hardcode removed / husk proj fix
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1438773ffd
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31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -27,10 +27,10 @@ static function AbilityActivated( string abilityID,
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}
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if(abilityID == class'NiceSkillEnforcerStuporA'.default.abilityID){
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relatedPlayer.abilityManager.SetAbilityState(1, ASTATE_COOLDOWN);
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foreach relatedPlayer.CollidingActors(class'NiceMonster', victim, class'NicePack.NiceSkillEnforcerStuporA'.default.radius, relatedPlayer.pawn.location)
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foreach relatedPlayer.CollidingActors(class'NiceMonster', victim, class'NiceSkillEnforcerStuporA'.default.radius, relatedPlayer.pawn.location)
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{
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if (victim == none) continue;
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victim.DoRightPainReaction(class'NicePack.NiceSkillEnforcerStuporA'.default.painScore,
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victim.DoRightPainReaction(class'NiceSkillEnforcerStuporA'.default.painScore,
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relatedPlayer.pawn, victim.location, Vect(0,0,0), none, 0.0,
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KFPlayerReplicationInfo(relatedPlayer.PlayerReplicationInfo));
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}
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@ -37,9 +37,9 @@ static function int AddStunScore(KFPlayerReplicationInfo KFPRI, KFMonster Injure
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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/*if(HasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillSupportCautious'))
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return class'NicePack.NiceDelayedNade';
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return class'NicePack.NiceNailNade';*/
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return class'NicePack.NiceCryoNade';
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return class'NiceDelayedNade';
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return class'NiceNailNade';*/
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return class'NiceCryoNade';
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}
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static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class<Ammunition> AmmoType){
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@ -97,7 +97,7 @@ static function float ModifyRecoilSpread(KFPlayerReplicationInfo KFPRI, WeaponFi
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niceWeap = class<NiceWeapon>(other);
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if(niceWeap != none && niceWeap.default.reloadType == RTYPE_MAG)
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return 1.5;
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if(other == class'NicePack.NiceM41AAssaultRifle' || other == class'NicePack.NiceChainGun' || other == class'NicePack.NiceStinger' )
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if(other == class'NiceM41AAssaultRifle' || other == class'NiceChainGun' || other == class'NiceStinger' )
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return 1.5;
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return 1.0;
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}*/
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@ -140,16 +140,16 @@ static function SetupAbilities(KFPlayerReplicationInfo KFPRI){
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defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillEnforcerUnstoppable'
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SkillGroupA(1)=Class'NicePack.NiceSkillEnforcerBombard'
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SkillGroupA(2)=Class'NicePack.NiceSkillEnforcerCoating'
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SkillGroupA(3)=Class'NicePack.NiceSkillEnforcerStuporA'
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SkillGroupA(4)=Class'NicePack.NiceSkillEnforcerZEDBarrage'
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SkillGroupB(0)=Class'NicePack.NiceSkillEnforcerUnshakable'
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SkillGroupB(1)=Class'NicePack.NiceSkillEnforcerMultitasker'
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SkillGroupB(2)=Class'NicePack.NiceSkillEnforcerDetermination'
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SkillGroupB(3)=Class'NicePack.NiceSkillEnforcerBrutalCarnageA'
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SkillGroupB(4)=Class'NicePack.NiceSkillEnforcerZEDJuggernaut'
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SkillGroupA(0)=class'NiceSkillEnforcerUnstoppable'
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SkillGroupA(1)=class'NiceSkillEnforcerBombard'
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SkillGroupA(2)=class'NiceSkillEnforcerCoating'
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SkillGroupA(3)=class'NiceSkillEnforcerStuporA'
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SkillGroupA(4)=class'NiceSkillEnforcerZEDBarrage'
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SkillGroupB(0)=class'NiceSkillEnforcerUnshakable'
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SkillGroupB(1)=class'NiceSkillEnforcerMultitasker'
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SkillGroupB(2)=class'NiceSkillEnforcerDetermination'
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SkillGroupB(3)=class'NiceSkillEnforcerBrutalCarnageA'
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SkillGroupB(4)=class'NiceSkillEnforcerZEDJuggernaut'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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@ -157,7 +157,7 @@ defaultproperties
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progressArray0(4)=30000
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progressArray0(5)=100000
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progressArray0(6)=200000
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DefaultDamageType=Class'NicePack.NiceDamageTypeVetEnforcer'
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DefaultDamageType=class'NiceDamageTypeVetEnforcer'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Support',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Support_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Support_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
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