
PickupClass=Class'NicePack.SkinGoldenDualDeaglePickup'
AttachmentClass=Class'NicePack.SkinGoldenDualDeagleAttachment'
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}
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5
sources/Weapons/Skins/SkinGoldenDualDeagleAttachment.uc
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5
sources/Weapons/Skins/SkinGoldenDualDeagleAttachment.uc
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class SkinGoldenDualDeagleAttachment extends NiceDualDeagleAttachment;
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#exec OBJ LOAD FILE=KF_Weapons3rd_Gold_T.utx
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defaultproperties
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{
SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Handcannon_cmb"
MeshRef="KF_Wp3rdGold_Trip.HandcannonGold_3rd"
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}
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4
sources/Weapons/Skins/SkinGoldenDualDeaglePickup.uc
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4
sources/Weapons/Skins/SkinGoldenDualDeaglePickup.uc
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class SkinGoldenDualDeaglePickup extends NiceDualDeaglePickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinGoldenDualDeagle'
StaticMesh=StaticMesh'KF_pickupsGold_Trip.HandcannonGold_Pickup'
Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
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}
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4
sources/Weapons/Skins/SkinGoldenDualJudgeAttachment.uc
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4
sources/Weapons/Skins/SkinGoldenDualJudgeAttachment.uc
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class SkinGoldenDualJudgeAttachment extends NiceDualJudgePistolAttachment;
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defaultproperties
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{
BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd_gold'
MeshRef="NicePackA.Judge.juj_3rd_gold"
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}
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4
sources/Weapons/Skins/SkinGoldenDualJudgePistol.uc
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4
sources/Weapons/Skins/SkinGoldenDualJudgePistol.uc
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class SkinGoldenDualJudgePistol extends NiceDualJudgePistol;
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defaultproperties
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{
TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_gold_trader'
SkinRefs(0)="NicePackT.Judge.kfjudge_gold_cmb"
PickupClass=Class'NicePack.SkinGoldenDualJudgePistolPickup'
AttachmentClass=Class'NicePack.SkinGoldenDualJudgeAttachment'
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}
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4
sources/Weapons/Skins/SkinGoldenDualJudgePistolPickup.uc
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4
sources/Weapons/Skins/SkinGoldenDualJudgePistolPickup.uc
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class SkinGoldenDualJudgePistolPickup extends NiceDualJudgePistolPickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinGoldenDualJudgePistol'
PickupMessage="You got another golden Raging Judge."
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}
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4
sources/Weapons/Skins/SkinGoldenJudgeAttachment.uc
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4
sources/Weapons/Skins/SkinGoldenJudgeAttachment.uc
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class SkinGoldenJudgeAttachment extends NiceJudgePistolAttachment;
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defaultproperties
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{
MeshRef="NicePackA.Judge.juj_3rd_gold"
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}
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4
sources/Weapons/Skins/SkinGoldenJudgePistol.uc
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4
sources/Weapons/Skins/SkinGoldenJudgePistol.uc
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class SkinGoldenJudgePistol extends NiceJudgePistol;
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defaultproperties
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{
TraderInfoTexture=Texture'NicePackT.judge.juj_p_gold_trader'
SkinRefs(0)="NicePackT.Judge.kfjudge_gold_cmb"
PickupClass=Class'NicePack.SkinGoldenJudgePistolPickup'
AttachmentClass=Class'NicePack.SkinGoldenJudgeAttachment'
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}
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4
sources/Weapons/Skins/SkinGoldenJudgePistolPickup.uc
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4
sources/Weapons/Skins/SkinGoldenJudgePistolPickup.uc
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class SkinGoldenJudgePistolPickup extends NiceJudgePistolPickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinGoldenJudgePistol'
PickupMessage="You got the gold Raging Judge."
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}
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5
sources/Weapons/Skins/SkinGoldenKriss.uc
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5
sources/Weapons/Skins/SkinGoldenKriss.uc
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class SkinGoldenKriss extends ScrnKrissMMedicGun;
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#exec obj load file="NicePackT.utx"
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins1st.Gold_Kriss_cmb"
PickupClass=Class'NicePack.SkinGoldenKrissPickup'
AttachmentClass=Class'NicePack.SkinGoldenKrissAttachment'
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}
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4
sources/Weapons/Skins/SkinGoldenKrissAttachment.uc
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4
sources/Weapons/Skins/SkinGoldenKrissAttachment.uc
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class SkinGoldenKrissAttachment extends NeonKrissMAttachment;
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins3rd.Kriss_Gold_3rd"
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}
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4
sources/Weapons/Skins/SkinGoldenKrissPickup.uc
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4
sources/Weapons/Skins/SkinGoldenKrissPickup.uc
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class SkinGoldenKrissPickup extends ScrnKrissMPickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinGoldenKriss'
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}
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5
sources/Weapons/Skins/SkinM14EBR2Pro.uc
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5
sources/Weapons/Skins/SkinM14EBR2Pro.uc
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class SkinM14EBR2Pro extends NiceM14EBRBattleRifle;
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#exec obj load file="NicePackT.utx"
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins1st.M14_cmb"
PickupClass=Class'NicePack.SkinM14EBR2ProPickup'
AttachmentClass=Class'NicePack.SkinM14EBR2ProAttachment'
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}
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4
sources/Weapons/Skins/SkinM14EBR2ProAttachment.uc
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4
sources/Weapons/Skins/SkinM14EBR2ProAttachment.uc
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class SkinM14EBR2ProAttachment extends NiceM14EBRAttachment;
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins3rd.M14_3rd"
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}
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4
sources/Weapons/Skins/SkinM14EBR2ProPickup.uc
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4
sources/Weapons/Skins/SkinM14EBR2ProPickup.uc
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class SkinM14EBR2ProPickup extends NiceM14EBRPickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinM14EBR2Pro'
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}
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5
sources/Weapons/Skins/SkinRetroLAR.uc
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5
sources/Weapons/Skins/SkinRetroLAR.uc
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class SkinRetroLAR extends NiceWinchester;
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#exec obj load file="NicePackT.utx"
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defaultproperties
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{
SkinRefs(0)="NicePackT.Skins1st.OldLAR_cmb"
PickupClass=Class'NicePack.SkinRetroLARPickup'
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}
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4
sources/Weapons/Skins/SkinRetroLARPickup.uc
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4
sources/Weapons/Skins/SkinRetroLARPickup.uc
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class SkinRetroLARPickup extends NiceWinchesterPickup;
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defaultproperties
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{
InventoryType=Class'NicePack.SkinRetroLAR'
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}
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