hardcode removed / husk proj fix
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1438773ffd
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653 changed files with 1294 additions and 1272 deletions
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@ -37,7 +37,7 @@ static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured,
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local class<NiceWeaponPickup> pickupClass;
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pickupClass = GetPickupFromDamageType(DmgType);
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perkDamage = float(InDamage);
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if(DmgType == class'NicePack.NiceDamTypeDemoExplosion')
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if(DmgType == class'NiceDamTypeDemoExplosion')
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return 1.6 * perkDamage;
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if(IsPerkedPickup(pickupClass))
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perkDamage *= 1.25;
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@ -81,16 +81,16 @@ static function string GetCustomLevelInfo(byte Level){
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defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillDemoConcussion'
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SkillGroupA(1)=Class'NicePack.NiceSkillDemoOnperk'
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SkillGroupA(2)=Class'NicePack.NiceSkillDemoDirectApproach'
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SkillGroupA(3)=Class'NicePack.NiceSkillDemoReactiveArmor'
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SkillGroupA(4)=Class'NicePack.NiceSkillDemoZEDDuckAndCover'
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SkillGroupB(0)=Class'NicePack.NiceSkillDemoOffperk'
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SkillGroupB(1)=Class'NicePack.NiceSkillDemoManiac'
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SkillGroupB(2)=Class'NicePack.NiceSkillDemoAPShot'
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SkillGroupB(3)=Class'NicePack.NiceSkillDemoVolatile'
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SkillGroupB(4)=Class'NicePack.NiceSkillDemoZEDFullBlast'
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SkillGroupA(0)=class'NiceSkillDemoConcussion'
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SkillGroupA(1)=class'NiceSkillDemoOnperk'
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SkillGroupA(2)=class'NiceSkillDemoDirectApproach'
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SkillGroupA(3)=class'NiceSkillDemoReactiveArmor'
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SkillGroupA(4)=class'NiceSkillDemoZEDDuckAndCover'
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SkillGroupB(0)=class'NiceSkillDemoOffperk'
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SkillGroupB(1)=class'NiceSkillDemoManiac'
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SkillGroupB(2)=class'NiceSkillDemoAPShot'
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SkillGroupB(3)=class'NiceSkillDemoVolatile'
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SkillGroupB(4)=class'NiceSkillDemoZEDFullBlast'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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@ -98,7 +98,7 @@ defaultproperties
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progressArray0(4)=30000
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progressArray0(5)=100000
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progressArray0(6)=200000
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DefaultDamageType=Class'NicePack.NiceDamageTypeVetDemolitions'
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DefaultDamageType=class'NiceDamageTypeVetDemolitions'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
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