Balance adjustments

This commit is contained in:
Anton Tarasenko 2024-03-20 20:27:31 +07:00
commit 1bc35cc348
11 changed files with 17 additions and 16 deletions

View file

@ -2,6 +2,6 @@ class NiceDamTypeKrissM extends NiceDamageTypeVetDemolitions
abstract;
defaultproperties
{
HeadShotDamageMult=2.000000
HeadShotDamageMult=1.500000
WeaponClass=class'NiceKrissMMedicGun'
}

View file

@ -13,8 +13,8 @@ defaultproperties
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=class'NiceDamTypeKrissM'
DamageMin=35
DamageMax=35
DamageMin=48
DamageMax=48
Momentum=12500.000000
FireRate=0.040000
AmmoClass=class'NiceKrissMAmmo'

View file

@ -5,9 +5,9 @@ defaultproperties
FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
ProjectileSpeed=21250.000000
RecoilRate=0.0075000
maxVerticalRecoilAngle=160
maxHorizontalRecoilAngle=80
RecoilRate=0.0100000
maxVerticalRecoilAngle=40
maxHorizontalRecoilAngle=20
RecoilVelocityScale=0.000000
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
@ -15,7 +15,7 @@ defaultproperties
DamageType=class'NiceDamTypeMP5M'
DamageMin=35
DamageMax=35
Spread=500.0
Spread=750.0
SpreadStyle=SS_Random
minimalSpreadScale=0.0
activeSpreadScale=0.0

View file

@ -25,7 +25,7 @@ defaultproperties
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
Spread=500.0
Spread=750.0
SpreadStyle=SS_Random
minimalSpreadScale=0.0
activeSpreadScale=0.0