hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
@ -1,14 +1,17 @@
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class NiceIceChunkEmitter extends Emitter;
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var() array<Sound> ImpactSounds;
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simulated function PostBeginPlay(){
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if(ImpactSounds.Length > 0)
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PlaySound(ImpactSounds[Rand(ImpactSounds.Length)]);
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}
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// NICETODO: change linksfrom HTeac_A to NicePackSM (and change that file)
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defaultproperties
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{
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ImpactSounds(0)=Sound'KFWeaponSound.bullethitglass'
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ImpactSounds(1)=Sound'KFWeaponSound.bullethitglass2'
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Begin Object Class=MeshEmitter Name=MeshEmitter0
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StaticMesh=StaticMesh'HTec_A.IceChunk1'
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UseCollision=True
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@ -29,7 +32,7 @@ defaultproperties
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InitialParticlesPerSecond=10000.000000
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StartVelocityRange=(X=(Min=-75.000000,Max=75.000000),Y=(Min=-75.000000,Max=75.000000),Z=(Min=-100.000000,Max=300.000000))
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End Object
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Emitters(0)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter0'
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Emitters(0)=MeshEmitter0
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Begin Object Class=MeshEmitter Name=MeshEmitter2
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StaticMesh=StaticMesh'HTec_A.IceChunk2'
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@ -52,7 +55,7 @@ defaultproperties
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InitialParticlesPerSecond=10000.000000
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StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-100.000000,Max=500.000000))
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End Object
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Emitters(1)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter2'
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Emitters(1)=MeshEmitter2
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Begin Object Class=MeshEmitter Name=MeshEmitter3
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StaticMesh=StaticMesh'HTec_A.IceChunk3'
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@ -75,7 +78,7 @@ defaultproperties
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InitialParticlesPerSecond=10000.000000
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StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-100.000000,Max=500.000000))
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End Object
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Emitters(2)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter3'
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Emitters(2)=MeshEmitter3
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Begin Object Class=SpriteEmitter Name=SpriteEmitter8
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UseCollision=True
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@ -103,7 +106,7 @@ defaultproperties
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LifetimeRange=(Min=1.400000,Max=1.400000)
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StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-300.000000,Max=350.000000))
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End Object
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Emitters(3)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter8'
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Emitters(3)=SpriteEmitter8
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Begin Object Class=SpriteEmitter Name=SpriteEmitter9
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ProjectionNormal=(Y=1.000000,Z=0.000000)
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@ -139,7 +142,7 @@ defaultproperties
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LifetimeRange=(Min=0.750000,Max=0.750000)
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StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-25.000000,Max=300.000000))
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End Object
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Emitters(4)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter9'
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Emitters(4)=SpriteEmitter9
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Begin Object Class=SpriteEmitter Name=SpriteEmitter10
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ProjectionNormal=(Y=1.000000,Z=0.000000)
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@ -171,7 +174,7 @@ defaultproperties
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TextureVSubdivisions=8
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LifetimeRange=(Min=0.350000,Max=0.350000)
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End Object
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Emitters(5)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter10'
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Emitters(5)=SpriteEmitter10
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Begin Object Class=SpriteEmitter Name=SpriteEmitter11
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ProjectionNormal=(Y=1.000000,Z=0.000000)
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@ -203,7 +206,7 @@ defaultproperties
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TextureVSubdivisions=8
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LifetimeRange=(Min=0.350000,Max=0.350000)
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End Object
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Emitters(6)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter11'
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Emitters(6)=SpriteEmitter11
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Begin Object Class=SpriteEmitter Name=SpriteEmitter12
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ProjectionNormal=(Y=1.000000,Z=0.000000)
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@ -236,7 +239,7 @@ defaultproperties
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TextureVSubdivisions=8
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LifetimeRange=(Min=0.350000,Max=0.350000)
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End Object
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Emitters(7)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter12'
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Emitters(7)=SpriteEmitter12
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Begin Object Class=SpriteEmitter Name=SpriteEmitter13
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ProjectionNormal=(Y=1.000000,Z=0.000000)
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@ -272,7 +275,7 @@ defaultproperties
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LifetimeRange=(Min=0.750000,Max=0.750000)
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StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-5.000000,Max=150.000000))
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End Object
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Emitters(8)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter13'
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Emitters(8)=SpriteEmitter13
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Begin Object Class=SpriteEmitter Name=SpriteEmitter14
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ProjectionNormal=(Y=1.000000,Z=0.000000)
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@ -308,7 +311,7 @@ defaultproperties
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StartVelocityRange=(X=(Min=-350.000000,Max=350.000000),Y=(Min=-350.000000,Max=350.000000),Z=(Min=-5.000000,Max=50.000000))
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VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000))
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End Object
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Emitters(9)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter14'
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Emitters(9)=SpriteEmitter14
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Begin Object Class=SpriteEmitter Name=SpriteEmitter15
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UseCollision=True
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@ -336,7 +339,7 @@ defaultproperties
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LifetimeRange=(Min=1.400000,Max=1.400000)
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StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-300.000000,Max=350.000000))
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End Object
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Emitters(10)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter15'
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Emitters(10)=SpriteEmitter15
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AutoDestroy=True
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bNoDelete=False
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@ -31,7 +31,7 @@ defaultproperties
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StartVelocityRange=(X=(Min=-85.000000,Max=85.000000),Y=(Min=-85.000000,Max=85.000000))
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StartVelocityRadialRange=(Min=-40.000000,Max=40.000000)
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End Object
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Emitters(0)=SpriteEmitter'NicePack.NiceNitroGroundEffect.SpriteEmitter0'
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Emitters(0)=SpriteEmitter0
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LifeSpan=5.000000
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}
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@ -181,7 +181,7 @@ defaultproperties
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WinWidth=0.332300
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WinHeight=0.100000
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End Object
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HeaderBG_Left=GUIImage'NicePack.NiceGUIBuyMenu.HBGLeft'
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HeaderBG_Left=HBGLeft
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Begin Object Class=GUIImage Name=HBGCenter
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Image=Texture'KF_InterfaceArt_tex.Menu.Thin_border'
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@ -192,7 +192,7 @@ defaultproperties
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WinWidth=0.331023
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WinHeight=0.100000
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End Object
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HeaderBG_Center=GUIImage'NicePack.NiceGUIBuyMenu.HBGCenter'
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HeaderBG_Center=HBGCenter
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Begin Object Class=GUIImage Name=HBGRight
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Image=Texture'KF_InterfaceArt_tex.Menu.Thin_border'
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@ -203,7 +203,7 @@ defaultproperties
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WinWidth=0.332000
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WinHeight=0.100000
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End Object
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HeaderBG_Right=GUIImage'NicePack.NiceGUIBuyMenu.HBGRight'
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HeaderBG_Right=HBGRight
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Begin Object Class=GUILabel Name=Perk
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TextAlign=TXTA_Center
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@ -213,7 +213,7 @@ defaultproperties
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WinWidth=0.329761
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WinHeight=0.050000
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End Object
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CurrentPerkLabel=GUILabel'NicePack.NiceGUIBuyMenu.Perk'
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CurrentPerkLabel=Perk
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Begin Object Class=GUILabel Name=Time
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Caption="Trader closes in 00:31"
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@ -225,7 +225,7 @@ defaultproperties
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WinWidth=0.330000
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WinHeight=0.035000
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End Object
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TimeLeftLabel=GUILabel'NicePack.NiceGUIBuyMenu.Time'
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TimeLeftLabel=Time
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Begin Object Class=GUILabel Name=Wave
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Caption="Wave: 7/10"
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@ -236,7 +236,7 @@ defaultproperties
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WinWidth=0.327071
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WinHeight=0.035000
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End Object
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WaveLabel=GUILabel'NicePack.NiceGUIBuyMenu.Wave'
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WaveLabel=Wave
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Begin Object Class=GUILabel Name=HBGLL
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Caption="Quick Perk Select"
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@ -248,7 +248,7 @@ defaultproperties
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WinWidth=0.329761
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WinHeight=0.019524
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End Object
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HeaderBG_Left_Label=GUILabel'NicePack.NiceGUIBuyMenu.HBGLL'
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HeaderBG_Left_Label=HBGLL
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Begin Object Class=KFQuickPerkSelect Name=QS
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WinTop=0.011906
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@ -257,7 +257,7 @@ defaultproperties
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WinHeight=0.082460
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OnDraw=QS.MyOnDraw
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End Object
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QuickPerkSelect=KFQuickPerkSelect'NicePack.NiceGUIBuyMenu.QS'
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QuickPerkSelect=QS
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Begin Object Class=KFBuyMenuFilter Name=filter
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WinTop=0.051000
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@ -266,7 +266,7 @@ defaultproperties
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WinHeight=0.082460
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OnDraw=filter.MyOnDraw
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End Object
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BuyMenuFilter=KFBuyMenuFilter'NicePack.NiceGUIBuyMenu.filter'
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BuyMenuFilter=filter
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Begin Object Class=GUIButton Name=StoreTabB
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Caption="Store"
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@ -278,7 +278,7 @@ defaultproperties
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OnClick=NiceGUIBuyMenu.ButtonClicked
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OnKeyEvent=StoreTabB.InternalOnKeyEvent
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End Object
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StoreTabButton=GUIButton'NicePack.NiceGUIBuyMenu.StoreTabB'
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StoreTabButton=StoreTabB
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Begin Object Class=GUIButton Name=PerkTabB
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Caption="Perk"
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@ -290,7 +290,7 @@ defaultproperties
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OnClick=NiceGUIBuyMenu.ButtonClicked
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OnKeyEvent=PerkTabB.InternalOnKeyEvent
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End Object
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PerkTabButton=GUIButton'NicePack.NiceGUIBuyMenu.PerkTabB'
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PerkTabButton=PerkTabB
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Begin Object Class=GUIImage Name=Weight
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Image=Texture'KF_InterfaceArt_tex.Menu.Thin_border'
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@ -300,7 +300,7 @@ defaultproperties
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WinWidth=0.663086
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WinHeight=0.065828
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End Object
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WeightBG=GUIImage'NicePack.NiceGUIBuyMenu.Weight'
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WeightBG=Weight
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Begin Object Class=GUIImage Name=WeightIco
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Image=Texture'KillingFloorHUD.HUD.Hud_Weight'
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@ -311,7 +311,7 @@ defaultproperties
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WinHeight=0.048992
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RenderWeight=0.460000
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End Object
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WeightIcon=GUIImage'NicePack.NiceGUIBuyMenu.WeightIco'
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WeightIcon=WeightIco
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Begin Object Class=GUIImage Name=WeightIcoBG
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Image=Texture'KF_InterfaceArt_tex.Menu.Perk_box_unselected'
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@ -322,7 +322,7 @@ defaultproperties
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WinHeight=0.054461
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RenderWeight=0.450000
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End Object
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WeightIconBG=GUIImage'NicePack.NiceGUIBuyMenu.WeightIcoBG'
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WeightIconBG=WeightIcoBG
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Begin Object Class=KFWeightBar Name=WeightB
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WinTop=0.945302
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@ -331,7 +331,7 @@ defaultproperties
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WinHeight=0.053896
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OnDraw=WeightB.MyOnDraw
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End Object
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WeightBar=KFWeightBar'NicePack.NiceGUIBuyMenu.WeightB'
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WeightBar=WeightB
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RedColor=(R=255,A=255)
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GreenGreyColor=(B=158,G=176,R=175,A=255)
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@ -340,6 +340,7 @@ defaultproperties
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TraderClose="Trader Closes in"
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WaveString="Wave"
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LvAbbrString="Lv"
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Begin Object Class=GUITabControl Name=PageTabs
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bDockPanels=True
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TabHeight=0.025000
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@ -354,7 +355,7 @@ defaultproperties
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OnActivate=PageTabs.InternalOnActivate
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OnChange=NiceGUIBuyMenu.InternalOnChange
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End Object
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c_Tabs=GUITabControl'NicePack.NiceGUIBuyMenu.PageTabs'
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c_Tabs=PageTabs
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Begin Object Class=BackgroundImage Name=PageBackground
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Image=Texture'Engine.WhiteSquareTexture'
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@ -362,7 +363,7 @@ defaultproperties
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ImageStyle=ISTY_Tiled
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RenderWeight=0.001000
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End Object
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i_Background=BackgroundImage'NicePack.NiceGUIBuyMenu.PageBackground'
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i_Background=PageBackground
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PanelClass(0)="KFGUI.KFTab_BuyMenu"
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PanelClass(1)="KFGUI.KFTab_Perks"
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@ -112,7 +112,7 @@ defaultproperties
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OnChange=NiceGUISettings.InternalOnChange
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OnLoadINI=NiceGUISettings.InternalOnLoadINI
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End Object
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ch_WeapManagement=moCheckBox'NicePack.NiceGUISettings.WeaponManagement'
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ch_WeapManagement=WeaponManagement
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Begin Object Class=moCheckBox Name=AltSwitches
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CaptionWidth=0.955000
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@ -128,7 +128,7 @@ defaultproperties
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OnChange=NiceGUISettings.InternalOnChange
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OnLoadINI=NiceGUISettings.InternalOnLoadINI
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End Object
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ch_AltSwitches=moCheckBox'NicePack.NiceGUISettings.AltSwitches'
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ch_AltSwitches=AltSwitches
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Begin Object Class=moCheckBox Name=DispCounters
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CaptionWidth=0.955000
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@ -144,7 +144,7 @@ defaultproperties
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OnChange=NiceGUISettings.InternalOnChange
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OnLoadINI=NiceGUISettings.InternalOnLoadINI
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End Object
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ch_DispCounters=moCheckBox'NicePack.NiceGUISettings.DispCounters'
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ch_DispCounters=DispCounters
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Begin Object Class=moCheckBox Name=DispWeapProgress
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CaptionWidth=0.955000
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@ -160,7 +160,7 @@ defaultproperties
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OnChange=NiceGUISettings.InternalOnChange
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OnLoadINI=NiceGUISettings.InternalOnLoadINI
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End Object
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ch_DisWeapProgress=moCheckBox'NicePack.NiceGUISettings.DispWeapProgress'
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ch_DisWeapProgress=DispWeapProgress
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Begin Object Class=moCheckBox Name=ShowHLMessages
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CaptionWidth=0.955000
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@ -176,7 +176,7 @@ defaultproperties
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OnChange=NiceGUISettings.InternalOnChange
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OnLoadINI=NiceGUISettings.InternalOnLoadINI
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End Object
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ch_ShowHLMessages=moCheckBox'NicePack.NiceGUISettings.ShowHLMessages'
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ch_ShowHLMessages=ShowHLMessages
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Begin Object Class=moCheckBox Name=CancelFire
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CaptionWidth=0.955000
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@ -192,7 +192,7 @@ defaultproperties
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OnChange=NiceGUISettings.InternalOnChange
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OnLoadINI=NiceGUISettings.InternalOnLoadINI
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End Object
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ch_CancelFire=moCheckBox'NicePack.NiceGUISettings.CancelFire'
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ch_CancelFire=CancelFire
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Begin Object Class=moCheckBox Name=CancelSwitching
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CaptionWidth=0.955000
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@ -208,7 +208,7 @@ defaultproperties
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OnChange=NiceGUISettings.InternalOnChange
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OnLoadINI=NiceGUISettings.InternalOnLoadINI
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End Object
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ch_CancelSwitching=moCheckBox'NicePack.NiceGUISettings.CancelSwitching'
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ch_CancelSwitching=CancelSwitching
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Begin Object Class=moCheckBox Name=CancelNades
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CaptionWidth=0.955000
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@ -224,7 +224,7 @@ defaultproperties
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OnChange=NiceGUISettings.InternalOnChange
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OnLoadINI=NiceGUISettings.InternalOnLoadINI
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End Object
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ch_CancelNades=moCheckBox'NicePack.NiceGUISettings.CancelNades'
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ch_CancelNades=CancelNades
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Begin Object Class=moCheckBox Name=CancelAiming
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CaptionWidth=0.955000
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@ -240,7 +240,7 @@ defaultproperties
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OnChange=NiceGUISettings.InternalOnChange
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OnLoadINI=NiceGUISettings.InternalOnLoadINI
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End Object
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ch_CancelAiming=moCheckBox'NicePack.NiceGUISettings.CancelAiming'
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ch_CancelAiming=CancelAiming
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Begin Object Class=moCheckBox Name=ServerReload
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CaptionWidth=0.955000
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@ -256,7 +256,7 @@ defaultproperties
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OnChange=NiceGUISettings.InternalOnChange
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OnLoadINI=NiceGUISettings.InternalOnLoadINI
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End Object
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ch_ReloadWontWork=moCheckBox'NicePack.NiceGUISettings.ServerReload'
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ch_ReloadWontWork=ServerReload
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Begin Object Class=GUISectionBackground Name=WEAPBG
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Caption="General weapon settings"
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@ -266,7 +266,7 @@ defaultproperties
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RenderWeight=0.100100
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OnPreDraw=WeaponsBG.InternalPreDraw
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End Object
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bg_WEAP=GUISectionBackground'NicePack.NiceGUISettings.WEAPBG'
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bg_WEAP=WEAPBG
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Begin Object Class=GUISectionBackground Name=RELOADBG
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Caption="Weapon reload settings"
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@ -277,5 +277,5 @@ defaultproperties
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RenderWeight=0.100100
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OnPreDraw=WeaponsBG.InternalPreDraw
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End Object
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bg_RELOAD=GUISectionBackground'NicePack.NiceGUISettings.RELOADBG'
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bg_RELOAD=RELOADBG
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}
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@ -9,7 +9,7 @@ function InitComponent(GUIController MyController, GUIComponent MyOwner){
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local int indexAfterScrn;
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// Setup panel classes.
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Panels[0].ClassName = string(Class'ScrnBalanceSrv.ScrnTab_MidGamePerks');
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Panels[1].ClassName = string(Class'NicePack.NicePanelSkills');
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Panels[1].ClassName = string(class'NicePanelSkills');
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Panels[2].ClassName = string(Class'SRTab_MidGameVoiceChat');
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Panels[3].ClassName = string(Class'SRTab_MidGameStats');
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Panels[0].Caption = Class'KFInvasionLoginMenu'.Default.Panels[1].Caption;
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@ -39,7 +39,7 @@ function InitComponent(GUIController MyController, GUIComponent MyOwner){
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}
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else
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indexAfterScrn = 5;
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Panels[indexAfterScrn].ClassName = "NicePack.NiceGUISettings";
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Panels[indexAfterScrn].ClassName = string(class'NiceGUISettings');
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Panels[indexAfterScrn].Caption = "Nice settings";
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Panels[indexAfterScrn].Hint = "Settings specific to NicePack mutator";
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Panels.Length = indexAfterScrn + 1;
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||||
|
@ -8,5 +8,5 @@ defaultproperties
|
||||
bScaleToParent=False
|
||||
OnPreDraw=BuyFooter.InternalOnPreDraw
|
||||
End Object
|
||||
t_Footer=NiceLobbyFooter'NicePack.NiceLobbyMenu.BuyFooter'
|
||||
t_Footer=BuyFooter
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ defaultproperties
|
||||
OnClickSound=CS_None
|
||||
OnKeyEvent=btn1A.InternalOnKeyEvent
|
||||
End Object
|
||||
skillButtonA(0)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn1A'
|
||||
skillButtonA(0)=btn1A
|
||||
|
||||
Begin Object Class=NiceGUIPerkButton Name=btn2A
|
||||
WinTop=0.188500
|
||||
@ -51,7 +51,7 @@ defaultproperties
|
||||
OnClickSound=CS_None
|
||||
OnKeyEvent=btn2A.InternalOnKeyEvent
|
||||
End Object
|
||||
skillButtonA(1)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn2A'
|
||||
skillButtonA(1)=btn2A
|
||||
|
||||
Begin Object Class=NiceGUIPerkButton Name=btn3A
|
||||
WinTop=0.364500
|
||||
@ -65,7 +65,7 @@ defaultproperties
|
||||
OnClickSound=CS_None
|
||||
OnKeyEvent=btn3A.InternalOnKeyEvent
|
||||
End Object
|
||||
skillButtonA(2)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn3A'
|
||||
skillButtonA(2)=btn3A
|
||||
|
||||
Begin Object Class=NiceGUIPerkButton Name=btn4A
|
||||
WinTop=0.540500
|
||||
@ -79,7 +79,7 @@ defaultproperties
|
||||
OnClickSound=CS_None
|
||||
OnKeyEvent=btn4A.InternalOnKeyEvent
|
||||
End Object
|
||||
skillButtonA(3)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn4A'
|
||||
skillButtonA(3)=btn4A
|
||||
|
||||
Begin Object Class=NiceGUIPerkButton Name=btn5A
|
||||
WinTop=0.716500
|
||||
@ -93,7 +93,7 @@ defaultproperties
|
||||
OnClickSound=CS_None
|
||||
OnKeyEvent=btn5A.InternalOnKeyEvent
|
||||
End Object
|
||||
skillButtonA(4)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn5A'
|
||||
skillButtonA(4)=btn5A
|
||||
|
||||
Begin Object Class=NiceGUIPerkButton Name=btn1B
|
||||
WinTop=0.012500
|
||||
@ -108,7 +108,7 @@ defaultproperties
|
||||
OnClickSound=CS_None
|
||||
OnKeyEvent=btn1B.InternalOnKeyEvent
|
||||
End Object
|
||||
skillButtonB(0)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn1B'
|
||||
skillButtonB(0)=btn1B
|
||||
|
||||
Begin Object Class=NiceGUIPerkButton Name=btn2B
|
||||
WinTop=0.188500
|
||||
@ -123,7 +123,7 @@ defaultproperties
|
||||
OnClickSound=CS_None
|
||||
OnKeyEvent=btn2B.InternalOnKeyEvent
|
||||
End Object
|
||||
skillButtonB(1)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn2B'
|
||||
skillButtonB(1)=btn2B
|
||||
|
||||
Begin Object Class=NiceGUIPerkButton Name=btn3B
|
||||
WinTop=0.364500
|
||||
@ -138,7 +138,7 @@ defaultproperties
|
||||
OnClickSound=CS_None
|
||||
OnKeyEvent=btn3B.InternalOnKeyEvent
|
||||
End Object
|
||||
skillButtonB(2)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn3B'
|
||||
skillButtonB(2)=btn3B
|
||||
|
||||
Begin Object Class=NiceGUIPerkButton Name=btn4B
|
||||
WinTop=0.540500
|
||||
@ -153,7 +153,7 @@ defaultproperties
|
||||
OnClickSound=CS_None
|
||||
OnKeyEvent=btn4B.InternalOnKeyEvent
|
||||
End Object
|
||||
skillButtonB(3)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn4B'
|
||||
skillButtonB(3)=btn4B
|
||||
|
||||
Begin Object Class=NiceGUIPerkButton Name=btn5B
|
||||
WinTop=0.716500
|
||||
@ -168,5 +168,5 @@ defaultproperties
|
||||
OnClickSound=CS_None
|
||||
OnKeyEvent=btn5B.InternalOnKeyEvent
|
||||
End Object
|
||||
skillButtonB(4)=NiceGUIPerkButton'NicePack.NicePanelSkills.btn5B'
|
||||
skillButtonB(4)=btn5B
|
||||
}
|
||||
|
@ -261,8 +261,8 @@ function Killed(Controller Killer, Controller Killed, Pawn KilledPawn, class<Dam
|
||||
AvoidArea = Spawn(class'NiceAvoidMarkerCarnage', killer.pawn);
|
||||
AvoidArea.SetLocation(KilledPawn.location);
|
||||
AvoidArea.healthLevel = killedPawn.default.health;
|
||||
AvoidArea.SetCollisionSize( class'NicePack.NiceSkillEnforcerBrutalCarnageA'.default.avoidRadius,
|
||||
class'NicePack.NiceSkillEnforcerBrutalCarnageA'.default.avoidRadius);
|
||||
AvoidArea.SetCollisionSize( class'NiceSkillEnforcerBrutalCarnageA'.default.avoidRadius,
|
||||
class'NiceSkillEnforcerBrutalCarnageA'.default.avoidRadius);
|
||||
AvoidArea.StartleBots();
|
||||
}
|
||||
// Rest
|
||||
|
@ -65,8 +65,8 @@ simulated function bool IsZedExtentionsRecorded(NiceMonster niceZed){
|
||||
}
|
||||
function ReplaceRequiredEquipment(){
|
||||
Super.ReplaceRequiredEquipment();
|
||||
RequiredEquipment[0] = String(class'NicePack.NiceMachete');
|
||||
RequiredEquipment[1] = String(class'NicePack.Nice9mmPlus');
|
||||
RequiredEquipment[0] = String(class'NiceMachete');
|
||||
RequiredEquipment[1] = String(class'Nice9mmPlus');
|
||||
RequiredEquipment[2] = String(class'ScrnBalanceSrv.ScrnFrag');
|
||||
RequiredEquipment[3] = String(class'ScrnBalanceSrv.ScrnSyringe');
|
||||
RequiredEquipment[4] = String(class'KFMod.Welder');
|
||||
|
@ -177,15 +177,15 @@ simulated function PostBeginPlay(){
|
||||
class'ScrnHorzineVestPickup'.default.cost = 750;
|
||||
class'NicePack'.default.Mut = self;
|
||||
// Gun skins
|
||||
class'NicePack.NiceMaulerPickup'.default.VariantClasses[class'NicePack.NiceMaulerPickup'.default.VariantClasses.length] = class'ScrnBalanceSrv.ScrnSPSniperPickup';
|
||||
class'NicePack.NiceDeaglePickup'.default.VariantClasses[class'NicePack.NiceDeaglePickup'.default.VariantClasses.length] = class'NicePack.SkinExecutionerPickup';
|
||||
class'NicePack.NiceDualDeaglePickup'.default.VariantClasses[class'NicePack.NiceDualDeaglePickup'.default.VariantClasses.length] = class'NicePack.SkinDualExecutionerPickup';
|
||||
class'NicePack.NiceMagnumPickup'.default.VariantClasses[class'NicePack.NiceMagnumPickup'.default.VariantClasses.length] = class'NicePack.SkinCowboyMagnumPickup';
|
||||
class'NicePack.NiceDualMagnumPickup'.default.VariantClasses[class'NicePack.NiceDualMagnumPickup'.default.VariantClasses.length] = class'NicePack.SkinDualCowboyMagnumPickup';
|
||||
class'NicePack.NiceWinchesterPickup'.default.VariantClasses[class'NicePack.NiceWinchesterPickup'.default.VariantClasses.length] = class'NicePack.SkinRetroLARPickup';
|
||||
class'NicePack.NiceM14EBRPickup'.default.VariantClasses[class'NicePack.NiceM14EBRPickup'.default.VariantClasses.length] = class'NicePack.SkinM14EBR2ProPickup';
|
||||
class'ScrnBalanceSrv.ScrnKrissMPickup'.default.VariantClasses[class'ScrnBalanceSrv.ScrnKrissMPickup'.default.VariantClasses.length] = class'NicePack.SkinGoldenKrissPickup';
|
||||
class'NicePack.NiceSCARMK17Pickup'.default.VariantClasses[class'NicePack.NiceSCARMK17Pickup'.default.VariantClasses.length] = class'NicePack.SkinCamoSCARMK17Pickup';
|
||||
class'NiceMaulerPickup'.default.VariantClasses[class'NiceMaulerPickup'.default.VariantClasses.length] = class'ScrnBalanceSrv.ScrnSPSniperPickup';
|
||||
class'NiceDeaglePickup'.default.VariantClasses[class'NiceDeaglePickup'.default.VariantClasses.length] = class'SkinExecutionerPickup';
|
||||
class'NiceDualDeaglePickup'.default.VariantClasses[class'NiceDualDeaglePickup'.default.VariantClasses.length] = class'SkinDualExecutionerPickup';
|
||||
class'NiceMagnumPickup'.default.VariantClasses[class'NiceMagnumPickup'.default.VariantClasses.length] = class'SkinCowboyMagnumPickup';
|
||||
class'NiceDualMagnumPickup'.default.VariantClasses[class'NiceDualMagnumPickup'.default.VariantClasses.length] = class'SkinDualCowboyMagnumPickup';
|
||||
class'NiceWinchesterPickup'.default.VariantClasses[class'NiceWinchesterPickup'.default.VariantClasses.length] = class'SkinRetroLARPickup';
|
||||
class'NiceM14EBRPickup'.default.VariantClasses[class'NiceM14EBRPickup'.default.VariantClasses.length] = class'SkinM14EBR2ProPickup';
|
||||
class'ScrnBalanceSrv.ScrnKrissMPickup'.default.VariantClasses[class'ScrnBalanceSrv.ScrnKrissMPickup'.default.VariantClasses.length] = class'SkinGoldenKrissPickup';
|
||||
class'NiceSCARMK17Pickup'.default.VariantClasses[class'NiceSCARMK17Pickup'.default.VariantClasses.length] = class'SkinCamoSCARMK17Pickup';
|
||||
// Abilities
|
||||
class'NiceAbilityManager'.default.events.static.AddAdapter(class'NiceSharpshooterAbilitiesAdapter', level);
|
||||
class'NiceAbilityManager'.default.events.static.AddAdapter(class'NiceEnforcerAbilitiesAdapter', level);
|
||||
@ -193,7 +193,7 @@ simulated function PostBeginPlay(){
|
||||
if(Role < ROLE_Authority)
|
||||
return;
|
||||
// Create sync node
|
||||
serverStorage = new class'NicePack.NiceStorageServer';
|
||||
serverStorage = new class'NiceStorageServer';
|
||||
default.serverStorage = serverStorage;
|
||||
serverStorage.events.static.AddAdapter(class'NiceRemoteDataAdapter', Level);
|
||||
// Find game type and ScrN mutator
|
||||
@ -206,7 +206,7 @@ simulated function PostBeginPlay(){
|
||||
return;
|
||||
}
|
||||
// Skills menu
|
||||
ScrnGT.LoginMenuClass = string(Class'NicePack.NiceInvasionLoginMenu');
|
||||
ScrnGT.LoginMenuClass = string(class'NiceInvasionLoginMenu');
|
||||
if(NiceGT != none)
|
||||
NiceGT.RegisterMutator(Self);
|
||||
if(NiceTSC != none)
|
||||
@ -217,12 +217,12 @@ simulated function PostBeginPlay(){
|
||||
// Replication of some variables
|
||||
SetReplicationData();
|
||||
// New player controller class
|
||||
if(!ClassIsChildOf(ScrnGT.PlayerControllerClass, class'NicePack.NicePlayerController')){
|
||||
ScrnGT.PlayerControllerClass = class'NicePack.NicePlayerController';
|
||||
ScrnGT.PlayerControllerClassName = string(Class'NicePack.NicePlayerController');
|
||||
if(!ClassIsChildOf(ScrnGT.PlayerControllerClass, class'NicePlayerController')){
|
||||
ScrnGT.PlayerControllerClass = class'NicePlayerController';
|
||||
ScrnGT.PlayerControllerClassName = string(class'NicePlayerController');
|
||||
}
|
||||
// Game rules
|
||||
GameRules = Spawn(Class'NicePack.NiceRules', self);
|
||||
GameRules = Spawn(class'NiceRules', self);
|
||||
// -- Lower starting HL
|
||||
ScrnMut.GameRules.HardcoreLevel -= 7;
|
||||
ScrnMut.GameRules.HardcoreLevelFloat -= 7;
|
||||
@ -230,64 +230,64 @@ simulated function PostBeginPlay(){
|
||||
i = 0;
|
||||
// - Clot
|
||||
record.ZedName = "Clot";
|
||||
record.ZedType = class'NicePack.NiceZombieClot';
|
||||
record.MeanZedType = class'NicePack.MeanZombieClot';
|
||||
record.ZedType = class'NiceZombieClot';
|
||||
record.MeanZedType = class'MeanZombieClot';
|
||||
record.HL = 0.0;
|
||||
record.MeanHLBonus = 0.5;
|
||||
record.bNeedsReplacement = bReplaceClot;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Crawler
|
||||
record.ZedName = "Crawler";
|
||||
record.ZedType = class'NicePack.NiceZombieCrawler';
|
||||
record.MeanZedType = class'NicePack.MeanZombieCrawler';
|
||||
record.ZedType = class'NiceZombieCrawler';
|
||||
record.MeanZedType = class'MeanZombieCrawler';
|
||||
record.HL = 0.5;
|
||||
record.MeanHLBonus = 1.5;
|
||||
record.bNeedsReplacement = bReplaceCrawler;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Stalker
|
||||
record.ZedName = "Stalker";
|
||||
record.ZedType = class'NicePack.NiceZombieStalker';
|
||||
record.MeanZedType = class'NicePack.MeanZombieStalker';
|
||||
record.ZedType = class'NiceZombieStalker';
|
||||
record.MeanZedType = class'MeanZombieStalker';
|
||||
record.HL = 0.5;
|
||||
record.MeanHLBonus = 0.5;
|
||||
record.bNeedsReplacement = bReplaceStalker;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Gorefast
|
||||
record.ZedName = "Gorefast";
|
||||
record.ZedType = class'NicePack.NiceZombieGorefast';
|
||||
record.MeanZedType = class'NicePack.MeanZombieGorefast';
|
||||
record.ZedType = class'NiceZombieGorefast';
|
||||
record.MeanZedType = class'MeanZombieGorefast';
|
||||
record.HL = 0.0;
|
||||
record.MeanHLBonus = 0.5;
|
||||
record.bNeedsReplacement = bReplaceGorefast;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Bloat
|
||||
record.ZedName = "Bloat";
|
||||
record.ZedType = class'NicePack.NiceZombieBloat';
|
||||
record.MeanZedType = class'NicePack.MeanZombieBloat';
|
||||
record.ZedType = class'NiceZombieBloat';
|
||||
record.MeanZedType = class'MeanZombieBloat';
|
||||
record.HL = 0.0;
|
||||
record.MeanHLBonus = 0.5;
|
||||
record.bNeedsReplacement = bReplaceBloat;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Siren
|
||||
record.ZedName = "Siren";
|
||||
record.ZedType = class'NicePack.NiceZombieSiren';
|
||||
record.MeanZedType = class'NicePack.MeanZombieSiren';
|
||||
record.ZedType = class'NiceZombieSiren';
|
||||
record.MeanZedType = class'MeanZombieSiren';
|
||||
record.HL = 1.0;
|
||||
record.MeanHLBonus = 1.0;
|
||||
record.bNeedsReplacement = bReplaceSiren;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Husk
|
||||
record.ZedName = "Husk";
|
||||
record.ZedType = class'NicePack.NiceZombieHusk';
|
||||
record.MeanZedType = class'NicePack.MeanZombieHusk';
|
||||
record.ZedType = class'NiceZombieHusk';
|
||||
record.MeanZedType = class'MeanZombieHusk';
|
||||
record.HL = 1.0;
|
||||
record.MeanHLBonus = 1.5;
|
||||
record.bNeedsReplacement = bReplaceHusk;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Scrake
|
||||
record.ZedName = "Scrake";
|
||||
record.ZedType = class'NicePack.NiceZombieScrake';
|
||||
record.MeanZedType = class'NicePack.MeanZombieScrake';
|
||||
record.ZedType = class'NiceZombieScrake';
|
||||
record.MeanZedType = class'MeanZombieScrake';
|
||||
record.HL = 1.5;
|
||||
record.MeanHLBonus = 1.5;
|
||||
record.bNeedsReplacement = bReplaceScrake;
|
||||
@ -295,50 +295,50 @@ simulated function PostBeginPlay(){
|
||||
// - Fleshpound
|
||||
lastStandardZed = i;
|
||||
record.ZedName = "Fleshpound";
|
||||
record.ZedType = class'NicePack.NiceZombieFleshPound';
|
||||
record.MeanZedType = class'NicePack.MeanZombieFleshPound';
|
||||
record.ZedType = class'NiceZombieFleshPound';
|
||||
record.MeanZedType = class'MeanZombieFleshPound';
|
||||
record.HL = 2.5;
|
||||
record.MeanHLBonus = 1.5;
|
||||
record.bNeedsReplacement = bReplaceFleshpound;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Shiver
|
||||
record.ZedName = "Shiver";
|
||||
record.ZedType = class'NicePack.NiceZombieShiver';
|
||||
record.ZedType = class'NiceZombieShiver';
|
||||
record.MeanZedType = none;
|
||||
record.HL = 1;
|
||||
record.bNeedsReplacement = false;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Jason
|
||||
record.ZedName = "Jason";
|
||||
record.ZedType = class'NicePack.NiceZombieJason';
|
||||
record.ZedType = class'NiceZombieJason';
|
||||
record.MeanZedType = none;
|
||||
record.HL = 1.5;
|
||||
record.bNeedsReplacement = false;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Tesla Husk
|
||||
record.ZedName = "Tesla husk";
|
||||
record.ZedType = class'NicePack.NiceZombieTeslaHusk';
|
||||
record.ZedType = class'NiceZombieTeslaHusk';
|
||||
record.MeanZedType = none;
|
||||
record.HL = 1.5;
|
||||
record.bNeedsReplacement = false;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Brute
|
||||
record.ZedName = "Brute";
|
||||
record.ZedType = class'NicePack.NiceZombieBrute';
|
||||
record.ZedType = class'NiceZombieBrute';
|
||||
record.MeanZedType = none;
|
||||
record.HL = 2;
|
||||
record.bNeedsReplacement = false;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Ghost
|
||||
record.ZedName = "Ghost";
|
||||
record.ZedType = class'NicePack.NiceZombieGhost';
|
||||
record.ZedType = class'NiceZombieGhost';
|
||||
record.MeanZedType = none;
|
||||
record.HL = 0.5;
|
||||
record.bNeedsReplacement = false;
|
||||
ZedDatabase[i++] = record;
|
||||
// - Sick
|
||||
record.ZedName = "Sick";
|
||||
record.ZedType = class'NicePack.NiceZombieSick';
|
||||
record.ZedType = class'NiceZombieSick';
|
||||
record.MeanZedType = none;
|
||||
record.HL = 1.0;
|
||||
record.bNeedsReplacement = false;
|
||||
@ -459,7 +459,7 @@ simulated function Tick(float Delta){
|
||||
if(interactionAdded)
|
||||
return;
|
||||
// Actually add the interaction
|
||||
niceInt = NiceInteraction(localPlayer.Player.InteractionMaster.AddInteraction("NicePack.NiceInteraction", localPlayer.Player));
|
||||
niceInt = NiceInteraction(localPlayer.Player.InteractionMaster.AddInteraction(string(class'NiceInteraction'), localPlayer.Player));
|
||||
niceInt.RegisterMutator(Self);
|
||||
interactionAdded = true;
|
||||
}
|
||||
@ -476,11 +476,11 @@ simulated function bool CheckReplacement(Actor Other, out byte bSuperRelevant){
|
||||
local PlayerReplicationInfo pri;
|
||||
// Replace loot on levels
|
||||
if(Other.class == class'KFRandomItemSpawn' || Other.class == class'ScrnBalanceSrv.ScrnRandomItemSpawn'){
|
||||
ReplaceWith(Other, "NicePack.NiceRandomItemSpawn");
|
||||
ReplaceWith(Other, string(class'NiceRandomItemSpawn'));
|
||||
return false;
|
||||
}
|
||||
else if(Other.class == class'KFAmmoPickup' || Other.class == class'ScrnBalanceSrv.ScrnAmmoPickup') {
|
||||
ReplaceWith(Other, "NicePack.NiceAmmoPickup");
|
||||
ReplaceWith(Other, string(class'NiceAmmoPickup'));
|
||||
return false;
|
||||
}
|
||||
else if(bReplacePickups && Pickup(Other) != none){
|
||||
@ -1071,18 +1071,18 @@ defaultproperties
|
||||
bNoLateFFIncrease=True
|
||||
junkieNextGoal=1
|
||||
bIsPreGame=True
|
||||
pickupReplaceArray(0)=(vanillaClass=Class'KFMod.MAC10Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnMAC10Pickup',NewClass=Class'NicePack.NiceMAC10Pickup')
|
||||
pickupReplaceArray(1)=(vanillaClass=Class'KFMod.WinchesterPickup',scrnClass=Class'ScrnBalanceSrv.ScrnWinchesterPickup',NewClass=Class'NicePack.NiceWinchesterPickup')
|
||||
pickupReplaceArray(2)=(vanillaClass=Class'KFMod.CrossbowPickup',scrnClass=Class'ScrnBalanceSrv.ScrnCrossbowPickup',NewClass=Class'NicePack.NiceCrossbowPickup')
|
||||
pickupReplaceArray(3)=(vanillaClass=Class'KFMod.SPSniperPickup',scrnClass=Class'ScrnBalanceSrv.ScrnSPSniperPickup',NewClass=Class'NicePack.NiceMaulerPickup')
|
||||
pickupReplaceArray(4)=(vanillaClass=Class'KFMod.M14EBRPickup',scrnClass=Class'ScrnBalanceSrv.ScrnM14EBRPickup',NewClass=Class'NicePack.NiceM14EBRPickup')
|
||||
pickupReplaceArray(5)=(vanillaClass=Class'KFMod.M99Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnM99Pickup',NewClass=Class'NicePack.NiceM99Pickup')
|
||||
pickupReplaceArray(6)=(vanillaClass=Class'KFMod.ShotgunPickup',scrnClass=Class'ScrnBalanceSrv.ScrnShotgunPickup',NewClass=Class'NicePack.NiceShotgunPickup')
|
||||
pickupReplaceArray(7)=(vanillaClass=Class'KFMod.BoomStickPickup',scrnClass=Class'ScrnBalanceSrv.ScrnBoomStickPickup',NewClass=Class'NicePack.NiceBoomStickPickup')
|
||||
pickupReplaceArray(8)=(vanillaClass=Class'KFMod.NailGunPickup',scrnClass=Class'ScrnBalanceSrv.ScrnNailGunPickup',NewClass=Class'NicePack.NiceNailGunPickup')
|
||||
pickupReplaceArray(9)=(vanillaClass=Class'KFMod.KSGPickup',scrnClass=Class'ScrnBalanceSrv.ScrnKSGPickup',NewClass=Class'NicePack.NiceKSGPickup')
|
||||
pickupReplaceArray(10)=(vanillaClass=Class'KFMod.BenelliPickup',scrnClass=Class'ScrnBalanceSrv.ScrnBenelliPickup',NewClass=Class'NicePack.NiceBenelliPickup')
|
||||
pickupReplaceArray(11)=(vanillaClass=Class'KFMod.AA12Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnAA12Pickup',NewClass=Class'NicePack.NiceAA12Pickup')
|
||||
pickupReplaceArray(0)=(vanillaClass=Class'KFMod.MAC10Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnMAC10Pickup',NewClass=class'NiceMAC10Pickup')
|
||||
pickupReplaceArray(1)=(vanillaClass=Class'KFMod.WinchesterPickup',scrnClass=Class'ScrnBalanceSrv.ScrnWinchesterPickup',NewClass=class'NiceWinchesterPickup')
|
||||
pickupReplaceArray(2)=(vanillaClass=Class'KFMod.CrossbowPickup',scrnClass=Class'ScrnBalanceSrv.ScrnCrossbowPickup',NewClass=class'NiceCrossbowPickup')
|
||||
pickupReplaceArray(3)=(vanillaClass=Class'KFMod.SPSniperPickup',scrnClass=Class'ScrnBalanceSrv.ScrnSPSniperPickup',NewClass=class'NiceMaulerPickup')
|
||||
pickupReplaceArray(4)=(vanillaClass=Class'KFMod.M14EBRPickup',scrnClass=Class'ScrnBalanceSrv.ScrnM14EBRPickup',NewClass=class'NiceM14EBRPickup')
|
||||
pickupReplaceArray(5)=(vanillaClass=Class'KFMod.M99Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnM99Pickup',NewClass=class'NiceM99Pickup')
|
||||
pickupReplaceArray(6)=(vanillaClass=Class'KFMod.ShotgunPickup',scrnClass=Class'ScrnBalanceSrv.ScrnShotgunPickup',NewClass=class'NiceShotgunPickup')
|
||||
pickupReplaceArray(7)=(vanillaClass=Class'KFMod.BoomStickPickup',scrnClass=Class'ScrnBalanceSrv.ScrnBoomStickPickup',NewClass=class'NiceBoomStickPickup')
|
||||
pickupReplaceArray(8)=(vanillaClass=Class'KFMod.NailGunPickup',scrnClass=Class'ScrnBalanceSrv.ScrnNailGunPickup',NewClass=class'NiceNailGunPickup')
|
||||
pickupReplaceArray(9)=(vanillaClass=Class'KFMod.KSGPickup',scrnClass=Class'ScrnBalanceSrv.ScrnKSGPickup',NewClass=class'NiceKSGPickup')
|
||||
pickupReplaceArray(10)=(vanillaClass=Class'KFMod.BenelliPickup',scrnClass=Class'ScrnBalanceSrv.ScrnBenelliPickup',NewClass=class'NiceBenelliPickup')
|
||||
pickupReplaceArray(11)=(vanillaClass=Class'KFMod.AA12Pickup',scrnClass=Class'ScrnBalanceSrv.ScrnAA12Pickup',NewClass=class'NiceAA12Pickup')
|
||||
NiceUniversalDescriptions(0)="Survive on %m in ScrN Balance mode"
|
||||
NiceUniversalDescriptions(1)="Survive on %m in ScrN Balance mode with Hardcore Level 5+"
|
||||
NiceUniversalDescriptions(2)="Survive on %m in ScrN Balance mode with Hardcore Level 10+"
|
||||
|
@ -198,7 +198,7 @@ simulated function ClientPostLogin(){
|
||||
playedWithDatabase = newPlayedWithData;
|
||||
UpdateDefaultWeaponSettings();
|
||||
// Create sync node
|
||||
storageClient = new class'NicePack.NiceStorageClient';
|
||||
storageClient = new class'NiceStorageClient';
|
||||
storageClient.events.static.AddAdapter(class'NiceRemoteDataAdapter', level);
|
||||
// Init collisions
|
||||
if(Role < ROLE_Authority)
|
||||
@ -1467,5 +1467,5 @@ defaultproperties
|
||||
sirenScreamMod=1.000000
|
||||
TSCLobbyMenuClassString="NicePack.NiceTSCLobbyMenu"
|
||||
LobbyMenuClassString="NicePack.NiceLobbyMenu"
|
||||
PawnClass=Class'NicePack.NiceHumanPawn'
|
||||
PawnClass=class'NiceHumanPawn'
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
class NiceRandomItemSpawn extends ScrnRandomItemSpawn;
|
||||
defaultproperties
|
||||
{
|
||||
PickupClasses(0)=Class'NicePack.NiceWinchesterPickup'
|
||||
PickupClasses(1)=Class'NicePack.NiceShotgunPickup'
|
||||
PickupClasses(2)=Class'NicePack.NiceBullpupPickup'
|
||||
PickupClasses(3)=Class'NicePack.NiceMagnumPickup'
|
||||
PickupClasses(4)=Class'NicePack.NiceWinchesterPickup'
|
||||
PickupClasses(5)=Class'NicePack.NiceM79Pickup'
|
||||
PickupClasses(8)=Class'NicePack.NiceMAC10Pickup'
|
||||
PickupClasses(0)=class'NiceWinchesterPickup'
|
||||
PickupClasses(1)=class'NiceShotgunPickup'
|
||||
PickupClasses(2)=class'NiceBullpupPickup'
|
||||
PickupClasses(3)=class'NiceMagnumPickup'
|
||||
PickupClasses(4)=class'NiceWinchesterPickup'
|
||||
PickupClasses(5)=class'NiceM79Pickup'
|
||||
PickupClasses(8)=class'NiceMAC10Pickup'
|
||||
}
|
||||
|
@ -164,6 +164,6 @@ function Tick(float deltaTime){
|
||||
defaultproperties
|
||||
{
|
||||
maxAbilitiesAmount=5
|
||||
Events=Class'NicePack.NiceAbilitiesEvents'
|
||||
Events=class'NiceAbilitiesEvents'
|
||||
DrawType=DT_None
|
||||
}
|
||||
|
@ -98,16 +98,16 @@ static function string GetCustomLevelInfo(byte Level){
|
||||
defaultproperties
|
||||
{
|
||||
bNewTypePerk=True
|
||||
SkillGroupA(0)=Class'NicePack.NiceSkillZerkWindCutter'
|
||||
SkillGroupA(1)=Class'NicePack.NiceSkillZerkWhirlwind'
|
||||
SkillGroupA(2)=Class'NicePack.NiceSkillZerkColossus'
|
||||
SkillGroupA(3)=Class'NicePack.NiceSkillZerkUndead'
|
||||
SkillGroupA(4)=Class'NicePack.NiceSkillZerkZEDAccelerate'
|
||||
SkillGroupB(0)=Class'NicePack.NiceSkillZerkCleave'
|
||||
SkillGroupB(1)=Class'NicePack.NiceSkillZerkFury'
|
||||
SkillGroupB(2)=Class'NicePack.NiceSkillZerkGunzerker'
|
||||
SkillGroupB(3)=Class'NicePack.NiceSkillZerkVorpalBlade'
|
||||
SkillGroupB(4)=Class'NicePack.NiceSkillZerkZEDUnbreakable'
|
||||
SkillGroupA(0)=class'NiceSkillZerkWindCutter'
|
||||
SkillGroupA(1)=class'NiceSkillZerkWhirlwind'
|
||||
SkillGroupA(2)=class'NiceSkillZerkColossus'
|
||||
SkillGroupA(3)=class'NiceSkillZerkUndead'
|
||||
SkillGroupA(4)=class'NiceSkillZerkZEDAccelerate'
|
||||
SkillGroupB(0)=class'NiceSkillZerkCleave'
|
||||
SkillGroupB(1)=class'NiceSkillZerkFury'
|
||||
SkillGroupB(2)=class'NiceSkillZerkGunzerker'
|
||||
SkillGroupB(3)=class'NiceSkillZerkVorpalBlade'
|
||||
SkillGroupB(4)=class'NiceSkillZerkZEDUnbreakable'
|
||||
progressArray0(0)=100
|
||||
progressArray0(1)=1000
|
||||
progressArray0(2)=3000
|
||||
@ -115,7 +115,7 @@ defaultproperties
|
||||
progressArray0(4)=30000
|
||||
progressArray0(5)=100000
|
||||
progressArray0(6)=200000
|
||||
DefaultDamageType=Class'NicePack.NiceDamageTypeVetBerserker'
|
||||
DefaultDamageType=class'NiceDamageTypeVetBerserker'
|
||||
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
|
@ -11,9 +11,9 @@ static function array<int> GetProgressArray(byte ReqNum, optional out int Double
|
||||
}
|
||||
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
|
||||
/*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
|
||||
return class'NicePack.NiceMedicNade';*/
|
||||
return class'NiceMedicNade';*/
|
||||
//return class'NiceMedicNadePoison';
|
||||
return class'NicePack.NiceNade';
|
||||
return class'NiceNade';
|
||||
}
|
||||
static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
|
||||
/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
|
||||
@ -26,7 +26,7 @@ static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI)
|
||||
return 1.0;
|
||||
}
|
||||
static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
|
||||
return GetNadeType(KFPRI) != class'NicePack.NiceMedicNadePoison';
|
||||
return GetNadeType(KFPRI) != class'NiceMedicNadePoison';
|
||||
}
|
||||
static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other){
|
||||
local class<NiceWeaponPickup> pickupClass;
|
||||
@ -78,16 +78,16 @@ static function string GetCustomLevelInfo(byte Level){
|
||||
defaultproperties
|
||||
{
|
||||
bNewTypePerk=True
|
||||
SkillGroupA(0)=Class'NicePack.NiceSkillCommandoExplosivePower'
|
||||
SkillGroupA(1)=Class'NicePack.NiceSkillCommandoLargerMags'
|
||||
SkillGroupA(2)=Class'NicePack.NiceSkillCommandoPerfectExecution'
|
||||
//SkillGroupA(3)=Class'NicePack.'
|
||||
SkillGroupA(4)=Class'NicePack.NiceSkillCommandoZEDProfessional'
|
||||
SkillGroupB(0)=Class'NicePack.NiceSkillCommandoRegeneration'
|
||||
SkillGroupB(1)=Class'NicePack.NiceSkillCommandoQuickermags'
|
||||
SkillGroupB(2)=Class'NicePack.NiceSkillCommandoOverclocking'
|
||||
//SkillGroupB(3)=Class'NicePack.'
|
||||
SkillGroupB(4)=Class'NicePack.NiceSkillCommandoZEDHeavenCanceller'
|
||||
SkillGroupA(0)=class'NiceSkillCommandoExplosivePower'
|
||||
SkillGroupA(1)=class'NiceSkillCommandoLargerMags'
|
||||
SkillGroupA(2)=class'NiceSkillCommandoPerfectExecution'
|
||||
//SkillGroupA(3)=class''
|
||||
SkillGroupA(4)=class'NiceSkillCommandoZEDProfessional'
|
||||
SkillGroupB(0)=class'NiceSkillCommandoRegeneration'
|
||||
SkillGroupB(1)=class'NiceSkillCommandoQuickermags'
|
||||
SkillGroupB(2)=class'NiceSkillCommandoOverclocking'
|
||||
//SkillGroupB(3)=class''
|
||||
SkillGroupB(4)=class'NiceSkillCommandoZEDHeavenCanceller'
|
||||
progressArray0(0)=100
|
||||
progressArray0(1)=1000
|
||||
progressArray0(2)=3000
|
||||
@ -95,7 +95,7 @@ defaultproperties
|
||||
progressArray0(4)=30000
|
||||
progressArray0(5)=100000
|
||||
progressArray0(6)=200000
|
||||
DefaultDamageType=Class'NicePack.NiceDamageTypeVetCommando'
|
||||
DefaultDamageType=class'NiceDamageTypeVetCommando'
|
||||
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Commando',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
|
@ -37,7 +37,7 @@ static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured,
|
||||
local class<NiceWeaponPickup> pickupClass;
|
||||
pickupClass = GetPickupFromDamageType(DmgType);
|
||||
perkDamage = float(InDamage);
|
||||
if(DmgType == class'NicePack.NiceDamTypeDemoExplosion')
|
||||
if(DmgType == class'NiceDamTypeDemoExplosion')
|
||||
return 1.6 * perkDamage;
|
||||
if(IsPerkedPickup(pickupClass))
|
||||
perkDamage *= 1.25;
|
||||
@ -81,16 +81,16 @@ static function string GetCustomLevelInfo(byte Level){
|
||||
defaultproperties
|
||||
{
|
||||
bNewTypePerk=True
|
||||
SkillGroupA(0)=Class'NicePack.NiceSkillDemoConcussion'
|
||||
SkillGroupA(1)=Class'NicePack.NiceSkillDemoOnperk'
|
||||
SkillGroupA(2)=Class'NicePack.NiceSkillDemoDirectApproach'
|
||||
SkillGroupA(3)=Class'NicePack.NiceSkillDemoReactiveArmor'
|
||||
SkillGroupA(4)=Class'NicePack.NiceSkillDemoZEDDuckAndCover'
|
||||
SkillGroupB(0)=Class'NicePack.NiceSkillDemoOffperk'
|
||||
SkillGroupB(1)=Class'NicePack.NiceSkillDemoManiac'
|
||||
SkillGroupB(2)=Class'NicePack.NiceSkillDemoAPShot'
|
||||
SkillGroupB(3)=Class'NicePack.NiceSkillDemoVolatile'
|
||||
SkillGroupB(4)=Class'NicePack.NiceSkillDemoZEDFullBlast'
|
||||
SkillGroupA(0)=class'NiceSkillDemoConcussion'
|
||||
SkillGroupA(1)=class'NiceSkillDemoOnperk'
|
||||
SkillGroupA(2)=class'NiceSkillDemoDirectApproach'
|
||||
SkillGroupA(3)=class'NiceSkillDemoReactiveArmor'
|
||||
SkillGroupA(4)=class'NiceSkillDemoZEDDuckAndCover'
|
||||
SkillGroupB(0)=class'NiceSkillDemoOffperk'
|
||||
SkillGroupB(1)=class'NiceSkillDemoManiac'
|
||||
SkillGroupB(2)=class'NiceSkillDemoAPShot'
|
||||
SkillGroupB(3)=class'NiceSkillDemoVolatile'
|
||||
SkillGroupB(4)=class'NiceSkillDemoZEDFullBlast'
|
||||
progressArray0(0)=100
|
||||
progressArray0(1)=1000
|
||||
progressArray0(2)=3000
|
||||
@ -98,7 +98,7 @@ defaultproperties
|
||||
progressArray0(4)=30000
|
||||
progressArray0(5)=100000
|
||||
progressArray0(6)=200000
|
||||
DefaultDamageType=Class'NicePack.NiceDamageTypeVetDemolitions'
|
||||
DefaultDamageType=class'NiceDamageTypeVetDemolitions'
|
||||
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
|
@ -27,10 +27,10 @@ static function AbilityActivated( string abilityID,
|
||||
}
|
||||
if(abilityID == class'NiceSkillEnforcerStuporA'.default.abilityID){
|
||||
relatedPlayer.abilityManager.SetAbilityState(1, ASTATE_COOLDOWN);
|
||||
foreach relatedPlayer.CollidingActors(class'NiceMonster', victim, class'NicePack.NiceSkillEnforcerStuporA'.default.radius, relatedPlayer.pawn.location)
|
||||
foreach relatedPlayer.CollidingActors(class'NiceMonster', victim, class'NiceSkillEnforcerStuporA'.default.radius, relatedPlayer.pawn.location)
|
||||
{
|
||||
if (victim == none) continue;
|
||||
victim.DoRightPainReaction(class'NicePack.NiceSkillEnforcerStuporA'.default.painScore,
|
||||
victim.DoRightPainReaction(class'NiceSkillEnforcerStuporA'.default.painScore,
|
||||
relatedPlayer.pawn, victim.location, Vect(0,0,0), none, 0.0,
|
||||
KFPlayerReplicationInfo(relatedPlayer.PlayerReplicationInfo));
|
||||
}
|
||||
|
@ -37,9 +37,9 @@ static function int AddStunScore(KFPlayerReplicationInfo KFPRI, KFMonster Injure
|
||||
|
||||
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
|
||||
/*if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillSupportCautious'))
|
||||
return class'NicePack.NiceDelayedNade';
|
||||
return class'NicePack.NiceNailNade';*/
|
||||
return class'NicePack.NiceCryoNade';
|
||||
return class'NiceDelayedNade';
|
||||
return class'NiceNailNade';*/
|
||||
return class'NiceCryoNade';
|
||||
}
|
||||
|
||||
static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class<Ammunition> AmmoType){
|
||||
@ -97,7 +97,7 @@ static function float ModifyRecoilSpread(KFPlayerReplicationInfo KFPRI, WeaponFi
|
||||
niceWeap = class<NiceWeapon>(other);
|
||||
if(niceWeap != none && niceWeap.default.reloadType == RTYPE_MAG)
|
||||
return 1.5;
|
||||
if(other == class'NicePack.NiceM41AAssaultRifle' || other == class'NicePack.NiceChainGun' || other == class'NicePack.NiceStinger' )
|
||||
if(other == class'NiceM41AAssaultRifle' || other == class'NiceChainGun' || other == class'NiceStinger' )
|
||||
return 1.5;
|
||||
return 1.0;
|
||||
}*/
|
||||
@ -140,16 +140,16 @@ static function SetupAbilities(KFPlayerReplicationInfo KFPRI){
|
||||
defaultproperties
|
||||
{
|
||||
bNewTypePerk=True
|
||||
SkillGroupA(0)=Class'NicePack.NiceSkillEnforcerUnstoppable'
|
||||
SkillGroupA(1)=Class'NicePack.NiceSkillEnforcerBombard'
|
||||
SkillGroupA(2)=Class'NicePack.NiceSkillEnforcerCoating'
|
||||
SkillGroupA(3)=Class'NicePack.NiceSkillEnforcerStuporA'
|
||||
SkillGroupA(4)=Class'NicePack.NiceSkillEnforcerZEDBarrage'
|
||||
SkillGroupB(0)=Class'NicePack.NiceSkillEnforcerUnshakable'
|
||||
SkillGroupB(1)=Class'NicePack.NiceSkillEnforcerMultitasker'
|
||||
SkillGroupB(2)=Class'NicePack.NiceSkillEnforcerDetermination'
|
||||
SkillGroupB(3)=Class'NicePack.NiceSkillEnforcerBrutalCarnageA'
|
||||
SkillGroupB(4)=Class'NicePack.NiceSkillEnforcerZEDJuggernaut'
|
||||
SkillGroupA(0)=class'NiceSkillEnforcerUnstoppable'
|
||||
SkillGroupA(1)=class'NiceSkillEnforcerBombard'
|
||||
SkillGroupA(2)=class'NiceSkillEnforcerCoating'
|
||||
SkillGroupA(3)=class'NiceSkillEnforcerStuporA'
|
||||
SkillGroupA(4)=class'NiceSkillEnforcerZEDBarrage'
|
||||
SkillGroupB(0)=class'NiceSkillEnforcerUnshakable'
|
||||
SkillGroupB(1)=class'NiceSkillEnforcerMultitasker'
|
||||
SkillGroupB(2)=class'NiceSkillEnforcerDetermination'
|
||||
SkillGroupB(3)=class'NiceSkillEnforcerBrutalCarnageA'
|
||||
SkillGroupB(4)=class'NiceSkillEnforcerZEDJuggernaut'
|
||||
progressArray0(0)=100
|
||||
progressArray0(1)=1000
|
||||
progressArray0(2)=3000
|
||||
@ -157,7 +157,7 @@ defaultproperties
|
||||
progressArray0(4)=30000
|
||||
progressArray0(5)=100000
|
||||
progressArray0(6)=200000
|
||||
DefaultDamageType=Class'NicePack.NiceDamageTypeVetEnforcer'
|
||||
DefaultDamageType=class'NiceDamageTypeVetEnforcer'
|
||||
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Support',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Support_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
|
@ -18,7 +18,7 @@ static function float GetHeadshotCheckMultiplier(KFPlayerReplicationInfo KFPRI,
|
||||
// Give Medic normal hand nades again - he should buy medic nade lauchers for healing nades
|
||||
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
|
||||
if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
|
||||
return class'NicePack.NiceMedicNade';
|
||||
return class'NiceMedicNade';
|
||||
return class'NiceMedicNadePoison';
|
||||
}
|
||||
static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmunition Other){
|
||||
@ -29,7 +29,7 @@ static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmuniti
|
||||
}
|
||||
//can't cook medic nades
|
||||
static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
|
||||
return GetNadeType(KFPRI) != class'NicePack.NiceMedicNade';
|
||||
return GetNadeType(KFPRI) != class'NiceMedicNade';
|
||||
}
|
||||
static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
|
||||
return 3.0;
|
||||
@ -63,16 +63,16 @@ static function string GetCustomLevelInfo(byte Level){
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
SkillGroupA(0)=Class'NicePack.NiceSkillMedicSymbioticHealth'
|
||||
SkillGroupA(1)=Class'NicePack.NiceSkillMedicArmament'
|
||||
SkillGroupA(2)=Class'NicePack.NiceSkillMedicAdrenalineShot'
|
||||
SkillGroupA(3)=Class'NicePack.NiceSkillMedicInjection'
|
||||
SkillGroupA(4)=Class'NicePack.NiceSkillMedicZEDHeavenCanceller'
|
||||
SkillGroupB(0)=Class'NicePack.NiceSkillMedicAimAssistance'
|
||||
SkillGroupB(1)=Class'NicePack.NiceSkillMedicPesticide'
|
||||
SkillGroupB(2)=Class'NicePack.NiceSkillMedicRegeneration'
|
||||
SkillGroupB(3)=Class'NicePack.NiceSkillMedicTranquilizer'
|
||||
SkillGroupB(4)=Class'NicePack.NiceSkillMedicZEDFrenzy'
|
||||
SkillGroupA(0)=class'NiceSkillMedicSymbioticHealth'
|
||||
SkillGroupA(1)=class'NiceSkillMedicArmament'
|
||||
SkillGroupA(2)=class'NiceSkillMedicAdrenalineShot'
|
||||
SkillGroupA(3)=class'NiceSkillMedicInjection'
|
||||
SkillGroupA(4)=class'NiceSkillMedicZEDHeavenCanceller'
|
||||
SkillGroupB(0)=class'NiceSkillMedicAimAssistance'
|
||||
SkillGroupB(1)=class'NiceSkillMedicPesticide'
|
||||
SkillGroupB(2)=class'NiceSkillMedicRegeneration'
|
||||
SkillGroupB(3)=class'NiceSkillMedicTranquilizer'
|
||||
SkillGroupB(4)=class'NiceSkillMedicZEDFrenzy'
|
||||
progressArray0(0)=100
|
||||
progressArray0(1)=1000
|
||||
progressArray0(2)=3000
|
||||
|
@ -89,7 +89,7 @@ static function int ReduceDamage(KFPlayerReplicationInfo KFPRI, KFPawn Injured,
|
||||
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI)
|
||||
{
|
||||
if ( GetClientVeteranSkillLevel(KFPRI) >= 3 ) {
|
||||
return class'NicePack.NiceFlameNade';
|
||||
return class'NiceFlameNade';
|
||||
}
|
||||
return super.GetNadeType(KFPRI);
|
||||
}
|
||||
@ -160,7 +160,7 @@ static function string GetCustomLevelInfo( byte Level )
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
DefaultDamageType=Class'NicePack.NiceDamTypeFire'
|
||||
DefaultDamageType=class'NiceDamTypeFire'
|
||||
DefaultDamageTypeNoBonus=Class'KFMod.DamTypeMAC10MPInc'
|
||||
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Firebug',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Firebug_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
|
@ -321,19 +321,19 @@ static function string GetVetInfoText(byte Level, byte Type, optional byte Requi
|
||||
return Super.GetVetInfoText(Level, Type, RequirementNum);
|
||||
}
|
||||
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
|
||||
return class'NicePack.NiceNade';
|
||||
return class'NiceNade';
|
||||
}
|
||||
static function SetupAbilities(KFPlayerReplicationInfo KFPRI){}
|
||||
defaultproperties
|
||||
{
|
||||
SkillGroupA(0)=Class'NicePack.NiceSkill'
|
||||
SkillGroupA(1)=Class'NicePack.NiceSkill'
|
||||
SkillGroupA(2)=Class'NicePack.NiceSkill'
|
||||
SkillGroupA(3)=Class'NicePack.NiceSkill'
|
||||
SkillGroupA(4)=Class'NicePack.NiceSkill'
|
||||
SkillGroupB(0)=Class'NicePack.NiceSkill'
|
||||
SkillGroupB(1)=Class'NicePack.NiceSkill'
|
||||
SkillGroupB(2)=Class'NicePack.NiceSkill'
|
||||
SkillGroupB(3)=Class'NicePack.NiceSkill'
|
||||
SkillGroupB(4)=Class'NicePack.NiceSkill'
|
||||
SkillGroupA(0)=class'NiceSkill'
|
||||
SkillGroupA(1)=class'NiceSkill'
|
||||
SkillGroupA(2)=class'NiceSkill'
|
||||
SkillGroupA(3)=class'NiceSkill'
|
||||
SkillGroupA(4)=class'NiceSkill'
|
||||
SkillGroupB(0)=class'NiceSkill'
|
||||
SkillGroupB(1)=class'NiceSkill'
|
||||
SkillGroupB(2)=class'NiceSkill'
|
||||
SkillGroupB(3)=class'NiceSkill'
|
||||
SkillGroupB(4)=class'NiceSkill'
|
||||
}
|
||||
|
@ -141,16 +141,16 @@ static function SetupAbilities(KFPlayerReplicationInfo KFPRI){
|
||||
defaultproperties
|
||||
{
|
||||
bNewTypePerk=True
|
||||
SkillGroupA(0)=Class'NicePack.NiceSkillSharpshooterKillConfirmed'
|
||||
SkillGroupA(1)=Class'NicePack.NiceSkillSharpshooterDamage'
|
||||
SkillGroupA(2)=Class'NicePack.NiceSkillSharpshooterDieAlready'
|
||||
SkillGroupA(3)=Class'NicePack.NiceSkillSharpshooterReaperA'
|
||||
SkillGroupA(4)=Class'NicePack.NiceSkillSharpshooterZEDAdrenaline'
|
||||
SkillGroupB(0)=Class'NicePack.NiceSkillSharpshooterSurgical'
|
||||
SkillGroupB(1)=Class'NicePack.NiceSkillSharpshooterControl'
|
||||
SkillGroupB(2)=Class'NicePack.NiceSkillSharpshooterArdour'
|
||||
SkillGroupB(3)=Class'NicePack.NiceSkillSharpshooterGunslingerA'
|
||||
SkillGroupB(4)=Class'NicePack.NiceSkillSharpshooterZEDHundredGauntlets'
|
||||
SkillGroupA(0)=class'NiceSkillSharpshooterKillConfirmed'
|
||||
SkillGroupA(1)=class'NiceSkillSharpshooterDamage'
|
||||
SkillGroupA(2)=class'NiceSkillSharpshooterDieAlready'
|
||||
SkillGroupA(3)=class'NiceSkillSharpshooterReaperA'
|
||||
SkillGroupA(4)=class'NiceSkillSharpshooterZEDAdrenaline'
|
||||
SkillGroupB(0)=class'NiceSkillSharpshooterSurgical'
|
||||
SkillGroupB(1)=class'NiceSkillSharpshooterControl'
|
||||
SkillGroupB(2)=class'NiceSkillSharpshooterArdour'
|
||||
SkillGroupB(3)=class'NiceSkillSharpshooterGunslingerA'
|
||||
SkillGroupB(4)=class'NiceSkillSharpshooterZEDHundredGauntlets'
|
||||
progressArray0(0)=100
|
||||
progressArray0(1)=1000
|
||||
progressArray0(2)=3000
|
||||
@ -158,7 +158,7 @@ defaultproperties
|
||||
progressArray0(4)=30000
|
||||
progressArray0(5)=100000
|
||||
progressArray0(6)=200000
|
||||
DefaultDamageType=Class'NicePack.NiceDamageTypeVetSharpshooter'
|
||||
DefaultDamageType=class'NiceDamageTypeVetSharpshooter'
|
||||
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_SharpShooter',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_SharpShooter_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_SharpShooter_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
|
@ -18,5 +18,5 @@ defaultproperties
|
||||
OnClick=TSCLobbyFooter.OnFooterClick
|
||||
OnKeyEvent=ReadyButton.InternalOnKeyEvent
|
||||
End Object
|
||||
b_Ready=GUIButton'NicePack.NiceTSCLobbyFooter.ReadyButton'
|
||||
b_Ready=ReadyButton
|
||||
}
|
||||
|
@ -8,5 +8,5 @@ defaultproperties
|
||||
bScaleToParent=False
|
||||
OnPreDraw=BuyFooter.InternalOnPreDraw
|
||||
End Object
|
||||
t_Footer=NiceTSCLobbyFooter'NicePack.NiceTSCLobbyMenu.BuyFooter'
|
||||
t_Footer=BuyFooter
|
||||
}
|
||||
|
@ -189,11 +189,11 @@ simulated function DoToggle(){
|
||||
ServerApplyFireModes();
|
||||
PlayOwnedSound(ToggleSound, SLOT_none, 2.0,,,, false);
|
||||
if(MainFire == ETYPE_AUTO)
|
||||
player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 1);
|
||||
player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 1);
|
||||
else if(MainFire == ETYPE_SEMI)
|
||||
player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 0);
|
||||
player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 0);
|
||||
else if(MainFire == ETYPE_BURST)
|
||||
player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 2);
|
||||
player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 2);
|
||||
}
|
||||
}
|
||||
simulated function SecondDoToggle(){
|
||||
@ -226,9 +226,9 @@ simulated function SecondDoToggle(){
|
||||
ServerApplyFireModes();
|
||||
PlayOwnedSound(ToggleSound, SLOT_none, 2.0,,,, false);
|
||||
if(choosenType == ETYPE_SEMI)
|
||||
nicePlayer.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 4);
|
||||
nicePlayer.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 4);
|
||||
else
|
||||
nicePlayer.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 5);
|
||||
nicePlayer.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 5);
|
||||
}
|
||||
simulated function ClientNiceChangeFireMode(bool bNewWaitForRelease, bool bNewSemiMustBurst){
|
||||
local NiceFire niceF;
|
||||
|
@ -34,7 +34,7 @@ simulated function ReduceAmmoClient(){
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileSpeed=12500.000000
|
||||
bulletClass=Class'NicePack.NiceMedicProjectile'
|
||||
bulletClass=class'NiceMedicProjectile'
|
||||
FireAimedAnim="Fire_Iron"
|
||||
FireSoundRef="KF_MP7Snd.Medicgun_Fire"
|
||||
StereoFireSoundRef="KF_MP7Snd.Medicgun_FireST"
|
||||
|
@ -9,7 +9,7 @@ defaultproperties
|
||||
heatPart=1.000000
|
||||
bDealBurningDamage=True
|
||||
bCheckForHeadShots=False
|
||||
//WeaponClass=Class'NicePack.NiceFlame9mm'
|
||||
//WeaponClass=class'NiceFlame9mm'
|
||||
DeathString="%k incinerated %o."
|
||||
FemaleSuicide="%o roasted herself alive."
|
||||
MaleSuicide="%o roasted himself alive."
|
||||
|
@ -428,7 +428,7 @@ function GiveAmmo(int m, WeaponPickup WP, bool bJustSpawned){
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SingleClass=Class'NicePack.NiceSingle'
|
||||
SingleClass=class'NiceSingle'
|
||||
altFlashBoneName="Tip_Left"
|
||||
altTPAnim="DualiesAttackLeft"
|
||||
altWeaponAttach="Bone_weapon2"
|
||||
@ -460,7 +460,7 @@ defaultproperties
|
||||
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_9mm'
|
||||
ZoomInRotation=(Pitch=0,Roll=0)
|
||||
ZoomedDisplayFOV=65.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceDualiesFire'
|
||||
FireModeClass(0)=class'NiceDualiesFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
AIRating=0.440000
|
||||
@ -472,10 +472,10 @@ defaultproperties
|
||||
Priority=65
|
||||
InventoryGroup=2
|
||||
GroupOffset=2
|
||||
PickupClass=Class'NicePack.NiceDualiesPickup'
|
||||
PickupClass=class'NiceDualiesPickup'
|
||||
PlayerViewOffset=(X=20.000000,Z=-7.000000)
|
||||
BobDamping=7.000000
|
||||
AttachmentClass=Class'NicePack.NiceDualiesAttachment'
|
||||
AttachmentClass=class'NiceDualiesAttachment'
|
||||
IconCoords=(X1=229,Y1=258,X2=296,Y2=307)
|
||||
ItemName="!!!Dual something"
|
||||
DrawScale=0.900000
|
||||
|
@ -6,7 +6,7 @@ defaultproperties
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=480
|
||||
InitialAmount=240
|
||||
PickupClass=Class'NicePack.NiceDualiesAmmoPickup'
|
||||
PickupClass=class'NiceDualiesAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
|
||||
ItemName="Dualies bullets"
|
||||
|
@ -3,7 +3,7 @@ class NiceDualiesAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceDualiesAmmo'
|
||||
InventoryType=class'NiceDualiesAmmo'
|
||||
PickupMessage="Rounds (9mm)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
}
|
||||
|
@ -234,7 +234,7 @@ defaultproperties
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.087500
|
||||
AmmoClass=Class'NicePack.NiceSingleAmmo'
|
||||
AmmoClass=class'NiceSingleAmmo'
|
||||
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=3.000000
|
||||
|
@ -30,7 +30,7 @@ defaultproperties
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=1
|
||||
InventoryType=Class'NicePack.NiceDualies'
|
||||
InventoryType=class'NiceDualies'
|
||||
PickupMessage="You found another 9mm handgun"
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.double9mm_pickup'
|
||||
|
@ -180,7 +180,7 @@ function GiveTo(Pawn other, optional Pickup Pickup){
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DualClass=Class'NicePack.NiceDualies'
|
||||
DualClass=class'NiceDualies'
|
||||
bHasChargePhase=False
|
||||
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
|
||||
MagCapacity=15
|
||||
@ -195,7 +195,7 @@ defaultproperties
|
||||
StandardDisplayFOV=70.000000
|
||||
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_9mm'
|
||||
ZoomedDisplayFOV=65.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceSingleFire'
|
||||
FireModeClass(0)=class'NiceSingleFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
AIRating=0.250000
|
||||
@ -206,10 +206,10 @@ defaultproperties
|
||||
Priority=60
|
||||
InventoryGroup=2
|
||||
GroupOffset=1
|
||||
PickupClass=Class'NicePack.NiceSinglePickup'
|
||||
PickupClass=class'NiceSinglePickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceSingleAttachment'
|
||||
AttachmentClass=class'NiceSingleAttachment'
|
||||
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
|
||||
ItemName="Just a single pistol"
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ class NiceSingleAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=20
|
||||
InventoryType=Class'NicePack.NiceSingleAmmo'
|
||||
InventoryType=class'NiceSingleAmmo'
|
||||
RespawnTime=0.000000
|
||||
PickupMessage="Rounds (9mm)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
|
@ -33,7 +33,7 @@ defaultproperties
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.175000
|
||||
AmmoClass=Class'NicePack.NiceSingleAmmo'
|
||||
AmmoClass=class'NiceSingleAmmo'
|
||||
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=3.000000
|
||||
|
@ -74,7 +74,7 @@ defaultproperties
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=1
|
||||
InventoryType=Class'NicePack.NiceSingle'
|
||||
InventoryType=class'NiceSingle'
|
||||
PickupMessage="You got the 9mm handgun"
|
||||
PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
@ -12,8 +12,8 @@ simulated function ReleaseNails(optional bool bServerOnly){
|
||||
shotParams.damage = 52;
|
||||
shotParams.projSpeed = 3500.0;
|
||||
shotParams.momentum = 50000;
|
||||
shotParams.shotDamageType = class'NicePack.NiceDamTypeNailGun';
|
||||
shotParams.bulletClass = class'NicePack.NiceNail';
|
||||
shotParams.shotDamageType = class'NiceDamTypeNailGun';
|
||||
shotParams.bulletClass = class'NiceNail';
|
||||
shotParams.bCausePain = true;
|
||||
if(fireContext.instigator != none)
|
||||
niceMut = class'NicePack'.static.Myself(fireContext.Instigator.Level);
|
||||
|
@ -541,7 +541,7 @@ function DoFireEffect(){
|
||||
activeSpread *= class'NiceSkillEnforcerBombard'.default.spreadMult;
|
||||
}
|
||||
bIsShotgunBullet = ClassIsChildOf(fireShots[currentShot].bulletClass, class'NiceShotgunPellet');
|
||||
if( bIsShotgunBullet && weapon.class != class'NicePack.NiceSpas' && weapon.class != class'NiceNailGun'
|
||||
if( bIsShotgunBullet && weapon.class != class'NiceSpas' && weapon.class != class'NiceNailGun'
|
||||
&& class'NiceVeterancyTypes'.static.hasSkill(nicePlayer, class'NiceSkillSupportSlugs') )
|
||||
activeSpread = 0.0;
|
||||
if(bIsShotgunBullet && activeSpread <= 0.0 && !bPinpoint)
|
||||
@ -696,7 +696,7 @@ defaultproperties
|
||||
ProjPerFire=1
|
||||
ProjectileSpeed=1524.000000
|
||||
MaxBurstLength=3
|
||||
bulletClass=Class'NicePack.NiceBullet'
|
||||
bulletClass=class'NiceBullet'
|
||||
contBonus=1.200000
|
||||
contBonusReset=True
|
||||
maxBonusContLenght=1
|
||||
|
@ -2,11 +2,11 @@ class NiceAK12Ammo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceAK12Pickup'
|
||||
WeaponPickupClass=class'NiceAK12Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=270
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.NiceAK12AmmoPickup'
|
||||
PickupClass=class'NiceAK12AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="5.45x39mm"
|
||||
|
@ -2,7 +2,7 @@ class NiceAK12AmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceAK12Ammo'
|
||||
InventoryType=class'NiceAK12Ammo'
|
||||
PickupMessage="Rounds 5.45x39mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ defaultproperties
|
||||
SelectedHudImageRef="ScrnWeaponPack_T.AK12.AK12_select"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=20.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceAK12Fire'
|
||||
FireModeClass(0)=class'NiceAK12Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectAnimRate=1.300000
|
||||
@ -52,10 +52,10 @@ defaultproperties
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=4
|
||||
GroupOffset=7
|
||||
PickupClass=Class'NicePack.NiceAK12Pickup'
|
||||
PickupClass=class'NiceAK12Pickup'
|
||||
PlayerViewOffset=(X=-0.500000,Y=20.000000,Z=-3.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceAK12Attachment'
|
||||
AttachmentClass=class'NiceAK12Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="AK12"
|
||||
TransientSoundVolume=1.250000
|
||||
|
@ -15,7 +15,7 @@ defaultproperties
|
||||
FireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
|
||||
NoAmmoSoundRef="ScrnWeaponPack_SND.AK12.AK12_empty"
|
||||
DamageType=Class'NicePack.NiceDamTypeAK12AssaultRifle'
|
||||
DamageType=class'NiceDamTypeAK12AssaultRifle'
|
||||
DamageMax=68
|
||||
Momentum=18500.000000
|
||||
bPawnRapidFireAnim=True
|
||||
@ -24,7 +24,7 @@ defaultproperties
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.095000
|
||||
AmmoClass=Class'NicePack.NiceAK12Ammo'
|
||||
AmmoClass=class'NiceAK12Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
@ -15,7 +15,7 @@ defaultproperties
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceAK12AssaultRifle'
|
||||
InventoryType=class'NiceAK12AssaultRifle'
|
||||
PickupMessage="You got the AK-12"
|
||||
PickupSound=Sound'ScrnWeaponPack_SND.AK12.AK12_select'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
@ -5,7 +5,7 @@ defaultproperties
|
||||
bPenetrationHSOnly=True
|
||||
MaxPenetrations=3
|
||||
HeadShotDamageMult=1.300000
|
||||
WeaponClass=Class'NicePack.NiceAK12AssaultRifle'
|
||||
WeaponClass=class'NiceAK12AssaultRifle'
|
||||
DeathString="%k killed %o (AK12)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
@ -2,11 +2,11 @@ class NiceAK47Ammo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceAK47Pickup'
|
||||
WeaponPickupClass=class'NiceAK47Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=240
|
||||
InitialAmount=90
|
||||
PickupClass=Class'NicePack.NiceAK47AmmoPickup'
|
||||
PickupClass=class'NiceAK47AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="AK47 bullets"
|
||||
|
@ -2,7 +2,7 @@ class NiceAK47AmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceAK47Ammo'
|
||||
InventoryType=class'NiceAK47Ammo'
|
||||
PickupMessage="Rounds 7.62mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ defaultproperties
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Ak_47"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=32.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceAK47Fire'
|
||||
FireModeClass(0)=class'NiceAK47Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
@ -45,10 +45,10 @@ defaultproperties
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=7
|
||||
PickupClass=Class'NicePack.NiceAK47Pickup'
|
||||
PickupClass=class'NiceAK47Pickup'
|
||||
PlayerViewOffset=(X=18.000000,Y=22.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceAK47Attachment'
|
||||
AttachmentClass=class'NiceAK47Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="AK47"
|
||||
TransientSoundVolume=1.250000
|
||||
|
@ -14,7 +14,7 @@ defaultproperties
|
||||
FireSoundRef="KF_AK47Snd.AK47_Fire"
|
||||
StereoFireSoundRef="KF_AK47Snd.AK47_FireST"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeAK47AssaultRifle'
|
||||
DamageType=class'NiceDamTypeAK47AssaultRifle'
|
||||
DamageMin=60
|
||||
DamageMax=60
|
||||
Momentum=8500.000000
|
||||
@ -24,7 +24,7 @@ defaultproperties
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.109000
|
||||
AmmoClass=Class'NicePack.NiceAK47Ammo'
|
||||
AmmoClass=class'NiceAK47Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
@ -17,7 +17,7 @@ defaultproperties
|
||||
EquipmentCategoryID=2
|
||||
VariantClasses(0)=Class'KFMod.GoldenAK47pickup'
|
||||
VariantClasses(1)=Class'KFMod.NeonAK47Pickup'
|
||||
InventoryType=Class'NicePack.NiceAK47AssaultRifle'
|
||||
InventoryType=class'NiceAK47AssaultRifle'
|
||||
PickupMessage="You got the AK47"
|
||||
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
@ -4,7 +4,7 @@ defaultproperties
|
||||
{
|
||||
MaxPenetrations=1
|
||||
HeadShotDamageMult=2.000000
|
||||
WeaponClass=Class'NicePack.NiceAK47AssaultRifle'
|
||||
WeaponClass=class'NiceAK47AssaultRifle'
|
||||
DeathString="%k killed %o (AK47)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
@ -3,7 +3,7 @@ class NiceDamTypeVALDT extends NiceDamageTypeVetCommando
|
||||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceVALDTAssaultRifle'
|
||||
WeaponClass=class'NiceVALDTAssaultRifle'
|
||||
DeathString="%k killed %o (AS 'VAL')."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
@ -2,11 +2,11 @@ class NiceVALDTAmmo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceVALDTPickup'
|
||||
WeaponPickupClass=class'NiceVALDTPickup'
|
||||
AmmoPickupAmount=20
|
||||
MaxAmmo=300
|
||||
InitialAmount=75
|
||||
PickupClass=Class'NicePack.NiceVALDTAmmoPickup'
|
||||
PickupClass=class'NiceVALDTAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="9x39mm"
|
||||
|
@ -2,7 +2,7 @@ class NiceVALDTAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=20
|
||||
InventoryType=Class'NicePack.NiceVALDTAmmo'
|
||||
InventoryType=class'NiceVALDTAmmo'
|
||||
PickupMessage="9x39mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
@ -29,8 +29,8 @@ defaultproperties
|
||||
SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=32.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceVALDTFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceVALDTFire'
|
||||
FireModeClass(0)=class'NiceVALDTFire'
|
||||
FireModeClass(1)=class'NiceVALDTFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.550000
|
||||
@ -44,7 +44,7 @@ defaultproperties
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=7
|
||||
PickupClass=Class'NicePack.NiceVALDTPickup'
|
||||
PickupClass=class'NiceVALDTPickup'
|
||||
PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000)
|
||||
BobDamping=5.000000
|
||||
AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment'
|
||||
|
@ -12,7 +12,7 @@ defaultproperties
|
||||
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeVALDT'
|
||||
DamageType=class'NiceDamTypeVALDT'
|
||||
DamageMin=40
|
||||
DamageMax=40
|
||||
Momentum=18500.000000
|
||||
@ -22,7 +22,7 @@ defaultproperties
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.089000
|
||||
AmmoClass=Class'NicePack.NiceVALDTAmmo'
|
||||
AmmoClass=class'NiceVALDTAmmo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
@ -14,7 +14,7 @@ defaultproperties
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceVALDTAssaultRifle'
|
||||
InventoryType=class'NiceVALDTAssaultRifle'
|
||||
PickupMessage="You've got a AS 'VAL'"
|
||||
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
@ -28,7 +28,7 @@ defaultproperties
|
||||
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=40.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceBullpupFire'
|
||||
FireModeClass(0)=class'NiceBullpupFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
@ -43,10 +43,10 @@ defaultproperties
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=1
|
||||
PickupClass=Class'NicePack.NiceBullpupPickup'
|
||||
PickupClass=class'NiceBullpupPickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceBullpupAttachment'
|
||||
AttachmentClass=class'NiceBullpupAttachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="Bullpup"
|
||||
TransientSoundVolume=1.250000
|
||||
|
@ -2,11 +2,11 @@ class NiceBullpupAmmo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceBullpupPickup'
|
||||
WeaponPickupClass=class'NiceBullpupPickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=240
|
||||
InitialAmount=45
|
||||
PickupClass=Class'NicePack.NiceBullpupAmmoPickup'
|
||||
PickupClass=class'NiceBullpupAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="Bullpup bullets"
|
||||
|
@ -2,7 +2,7 @@ class NiceBullpupAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceBullpupAmmo'
|
||||
InventoryType=class'NiceBullpupAmmo'
|
||||
PickupMessage="Rounds (5.56 NATO)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ defaultproperties
|
||||
FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
|
||||
StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
|
||||
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeBullpup'
|
||||
DamageType=class'NiceDamTypeBullpup'
|
||||
DamageMin=48
|
||||
DamageMax=48
|
||||
Momentum=8500.000000
|
||||
@ -23,7 +23,7 @@ defaultproperties
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.100000
|
||||
AmmoClass=Class'NicePack.NiceBullpupAmmo'
|
||||
AmmoClass=class'NiceBullpupAmmo'
|
||||
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=0.500000
|
||||
|
@ -16,7 +16,7 @@ defaultproperties
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceBullpup'
|
||||
InventoryType=class'NiceBullpup'
|
||||
PickupMessage="You got the Bullpup"
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup'
|
||||
|
@ -3,7 +3,7 @@ class NiceDamTypeBullpup extends NiceDamageTypeVetCommando
|
||||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceBullpup'
|
||||
WeaponClass=class'NiceBullpup'
|
||||
DeathString="%k killed %o (Bullpup)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
@ -1,8 +1,8 @@
|
||||
class NiceCZ805M extends CZ805M;
|
||||
defaultproperties
|
||||
{
|
||||
FireModeClass(0)=Class'NicePack.NiceCZ805MFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceCZ805MAltFire'
|
||||
PickupClass=Class'NicePack.NiceCZ805MPickup'
|
||||
FireModeClass(0)=class'NiceCZ805MFire'
|
||||
FireModeClass(1)=class'NiceCZ805MAltFire'
|
||||
PickupClass=class'NiceCZ805MPickup'
|
||||
ItemName="CZ-805M Medic/Assault Rifle NW"
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
class NiceCZ805MAltFire extends CZ805MAltFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileClass=Class'NicePack.NiceCZ805MHealingProjectile'
|
||||
ProjectileClass=class'NiceCZ805MHealingProjectile'
|
||||
}
|
||||
|
@ -3,5 +3,5 @@ defaultproperties
|
||||
{
|
||||
MaxAmmo=300
|
||||
InitialAmount=150
|
||||
PickupClass=Class'NicePack.NiceCZ805MAmmoPickup'
|
||||
PickupClass=class'NiceCZ805MAmmoPickup'
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
class NiceCZ805MAmmoPickup extends CZ805MAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
InventoryType=Class'NicePack.NiceCZ805MAmmo'
|
||||
InventoryType=class'NiceCZ805MAmmo'
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ defaultproperties
|
||||
{
|
||||
maxVerticalRecoilAngle=270
|
||||
maxHorizontalRecoilAngle=135
|
||||
DamageType=Class'NicePack.NiceDamTypeCZ805M'
|
||||
DamageType=class'NiceDamTypeCZ805M'
|
||||
DamageMax=40
|
||||
AmmoClass=Class'NicePack.NiceCZ805MAmmo'
|
||||
AmmoClass=class'NiceCZ805MAmmo'
|
||||
}
|
||||
|
@ -6,6 +6,6 @@ defaultproperties
|
||||
Description="Horzine's modification of CZ-805 BREN rifle with attached healing dart launcher. Useful for both Medic and Commando perks."
|
||||
ItemName="CZ-805M NW"
|
||||
ItemShortName="CZ-805M NW"
|
||||
InventoryType=Class'NicePack.NiceCZ805M'
|
||||
InventoryType=class'NiceCZ805M'
|
||||
PickupMessage="You got the CZ-805M NW"
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ class NiceDamTypeCZ805M extends NiceDamageTypeVetCommando
|
||||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceCZ805M'
|
||||
WeaponClass=class'NiceCZ805M'
|
||||
DeathString="%k killed %o (CZ 805)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
@ -5,7 +5,7 @@ defaultproperties
|
||||
MaxPenetrations=3
|
||||
flinchMultiplier=0.800000
|
||||
HeadShotDamageMult=2.250000
|
||||
WeaponClass=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
|
||||
WeaponClass=class'NiceFNFAL_ACOG_AssaultRifle'
|
||||
DeathString="%k killed %o (FNFAL ACOG)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
@ -2,11 +2,11 @@ class NiceFNFALAmmo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
|
||||
WeaponPickupClass=class'NiceFNFAL_ACOG_Pickup'
|
||||
AmmoPickupAmount=20
|
||||
MaxAmmo=180
|
||||
InitialAmount=45
|
||||
PickupClass=Class'NicePack.NiceFNFALAmmoPickup'
|
||||
PickupClass=class'NiceFNFALAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="FNFAL bullets"
|
||||
|
@ -2,7 +2,7 @@ class NiceFNFALAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=20
|
||||
InventoryType=Class'NicePack.NiceFNFALAmmo'
|
||||
InventoryType=class'NiceFNFALAmmo'
|
||||
PickupMessage="Rounds 7.62x51mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ defaultproperties
|
||||
FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeFNFALAssaultRifle'
|
||||
DamageType=class'NiceDamTypeFNFALAssaultRifle'
|
||||
DamageMin=66
|
||||
DamageMax=66
|
||||
Momentum=8500.000000
|
||||
@ -27,7 +27,7 @@ defaultproperties
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.100000
|
||||
AmmoClass=Class'NicePack.NiceFNFALAmmo'
|
||||
AmmoClass=class'NiceFNFALAmmo'
|
||||
ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
|
||||
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
|
||||
ShakeRotTime=0.650000
|
||||
|
@ -26,7 +26,7 @@ defaultproperties
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL"
|
||||
PlayerIronSightFOV=55.000000
|
||||
ZoomedDisplayFOV=15.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceFNFALFire'
|
||||
FireModeClass(0)=class'NiceFNFALFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
@ -41,10 +41,10 @@ defaultproperties
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=4
|
||||
GroupOffset=12
|
||||
PickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
|
||||
PickupClass=class'NiceFNFAL_ACOG_Pickup'
|
||||
PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceFNFAL_ACOG_Attachment'
|
||||
AttachmentClass=class'NiceFNFAL_ACOG_Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="FNFAL"
|
||||
TransientSoundVolume=1.250000
|
||||
|
@ -15,7 +15,7 @@ defaultproperties
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
|
||||
InventoryType=class'NiceFNFAL_ACOG_AssaultRifle'
|
||||
PickupMessage="You got the FN FAL with ACOG Sight"
|
||||
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
@ -3,7 +3,7 @@ defaultproperties
|
||||
{
|
||||
MaxPenetrations=2
|
||||
HeadShotDamageMult=2.000000
|
||||
WeaponClass=Class'NicePack.NiceHK417AR'
|
||||
WeaponClass=class'NiceHK417AR'
|
||||
DeathString="%k killed %o (HK-417)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
@ -41,7 +41,7 @@ defaultproperties
|
||||
SelectedHudImageRef="ScrnWeaponPack_T.HK417AR.HK417_selected"
|
||||
PlayerIronSightFOV=32.000000
|
||||
ZoomedDisplayFOV=60.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceHK417Fire'
|
||||
FireModeClass(0)=class'NiceHK417Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectAnimRate=2.000000
|
||||
@ -56,10 +56,10 @@ defaultproperties
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=4
|
||||
GroupOffset=3
|
||||
PickupClass=Class'NicePack.NiceHK417Pickup'
|
||||
PickupClass=class'NiceHK417Pickup'
|
||||
PlayerViewOffset=(X=14.000000,Y=7.000000,Z=-4.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceHK417Attachment'
|
||||
AttachmentClass=class'NiceHK417Attachment'
|
||||
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
|
||||
ItemName="HK-417"
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ class NiceHK417Ammo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceHK417Pickup'
|
||||
WeaponPickupClass=class'NiceHK417Pickup'
|
||||
AmmoPickupAmount=20
|
||||
MaxAmmo=180
|
||||
InitialAmount=45
|
||||
|
@ -2,6 +2,6 @@ class NiceHK417AmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=20
|
||||
InventoryType=Class'NicePack.NiceHK417Ammo'
|
||||
InventoryType=class'NiceHK417Ammo'
|
||||
PickupMessage="7.62x51mm NATO"
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ defaultproperties
|
||||
FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
|
||||
NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty"
|
||||
DamageType=Class'NicePack.NiceDamTypeHK417AR'
|
||||
DamageType=class'NiceDamTypeHK417AR'
|
||||
DamageMin=75
|
||||
DamageMax=75
|
||||
Momentum=20000.000000
|
||||
@ -22,7 +22,7 @@ defaultproperties
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.230000
|
||||
AmmoClass=Class'NicePack.NiceHK417Ammo'
|
||||
AmmoClass=class'NiceHK417Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
|
||||
ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000)
|
||||
ShakeRotTime=0.650000
|
||||
|
@ -13,7 +13,7 @@ defaultproperties
|
||||
AmmoItemName="7.62x51mm NATO"
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceHK417AR'
|
||||
InventoryType=class'NiceHK417AR'
|
||||
PickupMessage="You've got a HK-417"
|
||||
PickupSound=Sound'ScrnWeaponPack_SND.HK417AR.HK417_pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
@ -5,7 +5,7 @@ defaultproperties
|
||||
badDecapMod=0.8000
|
||||
HeadShotDamageMult=1.400000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceL85A2Z'
|
||||
WeaponClass=class'NiceL85A2Z'
|
||||
DeathString="%k killed %o."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
@ -2,11 +2,11 @@ class NiceL85A2Ammo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceL85A2Pickup'
|
||||
WeaponPickupClass=class'NiceL85A2Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=210
|
||||
InitialAmount=45
|
||||
PickupClass=Class'NicePack.NiceL85A2AmmoPickup'
|
||||
PickupClass=class'NiceL85A2AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
|
||||
ItemName="Stanag Magazines"
|
||||
|
@ -2,7 +2,7 @@ class NiceL85A2AmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceL85A2Ammo'
|
||||
InventoryType=class'NiceL85A2Ammo'
|
||||
RespawnTime=0.000000
|
||||
PickupMessage="Mag (5.56mm)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
|
@ -14,7 +14,7 @@ defaultproperties
|
||||
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeL85A2Z'
|
||||
DamageType=class'NiceDamTypeL85A2Z'
|
||||
DamageMin=81
|
||||
DamageMax=81
|
||||
Momentum=10000.000000
|
||||
@ -25,7 +25,7 @@ defaultproperties
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.250000
|
||||
AmmoClass=Class'NicePack.NiceL85A2Ammo'
|
||||
AmmoClass=class'NiceL85A2Ammo'
|
||||
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=3.000000
|
||||
|
@ -15,7 +15,7 @@ defaultproperties
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceL85A2Z'
|
||||
InventoryType=class'NiceL85A2Z'
|
||||
PickupMessage="You got the L85A2"
|
||||
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
@ -37,7 +37,7 @@ defaultproperties
|
||||
SelectedHudImageRef="NicePackT.L85A2.L85A2_Selected"
|
||||
PlayerIronSightFOV=40.000000
|
||||
ZoomedDisplayFOV=65.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceL85A2Fire'
|
||||
FireModeClass(0)=class'NiceL85A2Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectAnimRate=1.500000
|
||||
@ -53,10 +53,10 @@ defaultproperties
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=1
|
||||
PickupClass=Class'NicePack.NiceL85A2Pickup'
|
||||
PickupClass=class'NiceL85A2Pickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceL85A2Attachment'
|
||||
AttachmentClass=class'NiceL85A2Attachment'
|
||||
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
|
||||
ItemName="L85A2"
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ class NiceDamTypeM4AssaultRifle extends NiceDamageTypeVetCommando
|
||||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceM4AssaultRifle'
|
||||
WeaponClass=class'NiceM4AssaultRifle'
|
||||
DeathString="%k killed %o (M4)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
@ -2,11 +2,11 @@ class NiceM4Ammo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
|
||||
WeaponPickupClass=class'NiceM4Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=240
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.NiceM4AmmoPickup'
|
||||
PickupClass=class'NiceM4AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="M4 bullets"
|
||||
|
@ -2,7 +2,7 @@ class NiceM4AmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceM4Ammo'
|
||||
InventoryType=class'NiceM4Ammo'
|
||||
PickupMessage="Rounds 5.56mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ defaultproperties
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=45.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceM4Fire'
|
||||
FireModeClass(0)=class'NiceM4Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
@ -44,10 +44,10 @@ defaultproperties
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=10
|
||||
PickupClass=Class'NicePack.NiceM4Pickup'
|
||||
PickupClass=class'NiceM4Pickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceM4Attachment'
|
||||
AttachmentClass=class'NiceM4Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="M4"
|
||||
TransientSoundVolume=1.250000
|
||||
|
@ -14,12 +14,12 @@ defaultproperties
|
||||
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
|
||||
DamageType=class'NiceDamTypeM4AssaultRifle'
|
||||
DamageMin=69
|
||||
DamageMax=69
|
||||
Momentum=8500.000000
|
||||
FireRate=0.075000
|
||||
AmmoClass=Class'NicePack.NiceM4Ammo'
|
||||
AmmoClass=class'NiceM4Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
@ -16,7 +16,7 @@ defaultproperties
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
VariantClasses(0)=Class'KFMod.CamoM4Pickup'
|
||||
InventoryType=Class'NicePack.NiceM4AssaultRifle'
|
||||
InventoryType=class'NiceM4AssaultRifle'
|
||||
PickupMessage="You got the M4"
|
||||
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
@ -3,7 +3,7 @@ class NiceDamTypeM4M203AssaultRifle extends NiceDamageTypeVetCommando
|
||||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceM4M203AssaultRifle'
|
||||
WeaponClass=class'NiceM4M203AssaultRifle'
|
||||
DeathString="%k killed %o (M4 M203)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
@ -3,6 +3,6 @@ defaultproperties
|
||||
{
|
||||
ItemName="M4 203 NW"
|
||||
ItemShortName="M4 203 N W"
|
||||
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
|
||||
InventoryType=Class'NicePack.NiceM4203AssaultRifle'
|
||||
PrimaryWeaponPickup=class'NiceM4Pickup'
|
||||
InventoryType=class'NiceM4203AssaultRifle'
|
||||
}
|
||||
|
@ -2,11 +2,11 @@ class NiceM4M203Ammo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
|
||||
WeaponPickupClass=class'NiceM4Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=180
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
|
||||
PickupClass=class'NiceM4M203AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="M4 bullets"
|
||||
|
@ -2,7 +2,7 @@ class NiceM4M203AmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceM4M203Ammo'
|
||||
InventoryType=class'NiceM4M203Ammo'
|
||||
PickupMessage="Rounds 5.56mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
@ -46,8 +46,8 @@ defaultproperties
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=45.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceM4M203Fire'
|
||||
FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire'
|
||||
FireModeClass(0)=class'NiceM4M203Fire'
|
||||
FireModeClass(1)=class'NiceM4M203NadeFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.550000
|
||||
@ -61,10 +61,10 @@ defaultproperties
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=8
|
||||
PickupClass=Class'NicePack.NiceM4M203Pickup'
|
||||
PickupClass=class'NiceM4M203Pickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceM4M203Attachment'
|
||||
AttachmentClass=class'NiceM4M203Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="M4 203"
|
||||
TransientSoundVolume=1.250000
|
||||
|
@ -13,12 +13,12 @@ defaultproperties
|
||||
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
|
||||
DamageType=class'NiceDamTypeM4AssaultRifle'
|
||||
DamageMin=69
|
||||
DamageMax=69
|
||||
Momentum=8500.000000
|
||||
FireRate=0.075000
|
||||
AmmoClass=Class'NicePack.NiceM4M203Ammo'
|
||||
AmmoClass=class'NiceM4M203Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
@ -1,11 +1,11 @@
|
||||
class NiceM4M203NadeAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
|
||||
WeaponPickupClass=class'NiceM4M203Pickup'
|
||||
AmmoPickupAmount=1
|
||||
MaxAmmo=8
|
||||
InitialAmount=2
|
||||
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
|
||||
PickupClass=class'NiceM4M203AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
|
||||
ItemName="M203 Grenades"
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user