hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
parent 1438773ffd
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View File

@ -1,14 +1,17 @@
class NiceIceChunkEmitter extends Emitter;
var() array<Sound> ImpactSounds;
simulated function PostBeginPlay(){
if(ImpactSounds.Length > 0)
PlaySound(ImpactSounds[Rand(ImpactSounds.Length)]);
}
// NICETODO: change linksfrom HTeac_A to NicePackSM (and change that file)
defaultproperties
{
ImpactSounds(0)=Sound'KFWeaponSound.bullethitglass'
ImpactSounds(1)=Sound'KFWeaponSound.bullethitglass2'
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'HTec_A.IceChunk1'
UseCollision=True
@ -29,7 +32,7 @@ defaultproperties
InitialParticlesPerSecond=10000.000000
StartVelocityRange=(X=(Min=-75.000000,Max=75.000000),Y=(Min=-75.000000,Max=75.000000),Z=(Min=-100.000000,Max=300.000000))
End Object
Emitters(0)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter0'
Emitters(0)=MeshEmitter0
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'HTec_A.IceChunk2'
@ -52,7 +55,7 @@ defaultproperties
InitialParticlesPerSecond=10000.000000
StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-100.000000,Max=500.000000))
End Object
Emitters(1)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter2'
Emitters(1)=MeshEmitter2
Begin Object Class=MeshEmitter Name=MeshEmitter3
StaticMesh=StaticMesh'HTec_A.IceChunk3'
@ -75,7 +78,7 @@ defaultproperties
InitialParticlesPerSecond=10000.000000
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-100.000000,Max=500.000000))
End Object
Emitters(2)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter3'
Emitters(2)=MeshEmitter3
Begin Object Class=SpriteEmitter Name=SpriteEmitter8
UseCollision=True
@ -103,7 +106,7 @@ defaultproperties
LifetimeRange=(Min=1.400000,Max=1.400000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-300.000000,Max=350.000000))
End Object
Emitters(3)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter8'
Emitters(3)=SpriteEmitter8
Begin Object Class=SpriteEmitter Name=SpriteEmitter9
ProjectionNormal=(Y=1.000000,Z=0.000000)
@ -139,7 +142,7 @@ defaultproperties
LifetimeRange=(Min=0.750000,Max=0.750000)
StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-25.000000,Max=300.000000))
End Object
Emitters(4)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter9'
Emitters(4)=SpriteEmitter9
Begin Object Class=SpriteEmitter Name=SpriteEmitter10
ProjectionNormal=(Y=1.000000,Z=0.000000)
@ -171,7 +174,7 @@ defaultproperties
TextureVSubdivisions=8
LifetimeRange=(Min=0.350000,Max=0.350000)
End Object
Emitters(5)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter10'
Emitters(5)=SpriteEmitter10
Begin Object Class=SpriteEmitter Name=SpriteEmitter11
ProjectionNormal=(Y=1.000000,Z=0.000000)
@ -203,7 +206,7 @@ defaultproperties
TextureVSubdivisions=8
LifetimeRange=(Min=0.350000,Max=0.350000)
End Object
Emitters(6)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter11'
Emitters(6)=SpriteEmitter11
Begin Object Class=SpriteEmitter Name=SpriteEmitter12
ProjectionNormal=(Y=1.000000,Z=0.000000)
@ -236,7 +239,7 @@ defaultproperties
TextureVSubdivisions=8
LifetimeRange=(Min=0.350000,Max=0.350000)
End Object
Emitters(7)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter12'
Emitters(7)=SpriteEmitter12
Begin Object Class=SpriteEmitter Name=SpriteEmitter13
ProjectionNormal=(Y=1.000000,Z=0.000000)
@ -272,7 +275,7 @@ defaultproperties
LifetimeRange=(Min=0.750000,Max=0.750000)
StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-5.000000,Max=150.000000))
End Object
Emitters(8)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter13'
Emitters(8)=SpriteEmitter13
Begin Object Class=SpriteEmitter Name=SpriteEmitter14
ProjectionNormal=(Y=1.000000,Z=0.000000)
@ -308,7 +311,7 @@ defaultproperties
StartVelocityRange=(X=(Min=-350.000000,Max=350.000000),Y=(Min=-350.000000,Max=350.000000),Z=(Min=-5.000000,Max=50.000000))
VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000))
End Object
Emitters(9)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter14'
Emitters(9)=SpriteEmitter14
Begin Object Class=SpriteEmitter Name=SpriteEmitter15
UseCollision=True
@ -336,7 +339,7 @@ defaultproperties
LifetimeRange=(Min=1.400000,Max=1.400000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-300.000000,Max=350.000000))
End Object
Emitters(10)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter15'
Emitters(10)=SpriteEmitter15
AutoDestroy=True
bNoDelete=False

View File

@ -31,7 +31,7 @@ defaultproperties
StartVelocityRange=(X=(Min=-85.000000,Max=85.000000),Y=(Min=-85.000000,Max=85.000000))
StartVelocityRadialRange=(Min=-40.000000,Max=40.000000)
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceNitroGroundEffect.SpriteEmitter0'
Emitters(0)=SpriteEmitter0
LifeSpan=5.000000
}

View File

@ -181,7 +181,7 @@ defaultproperties
WinWidth=0.332300
WinHeight=0.100000
End Object
HeaderBG_Left=GUIImage'NicePack.NiceGUIBuyMenu.HBGLeft'
HeaderBG_Left=HBGLeft
Begin Object Class=GUIImage Name=HBGCenter
Image=Texture'KF_InterfaceArt_tex.Menu.Thin_border'
@ -192,7 +192,7 @@ defaultproperties
WinWidth=0.331023
WinHeight=0.100000
End Object
HeaderBG_Center=GUIImage'NicePack.NiceGUIBuyMenu.HBGCenter'
HeaderBG_Center=HBGCenter
Begin Object Class=GUIImage Name=HBGRight
Image=Texture'KF_InterfaceArt_tex.Menu.Thin_border'
@ -203,7 +203,7 @@ defaultproperties
WinWidth=0.332000
WinHeight=0.100000
End Object
HeaderBG_Right=GUIImage'NicePack.NiceGUIBuyMenu.HBGRight'
HeaderBG_Right=HBGRight
Begin Object Class=GUILabel Name=Perk
TextAlign=TXTA_Center
@ -213,7 +213,7 @@ defaultproperties
WinWidth=0.329761
WinHeight=0.050000
End Object
CurrentPerkLabel=GUILabel'NicePack.NiceGUIBuyMenu.Perk'
CurrentPerkLabel=Perk
Begin Object Class=GUILabel Name=Time
Caption="Trader closes in 00:31"
@ -225,7 +225,7 @@ defaultproperties
WinWidth=0.330000
WinHeight=0.035000
End Object
TimeLeftLabel=GUILabel'NicePack.NiceGUIBuyMenu.Time'
TimeLeftLabel=Time
Begin Object Class=GUILabel Name=Wave
Caption="Wave: 7/10"
@ -236,7 +236,7 @@ defaultproperties
WinWidth=0.327071
WinHeight=0.035000
End Object
WaveLabel=GUILabel'NicePack.NiceGUIBuyMenu.Wave'
WaveLabel=Wave
Begin Object Class=GUILabel Name=HBGLL
Caption="Quick Perk Select"
@ -248,7 +248,7 @@ defaultproperties
WinWidth=0.329761
WinHeight=0.019524
End Object
HeaderBG_Left_Label=GUILabel'NicePack.NiceGUIBuyMenu.HBGLL'
HeaderBG_Left_Label=HBGLL
Begin Object Class=KFQuickPerkSelect Name=QS
WinTop=0.011906
@ -257,7 +257,7 @@ defaultproperties
WinHeight=0.082460
OnDraw=QS.MyOnDraw
End Object
QuickPerkSelect=KFQuickPerkSelect'NicePack.NiceGUIBuyMenu.QS'
QuickPerkSelect=QS
Begin Object Class=KFBuyMenuFilter Name=filter
WinTop=0.051000
@ -266,7 +266,7 @@ defaultproperties
WinHeight=0.082460
OnDraw=filter.MyOnDraw
End Object
BuyMenuFilter=KFBuyMenuFilter'NicePack.NiceGUIBuyMenu.filter'
BuyMenuFilter=filter
Begin Object Class=GUIButton Name=StoreTabB
Caption="Store"
@ -278,7 +278,7 @@ defaultproperties
OnClick=NiceGUIBuyMenu.ButtonClicked
OnKeyEvent=StoreTabB.InternalOnKeyEvent
End Object
StoreTabButton=GUIButton'NicePack.NiceGUIBuyMenu.StoreTabB'
StoreTabButton=StoreTabB
Begin Object Class=GUIButton Name=PerkTabB
Caption="Perk"
@ -290,7 +290,7 @@ defaultproperties
OnClick=NiceGUIBuyMenu.ButtonClicked
OnKeyEvent=PerkTabB.InternalOnKeyEvent
End Object
PerkTabButton=GUIButton'NicePack.NiceGUIBuyMenu.PerkTabB'
PerkTabButton=PerkTabB
Begin Object Class=GUIImage Name=Weight
Image=Texture'KF_InterfaceArt_tex.Menu.Thin_border'
@ -300,7 +300,7 @@ defaultproperties
WinWidth=0.663086
WinHeight=0.065828
End Object
WeightBG=GUIImage'NicePack.NiceGUIBuyMenu.Weight'
WeightBG=Weight
Begin Object Class=GUIImage Name=WeightIco
Image=Texture'KillingFloorHUD.HUD.Hud_Weight'
@ -311,7 +311,7 @@ defaultproperties
WinHeight=0.048992
RenderWeight=0.460000
End Object
WeightIcon=GUIImage'NicePack.NiceGUIBuyMenu.WeightIco'
WeightIcon=WeightIco
Begin Object Class=GUIImage Name=WeightIcoBG
Image=Texture'KF_InterfaceArt_tex.Menu.Perk_box_unselected'
@ -322,7 +322,7 @@ defaultproperties
WinHeight=0.054461
RenderWeight=0.450000
End Object
WeightIconBG=GUIImage'NicePack.NiceGUIBuyMenu.WeightIcoBG'
WeightIconBG=WeightIcoBG
Begin Object Class=KFWeightBar Name=WeightB
WinTop=0.945302
@ -331,7 +331,7 @@ defaultproperties
WinHeight=0.053896
OnDraw=WeightB.MyOnDraw
End Object
WeightBar=KFWeightBar'NicePack.NiceGUIBuyMenu.WeightB'
WeightBar=WeightB
RedColor=(R=255,A=255)
GreenGreyColor=(B=158,G=176,R=175,A=255)
@ -340,6 +340,7 @@ defaultproperties
TraderClose="Trader Closes in"
WaveString="Wave"
LvAbbrString="Lv"
Begin Object Class=GUITabControl Name=PageTabs
bDockPanels=True
TabHeight=0.025000
@ -354,7 +355,7 @@ defaultproperties
OnActivate=PageTabs.InternalOnActivate
OnChange=NiceGUIBuyMenu.InternalOnChange
End Object
c_Tabs=GUITabControl'NicePack.NiceGUIBuyMenu.PageTabs'
c_Tabs=PageTabs
Begin Object Class=BackgroundImage Name=PageBackground
Image=Texture'Engine.WhiteSquareTexture'
@ -362,7 +363,7 @@ defaultproperties
ImageStyle=ISTY_Tiled
RenderWeight=0.001000
End Object
i_Background=BackgroundImage'NicePack.NiceGUIBuyMenu.PageBackground'
i_Background=PageBackground
PanelClass(0)="KFGUI.KFTab_BuyMenu"
PanelClass(1)="KFGUI.KFTab_Perks"

View File

@ -112,7 +112,7 @@ defaultproperties
OnChange=NiceGUISettings.InternalOnChange
OnLoadINI=NiceGUISettings.InternalOnLoadINI
End Object
ch_WeapManagement=moCheckBox'NicePack.NiceGUISettings.WeaponManagement'
ch_WeapManagement=WeaponManagement
Begin Object Class=moCheckBox Name=AltSwitches
CaptionWidth=0.955000
@ -128,7 +128,7 @@ defaultproperties
OnChange=NiceGUISettings.InternalOnChange
OnLoadINI=NiceGUISettings.InternalOnLoadINI
End Object
ch_AltSwitches=moCheckBox'NicePack.NiceGUISettings.AltSwitches'
ch_AltSwitches=AltSwitches
Begin Object Class=moCheckBox Name=DispCounters
CaptionWidth=0.955000
@ -144,7 +144,7 @@ defaultproperties
OnChange=NiceGUISettings.InternalOnChange
OnLoadINI=NiceGUISettings.InternalOnLoadINI
End Object
ch_DispCounters=moCheckBox'NicePack.NiceGUISettings.DispCounters'
ch_DispCounters=DispCounters
Begin Object Class=moCheckBox Name=DispWeapProgress
CaptionWidth=0.955000
@ -160,7 +160,7 @@ defaultproperties
OnChange=NiceGUISettings.InternalOnChange
OnLoadINI=NiceGUISettings.InternalOnLoadINI
End Object
ch_DisWeapProgress=moCheckBox'NicePack.NiceGUISettings.DispWeapProgress'
ch_DisWeapProgress=DispWeapProgress
Begin Object Class=moCheckBox Name=ShowHLMessages
CaptionWidth=0.955000
@ -176,7 +176,7 @@ defaultproperties
OnChange=NiceGUISettings.InternalOnChange
OnLoadINI=NiceGUISettings.InternalOnLoadINI
End Object
ch_ShowHLMessages=moCheckBox'NicePack.NiceGUISettings.ShowHLMessages'
ch_ShowHLMessages=ShowHLMessages
Begin Object Class=moCheckBox Name=CancelFire
CaptionWidth=0.955000
@ -192,7 +192,7 @@ defaultproperties
OnChange=NiceGUISettings.InternalOnChange
OnLoadINI=NiceGUISettings.InternalOnLoadINI
End Object
ch_CancelFire=moCheckBox'NicePack.NiceGUISettings.CancelFire'
ch_CancelFire=CancelFire
Begin Object Class=moCheckBox Name=CancelSwitching
CaptionWidth=0.955000
@ -208,7 +208,7 @@ defaultproperties
OnChange=NiceGUISettings.InternalOnChange
OnLoadINI=NiceGUISettings.InternalOnLoadINI
End Object
ch_CancelSwitching=moCheckBox'NicePack.NiceGUISettings.CancelSwitching'
ch_CancelSwitching=CancelSwitching
Begin Object Class=moCheckBox Name=CancelNades
CaptionWidth=0.955000
@ -224,7 +224,7 @@ defaultproperties
OnChange=NiceGUISettings.InternalOnChange
OnLoadINI=NiceGUISettings.InternalOnLoadINI
End Object
ch_CancelNades=moCheckBox'NicePack.NiceGUISettings.CancelNades'
ch_CancelNades=CancelNades
Begin Object Class=moCheckBox Name=CancelAiming
CaptionWidth=0.955000
@ -240,7 +240,7 @@ defaultproperties
OnChange=NiceGUISettings.InternalOnChange
OnLoadINI=NiceGUISettings.InternalOnLoadINI
End Object
ch_CancelAiming=moCheckBox'NicePack.NiceGUISettings.CancelAiming'
ch_CancelAiming=CancelAiming
Begin Object Class=moCheckBox Name=ServerReload
CaptionWidth=0.955000
@ -256,7 +256,7 @@ defaultproperties
OnChange=NiceGUISettings.InternalOnChange
OnLoadINI=NiceGUISettings.InternalOnLoadINI
End Object
ch_ReloadWontWork=moCheckBox'NicePack.NiceGUISettings.ServerReload'
ch_ReloadWontWork=ServerReload
Begin Object Class=GUISectionBackground Name=WEAPBG
Caption="General weapon settings"
@ -266,7 +266,7 @@ defaultproperties
RenderWeight=0.100100
OnPreDraw=WeaponsBG.InternalPreDraw
End Object
bg_WEAP=GUISectionBackground'NicePack.NiceGUISettings.WEAPBG'
bg_WEAP=WEAPBG
Begin Object Class=GUISectionBackground Name=RELOADBG
Caption="Weapon reload settings"
@ -277,5 +277,5 @@ defaultproperties
RenderWeight=0.100100
OnPreDraw=WeaponsBG.InternalPreDraw
End Object
bg_RELOAD=GUISectionBackground'NicePack.NiceGUISettings.RELOADBG'
bg_RELOAD=RELOADBG
}

View File

@ -9,7 +9,7 @@ function InitComponent(GUIController MyController, GUIComponent MyOwner){
local int indexAfterScrn;
// Setup panel classes.
Panels[0].ClassName = string(Class'ScrnBalanceSrv.ScrnTab_MidGamePerks');
Panels[1].ClassName = string(Class'NicePack.NicePanelSkills');
Panels[1].ClassName = string(class'NicePanelSkills');
Panels[2].ClassName = string(Class'SRTab_MidGameVoiceChat');
Panels[3].ClassName = string(Class'SRTab_MidGameStats');
Panels[0].Caption = Class'KFInvasionLoginMenu'.Default.Panels[1].Caption;
@ -39,7 +39,7 @@ function InitComponent(GUIController MyController, GUIComponent MyOwner){
}
else
indexAfterScrn = 5;
Panels[indexAfterScrn].ClassName = "NicePack.NiceGUISettings";
Panels[indexAfterScrn].ClassName = string(class'NiceGUISettings');
Panels[indexAfterScrn].Caption = "Nice settings";
Panels[indexAfterScrn].Hint = "Settings specific to NicePack mutator";
Panels.Length = indexAfterScrn + 1;

View File

@ -8,5 +8,5 @@ defaultproperties
bScaleToParent=False
OnPreDraw=BuyFooter.InternalOnPreDraw
End Object
t_Footer=NiceLobbyFooter'NicePack.NiceLobbyMenu.BuyFooter'
t_Footer=BuyFooter
}

View File

@ -37,7 +37,7 @@ defaultproperties
OnClickSound=CS_None
OnKeyEvent=btn1A.InternalOnKeyEvent
End Object
skillButtonA(0)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn1A'
skillButtonA(0)=btn1A
Begin Object Class=NiceGUIPerkButton Name=btn2A
WinTop=0.188500
@ -51,7 +51,7 @@ defaultproperties
OnClickSound=CS_None
OnKeyEvent=btn2A.InternalOnKeyEvent
End Object
skillButtonA(1)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn2A'
skillButtonA(1)=btn2A
Begin Object Class=NiceGUIPerkButton Name=btn3A
WinTop=0.364500
@ -65,7 +65,7 @@ defaultproperties
OnClickSound=CS_None
OnKeyEvent=btn3A.InternalOnKeyEvent
End Object
skillButtonA(2)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn3A'
skillButtonA(2)=btn3A
Begin Object Class=NiceGUIPerkButton Name=btn4A
WinTop=0.540500
@ -79,7 +79,7 @@ defaultproperties
OnClickSound=CS_None
OnKeyEvent=btn4A.InternalOnKeyEvent
End Object
skillButtonA(3)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn4A'
skillButtonA(3)=btn4A
Begin Object Class=NiceGUIPerkButton Name=btn5A
WinTop=0.716500
@ -93,7 +93,7 @@ defaultproperties
OnClickSound=CS_None
OnKeyEvent=btn5A.InternalOnKeyEvent
End Object
skillButtonA(4)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn5A'
skillButtonA(4)=btn5A
Begin Object Class=NiceGUIPerkButton Name=btn1B
WinTop=0.012500
@ -108,7 +108,7 @@ defaultproperties
OnClickSound=CS_None
OnKeyEvent=btn1B.InternalOnKeyEvent
End Object
skillButtonB(0)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn1B'
skillButtonB(0)=btn1B
Begin Object Class=NiceGUIPerkButton Name=btn2B
WinTop=0.188500
@ -123,7 +123,7 @@ defaultproperties
OnClickSound=CS_None
OnKeyEvent=btn2B.InternalOnKeyEvent
End Object
skillButtonB(1)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn2B'
skillButtonB(1)=btn2B
Begin Object Class=NiceGUIPerkButton Name=btn3B
WinTop=0.364500
@ -138,7 +138,7 @@ defaultproperties
OnClickSound=CS_None
OnKeyEvent=btn3B.InternalOnKeyEvent
End Object
skillButtonB(2)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn3B'
skillButtonB(2)=btn3B
Begin Object Class=NiceGUIPerkButton Name=btn4B
WinTop=0.540500
@ -153,7 +153,7 @@ defaultproperties
OnClickSound=CS_None
OnKeyEvent=btn4B.InternalOnKeyEvent
End Object
skillButtonB(3)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn4B'
skillButtonB(3)=btn4B
Begin Object Class=NiceGUIPerkButton Name=btn5B
WinTop=0.716500
@ -168,5 +168,5 @@ defaultproperties
OnClickSound=CS_None
OnKeyEvent=btn5B.InternalOnKeyEvent
End Object
skillButtonB(4)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn5B'
skillButtonB(4)=btn5B
}

View File

@ -261,8 +261,8 @@ function Killed(Controller Killer, Controller Killed, Pawn KilledPawn, class<Dam
AvoidArea = Spawn(class'NiceAvoidMarkerCarnage', killer.pawn);
AvoidArea.SetLocation(KilledPawn.location);
AvoidArea.healthLevel = killedPawn.default.health;
AvoidArea.SetCollisionSize( class'NicePack.NiceSkillEnforcerBrutalCarnageA'.default.avoidRadius,
class'NicePack.NiceSkillEnforcerBrutalCarnageA'.default.avoidRadius);
AvoidArea.SetCollisionSize( class'NiceSkillEnforcerBrutalCarnageA'.default.avoidRadius,
class'NiceSkillEnforcerBrutalCarnageA'.default.avoidRadius);
AvoidArea.StartleBots();
}
// Rest

View File

@ -65,8 +65,8 @@ simulated function bool IsZedExtentionsRecorded(NiceMonster niceZed){
}
function ReplaceRequiredEquipment(){
Super.ReplaceRequiredEquipment();
RequiredEquipment[0] = String(class'NicePack.NiceMachete');
RequiredEquipment[1] = String(class'NicePack.Nice9mmPlus');
RequiredEquipment[0] = String(class'NiceMachete');
RequiredEquipment[1] = String(class'Nice9mmPlus');
RequiredEquipment[2] = String(class'ScrnBalanceSrv.ScrnFrag');
RequiredEquipment[3] = String(class'ScrnBalanceSrv.ScrnSyringe');
RequiredEquipment[4] = String(class'KFMod.Welder');

View File

@ -177,15 +177,15 @@ simulated function PostBeginPlay(){
class'ScrnHorzineVestPickup'.default.cost = 750;
class'NicePack'.default.Mut = self;
// Gun skins
class'NicePack.NiceMaulerPickup'.default.VariantClasses[class'NicePack.NiceMaulerPickup'.default.VariantClasses.length] = class'ScrnBalanceSrv.ScrnSPSniperPickup';
class'NicePack.NiceDeaglePickup'.default.VariantClasses[class'NicePack.NiceDeaglePickup'.default.VariantClasses.length] = class'NicePack.SkinExecutionerPickup';
class'NicePack.NiceDualDeaglePickup'.default.VariantClasses[class'NicePack.NiceDualDeaglePickup'.default.VariantClasses.length] = class'NicePack.SkinDualExecutionerPickup';
class'NicePack.NiceMagnumPickup'.default.VariantClasses[class'NicePack.NiceMagnumPickup'.default.VariantClasses.length] = class'NicePack.SkinCowboyMagnumPickup';
class'NicePack.NiceDualMagnumPickup'.default.VariantClasses[class'NicePack.NiceDualMagnumPickup'.default.VariantClasses.length] = class'NicePack.SkinDualCowboyMagnumPickup';
class'NicePack.NiceWinchesterPickup'.default.VariantClasses[class'NicePack.NiceWinchesterPickup'.default.VariantClasses.length] = class'NicePack.SkinRetroLARPickup';
class'NicePack.NiceM14EBRPickup'.default.VariantClasses[class'NicePack.NiceM14EBRPickup'.default.VariantClasses.length] = class'NicePack.SkinM14EBR2ProPickup';
class'ScrnBalanceSrv.ScrnKrissMPickup'.default.VariantClasses[class'ScrnBalanceSrv.ScrnKrissMPickup'.default.VariantClasses.length] = class'NicePack.SkinGoldenKrissPickup';
class'NicePack.NiceSCARMK17Pickup'.default.VariantClasses[class'NicePack.NiceSCARMK17Pickup'.default.VariantClasses.length] = class'NicePack.SkinCamoSCARMK17Pickup';
class'NiceMaulerPickup'.default.VariantClasses[class'NiceMaulerPickup'.default.VariantClasses.length] = class'ScrnBalanceSrv.ScrnSPSniperPickup';
class'NiceDeaglePickup'.default.VariantClasses[class'NiceDeaglePickup'.default.VariantClasses.length] = class'SkinExecutionerPickup';
class'NiceDualDeaglePickup'.default.VariantClasses[class'NiceDualDeaglePickup'.default.VariantClasses.length] = class'SkinDualExecutionerPickup';
class'NiceMagnumPickup'.default.VariantClasses[class'NiceMagnumPickup'.default.VariantClasses.length] = class'SkinCowboyMagnumPickup';
class'NiceDualMagnumPickup'.default.VariantClasses[class'NiceDualMagnumPickup'.default.VariantClasses.length] = class'SkinDualCowboyMagnumPickup';
class'NiceWinchesterPickup'.default.VariantClasses[class'NiceWinchesterPickup'.default.VariantClasses.length] = class'SkinRetroLARPickup';
class'NiceM14EBRPickup'.default.VariantClasses[class'NiceM14EBRPickup'.default.VariantClasses.length] = class'SkinM14EBR2ProPickup';
class'ScrnBalanceSrv.ScrnKrissMPickup'.default.VariantClasses[class'ScrnBalanceSrv.ScrnKrissMPickup'.default.VariantClasses.length] = class'SkinGoldenKrissPickup';
class'NiceSCARMK17Pickup'.default.VariantClasses[class'NiceSCARMK17Pickup'.default.VariantClasses.length] = class'SkinCamoSCARMK17Pickup';
// Abilities
class'NiceAbilityManager'.default.events.static.AddAdapter(class'NiceSharpshooterAbilitiesAdapter', level);
class'NiceAbilityManager'.default.events.static.AddAdapter(class'NiceEnforcerAbilitiesAdapter', level);
@ -193,7 +193,7 @@ simulated function PostBeginPlay(){
if(Role < ROLE_Authority)
return;
// Create sync node
serverStorage = new class'NicePack.NiceStorageServer';
serverStorage = new class'NiceStorageServer';
default.serverStorage = serverStorage;
serverStorage.events.static.AddAdapter(class'NiceRemoteDataAdapter', Level);
// Find game type and ScrN mutator
@ -206,7 +206,7 @@ simulated function PostBeginPlay(){
return;
}
// Skills menu
ScrnGT.LoginMenuClass = string(Class'NicePack.NiceInvasionLoginMenu');
ScrnGT.LoginMenuClass = string(class'NiceInvasionLoginMenu');
if(NiceGT != none)
NiceGT.RegisterMutator(Self);
if(NiceTSC != none)
@ -217,12 +217,12 @@ simulated function PostBeginPlay(){
// Replication of some variables
SetReplicationData();
// New player controller class
if(!ClassIsChildOf(ScrnGT.PlayerControllerClass, class'NicePack.NicePlayerController')){
ScrnGT.PlayerControllerClass = class'NicePack.NicePlayerController';
ScrnGT.PlayerControllerClassName = string(Class'NicePack.NicePlayerController');
if(!ClassIsChildOf(ScrnGT.PlayerControllerClass, class'NicePlayerController')){
ScrnGT.PlayerControllerClass = class'NicePlayerController';
ScrnGT.PlayerControllerClassName = string(class'NicePlayerController');
}
// Game rules
GameRules = Spawn(Class'NicePack.NiceRules', self);
GameRules = Spawn(class'NiceRules', self);
// -- Lower starting HL
ScrnMut.GameRules.HardcoreLevel -= 7;
ScrnMut.GameRules.HardcoreLevelFloat -= 7;
@ -230,64 +230,64 @@ simulated function PostBeginPlay(){
i = 0;
// - Clot
record.ZedName = "Clot";
record.ZedType = class'NicePack.NiceZombieClot';
record.MeanZedType = class'NicePack.MeanZombieClot';
record.ZedType = class'NiceZombieClot';
record.MeanZedType = class'MeanZombieClot';
record.HL = 0.0;
record.MeanHLBonus = 0.5;
record.bNeedsReplacement = bReplaceClot;
ZedDatabase[i++] = record;
// - Crawler
record.ZedName = "Crawler";
record.ZedType = class'NicePack.NiceZombieCrawler';
record.MeanZedType = class'NicePack.MeanZombieCrawler';
record.ZedType = class'NiceZombieCrawler';
record.MeanZedType = class'MeanZombieCrawler';
record.HL = 0.5;
record.MeanHLBonus = 1.5;
record.bNeedsReplacement = bReplaceCrawler;
ZedDatabase[i++] = record;
// - Stalker
record.ZedName = "Stalker";
record.ZedType = class'NicePack.NiceZombieStalker';
record.MeanZedType = class'NicePack.MeanZombieStalker';
record.ZedType = class'NiceZombieStalker';
record.MeanZedType = class'MeanZombieStalker';
record.HL = 0.5;
record.MeanHLBonus = 0.5;
record.bNeedsReplacement = bReplaceStalker;
ZedDatabase[i++] = record;
// - Gorefast
record.ZedName = "Gorefast";
record.ZedType = class'NicePack.NiceZombieGorefast';
record.MeanZedType = class'NicePack.MeanZombieGorefast';
record.ZedType = class'NiceZombieGorefast';
record.MeanZedType = class'MeanZombieGorefast';
record.HL = 0.0;
record.MeanHLBonus = 0.5;
record.bNeedsReplacement = bReplaceGorefast;
ZedDatabase[i++] = record;
// - Bloat
record.ZedName = "Bloat";
record.ZedType = class'NicePack.NiceZombieBloat';
record.MeanZedType = class'NicePack.MeanZombieBloat';
record.ZedType = class'NiceZombieBloat';
record.MeanZedType = class'MeanZombieBloat';
record.HL = 0.0;
record.MeanHLBonus = 0.5;
record.bNeedsReplacement = bReplaceBloat;
ZedDatabase[i++] = record;
// - Siren
record.ZedName = "Siren";
record.ZedType = class'NicePack.NiceZombieSiren';
record.MeanZedType = class'NicePack.MeanZombieSiren';
record.ZedType = class'NiceZombieSiren';
record.MeanZedType = class'MeanZombieSiren';
record.HL = 1.0;
record.MeanHLBonus = 1.0;
record.bNeedsReplacement = bReplaceSiren;
ZedDatabase[i++] = record;
// - Husk
record.ZedName = "Husk";
record.ZedType = class'NicePack.NiceZombieHusk';
record.MeanZedType = class'NicePack.MeanZombieHusk';
record.ZedType = class'NiceZombieHusk';
record.MeanZedType = class'MeanZombieHusk';
record.HL = 1.0;
record.MeanHLBonus = 1.5;
record.bNeedsReplacement = bReplaceHusk;
ZedDatabase[i++] = record;
// - Scrake
record.ZedName = "Scrake";
record.ZedType = class'NicePack.NiceZombieScrake';
record.MeanZedType = class'NicePack.MeanZombieScrake';
record.ZedType = class'NiceZombieScrake';
record.MeanZedType = class'MeanZombieScrake';
record.HL = 1.5;
record.MeanHLBonus = 1.5;
record.bNeedsReplacement = bReplaceScrake;
@ -295,50 +295,50 @@ simulated function PostBeginPlay(){
// - Fleshpound
lastStandardZed = i;
record.ZedName = "Fleshpound";
record.ZedType = class'NicePack.NiceZombieFleshPound';
record.MeanZedType = class'NicePack.MeanZombieFleshPound';
record.ZedType = class'NiceZombieFleshPound';
record.MeanZedType = class'MeanZombieFleshPound';
record.HL = 2.5;
record.MeanHLBonus = 1.5;
record.bNeedsReplacement = bReplaceFleshpound;
ZedDatabase[i++] = record;
// - Shiver
record.ZedName = "Shiver";
record.ZedType = class'NicePack.NiceZombieShiver';
record.ZedType = class'NiceZombieShiver';
record.MeanZedType = none;
record.HL = 1;
record.bNeedsReplacement = false;
ZedDatabase[i++] = record;
// - Jason
record.ZedName = "Jason";
record.ZedType = class'NicePack.NiceZombieJason';
record.ZedType = class'NiceZombieJason';
record.MeanZedType = none;
record.HL = 1.5;
record.bNeedsReplacement = false;
ZedDatabase[i++] = record;
// - Tesla Husk
record.ZedName = "Tesla husk";
record.ZedType = class'NicePack.NiceZombieTeslaHusk';
record.ZedType = class'NiceZombieTeslaHusk';
record.MeanZedType = none;
record.HL = 1.5;
record.bNeedsReplacement = false;
ZedDatabase[i++] = record;
// - Brute
record.ZedName = "Brute";
record.ZedType = class'NicePack.NiceZombieBrute';
record.ZedType = class'NiceZombieBrute';
record.MeanZedType = none;
record.HL = 2;
record.bNeedsReplacement = false;
ZedDatabase[i++] = record;
// - Ghost
record.ZedName = "Ghost";
record.ZedType = class'NicePack.NiceZombieGhost';
record.ZedType = class'NiceZombieGhost';
record.MeanZedType = none;
record.HL = 0.5;
record.bNeedsReplacement = false;
ZedDatabase[i++] = record;
// - Sick
record.ZedName = "Sick";
record.ZedType = class'NicePack.NiceZombieSick';
record.ZedType = class'NiceZombieSick';
record.MeanZedType = none;
record.HL = 1.0;
record.bNeedsReplacement = false;
@ -459,7 +459,7 @@ simulated function Tick(float Delta){
if(interactionAdded)
return;
// Actually add the interaction
niceInt = NiceInteraction(localPlayer.Player.InteractionMaster.AddInteraction("NicePack.NiceInteraction", localPlayer.Player));
niceInt = NiceInteraction(localPlayer.Player.InteractionMaster.AddInteraction(string(class'NiceInteraction'), localPlayer.Player));
niceInt.RegisterMutator(Self);
interactionAdded = true;
}
@ -476,11 +476,11 @@ simulated function bool CheckReplacement(Actor Other, out byte bSuperRelevant){
local PlayerReplicationInfo pri;
// Replace loot on levels
if(Other.class == class'KFRandomItemSpawn' || Other.class == class'ScrnBalanceSrv.ScrnRandomItemSpawn'){
ReplaceWith(Other, "NicePack.NiceRandomItemSpawn");
ReplaceWith(Other, string(class'NiceRandomItemSpawn'));
return false;
}
else if(Other.class == class'KFAmmoPickup' || Other.class == class'ScrnBalanceSrv.ScrnAmmoPickup') {
ReplaceWith(Other, "NicePack.NiceAmmoPickup");
ReplaceWith(Other, string(class'NiceAmmoPickup'));
return false;
}
else if(bReplacePickups && Pickup(Other) != none){
@ -1071,18 +1071,18 @@ defaultproperties
bNoLateFFIncrease=True
junkieNextGoal=1
bIsPreGame=True
pickupReplaceArray(0)=(vanillaClass=Class'KFMod.MAC10Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnMAC10Pickup',NewClass=Class'NicePack.NiceMAC10Pickup')
pickupReplaceArray(1)=(vanillaClass=Class'KFMod.WinchesterPickup',scrnClass=Class'ScrnBalanceSrv.ScrnWinchesterPickup',NewClass=Class'NicePack.NiceWinchesterPickup')
pickupReplaceArray(2)=(vanillaClass=Class'KFMod.CrossbowPickup',scrnClass=Class'ScrnBalanceSrv.ScrnCrossbowPickup',NewClass=Class'NicePack.NiceCrossbowPickup')
pickupReplaceArray(3)=(vanillaClass=Class'KFMod.SPSniperPickup',scrnClass=Class'ScrnBalanceSrv.ScrnSPSniperPickup',NewClass=Class'NicePack.NiceMaulerPickup')
pickupReplaceArray(4)=(vanillaClass=Class'KFMod.M14EBRPickup',scrnClass=Class'ScrnBalanceSrv.ScrnM14EBRPickup',NewClass=Class'NicePack.NiceM14EBRPickup')
pickupReplaceArray(5)=(vanillaClass=Class'KFMod.M99Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnM99Pickup',NewClass=Class'NicePack.NiceM99Pickup')
pickupReplaceArray(6)=(vanillaClass=Class'KFMod.ShotgunPickup',scrnClass=Class'ScrnBalanceSrv.ScrnShotgunPickup',NewClass=Class'NicePack.NiceShotgunPickup')
pickupReplaceArray(7)=(vanillaClass=Class'KFMod.BoomStickPickup',scrnClass=Class'ScrnBalanceSrv.ScrnBoomStickPickup',NewClass=Class'NicePack.NiceBoomStickPickup')
pickupReplaceArray(8)=(vanillaClass=Class'KFMod.NailGunPickup',scrnClass=Class'ScrnBalanceSrv.ScrnNailGunPickup',NewClass=Class'NicePack.NiceNailGunPickup')
pickupReplaceArray(9)=(vanillaClass=Class'KFMod.KSGPickup',scrnClass=Class'ScrnBalanceSrv.ScrnKSGPickup',NewClass=Class'NicePack.NiceKSGPickup')
pickupReplaceArray(10)=(vanillaClass=Class'KFMod.BenelliPickup',scrnClass=Class'ScrnBalanceSrv.ScrnBenelliPickup',NewClass=Class'NicePack.NiceBenelliPickup')
pickupReplaceArray(11)=(vanillaClass=Class'KFMod.AA12Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnAA12Pickup',NewClass=Class'NicePack.NiceAA12Pickup')
pickupReplaceArray(0)=(vanillaClass=Class'KFMod.MAC10Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnMAC10Pickup',NewClass=class'NiceMAC10Pickup')
pickupReplaceArray(1)=(vanillaClass=Class'KFMod.WinchesterPickup',scrnClass=Class'ScrnBalanceSrv.ScrnWinchesterPickup',NewClass=class'NiceWinchesterPickup')
pickupReplaceArray(2)=(vanillaClass=Class'KFMod.CrossbowPickup',scrnClass=Class'ScrnBalanceSrv.ScrnCrossbowPickup',NewClass=class'NiceCrossbowPickup')
pickupReplaceArray(3)=(vanillaClass=Class'KFMod.SPSniperPickup',scrnClass=Class'ScrnBalanceSrv.ScrnSPSniperPickup',NewClass=class'NiceMaulerPickup')
pickupReplaceArray(4)=(vanillaClass=Class'KFMod.M14EBRPickup',scrnClass=Class'ScrnBalanceSrv.ScrnM14EBRPickup',NewClass=class'NiceM14EBRPickup')
pickupReplaceArray(5)=(vanillaClass=Class'KFMod.M99Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnM99Pickup',NewClass=class'NiceM99Pickup')
pickupReplaceArray(6)=(vanillaClass=Class'KFMod.ShotgunPickup',scrnClass=Class'ScrnBalanceSrv.ScrnShotgunPickup',NewClass=class'NiceShotgunPickup')
pickupReplaceArray(7)=(vanillaClass=Class'KFMod.BoomStickPickup',scrnClass=Class'ScrnBalanceSrv.ScrnBoomStickPickup',NewClass=class'NiceBoomStickPickup')
pickupReplaceArray(8)=(vanillaClass=Class'KFMod.NailGunPickup',scrnClass=Class'ScrnBalanceSrv.ScrnNailGunPickup',NewClass=class'NiceNailGunPickup')
pickupReplaceArray(9)=(vanillaClass=Class'KFMod.KSGPickup',scrnClass=Class'ScrnBalanceSrv.ScrnKSGPickup',NewClass=class'NiceKSGPickup')
pickupReplaceArray(10)=(vanillaClass=Class'KFMod.BenelliPickup',scrnClass=Class'ScrnBalanceSrv.ScrnBenelliPickup',NewClass=class'NiceBenelliPickup')
pickupReplaceArray(11)=(vanillaClass=Class'KFMod.AA12Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnAA12Pickup',NewClass=class'NiceAA12Pickup')
NiceUniversalDescriptions(0)="Survive on %m in ScrN Balance mode"
NiceUniversalDescriptions(1)="Survive on %m in ScrN Balance mode with Hardcore Level 5+"
NiceUniversalDescriptions(2)="Survive on %m in ScrN Balance mode with Hardcore Level 10+"

View File

@ -198,7 +198,7 @@ simulated function ClientPostLogin(){
playedWithDatabase = newPlayedWithData;
UpdateDefaultWeaponSettings();
// Create sync node
storageClient = new class'NicePack.NiceStorageClient';
storageClient = new class'NiceStorageClient';
storageClient.events.static.AddAdapter(class'NiceRemoteDataAdapter', level);
// Init collisions
if(Role < ROLE_Authority)
@ -1467,5 +1467,5 @@ defaultproperties
sirenScreamMod=1.000000
TSCLobbyMenuClassString="NicePack.NiceTSCLobbyMenu"
LobbyMenuClassString="NicePack.NiceLobbyMenu"
PawnClass=Class'NicePack.NiceHumanPawn'
PawnClass=class'NiceHumanPawn'
}

View File

@ -1,11 +1,11 @@
class NiceRandomItemSpawn extends ScrnRandomItemSpawn;
defaultproperties
{
PickupClasses(0)=Class'NicePack.NiceWinchesterPickup'
PickupClasses(1)=Class'NicePack.NiceShotgunPickup'
PickupClasses(2)=Class'NicePack.NiceBullpupPickup'
PickupClasses(3)=Class'NicePack.NiceMagnumPickup'
PickupClasses(4)=Class'NicePack.NiceWinchesterPickup'
PickupClasses(5)=Class'NicePack.NiceM79Pickup'
PickupClasses(8)=Class'NicePack.NiceMAC10Pickup'
PickupClasses(0)=class'NiceWinchesterPickup'
PickupClasses(1)=class'NiceShotgunPickup'
PickupClasses(2)=class'NiceBullpupPickup'
PickupClasses(3)=class'NiceMagnumPickup'
PickupClasses(4)=class'NiceWinchesterPickup'
PickupClasses(5)=class'NiceM79Pickup'
PickupClasses(8)=class'NiceMAC10Pickup'
}

View File

@ -164,6 +164,6 @@ function Tick(float deltaTime){
defaultproperties
{
maxAbilitiesAmount=5
Events=Class'NicePack.NiceAbilitiesEvents'
Events=class'NiceAbilitiesEvents'
DrawType=DT_None
}

View File

@ -98,16 +98,16 @@ static function string GetCustomLevelInfo(byte Level){
defaultproperties
{
bNewTypePerk=True
SkillGroupA(0)=Class'NicePack.NiceSkillZerkWindCutter'
SkillGroupA(1)=Class'NicePack.NiceSkillZerkWhirlwind'
SkillGroupA(2)=Class'NicePack.NiceSkillZerkColossus'
SkillGroupA(3)=Class'NicePack.NiceSkillZerkUndead'
SkillGroupA(4)=Class'NicePack.NiceSkillZerkZEDAccelerate'
SkillGroupB(0)=Class'NicePack.NiceSkillZerkCleave'
SkillGroupB(1)=Class'NicePack.NiceSkillZerkFury'
SkillGroupB(2)=Class'NicePack.NiceSkillZerkGunzerker'
SkillGroupB(3)=Class'NicePack.NiceSkillZerkVorpalBlade'
SkillGroupB(4)=Class'NicePack.NiceSkillZerkZEDUnbreakable'
SkillGroupA(0)=class'NiceSkillZerkWindCutter'
SkillGroupA(1)=class'NiceSkillZerkWhirlwind'
SkillGroupA(2)=class'NiceSkillZerkColossus'
SkillGroupA(3)=class'NiceSkillZerkUndead'
SkillGroupA(4)=class'NiceSkillZerkZEDAccelerate'
SkillGroupB(0)=class'NiceSkillZerkCleave'
SkillGroupB(1)=class'NiceSkillZerkFury'
SkillGroupB(2)=class'NiceSkillZerkGunzerker'
SkillGroupB(3)=class'NiceSkillZerkVorpalBlade'
SkillGroupB(4)=class'NiceSkillZerkZEDUnbreakable'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000
@ -115,7 +115,7 @@ defaultproperties
progressArray0(4)=30000
progressArray0(5)=100000
progressArray0(6)=200000
DefaultDamageType=Class'NicePack.NiceDamageTypeVetBerserker'
DefaultDamageType=class'NiceDamageTypeVetBerserker'
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))

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@ -11,9 +11,9 @@ static function array<int> GetProgressArray(byte ReqNum, optional out int Double
}
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
/*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
return class'NicePack.NiceMedicNade';*/
return class'NiceMedicNade';*/
//return class'NiceMedicNadePoison';
return class'NicePack.NiceNade';
return class'NiceNade';
}
static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
@ -26,7 +26,7 @@ static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI)
return 1.0;
}
static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
return GetNadeType(KFPRI) != class'NicePack.NiceMedicNadePoison';
return GetNadeType(KFPRI) != class'NiceMedicNadePoison';
}
static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other){
local class<NiceWeaponPickup> pickupClass;
@ -78,16 +78,16 @@ static function string GetCustomLevelInfo(byte Level){
defaultproperties
{
bNewTypePerk=True
SkillGroupA(0)=Class'NicePack.NiceSkillCommandoExplosivePower'
SkillGroupA(1)=Class'NicePack.NiceSkillCommandoLargerMags'
SkillGroupA(2)=Class'NicePack.NiceSkillCommandoPerfectExecution'
//SkillGroupA(3)=Class'NicePack.'
SkillGroupA(4)=Class'NicePack.NiceSkillCommandoZEDProfessional'
SkillGroupB(0)=Class'NicePack.NiceSkillCommandoRegeneration'
SkillGroupB(1)=Class'NicePack.NiceSkillCommandoQuickermags'
SkillGroupB(2)=Class'NicePack.NiceSkillCommandoOverclocking'
//SkillGroupB(3)=Class'NicePack.'
SkillGroupB(4)=Class'NicePack.NiceSkillCommandoZEDHeavenCanceller'
SkillGroupA(0)=class'NiceSkillCommandoExplosivePower'
SkillGroupA(1)=class'NiceSkillCommandoLargerMags'
SkillGroupA(2)=class'NiceSkillCommandoPerfectExecution'
//SkillGroupA(3)=class''
SkillGroupA(4)=class'NiceSkillCommandoZEDProfessional'
SkillGroupB(0)=class'NiceSkillCommandoRegeneration'
SkillGroupB(1)=class'NiceSkillCommandoQuickermags'
SkillGroupB(2)=class'NiceSkillCommandoOverclocking'
//SkillGroupB(3)=class''
SkillGroupB(4)=class'NiceSkillCommandoZEDHeavenCanceller'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000
@ -95,7 +95,7 @@ defaultproperties
progressArray0(4)=30000
progressArray0(5)=100000
progressArray0(6)=200000
DefaultDamageType=Class'NicePack.NiceDamageTypeVetCommando'
DefaultDamageType=class'NiceDamageTypeVetCommando'
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Commando',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))

View File

@ -37,7 +37,7 @@ static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured,
local class<NiceWeaponPickup> pickupClass;
pickupClass = GetPickupFromDamageType(DmgType);
perkDamage = float(InDamage);
if(DmgType == class'NicePack.NiceDamTypeDemoExplosion')
if(DmgType == class'NiceDamTypeDemoExplosion')
return 1.6 * perkDamage;
if(IsPerkedPickup(pickupClass))
perkDamage *= 1.25;
@ -81,16 +81,16 @@ static function string GetCustomLevelInfo(byte Level){
defaultproperties
{
bNewTypePerk=True
SkillGroupA(0)=Class'NicePack.NiceSkillDemoConcussion'
SkillGroupA(1)=Class'NicePack.NiceSkillDemoOnperk'
SkillGroupA(2)=Class'NicePack.NiceSkillDemoDirectApproach'
SkillGroupA(3)=Class'NicePack.NiceSkillDemoReactiveArmor'
SkillGroupA(4)=Class'NicePack.NiceSkillDemoZEDDuckAndCover'
SkillGroupB(0)=Class'NicePack.NiceSkillDemoOffperk'
SkillGroupB(1)=Class'NicePack.NiceSkillDemoManiac'
SkillGroupB(2)=Class'NicePack.NiceSkillDemoAPShot'
SkillGroupB(3)=Class'NicePack.NiceSkillDemoVolatile'
SkillGroupB(4)=Class'NicePack.NiceSkillDemoZEDFullBlast'
SkillGroupA(0)=class'NiceSkillDemoConcussion'
SkillGroupA(1)=class'NiceSkillDemoOnperk'
SkillGroupA(2)=class'NiceSkillDemoDirectApproach'
SkillGroupA(3)=class'NiceSkillDemoReactiveArmor'
SkillGroupA(4)=class'NiceSkillDemoZEDDuckAndCover'
SkillGroupB(0)=class'NiceSkillDemoOffperk'
SkillGroupB(1)=class'NiceSkillDemoManiac'
SkillGroupB(2)=class'NiceSkillDemoAPShot'
SkillGroupB(3)=class'NiceSkillDemoVolatile'
SkillGroupB(4)=class'NiceSkillDemoZEDFullBlast'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000
@ -98,7 +98,7 @@ defaultproperties
progressArray0(4)=30000
progressArray0(5)=100000
progressArray0(6)=200000
DefaultDamageType=Class'NicePack.NiceDamageTypeVetDemolitions'
DefaultDamageType=class'NiceDamageTypeVetDemolitions'
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))

View File

@ -27,10 +27,10 @@ static function AbilityActivated( string abilityID,
}
if(abilityID == class'NiceSkillEnforcerStuporA'.default.abilityID){
relatedPlayer.abilityManager.SetAbilityState(1, ASTATE_COOLDOWN);
foreach relatedPlayer.CollidingActors(class'NiceMonster', victim, class'NicePack.NiceSkillEnforcerStuporA'.default.radius, relatedPlayer.pawn.location)
foreach relatedPlayer.CollidingActors(class'NiceMonster', victim, class'NiceSkillEnforcerStuporA'.default.radius, relatedPlayer.pawn.location)
{
if (victim == none) continue;
victim.DoRightPainReaction(class'NicePack.NiceSkillEnforcerStuporA'.default.painScore,
victim.DoRightPainReaction(class'NiceSkillEnforcerStuporA'.default.painScore,
relatedPlayer.pawn, victim.location, Vect(0,0,0), none, 0.0,
KFPlayerReplicationInfo(relatedPlayer.PlayerReplicationInfo));
}

View File

@ -37,9 +37,9 @@ static function int AddStunScore(KFPlayerReplicationInfo KFPRI, KFMonster Injure
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
/*if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillSupportCautious'))
return class'NicePack.NiceDelayedNade';
return class'NicePack.NiceNailNade';*/
return class'NicePack.NiceCryoNade';
return class'NiceDelayedNade';
return class'NiceNailNade';*/
return class'NiceCryoNade';
}
static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class<Ammunition> AmmoType){
@ -97,7 +97,7 @@ static function float ModifyRecoilSpread(KFPlayerReplicationInfo KFPRI, WeaponFi
niceWeap = class<NiceWeapon>(other);
if(niceWeap != none && niceWeap.default.reloadType == RTYPE_MAG)
return 1.5;
if(other == class'NicePack.NiceM41AAssaultRifle' || other == class'NicePack.NiceChainGun' || other == class'NicePack.NiceStinger' )
if(other == class'NiceM41AAssaultRifle' || other == class'NiceChainGun' || other == class'NiceStinger' )
return 1.5;
return 1.0;
}*/
@ -140,16 +140,16 @@ static function SetupAbilities(KFPlayerReplicationInfo KFPRI){
defaultproperties
{
bNewTypePerk=True
SkillGroupA(0)=Class'NicePack.NiceSkillEnforcerUnstoppable'
SkillGroupA(1)=Class'NicePack.NiceSkillEnforcerBombard'
SkillGroupA(2)=Class'NicePack.NiceSkillEnforcerCoating'
SkillGroupA(3)=Class'NicePack.NiceSkillEnforcerStuporA'
SkillGroupA(4)=Class'NicePack.NiceSkillEnforcerZEDBarrage'
SkillGroupB(0)=Class'NicePack.NiceSkillEnforcerUnshakable'
SkillGroupB(1)=Class'NicePack.NiceSkillEnforcerMultitasker'
SkillGroupB(2)=Class'NicePack.NiceSkillEnforcerDetermination'
SkillGroupB(3)=Class'NicePack.NiceSkillEnforcerBrutalCarnageA'
SkillGroupB(4)=Class'NicePack.NiceSkillEnforcerZEDJuggernaut'
SkillGroupA(0)=class'NiceSkillEnforcerUnstoppable'
SkillGroupA(1)=class'NiceSkillEnforcerBombard'
SkillGroupA(2)=class'NiceSkillEnforcerCoating'
SkillGroupA(3)=class'NiceSkillEnforcerStuporA'
SkillGroupA(4)=class'NiceSkillEnforcerZEDBarrage'
SkillGroupB(0)=class'NiceSkillEnforcerUnshakable'
SkillGroupB(1)=class'NiceSkillEnforcerMultitasker'
SkillGroupB(2)=class'NiceSkillEnforcerDetermination'
SkillGroupB(3)=class'NiceSkillEnforcerBrutalCarnageA'
SkillGroupB(4)=class'NiceSkillEnforcerZEDJuggernaut'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000
@ -157,7 +157,7 @@ defaultproperties
progressArray0(4)=30000
progressArray0(5)=100000
progressArray0(6)=200000
DefaultDamageType=Class'NicePack.NiceDamageTypeVetEnforcer'
DefaultDamageType=class'NiceDamageTypeVetEnforcer'
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Support',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Support_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))

View File

@ -18,7 +18,7 @@ static function float GetHeadshotCheckMultiplier(KFPlayerReplicationInfo KFPRI,
// Give Medic normal hand nades again - he should buy medic nade lauchers for healing nades
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
return class'NicePack.NiceMedicNade';
return class'NiceMedicNade';
return class'NiceMedicNadePoison';
}
static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmunition Other){
@ -29,7 +29,7 @@ static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmuniti
}
//can't cook medic nades
static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
return GetNadeType(KFPRI) != class'NicePack.NiceMedicNade';
return GetNadeType(KFPRI) != class'NiceMedicNade';
}
static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
return 3.0;
@ -63,16 +63,16 @@ static function string GetCustomLevelInfo(byte Level){
}
defaultproperties
{
SkillGroupA(0)=Class'NicePack.NiceSkillMedicSymbioticHealth'
SkillGroupA(1)=Class'NicePack.NiceSkillMedicArmament'
SkillGroupA(2)=Class'NicePack.NiceSkillMedicAdrenalineShot'
SkillGroupA(3)=Class'NicePack.NiceSkillMedicInjection'
SkillGroupA(4)=Class'NicePack.NiceSkillMedicZEDHeavenCanceller'
SkillGroupB(0)=Class'NicePack.NiceSkillMedicAimAssistance'
SkillGroupB(1)=Class'NicePack.NiceSkillMedicPesticide'
SkillGroupB(2)=Class'NicePack.NiceSkillMedicRegeneration'
SkillGroupB(3)=Class'NicePack.NiceSkillMedicTranquilizer'
SkillGroupB(4)=Class'NicePack.NiceSkillMedicZEDFrenzy'
SkillGroupA(0)=class'NiceSkillMedicSymbioticHealth'
SkillGroupA(1)=class'NiceSkillMedicArmament'
SkillGroupA(2)=class'NiceSkillMedicAdrenalineShot'
SkillGroupA(3)=class'NiceSkillMedicInjection'
SkillGroupA(4)=class'NiceSkillMedicZEDHeavenCanceller'
SkillGroupB(0)=class'NiceSkillMedicAimAssistance'
SkillGroupB(1)=class'NiceSkillMedicPesticide'
SkillGroupB(2)=class'NiceSkillMedicRegeneration'
SkillGroupB(3)=class'NiceSkillMedicTranquilizer'
SkillGroupB(4)=class'NiceSkillMedicZEDFrenzy'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000

View File

@ -89,7 +89,7 @@ static function int ReduceDamage(KFPlayerReplicationInfo KFPRI, KFPawn Injured,
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI)
{
if ( GetClientVeteranSkillLevel(KFPRI) >= 3 ) {
return class'NicePack.NiceFlameNade';
return class'NiceFlameNade';
}
return super.GetNadeType(KFPRI);
}
@ -160,7 +160,7 @@ static function string GetCustomLevelInfo( byte Level )
}
defaultproperties
{
DefaultDamageType=Class'NicePack.NiceDamTypeFire'
DefaultDamageType=class'NiceDamTypeFire'
DefaultDamageTypeNoBonus=Class'KFMod.DamTypeMAC10MPInc'
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Firebug',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Firebug_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))

View File

@ -321,19 +321,19 @@ static function string GetVetInfoText(byte Level, byte Type, optional byte Requi
return Super.GetVetInfoText(Level, Type, RequirementNum);
}
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
return class'NicePack.NiceNade';
return class'NiceNade';
}
static function SetupAbilities(KFPlayerReplicationInfo KFPRI){}
defaultproperties
{
SkillGroupA(0)=Class'NicePack.NiceSkill'
SkillGroupA(1)=Class'NicePack.NiceSkill'
SkillGroupA(2)=Class'NicePack.NiceSkill'
SkillGroupA(3)=Class'NicePack.NiceSkill'
SkillGroupA(4)=Class'NicePack.NiceSkill'
SkillGroupB(0)=Class'NicePack.NiceSkill'
SkillGroupB(1)=Class'NicePack.NiceSkill'
SkillGroupB(2)=Class'NicePack.NiceSkill'
SkillGroupB(3)=Class'NicePack.NiceSkill'
SkillGroupB(4)=Class'NicePack.NiceSkill'
SkillGroupA(0)=class'NiceSkill'
SkillGroupA(1)=class'NiceSkill'
SkillGroupA(2)=class'NiceSkill'
SkillGroupA(3)=class'NiceSkill'
SkillGroupA(4)=class'NiceSkill'
SkillGroupB(0)=class'NiceSkill'
SkillGroupB(1)=class'NiceSkill'
SkillGroupB(2)=class'NiceSkill'
SkillGroupB(3)=class'NiceSkill'
SkillGroupB(4)=class'NiceSkill'
}

View File

@ -141,16 +141,16 @@ static function SetupAbilities(KFPlayerReplicationInfo KFPRI){
defaultproperties
{
bNewTypePerk=True
SkillGroupA(0)=Class'NicePack.NiceSkillSharpshooterKillConfirmed'
SkillGroupA(1)=Class'NicePack.NiceSkillSharpshooterDamage'
SkillGroupA(2)=Class'NicePack.NiceSkillSharpshooterDieAlready'
SkillGroupA(3)=Class'NicePack.NiceSkillSharpshooterReaperA'
SkillGroupA(4)=Class'NicePack.NiceSkillSharpshooterZEDAdrenaline'
SkillGroupB(0)=Class'NicePack.NiceSkillSharpshooterSurgical'
SkillGroupB(1)=Class'NicePack.NiceSkillSharpshooterControl'
SkillGroupB(2)=Class'NicePack.NiceSkillSharpshooterArdour'
SkillGroupB(3)=Class'NicePack.NiceSkillSharpshooterGunslingerA'
SkillGroupB(4)=Class'NicePack.NiceSkillSharpshooterZEDHundredGauntlets'
SkillGroupA(0)=class'NiceSkillSharpshooterKillConfirmed'
SkillGroupA(1)=class'NiceSkillSharpshooterDamage'
SkillGroupA(2)=class'NiceSkillSharpshooterDieAlready'
SkillGroupA(3)=class'NiceSkillSharpshooterReaperA'
SkillGroupA(4)=class'NiceSkillSharpshooterZEDAdrenaline'
SkillGroupB(0)=class'NiceSkillSharpshooterSurgical'
SkillGroupB(1)=class'NiceSkillSharpshooterControl'
SkillGroupB(2)=class'NiceSkillSharpshooterArdour'
SkillGroupB(3)=class'NiceSkillSharpshooterGunslingerA'
SkillGroupB(4)=class'NiceSkillSharpshooterZEDHundredGauntlets'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000
@ -158,7 +158,7 @@ defaultproperties
progressArray0(4)=30000
progressArray0(5)=100000
progressArray0(6)=200000
DefaultDamageType=Class'NicePack.NiceDamageTypeVetSharpshooter'
DefaultDamageType=class'NiceDamageTypeVetSharpshooter'
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_SharpShooter',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_SharpShooter_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_SharpShooter_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))

View File

@ -18,5 +18,5 @@ defaultproperties
OnClick=TSCLobbyFooter.OnFooterClick
OnKeyEvent=ReadyButton.InternalOnKeyEvent
End Object
b_Ready=GUIButton'NicePack.NiceTSCLobbyFooter.ReadyButton'
b_Ready=ReadyButton
}

View File

@ -8,5 +8,5 @@ defaultproperties
bScaleToParent=False
OnPreDraw=BuyFooter.InternalOnPreDraw
End Object
t_Footer=NiceTSCLobbyFooter'NicePack.NiceTSCLobbyMenu.BuyFooter'
t_Footer=BuyFooter
}

View File

@ -189,11 +189,11 @@ simulated function DoToggle(){
ServerApplyFireModes();
PlayOwnedSound(ToggleSound, SLOT_none, 2.0,,,, false);
if(MainFire == ETYPE_AUTO)
player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 1);
player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 1);
else if(MainFire == ETYPE_SEMI)
player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 0);
player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 0);
else if(MainFire == ETYPE_BURST)
player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 2);
player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 2);
}
}
simulated function SecondDoToggle(){
@ -226,9 +226,9 @@ simulated function SecondDoToggle(){
ServerApplyFireModes();
PlayOwnedSound(ToggleSound, SLOT_none, 2.0,,,, false);
if(choosenType == ETYPE_SEMI)
nicePlayer.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 4);
nicePlayer.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 4);
else
nicePlayer.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 5);
nicePlayer.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 5);
}
simulated function ClientNiceChangeFireMode(bool bNewWaitForRelease, bool bNewSemiMustBurst){
local NiceFire niceF;

View File

@ -34,7 +34,7 @@ simulated function ReduceAmmoClient(){
defaultproperties
{
ProjectileSpeed=12500.000000
bulletClass=Class'NicePack.NiceMedicProjectile'
bulletClass=class'NiceMedicProjectile'
FireAimedAnim="Fire_Iron"
FireSoundRef="KF_MP7Snd.Medicgun_Fire"
StereoFireSoundRef="KF_MP7Snd.Medicgun_FireST"

View File

@ -9,7 +9,7 @@ defaultproperties
heatPart=1.000000
bDealBurningDamage=True
bCheckForHeadShots=False
//WeaponClass=Class'NicePack.NiceFlame9mm'
//WeaponClass=class'NiceFlame9mm'
DeathString="%k incinerated %o."
FemaleSuicide="%o roasted herself alive."
MaleSuicide="%o roasted himself alive."

View File

@ -428,7 +428,7 @@ function GiveAmmo(int m, WeaponPickup WP, bool bJustSpawned){
defaultproperties
{
SingleClass=Class'NicePack.NiceSingle'
SingleClass=class'NiceSingle'
altFlashBoneName="Tip_Left"
altTPAnim="DualiesAttackLeft"
altWeaponAttach="Bone_weapon2"
@ -460,7 +460,7 @@ defaultproperties
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_9mm'
ZoomInRotation=(Pitch=0,Roll=0)
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceDualiesFire'
FireModeClass(0)=class'NiceDualiesFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.440000
@ -472,10 +472,10 @@ defaultproperties
Priority=65
InventoryGroup=2
GroupOffset=2
PickupClass=Class'NicePack.NiceDualiesPickup'
PickupClass=class'NiceDualiesPickup'
PlayerViewOffset=(X=20.000000,Z=-7.000000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceDualiesAttachment'
AttachmentClass=class'NiceDualiesAttachment'
IconCoords=(X1=229,Y1=258,X2=296,Y2=307)
ItemName="!!!Dual something"
DrawScale=0.900000

View File

@ -6,7 +6,7 @@ defaultproperties
AmmoPickupAmount=30
MaxAmmo=480
InitialAmount=240
PickupClass=Class'NicePack.NiceDualiesAmmoPickup'
PickupClass=class'NiceDualiesAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="Dualies bullets"

View File

@ -3,7 +3,7 @@ class NiceDualiesAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceDualiesAmmo'
InventoryType=class'NiceDualiesAmmo'
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

View File

@ -234,7 +234,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.087500
AmmoClass=Class'NicePack.NiceSingleAmmo'
AmmoClass=class'NiceSingleAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

View File

@ -30,7 +30,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'NicePack.NiceDualies'
InventoryType=class'NiceDualies'
PickupMessage="You found another 9mm handgun"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.double9mm_pickup'

View File

@ -180,7 +180,7 @@ function GiveTo(Pawn other, optional Pickup Pickup){
defaultproperties
{
DualClass=Class'NicePack.NiceDualies'
DualClass=class'NiceDualies'
bHasChargePhase=False
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
MagCapacity=15
@ -195,7 +195,7 @@ defaultproperties
StandardDisplayFOV=70.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_9mm'
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceSingleFire'
FireModeClass(0)=class'NiceSingleFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.250000
@ -206,10 +206,10 @@ defaultproperties
Priority=60
InventoryGroup=2
GroupOffset=1
PickupClass=Class'NicePack.NiceSinglePickup'
PickupClass=class'NiceSinglePickup'
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceSingleAttachment'
AttachmentClass=class'NiceSingleAttachment'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="Just a single pistol"
}

View File

@ -3,7 +3,7 @@ class NiceSingleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceSingleAmmo'
InventoryType=class'NiceSingleAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View File

@ -33,7 +33,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.175000
AmmoClass=Class'NicePack.NiceSingleAmmo'
AmmoClass=class'NiceSingleAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

View File

@ -74,7 +74,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'NicePack.NiceSingle'
InventoryType=class'NiceSingle'
PickupMessage="You got the 9mm handgun"
PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
PickupForce="AssaultRiflePickup"

View File

@ -12,8 +12,8 @@ simulated function ReleaseNails(optional bool bServerOnly){
shotParams.damage = 52;
shotParams.projSpeed = 3500.0;
shotParams.momentum = 50000;
shotParams.shotDamageType = class'NicePack.NiceDamTypeNailGun';
shotParams.bulletClass = class'NicePack.NiceNail';
shotParams.shotDamageType = class'NiceDamTypeNailGun';
shotParams.bulletClass = class'NiceNail';
shotParams.bCausePain = true;
if(fireContext.instigator != none)
niceMut = class'NicePack'.static.Myself(fireContext.Instigator.Level);

View File

@ -541,7 +541,7 @@ function DoFireEffect(){
activeSpread *= class'NiceSkillEnforcerBombard'.default.spreadMult;
}
bIsShotgunBullet = ClassIsChildOf(fireShots[currentShot].bulletClass, class'NiceShotgunPellet');
if( bIsShotgunBullet && weapon.class != class'NicePack.NiceSpas' && weapon.class != class'NiceNailGun'
if( bIsShotgunBullet && weapon.class != class'NiceSpas' && weapon.class != class'NiceNailGun'
&& class'NiceVeterancyTypes'.static.hasSkill(nicePlayer, class'NiceSkillSupportSlugs') )
activeSpread = 0.0;
if(bIsShotgunBullet && activeSpread <= 0.0 && !bPinpoint)
@ -696,7 +696,7 @@ defaultproperties
ProjPerFire=1
ProjectileSpeed=1524.000000
MaxBurstLength=3
bulletClass=Class'NicePack.NiceBullet'
bulletClass=class'NiceBullet'
contBonus=1.200000
contBonusReset=True
maxBonusContLenght=1

View File

@ -2,11 +2,11 @@ class NiceAK12Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceAK12Pickup'
WeaponPickupClass=class'NiceAK12Pickup'
AmmoPickupAmount=30
MaxAmmo=270
InitialAmount=60
PickupClass=Class'NicePack.NiceAK12AmmoPickup'
PickupClass=class'NiceAK12AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="5.45x39mm"

View File

@ -2,7 +2,7 @@ class NiceAK12AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceAK12Ammo'
InventoryType=class'NiceAK12Ammo'
PickupMessage="Rounds 5.45x39mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View File

@ -36,7 +36,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.AK12.AK12_select"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=20.000000
FireModeClass(0)=Class'NicePack.NiceAK12Fire'
FireModeClass(0)=class'NiceAK12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=1.300000
@ -52,10 +52,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=7
PickupClass=Class'NicePack.NiceAK12Pickup'
PickupClass=class'NiceAK12Pickup'
PlayerViewOffset=(X=-0.500000,Y=20.000000,Z=-3.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceAK12Attachment'
AttachmentClass=class'NiceAK12Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AK12"
TransientSoundVolume=1.250000

View File

@ -15,7 +15,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.AK12.AK12_empty"
DamageType=Class'NicePack.NiceDamTypeAK12AssaultRifle'
DamageType=class'NiceDamTypeAK12AssaultRifle'
DamageMax=68
Momentum=18500.000000
bPawnRapidFireAnim=True
@ -24,7 +24,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.095000
AmmoClass=Class'NicePack.NiceAK12Ammo'
AmmoClass=class'NiceAK12Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View File

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceAK12AssaultRifle'
InventoryType=class'NiceAK12AssaultRifle'
PickupMessage="You got the AK-12"
PickupSound=Sound'ScrnWeaponPack_SND.AK12.AK12_select'
PickupForce="AssaultRiflePickup"

View File

@ -5,7 +5,7 @@ defaultproperties
bPenetrationHSOnly=True
MaxPenetrations=3
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceAK12AssaultRifle'
WeaponClass=class'NiceAK12AssaultRifle'
DeathString="%k killed %o (AK12)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View File

@ -2,11 +2,11 @@ class NiceAK47Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceAK47Pickup'
WeaponPickupClass=class'NiceAK47Pickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=90
PickupClass=Class'NicePack.NiceAK47AmmoPickup'
PickupClass=class'NiceAK47AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="AK47 bullets"

View File

@ -2,7 +2,7 @@ class NiceAK47AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceAK47Ammo'
InventoryType=class'NiceAK47Ammo'
PickupMessage="Rounds 7.62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View File

@ -30,7 +30,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Ak_47"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceAK47Fire'
FireModeClass(0)=class'NiceAK47Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -45,10 +45,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceAK47Pickup'
PickupClass=class'NiceAK47Pickup'
PlayerViewOffset=(X=18.000000,Y=22.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceAK47Attachment'
AttachmentClass=class'NiceAK47Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AK47"
TransientSoundVolume=1.250000

View File

@ -14,7 +14,7 @@ defaultproperties
FireSoundRef="KF_AK47Snd.AK47_Fire"
StereoFireSoundRef="KF_AK47Snd.AK47_FireST"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeAK47AssaultRifle'
DamageType=class'NiceDamTypeAK47AssaultRifle'
DamageMin=60
DamageMax=60
Momentum=8500.000000
@ -24,7 +24,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.109000
AmmoClass=Class'NicePack.NiceAK47Ammo'
AmmoClass=class'NiceAK47Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View File

@ -17,7 +17,7 @@ defaultproperties
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenAK47pickup'
VariantClasses(1)=Class'KFMod.NeonAK47Pickup'
InventoryType=Class'NicePack.NiceAK47AssaultRifle'
InventoryType=class'NiceAK47AssaultRifle'
PickupMessage="You got the AK47"
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"

View File

@ -4,7 +4,7 @@ defaultproperties
{
MaxPenetrations=1
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceAK47AssaultRifle'
WeaponClass=class'NiceAK47AssaultRifle'
DeathString="%k killed %o (AK47)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View File

@ -3,7 +3,7 @@ class NiceDamTypeVALDT extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceVALDTAssaultRifle'
WeaponClass=class'NiceVALDTAssaultRifle'
DeathString="%k killed %o (AS 'VAL')."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View File

@ -2,11 +2,11 @@ class NiceVALDTAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceVALDTPickup'
WeaponPickupClass=class'NiceVALDTPickup'
AmmoPickupAmount=20
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceVALDTAmmoPickup'
PickupClass=class'NiceVALDTAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="9x39mm"

View File

@ -2,7 +2,7 @@ class NiceVALDTAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceVALDTAmmo'
InventoryType=class'NiceVALDTAmmo'
PickupMessage="9x39mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View File

@ -29,8 +29,8 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceVALDTFire'
FireModeClass(1)=Class'NicePack.NiceVALDTFire'
FireModeClass(0)=class'NiceVALDTFire'
FireModeClass(1)=class'NiceVALDTFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -44,7 +44,7 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceVALDTPickup'
PickupClass=class'NiceVALDTPickup'
PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000)
BobDamping=5.000000
AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment'

View File

@ -12,7 +12,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeVALDT'
DamageType=class'NiceDamTypeVALDT'
DamageMin=40
DamageMax=40
Momentum=18500.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.089000
AmmoClass=Class'NicePack.NiceVALDTAmmo'
AmmoClass=class'NiceVALDTAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View File

@ -14,7 +14,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceVALDTAssaultRifle'
InventoryType=class'NiceVALDTAssaultRifle'
PickupMessage="You've got a AS 'VAL'"
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"

View File

@ -28,7 +28,7 @@ defaultproperties
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceBullpupFire'
FireModeClass(0)=class'NiceBullpupFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -43,10 +43,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceBullpupPickup'
PickupClass=class'NiceBullpupPickup'
PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceBullpupAttachment'
AttachmentClass=class'NiceBullpupAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Bullpup"
TransientSoundVolume=1.250000

View File

@ -2,11 +2,11 @@ class NiceBullpupAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceBullpupPickup'
WeaponPickupClass=class'NiceBullpupPickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=45
PickupClass=Class'NicePack.NiceBullpupAmmoPickup'
PickupClass=class'NiceBullpupAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Bullpup bullets"

View File

@ -2,7 +2,7 @@ class NiceBullpupAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceBullpupAmmo'
InventoryType=class'NiceBullpupAmmo'
PickupMessage="Rounds (5.56 NATO)"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View File

@ -13,7 +13,7 @@ defaultproperties
FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeBullpup'
DamageType=class'NiceDamTypeBullpup'
DamageMin=48
DamageMax=48
Momentum=8500.000000
@ -23,7 +23,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'NicePack.NiceBullpupAmmo'
AmmoClass=class'NiceBullpupAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000

View File

@ -16,7 +16,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceBullpup'
InventoryType=class'NiceBullpup'
PickupMessage="You got the Bullpup"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup'

View File

@ -3,7 +3,7 @@ class NiceDamTypeBullpup extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceBullpup'
WeaponClass=class'NiceBullpup'
DeathString="%k killed %o (Bullpup)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View File

@ -1,8 +1,8 @@
class NiceCZ805M extends CZ805M;
defaultproperties
{
FireModeClass(0)=Class'NicePack.NiceCZ805MFire'
FireModeClass(1)=Class'NicePack.NiceCZ805MAltFire'
PickupClass=Class'NicePack.NiceCZ805MPickup'
FireModeClass(0)=class'NiceCZ805MFire'
FireModeClass(1)=class'NiceCZ805MAltFire'
PickupClass=class'NiceCZ805MPickup'
ItemName="CZ-805M Medic/Assault Rifle NW"
}

View File

@ -1,5 +1,5 @@
class NiceCZ805MAltFire extends CZ805MAltFire;
defaultproperties
{
ProjectileClass=Class'NicePack.NiceCZ805MHealingProjectile'
ProjectileClass=class'NiceCZ805MHealingProjectile'
}

View File

@ -3,5 +3,5 @@ defaultproperties
{
MaxAmmo=300
InitialAmount=150
PickupClass=Class'NicePack.NiceCZ805MAmmoPickup'
PickupClass=class'NiceCZ805MAmmoPickup'
}

View File

@ -1,5 +1,5 @@
class NiceCZ805MAmmoPickup extends CZ805MAmmoPickup;
defaultproperties
{
InventoryType=Class'NicePack.NiceCZ805MAmmo'
InventoryType=class'NiceCZ805MAmmo'
}

View File

@ -3,7 +3,7 @@ defaultproperties
{
maxVerticalRecoilAngle=270
maxHorizontalRecoilAngle=135
DamageType=Class'NicePack.NiceDamTypeCZ805M'
DamageType=class'NiceDamTypeCZ805M'
DamageMax=40
AmmoClass=Class'NicePack.NiceCZ805MAmmo'
AmmoClass=class'NiceCZ805MAmmo'
}

View File

@ -6,6 +6,6 @@ defaultproperties
Description="Horzine's modification of CZ-805 BREN rifle with attached healing dart launcher. Useful for both Medic and Commando perks."
ItemName="CZ-805M NW"
ItemShortName="CZ-805M NW"
InventoryType=Class'NicePack.NiceCZ805M'
InventoryType=class'NiceCZ805M'
PickupMessage="You got the CZ-805M NW"
}

View File

@ -3,7 +3,7 @@ class NiceDamTypeCZ805M extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceCZ805M'
WeaponClass=class'NiceCZ805M'
DeathString="%k killed %o (CZ 805)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View File

@ -5,7 +5,7 @@ defaultproperties
MaxPenetrations=3
flinchMultiplier=0.800000
HeadShotDamageMult=2.250000
WeaponClass=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
WeaponClass=class'NiceFNFAL_ACOG_AssaultRifle'
DeathString="%k killed %o (FNFAL ACOG)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View File

@ -2,11 +2,11 @@ class NiceFNFALAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
WeaponPickupClass=class'NiceFNFAL_ACOG_Pickup'
AmmoPickupAmount=20
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceFNFALAmmoPickup'
PickupClass=class'NiceFNFALAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="FNFAL bullets"

View File

@ -2,7 +2,7 @@ class NiceFNFALAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceFNFALAmmo'
InventoryType=class'NiceFNFALAmmo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View File

@ -16,7 +16,7 @@ defaultproperties
FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeFNFALAssaultRifle'
DamageType=class'NiceDamTypeFNFALAssaultRifle'
DamageMin=66
DamageMax=66
Momentum=8500.000000
@ -27,7 +27,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'NicePack.NiceFNFALAmmo'
AmmoClass=class'NiceFNFALAmmo'
ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000

View File

@ -26,7 +26,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL"
PlayerIronSightFOV=55.000000
ZoomedDisplayFOV=15.000000
FireModeClass(0)=Class'NicePack.NiceFNFALFire'
FireModeClass(0)=class'NiceFNFALFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -41,10 +41,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=12
PickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
PickupClass=class'NiceFNFAL_ACOG_Pickup'
PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceFNFAL_ACOG_Attachment'
AttachmentClass=class'NiceFNFAL_ACOG_Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="FNFAL"
TransientSoundVolume=1.250000

View File

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
InventoryType=class'NiceFNFAL_ACOG_AssaultRifle'
PickupMessage="You got the FN FAL with ACOG Sight"
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
PickupForce="AssaultRiflePickup"

View File

@ -3,7 +3,7 @@ defaultproperties
{
MaxPenetrations=2
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceHK417AR'
WeaponClass=class'NiceHK417AR'
DeathString="%k killed %o (HK-417)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View File

@ -41,7 +41,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.HK417AR.HK417_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'NicePack.NiceHK417Fire'
FireModeClass(0)=class'NiceHK417Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=2.000000
@ -56,10 +56,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceHK417Pickup'
PickupClass=class'NiceHK417Pickup'
PlayerViewOffset=(X=14.000000,Y=7.000000,Z=-4.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceHK417Attachment'
AttachmentClass=class'NiceHK417Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="HK-417"
}

View File

@ -2,7 +2,7 @@ class NiceHK417Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceHK417Pickup'
WeaponPickupClass=class'NiceHK417Pickup'
AmmoPickupAmount=20
MaxAmmo=180
InitialAmount=45

View File

@ -2,6 +2,6 @@ class NiceHK417AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceHK417Ammo'
InventoryType=class'NiceHK417Ammo'
PickupMessage="7.62x51mm NATO"
}

View File

@ -11,7 +11,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty"
DamageType=Class'NicePack.NiceDamTypeHK417AR'
DamageType=class'NiceDamTypeHK417AR'
DamageMin=75
DamageMax=75
Momentum=20000.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.230000
AmmoClass=Class'NicePack.NiceHK417Ammo'
AmmoClass=class'NiceHK417Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000)
ShakeRotTime=0.650000

View File

@ -13,7 +13,7 @@ defaultproperties
AmmoItemName="7.62x51mm NATO"
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceHK417AR'
InventoryType=class'NiceHK417AR'
PickupMessage="You've got a HK-417"
PickupSound=Sound'ScrnWeaponPack_SND.HK417AR.HK417_pickup'
PickupForce="AssaultRiflePickup"

View File

@ -5,7 +5,7 @@ defaultproperties
badDecapMod=0.8000
HeadShotDamageMult=1.400000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceL85A2Z'
WeaponClass=class'NiceL85A2Z'
DeathString="%k killed %o."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View File

@ -2,11 +2,11 @@ class NiceL85A2Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceL85A2Pickup'
WeaponPickupClass=class'NiceL85A2Pickup'
AmmoPickupAmount=30
MaxAmmo=210
InitialAmount=45
PickupClass=Class'NicePack.NiceL85A2AmmoPickup'
PickupClass=class'NiceL85A2AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="Stanag Magazines"

View File

@ -2,7 +2,7 @@ class NiceL85A2AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceL85A2Ammo'
InventoryType=class'NiceL85A2Ammo'
RespawnTime=0.000000
PickupMessage="Mag (5.56mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View File

@ -14,7 +14,7 @@ defaultproperties
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeL85A2Z'
DamageType=class'NiceDamTypeL85A2Z'
DamageMin=81
DamageMax=81
Momentum=10000.000000
@ -25,7 +25,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.250000
AmmoClass=Class'NicePack.NiceL85A2Ammo'
AmmoClass=class'NiceL85A2Ammo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

View File

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceL85A2Z'
InventoryType=class'NiceL85A2Z'
PickupMessage="You got the L85A2"
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
PickupForce="AssaultRiflePickup"

View File

@ -37,7 +37,7 @@ defaultproperties
SelectedHudImageRef="NicePackT.L85A2.L85A2_Selected"
PlayerIronSightFOV=40.000000
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceL85A2Fire'
FireModeClass(0)=class'NiceL85A2Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=1.500000
@ -53,10 +53,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceL85A2Pickup'
PickupClass=class'NiceL85A2Pickup'
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceL85A2Attachment'
AttachmentClass=class'NiceL85A2Attachment'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="L85A2"
}

View File

@ -3,7 +3,7 @@ class NiceDamTypeM4AssaultRifle extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceM4AssaultRifle'
WeaponClass=class'NiceM4AssaultRifle'
DeathString="%k killed %o (M4)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View File

@ -2,11 +2,11 @@ class NiceM4Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
WeaponPickupClass=class'NiceM4Pickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceM4AmmoPickup'
PickupClass=class'NiceM4AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M4 bullets"

View File

@ -2,7 +2,7 @@ class NiceM4AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceM4Ammo'
InventoryType=class'NiceM4Ammo'
PickupMessage="Rounds 5.56mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View File

@ -29,7 +29,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM4Fire'
FireModeClass(0)=class'NiceM4Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -44,10 +44,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=10
PickupClass=Class'NicePack.NiceM4Pickup'
PickupClass=class'NiceM4Pickup'
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM4Attachment'
AttachmentClass=class'NiceM4Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M4"
TransientSoundVolume=1.250000

View File

@ -14,12 +14,12 @@ defaultproperties
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
DamageType=class'NiceDamTypeM4AssaultRifle'
DamageMin=69
DamageMax=69
Momentum=8500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceM4Ammo'
AmmoClass=class'NiceM4Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View File

@ -16,7 +16,7 @@ defaultproperties
CorrespondingPerkIndex=3
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.CamoM4Pickup'
InventoryType=Class'NicePack.NiceM4AssaultRifle'
InventoryType=class'NiceM4AssaultRifle'
PickupMessage="You got the M4"
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
PickupForce="AssaultRiflePickup"

View File

@ -3,7 +3,7 @@ class NiceDamTypeM4M203AssaultRifle extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceM4M203AssaultRifle'
WeaponClass=class'NiceM4M203AssaultRifle'
DeathString="%k killed %o (M4 M203)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View File

@ -3,6 +3,6 @@ defaultproperties
{
ItemName="M4 203 NW"
ItemShortName="M4 203 N W"
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
InventoryType=Class'NicePack.NiceM4203AssaultRifle'
PrimaryWeaponPickup=class'NiceM4Pickup'
InventoryType=class'NiceM4203AssaultRifle'
}

View File

@ -2,11 +2,11 @@ class NiceM4M203Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
WeaponPickupClass=class'NiceM4Pickup'
AmmoPickupAmount=30
MaxAmmo=180
InitialAmount=60
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
PickupClass=class'NiceM4M203AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M4 bullets"

View File

@ -2,7 +2,7 @@ class NiceM4M203AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceM4M203Ammo'
InventoryType=class'NiceM4M203Ammo'
PickupMessage="Rounds 5.56mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View File

@ -46,8 +46,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM4M203Fire'
FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire'
FireModeClass(0)=class'NiceM4M203Fire'
FireModeClass(1)=class'NiceM4M203NadeFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -61,10 +61,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=8
PickupClass=Class'NicePack.NiceM4M203Pickup'
PickupClass=class'NiceM4M203Pickup'
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM4M203Attachment'
AttachmentClass=class'NiceM4M203Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M4 203"
TransientSoundVolume=1.250000

View File

@ -13,12 +13,12 @@ defaultproperties
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
DamageType=class'NiceDamTypeM4AssaultRifle'
DamageMin=69
DamageMax=69
Momentum=8500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceM4M203Ammo'
AmmoClass=class'NiceM4M203Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View File

@ -1,11 +1,11 @@
class NiceM4M203NadeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
WeaponPickupClass=class'NiceM4M203Pickup'
AmmoPickupAmount=1
MaxAmmo=8
InitialAmount=2
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
PickupClass=class'NiceM4M203AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M203 Grenades"

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