hardcode removed / husk proj fix
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653 changed files with 1294 additions and 1272 deletions
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@ -18,7 +18,7 @@ static function float GetHeadshotCheckMultiplier(KFPlayerReplicationInfo KFPRI,
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// Give Medic normal hand nades again - he should buy medic nade lauchers for healing nades
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
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return class'NicePack.NiceMedicNade';
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return class'NiceMedicNade';
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return class'NiceMedicNadePoison';
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}
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static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmunition Other){
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@ -29,7 +29,7 @@ static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmuniti
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}
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//can't cook medic nades
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static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
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return GetNadeType(KFPRI) != class'NicePack.NiceMedicNade';
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return GetNadeType(KFPRI) != class'NiceMedicNade';
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}
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static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
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return 3.0;
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@ -63,16 +63,16 @@ static function string GetCustomLevelInfo(byte Level){
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}
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defaultproperties
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{
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SkillGroupA(0)=Class'NicePack.NiceSkillMedicSymbioticHealth'
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SkillGroupA(1)=Class'NicePack.NiceSkillMedicArmament'
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SkillGroupA(2)=Class'NicePack.NiceSkillMedicAdrenalineShot'
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SkillGroupA(3)=Class'NicePack.NiceSkillMedicInjection'
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SkillGroupA(4)=Class'NicePack.NiceSkillMedicZEDHeavenCanceller'
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SkillGroupB(0)=Class'NicePack.NiceSkillMedicAimAssistance'
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SkillGroupB(1)=Class'NicePack.NiceSkillMedicPesticide'
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SkillGroupB(2)=Class'NicePack.NiceSkillMedicRegeneration'
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SkillGroupB(3)=Class'NicePack.NiceSkillMedicTranquilizer'
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SkillGroupB(4)=Class'NicePack.NiceSkillMedicZEDFrenzy'
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SkillGroupA(0)=class'NiceSkillMedicSymbioticHealth'
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SkillGroupA(1)=class'NiceSkillMedicArmament'
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SkillGroupA(2)=class'NiceSkillMedicAdrenalineShot'
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SkillGroupA(3)=class'NiceSkillMedicInjection'
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SkillGroupA(4)=class'NiceSkillMedicZEDHeavenCanceller'
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SkillGroupB(0)=class'NiceSkillMedicAimAssistance'
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SkillGroupB(1)=class'NiceSkillMedicPesticide'
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SkillGroupB(2)=class'NiceSkillMedicRegeneration'
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SkillGroupB(3)=class'NiceSkillMedicTranquilizer'
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SkillGroupB(4)=class'NiceSkillMedicZEDFrenzy'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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