hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -11,9 +11,9 @@ static function array<int> GetProgressArray(byte ReqNum, optional out int Double
}
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
/*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
return class'NicePack.NiceMedicNade';*/
return class'NiceMedicNade';*/
//return class'NiceMedicNadePoison';
return class'NicePack.NiceNade';
return class'NiceNade';
}
static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
@ -26,7 +26,7 @@ static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI)
return 1.0;
}
static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
return GetNadeType(KFPRI) != class'NicePack.NiceMedicNadePoison';
return GetNadeType(KFPRI) != class'NiceMedicNadePoison';
}
static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other){
local class<NiceWeaponPickup> pickupClass;
@ -78,16 +78,16 @@ static function string GetCustomLevelInfo(byte Level){
defaultproperties
{
bNewTypePerk=True
SkillGroupA(0)=Class'NicePack.NiceSkillCommandoExplosivePower'
SkillGroupA(1)=Class'NicePack.NiceSkillCommandoLargerMags'
SkillGroupA(2)=Class'NicePack.NiceSkillCommandoPerfectExecution'
//SkillGroupA(3)=Class'NicePack.'
SkillGroupA(4)=Class'NicePack.NiceSkillCommandoZEDProfessional'
SkillGroupB(0)=Class'NicePack.NiceSkillCommandoRegeneration'
SkillGroupB(1)=Class'NicePack.NiceSkillCommandoQuickermags'
SkillGroupB(2)=Class'NicePack.NiceSkillCommandoOverclocking'
//SkillGroupB(3)=Class'NicePack.'
SkillGroupB(4)=Class'NicePack.NiceSkillCommandoZEDHeavenCanceller'
SkillGroupA(0)=class'NiceSkillCommandoExplosivePower'
SkillGroupA(1)=class'NiceSkillCommandoLargerMags'
SkillGroupA(2)=class'NiceSkillCommandoPerfectExecution'
//SkillGroupA(3)=class''
SkillGroupA(4)=class'NiceSkillCommandoZEDProfessional'
SkillGroupB(0)=class'NiceSkillCommandoRegeneration'
SkillGroupB(1)=class'NiceSkillCommandoQuickermags'
SkillGroupB(2)=class'NiceSkillCommandoOverclocking'
//SkillGroupB(3)=class''
SkillGroupB(4)=class'NiceSkillCommandoZEDHeavenCanceller'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000
@ -95,7 +95,7 @@ defaultproperties
progressArray0(4)=30000
progressArray0(5)=100000
progressArray0(6)=200000
DefaultDamageType=Class'NicePack.NiceDamageTypeVetCommando'
DefaultDamageType=class'NiceDamageTypeVetCommando'
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Commando',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))