hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -164,6 +164,6 @@ function Tick(float deltaTime){
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defaultproperties
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{
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maxAbilitiesAmount=5
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Events=Class'NicePack.NiceAbilitiesEvents'
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Events=class'NiceAbilitiesEvents'
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DrawType=DT_None
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}
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@ -98,16 +98,16 @@ static function string GetCustomLevelInfo(byte Level){
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defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillZerkWindCutter'
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SkillGroupA(1)=Class'NicePack.NiceSkillZerkWhirlwind'
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SkillGroupA(2)=Class'NicePack.NiceSkillZerkColossus'
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SkillGroupA(3)=Class'NicePack.NiceSkillZerkUndead'
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SkillGroupA(4)=Class'NicePack.NiceSkillZerkZEDAccelerate'
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SkillGroupB(0)=Class'NicePack.NiceSkillZerkCleave'
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SkillGroupB(1)=Class'NicePack.NiceSkillZerkFury'
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SkillGroupB(2)=Class'NicePack.NiceSkillZerkGunzerker'
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SkillGroupB(3)=Class'NicePack.NiceSkillZerkVorpalBlade'
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SkillGroupB(4)=Class'NicePack.NiceSkillZerkZEDUnbreakable'
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SkillGroupA(0)=class'NiceSkillZerkWindCutter'
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SkillGroupA(1)=class'NiceSkillZerkWhirlwind'
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SkillGroupA(2)=class'NiceSkillZerkColossus'
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SkillGroupA(3)=class'NiceSkillZerkUndead'
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SkillGroupA(4)=class'NiceSkillZerkZEDAccelerate'
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SkillGroupB(0)=class'NiceSkillZerkCleave'
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SkillGroupB(1)=class'NiceSkillZerkFury'
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SkillGroupB(2)=class'NiceSkillZerkGunzerker'
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SkillGroupB(3)=class'NiceSkillZerkVorpalBlade'
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SkillGroupB(4)=class'NiceSkillZerkZEDUnbreakable'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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@ -115,7 +115,7 @@ defaultproperties
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progressArray0(4)=30000
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progressArray0(5)=100000
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progressArray0(6)=200000
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DefaultDamageType=Class'NicePack.NiceDamageTypeVetBerserker'
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DefaultDamageType=class'NiceDamageTypeVetBerserker'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
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@ -11,9 +11,9 @@ static function array<int> GetProgressArray(byte ReqNum, optional out int Double
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}
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
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return class'NicePack.NiceMedicNade';*/
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return class'NiceMedicNade';*/
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//return class'NiceMedicNadePoison';
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return class'NicePack.NiceNade';
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return class'NiceNade';
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}
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static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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@ -26,7 +26,7 @@ static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI)
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return 1.0;
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}
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static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
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return GetNadeType(KFPRI) != class'NicePack.NiceMedicNadePoison';
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return GetNadeType(KFPRI) != class'NiceMedicNadePoison';
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}
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static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other){
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local class<NiceWeaponPickup> pickupClass;
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@ -78,16 +78,16 @@ static function string GetCustomLevelInfo(byte Level){
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defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillCommandoExplosivePower'
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SkillGroupA(1)=Class'NicePack.NiceSkillCommandoLargerMags'
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SkillGroupA(2)=Class'NicePack.NiceSkillCommandoPerfectExecution'
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//SkillGroupA(3)=Class'NicePack.'
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SkillGroupA(4)=Class'NicePack.NiceSkillCommandoZEDProfessional'
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SkillGroupB(0)=Class'NicePack.NiceSkillCommandoRegeneration'
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SkillGroupB(1)=Class'NicePack.NiceSkillCommandoQuickermags'
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SkillGroupB(2)=Class'NicePack.NiceSkillCommandoOverclocking'
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//SkillGroupB(3)=Class'NicePack.'
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SkillGroupB(4)=Class'NicePack.NiceSkillCommandoZEDHeavenCanceller'
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SkillGroupA(0)=class'NiceSkillCommandoExplosivePower'
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SkillGroupA(1)=class'NiceSkillCommandoLargerMags'
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SkillGroupA(2)=class'NiceSkillCommandoPerfectExecution'
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//SkillGroupA(3)=class''
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SkillGroupA(4)=class'NiceSkillCommandoZEDProfessional'
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SkillGroupB(0)=class'NiceSkillCommandoRegeneration'
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SkillGroupB(1)=class'NiceSkillCommandoQuickermags'
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SkillGroupB(2)=class'NiceSkillCommandoOverclocking'
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//SkillGroupB(3)=class''
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SkillGroupB(4)=class'NiceSkillCommandoZEDHeavenCanceller'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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@ -95,7 +95,7 @@ defaultproperties
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progressArray0(4)=30000
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progressArray0(5)=100000
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progressArray0(6)=200000
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DefaultDamageType=Class'NicePack.NiceDamageTypeVetCommando'
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DefaultDamageType=class'NiceDamageTypeVetCommando'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Commando',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
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@ -37,7 +37,7 @@ static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured,
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local class<NiceWeaponPickup> pickupClass;
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pickupClass = GetPickupFromDamageType(DmgType);
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perkDamage = float(InDamage);
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if(DmgType == class'NicePack.NiceDamTypeDemoExplosion')
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if(DmgType == class'NiceDamTypeDemoExplosion')
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return 1.6 * perkDamage;
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if(IsPerkedPickup(pickupClass))
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perkDamage *= 1.25;
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@ -81,16 +81,16 @@ static function string GetCustomLevelInfo(byte Level){
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defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillDemoConcussion'
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SkillGroupA(1)=Class'NicePack.NiceSkillDemoOnperk'
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SkillGroupA(2)=Class'NicePack.NiceSkillDemoDirectApproach'
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SkillGroupA(3)=Class'NicePack.NiceSkillDemoReactiveArmor'
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SkillGroupA(4)=Class'NicePack.NiceSkillDemoZEDDuckAndCover'
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SkillGroupB(0)=Class'NicePack.NiceSkillDemoOffperk'
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SkillGroupB(1)=Class'NicePack.NiceSkillDemoManiac'
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SkillGroupB(2)=Class'NicePack.NiceSkillDemoAPShot'
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SkillGroupB(3)=Class'NicePack.NiceSkillDemoVolatile'
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SkillGroupB(4)=Class'NicePack.NiceSkillDemoZEDFullBlast'
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SkillGroupA(0)=class'NiceSkillDemoConcussion'
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SkillGroupA(1)=class'NiceSkillDemoOnperk'
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SkillGroupA(2)=class'NiceSkillDemoDirectApproach'
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SkillGroupA(3)=class'NiceSkillDemoReactiveArmor'
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SkillGroupA(4)=class'NiceSkillDemoZEDDuckAndCover'
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SkillGroupB(0)=class'NiceSkillDemoOffperk'
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SkillGroupB(1)=class'NiceSkillDemoManiac'
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SkillGroupB(2)=class'NiceSkillDemoAPShot'
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SkillGroupB(3)=class'NiceSkillDemoVolatile'
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SkillGroupB(4)=class'NiceSkillDemoZEDFullBlast'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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@ -98,7 +98,7 @@ defaultproperties
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progressArray0(4)=30000
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progressArray0(5)=100000
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progressArray0(6)=200000
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DefaultDamageType=Class'NicePack.NiceDamageTypeVetDemolitions'
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DefaultDamageType=class'NiceDamageTypeVetDemolitions'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
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@ -27,10 +27,10 @@ static function AbilityActivated( string abilityID,
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}
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if(abilityID == class'NiceSkillEnforcerStuporA'.default.abilityID){
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relatedPlayer.abilityManager.SetAbilityState(1, ASTATE_COOLDOWN);
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foreach relatedPlayer.CollidingActors(class'NiceMonster', victim, class'NicePack.NiceSkillEnforcerStuporA'.default.radius, relatedPlayer.pawn.location)
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foreach relatedPlayer.CollidingActors(class'NiceMonster', victim, class'NiceSkillEnforcerStuporA'.default.radius, relatedPlayer.pawn.location)
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{
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if (victim == none) continue;
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victim.DoRightPainReaction(class'NicePack.NiceSkillEnforcerStuporA'.default.painScore,
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victim.DoRightPainReaction(class'NiceSkillEnforcerStuporA'.default.painScore,
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relatedPlayer.pawn, victim.location, Vect(0,0,0), none, 0.0,
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KFPlayerReplicationInfo(relatedPlayer.PlayerReplicationInfo));
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}
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@ -37,9 +37,9 @@ static function int AddStunScore(KFPlayerReplicationInfo KFPRI, KFMonster Injure
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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/*if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillSupportCautious'))
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return class'NicePack.NiceDelayedNade';
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return class'NicePack.NiceNailNade';*/
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return class'NicePack.NiceCryoNade';
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return class'NiceDelayedNade';
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return class'NiceNailNade';*/
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return class'NiceCryoNade';
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}
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static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class<Ammunition> AmmoType){
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@ -97,7 +97,7 @@ static function float ModifyRecoilSpread(KFPlayerReplicationInfo KFPRI, WeaponFi
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niceWeap = class<NiceWeapon>(other);
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if(niceWeap != none && niceWeap.default.reloadType == RTYPE_MAG)
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return 1.5;
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if(other == class'NicePack.NiceM41AAssaultRifle' || other == class'NicePack.NiceChainGun' || other == class'NicePack.NiceStinger' )
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if(other == class'NiceM41AAssaultRifle' || other == class'NiceChainGun' || other == class'NiceStinger' )
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return 1.5;
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return 1.0;
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}*/
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@ -140,16 +140,16 @@ static function SetupAbilities(KFPlayerReplicationInfo KFPRI){
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defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillEnforcerUnstoppable'
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SkillGroupA(1)=Class'NicePack.NiceSkillEnforcerBombard'
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SkillGroupA(2)=Class'NicePack.NiceSkillEnforcerCoating'
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SkillGroupA(3)=Class'NicePack.NiceSkillEnforcerStuporA'
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SkillGroupA(4)=Class'NicePack.NiceSkillEnforcerZEDBarrage'
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SkillGroupB(0)=Class'NicePack.NiceSkillEnforcerUnshakable'
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SkillGroupB(1)=Class'NicePack.NiceSkillEnforcerMultitasker'
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SkillGroupB(2)=Class'NicePack.NiceSkillEnforcerDetermination'
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SkillGroupB(3)=Class'NicePack.NiceSkillEnforcerBrutalCarnageA'
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SkillGroupB(4)=Class'NicePack.NiceSkillEnforcerZEDJuggernaut'
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SkillGroupA(0)=class'NiceSkillEnforcerUnstoppable'
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SkillGroupA(1)=class'NiceSkillEnforcerBombard'
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SkillGroupA(2)=class'NiceSkillEnforcerCoating'
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SkillGroupA(3)=class'NiceSkillEnforcerStuporA'
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SkillGroupA(4)=class'NiceSkillEnforcerZEDBarrage'
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SkillGroupB(0)=class'NiceSkillEnforcerUnshakable'
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SkillGroupB(1)=class'NiceSkillEnforcerMultitasker'
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SkillGroupB(2)=class'NiceSkillEnforcerDetermination'
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SkillGroupB(3)=class'NiceSkillEnforcerBrutalCarnageA'
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SkillGroupB(4)=class'NiceSkillEnforcerZEDJuggernaut'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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@ -157,7 +157,7 @@ defaultproperties
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progressArray0(4)=30000
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progressArray0(5)=100000
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progressArray0(6)=200000
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DefaultDamageType=Class'NicePack.NiceDamageTypeVetEnforcer'
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DefaultDamageType=class'NiceDamageTypeVetEnforcer'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Support',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Support_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
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@ -18,7 +18,7 @@ static function float GetHeadshotCheckMultiplier(KFPlayerReplicationInfo KFPRI,
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// Give Medic normal hand nades again - he should buy medic nade lauchers for healing nades
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
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return class'NicePack.NiceMedicNade';
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return class'NiceMedicNade';
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return class'NiceMedicNadePoison';
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}
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static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmunition Other){
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@ -29,7 +29,7 @@ static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmuniti
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}
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//can't cook medic nades
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static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
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return GetNadeType(KFPRI) != class'NicePack.NiceMedicNade';
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return GetNadeType(KFPRI) != class'NiceMedicNade';
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}
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static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
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return 3.0;
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@ -63,16 +63,16 @@ static function string GetCustomLevelInfo(byte Level){
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}
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defaultproperties
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{
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SkillGroupA(0)=Class'NicePack.NiceSkillMedicSymbioticHealth'
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SkillGroupA(1)=Class'NicePack.NiceSkillMedicArmament'
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SkillGroupA(2)=Class'NicePack.NiceSkillMedicAdrenalineShot'
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SkillGroupA(3)=Class'NicePack.NiceSkillMedicInjection'
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SkillGroupA(4)=Class'NicePack.NiceSkillMedicZEDHeavenCanceller'
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SkillGroupB(0)=Class'NicePack.NiceSkillMedicAimAssistance'
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SkillGroupB(1)=Class'NicePack.NiceSkillMedicPesticide'
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SkillGroupB(2)=Class'NicePack.NiceSkillMedicRegeneration'
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SkillGroupB(3)=Class'NicePack.NiceSkillMedicTranquilizer'
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SkillGroupB(4)=Class'NicePack.NiceSkillMedicZEDFrenzy'
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SkillGroupA(0)=class'NiceSkillMedicSymbioticHealth'
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SkillGroupA(1)=class'NiceSkillMedicArmament'
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SkillGroupA(2)=class'NiceSkillMedicAdrenalineShot'
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SkillGroupA(3)=class'NiceSkillMedicInjection'
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SkillGroupA(4)=class'NiceSkillMedicZEDHeavenCanceller'
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SkillGroupB(0)=class'NiceSkillMedicAimAssistance'
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SkillGroupB(1)=class'NiceSkillMedicPesticide'
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SkillGroupB(2)=class'NiceSkillMedicRegeneration'
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SkillGroupB(3)=class'NiceSkillMedicTranquilizer'
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SkillGroupB(4)=class'NiceSkillMedicZEDFrenzy'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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@ -89,7 +89,7 @@ static function int ReduceDamage(KFPlayerReplicationInfo KFPRI, KFPawn Injured,
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI)
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{
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if ( GetClientVeteranSkillLevel(KFPRI) >= 3 ) {
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return class'NicePack.NiceFlameNade';
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return class'NiceFlameNade';
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}
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return super.GetNadeType(KFPRI);
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}
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@ -160,7 +160,7 @@ static function string GetCustomLevelInfo( byte Level )
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}
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defaultproperties
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{
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DefaultDamageType=Class'NicePack.NiceDamTypeFire'
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DefaultDamageType=class'NiceDamTypeFire'
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DefaultDamageTypeNoBonus=Class'KFMod.DamTypeMAC10MPInc'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Firebug',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Firebug_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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@ -321,19 +321,19 @@ static function string GetVetInfoText(byte Level, byte Type, optional byte Requi
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return Super.GetVetInfoText(Level, Type, RequirementNum);
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}
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
|
||||
return class'NicePack.NiceNade';
|
||||
return class'NiceNade';
|
||||
}
|
||||
static function SetupAbilities(KFPlayerReplicationInfo KFPRI){}
|
||||
defaultproperties
|
||||
{
|
||||
SkillGroupA(0)=Class'NicePack.NiceSkill'
|
||||
SkillGroupA(1)=Class'NicePack.NiceSkill'
|
||||
SkillGroupA(2)=Class'NicePack.NiceSkill'
|
||||
SkillGroupA(3)=Class'NicePack.NiceSkill'
|
||||
SkillGroupA(4)=Class'NicePack.NiceSkill'
|
||||
SkillGroupB(0)=Class'NicePack.NiceSkill'
|
||||
SkillGroupB(1)=Class'NicePack.NiceSkill'
|
||||
SkillGroupB(2)=Class'NicePack.NiceSkill'
|
||||
SkillGroupB(3)=Class'NicePack.NiceSkill'
|
||||
SkillGroupB(4)=Class'NicePack.NiceSkill'
|
||||
SkillGroupA(0)=class'NiceSkill'
|
||||
SkillGroupA(1)=class'NiceSkill'
|
||||
SkillGroupA(2)=class'NiceSkill'
|
||||
SkillGroupA(3)=class'NiceSkill'
|
||||
SkillGroupA(4)=class'NiceSkill'
|
||||
SkillGroupB(0)=class'NiceSkill'
|
||||
SkillGroupB(1)=class'NiceSkill'
|
||||
SkillGroupB(2)=class'NiceSkill'
|
||||
SkillGroupB(3)=class'NiceSkill'
|
||||
SkillGroupB(4)=class'NiceSkill'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -141,16 +141,16 @@ static function SetupAbilities(KFPlayerReplicationInfo KFPRI){
|
|||
defaultproperties
|
||||
{
|
||||
bNewTypePerk=True
|
||||
SkillGroupA(0)=Class'NicePack.NiceSkillSharpshooterKillConfirmed'
|
||||
SkillGroupA(1)=Class'NicePack.NiceSkillSharpshooterDamage'
|
||||
SkillGroupA(2)=Class'NicePack.NiceSkillSharpshooterDieAlready'
|
||||
SkillGroupA(3)=Class'NicePack.NiceSkillSharpshooterReaperA'
|
||||
SkillGroupA(4)=Class'NicePack.NiceSkillSharpshooterZEDAdrenaline'
|
||||
SkillGroupB(0)=Class'NicePack.NiceSkillSharpshooterSurgical'
|
||||
SkillGroupB(1)=Class'NicePack.NiceSkillSharpshooterControl'
|
||||
SkillGroupB(2)=Class'NicePack.NiceSkillSharpshooterArdour'
|
||||
SkillGroupB(3)=Class'NicePack.NiceSkillSharpshooterGunslingerA'
|
||||
SkillGroupB(4)=Class'NicePack.NiceSkillSharpshooterZEDHundredGauntlets'
|
||||
SkillGroupA(0)=class'NiceSkillSharpshooterKillConfirmed'
|
||||
SkillGroupA(1)=class'NiceSkillSharpshooterDamage'
|
||||
SkillGroupA(2)=class'NiceSkillSharpshooterDieAlready'
|
||||
SkillGroupA(3)=class'NiceSkillSharpshooterReaperA'
|
||||
SkillGroupA(4)=class'NiceSkillSharpshooterZEDAdrenaline'
|
||||
SkillGroupB(0)=class'NiceSkillSharpshooterSurgical'
|
||||
SkillGroupB(1)=class'NiceSkillSharpshooterControl'
|
||||
SkillGroupB(2)=class'NiceSkillSharpshooterArdour'
|
||||
SkillGroupB(3)=class'NiceSkillSharpshooterGunslingerA'
|
||||
SkillGroupB(4)=class'NiceSkillSharpshooterZEDHundredGauntlets'
|
||||
progressArray0(0)=100
|
||||
progressArray0(1)=1000
|
||||
progressArray0(2)=3000
|
||||
|
|
@ -158,7 +158,7 @@ defaultproperties
|
|||
progressArray0(4)=30000
|
||||
progressArray0(5)=100000
|
||||
progressArray0(6)=200000
|
||||
DefaultDamageType=Class'NicePack.NiceDamageTypeVetSharpshooter'
|
||||
DefaultDamageType=class'NiceDamageTypeVetSharpshooter'
|
||||
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_SharpShooter',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_SharpShooter_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_SharpShooter_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue