Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class SkinCamoSCARMK17AssaultRifle extends NiceSCARMK17AssaultRifle;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.Scar_cmb" PickupClass=Class'NicePack.SkinCamoSCARMK17Pickup' AttachmentClass=Class'NicePack.SkinCamoSCARMK17Attachment'
}

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class SkinCamoSCARMK17Attachment extends NiceSCARMK17Attachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.scar_3rd"
}

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class SkinCamoSCARMK17Pickup extends NiceSCARMK17Pickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinCamoSCARMK17AssaultRifle'
}

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class SkinCowboyMagnum extends NiceMagnumPistol;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.Revolver_cmb" PickupClass=Class'NicePack.SkinCowboyMagnumPickup' AttachmentClass=Class'NicePack.SkinCowboyMagnumAttachment'
}

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class SkinCowboyMagnumAttachment extends NiceMagnumAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.revolver_3rd"
}

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class SkinCowboyMagnumPickup extends NiceMagnumPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinCowboyMagnum'
}

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class SkinDualCowboyMagnum extends NiceDualMagnum;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.Revolver_cmb" PickupClass=Class'NicePack.SkinDualCowboyMagnumPickup' AttachmentClass=Class'NicePack.SkinDualCowboyMagnumAttachment'
}

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class SkinDualCowboyMagnumAttachment extends NiceDualMagnumAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.revolver_3rd"
}

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class SkinDualCowboyMagnumPickup extends NiceDualMagnumPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinDualCowboyMagnum'
}

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class SkinDualExecutioner extends NiceDualDeagle;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.deagle_cmb" PickupClass=Class'NicePack.SkinDualExecutionerPickup' AttachmentClass=Class'NicePack.SkinDualExecutionerAttachment'
}

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class SkinDualExecutionerAttachment extends NiceDualDeagleAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.Exectutioner_3rd"
}

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class SkinDualExecutionerPickup extends NiceDualDeaglePickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinDualExecutioner'
}

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class SkinExecutioner extends NiceDeagle;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.deagle_cmb" PickupClass=Class'NicePack.SkinExecutionerPickup' AttachmentClass=Class'NicePack.SkinExecutionerAttachment'
}

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class SkinExecutionerAttachment extends NiceDeagleAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.Exectutioner_3rd"
}

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class SkinExecutionerPickup extends NiceDeaglePickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinExecutioner'
}

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class SkinGoldenDeagle extends NiceDeagle;
defaultproperties
{ SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_deagle_cmb" PickupClass=Class'NicePack.SkinGoldenDeaglePickup' AttachmentClass=Class'NicePack.SkinGoldenDeagleAttachment'
}

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class SkinGoldenDeagleAttachment extends NiceDeagleAttachment;
defaultproperties
{ SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Handcannon_cmb" MeshRef="KF_Wp3rdGold_Trip.HandcannonGold_3rd"
}

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class SkinGoldenDeaglePickup extends NiceDeaglePickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinGoldenDeagle' Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
}

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class SkinGoldenDualDeagle extends NiceDualDeagle;
defaultproperties
{ SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_deagle_cmb" PickupClass=Class'NicePack.SkinGoldenDualDeaglePickup' AttachmentClass=Class'NicePack.SkinGoldenDualDeagleAttachment'
}

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class SkinGoldenDualDeagleAttachment extends NiceDualDeagleAttachment;
#exec OBJ LOAD FILE=KF_Weapons3rd_Gold_T.utx
defaultproperties
{ SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Handcannon_cmb" MeshRef="KF_Wp3rdGold_Trip.HandcannonGold_3rd"
}

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class SkinGoldenDualDeaglePickup extends NiceDualDeaglePickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinGoldenDualDeagle' StaticMesh=StaticMesh'KF_pickupsGold_Trip.HandcannonGold_Pickup' Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
}

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class SkinGoldenDualJudgeAttachment extends NiceDualJudgePistolAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd_gold' MeshRef="NicePackA.Judge.juj_3rd_gold"
}

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class SkinGoldenDualJudgePistol extends NiceDualJudgePistol;
defaultproperties
{ TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_gold_trader' SkinRefs(0)="NicePackT.Judge.kfjudge_gold_cmb" PickupClass=Class'NicePack.SkinGoldenDualJudgePistolPickup' AttachmentClass=Class'NicePack.SkinGoldenDualJudgeAttachment'
}

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class SkinGoldenDualJudgePistolPickup extends NiceDualJudgePistolPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinGoldenDualJudgePistol' PickupMessage="You got another golden Raging Judge."
}

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class SkinGoldenJudgeAttachment extends NiceJudgePistolAttachment;
defaultproperties
{ MeshRef="NicePackA.Judge.juj_3rd_gold"
}

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class SkinGoldenJudgePistol extends NiceJudgePistol;
defaultproperties
{ TraderInfoTexture=Texture'NicePackT.judge.juj_p_gold_trader' SkinRefs(0)="NicePackT.Judge.kfjudge_gold_cmb" PickupClass=Class'NicePack.SkinGoldenJudgePistolPickup' AttachmentClass=Class'NicePack.SkinGoldenJudgeAttachment'
}

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class SkinGoldenJudgePistolPickup extends NiceJudgePistolPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinGoldenJudgePistol' PickupMessage="You got the gold Raging Judge."
}

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class SkinGoldenKriss extends ScrnKrissMMedicGun;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.Gold_Kriss_cmb" PickupClass=Class'NicePack.SkinGoldenKrissPickup' AttachmentClass=Class'NicePack.SkinGoldenKrissAttachment'
}

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class SkinGoldenKrissAttachment extends NeonKrissMAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.Kriss_Gold_3rd"
}

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class SkinGoldenKrissPickup extends ScrnKrissMPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinGoldenKriss'
}

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class SkinM14EBR2Pro extends NiceM14EBRBattleRifle;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.M14_cmb" PickupClass=Class'NicePack.SkinM14EBR2ProPickup' AttachmentClass=Class'NicePack.SkinM14EBR2ProAttachment'
}

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class SkinM14EBR2ProAttachment extends NiceM14EBRAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.M14_3rd"
}

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class SkinM14EBR2ProPickup extends NiceM14EBRPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinM14EBR2Pro'
}

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class SkinRetroLAR extends NiceWinchester;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.OldLAR_cmb" PickupClass=Class'NicePack.SkinRetroLARPickup'
}

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class SkinRetroLARPickup extends NiceWinchesterPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinRetroLAR'
}