hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -11,9 +11,9 @@ static function array<int> GetProgressArray(byte ReqNum, optional out int Double
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}
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
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return class'NicePack.NiceMedicNade';*/
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return class'NiceMedicNade';*/
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//return class'NiceMedicNadePoison';
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return class'NicePack.NiceNade';
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return class'NiceNade';
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}
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static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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@ -26,7 +26,7 @@ static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI)
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return 1.0;
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}
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static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
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return GetNadeType(KFPRI) != class'NicePack.NiceMedicNadePoison';
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return GetNadeType(KFPRI) != class'NiceMedicNadePoison';
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}
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static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other){
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local class<NiceWeaponPickup> pickupClass;
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@ -78,16 +78,16 @@ static function string GetCustomLevelInfo(byte Level){
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defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillCommandoExplosivePower'
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SkillGroupA(1)=Class'NicePack.NiceSkillCommandoLargerMags'
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SkillGroupA(2)=Class'NicePack.NiceSkillCommandoPerfectExecution'
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//SkillGroupA(3)=Class'NicePack.'
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SkillGroupA(4)=Class'NicePack.NiceSkillCommandoZEDProfessional'
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SkillGroupB(0)=Class'NicePack.NiceSkillCommandoRegeneration'
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SkillGroupB(1)=Class'NicePack.NiceSkillCommandoQuickermags'
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SkillGroupB(2)=Class'NicePack.NiceSkillCommandoOverclocking'
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//SkillGroupB(3)=Class'NicePack.'
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SkillGroupB(4)=Class'NicePack.NiceSkillCommandoZEDHeavenCanceller'
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SkillGroupA(0)=class'NiceSkillCommandoExplosivePower'
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SkillGroupA(1)=class'NiceSkillCommandoLargerMags'
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SkillGroupA(2)=class'NiceSkillCommandoPerfectExecution'
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//SkillGroupA(3)=class''
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SkillGroupA(4)=class'NiceSkillCommandoZEDProfessional'
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SkillGroupB(0)=class'NiceSkillCommandoRegeneration'
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SkillGroupB(1)=class'NiceSkillCommandoQuickermags'
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SkillGroupB(2)=class'NiceSkillCommandoOverclocking'
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//SkillGroupB(3)=class''
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SkillGroupB(4)=class'NiceSkillCommandoZEDHeavenCanceller'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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@ -95,7 +95,7 @@ defaultproperties
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progressArray0(4)=30000
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progressArray0(5)=100000
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progressArray0(6)=200000
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DefaultDamageType=Class'NicePack.NiceDamageTypeVetCommando'
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DefaultDamageType=class'NiceDamageTypeVetCommando'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Commando',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
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