Balance adjustments

This commit is contained in:
Anton Tarasenko 2024-03-20 20:27:31 +07:00
parent 87f60c9c60
commit 1bc35cc348
11 changed files with 17 additions and 16 deletions

View File

@ -4,8 +4,8 @@ defaultproperties
{
WeaponPickupClass=class'NiceM41APickup'
AmmoPickupAmount=66
MaxAmmo=300
InitialAmount=75
MaxAmmo=264
InitialAmount=66
PickupClass=class'NiceM41AAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)

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@ -3,7 +3,7 @@ class NiceM41APickup extends NiceM41APrimaryPickup;
defaultproperties
{
crossPerkIndecies(0)=6
AmmoCost=12
AmmoCost=24
BuyClipSize=1
SecondaryAmmoShortName="M41A Frag Grenades"
PrimaryWeaponPickup=class'NiceM41APrimaryPickup'

View File

@ -3,7 +3,7 @@ defaultproperties
{
cost=750
Weight=7.000000
AmmoCost=66
AmmoCost=25
BuyClipSize=66
PowerValue=70
SpeedValue=100

View File

@ -3,7 +3,7 @@ defaultproperties
{
WeaponPickupClass=class'NiceM41APickup'
AmmoPickupAmount=1
MaxAmmo=8
MaxAmmo=5
InitialAmount=2
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)

View File

@ -2,6 +2,6 @@ class NiceDamTypeKrissM extends NiceDamageTypeVetDemolitions
abstract;
defaultproperties
{
HeadShotDamageMult=2.000000
HeadShotDamageMult=1.500000
WeaponClass=class'NiceKrissMMedicGun'
}

View File

@ -13,8 +13,8 @@ defaultproperties
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=class'NiceDamTypeKrissM'
DamageMin=35
DamageMax=35
DamageMin=48
DamageMax=48
Momentum=12500.000000
FireRate=0.040000
AmmoClass=class'NiceKrissMAmmo'

View File

@ -5,9 +5,9 @@ defaultproperties
FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
ProjectileSpeed=21250.000000
RecoilRate=0.0075000
maxVerticalRecoilAngle=160
maxHorizontalRecoilAngle=80
RecoilRate=0.0100000
maxVerticalRecoilAngle=40
maxHorizontalRecoilAngle=20
RecoilVelocityScale=0.000000
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
@ -15,7 +15,7 @@ defaultproperties
DamageType=class'NiceDamTypeMP5M'
DamageMin=35
DamageMax=35
Spread=500.0
Spread=750.0
SpreadStyle=SS_Random
minimalSpreadScale=0.0
activeSpreadScale=0.0

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@ -25,7 +25,7 @@ defaultproperties
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
Spread=500.0
Spread=750.0
SpreadStyle=SS_Random
minimalSpreadScale=0.0
activeSpreadScale=0.0

View File

@ -59,4 +59,5 @@ defaultproperties
BotRefireRate=2.500000
aimerror=2.000000
Spread=3000.000000
FireAnimRate=1.25
}

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@ -4,8 +4,8 @@ defaultproperties
{
WeaponPickupClass=class'NiceNailGunPickup'
AmmoPickupAmount=42
MaxAmmo=336
InitialAmount=84
MaxAmmo=210
InitialAmount=52
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View File

@ -3,7 +3,7 @@ defaultproperties
{
Weight=8.000000
cost=250
AmmoCost=17
AmmoCost=27
BuyClipSize=42
PowerValue=70
SpeedValue=55