Balance adjustments
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87f60c9c60
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11 changed files with 17 additions and 16 deletions
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@ -2,6 +2,6 @@ class NiceDamTypeKrissM extends NiceDamageTypeVetDemolitions
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=2.000000
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HeadShotDamageMult=1.500000
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WeaponClass=class'NiceKrissMMedicGun'
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}
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@ -13,8 +13,8 @@ defaultproperties
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ShellEjectBoneName="Shell_eject"
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NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
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DamageType=class'NiceDamTypeKrissM'
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DamageMin=35
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DamageMax=35
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DamageMin=48
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DamageMax=48
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Momentum=12500.000000
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FireRate=0.040000
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AmmoClass=class'NiceKrissMAmmo'
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@ -5,9 +5,9 @@ defaultproperties
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FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
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AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
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ProjectileSpeed=21250.000000
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RecoilRate=0.0075000
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maxVerticalRecoilAngle=160
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maxHorizontalRecoilAngle=80
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RecoilRate=0.0100000
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maxVerticalRecoilAngle=40
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maxHorizontalRecoilAngle=20
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RecoilVelocityScale=0.000000
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ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
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ShellEjectBoneName="Shell_eject"
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@ -15,7 +15,7 @@ defaultproperties
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DamageType=class'NiceDamTypeMP5M'
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DamageMin=35
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DamageMax=35
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Spread=500.0
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Spread=750.0
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SpreadStyle=SS_Random
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minimalSpreadScale=0.0
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activeSpreadScale=0.0
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@ -25,7 +25,7 @@ defaultproperties
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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Spread=500.0
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Spread=750.0
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SpreadStyle=SS_Random
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minimalSpreadScale=0.0
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activeSpreadScale=0.0
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