hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -18,7 +18,7 @@ static function float GetHeadshotCheckMultiplier(KFPlayerReplicationInfo KFPRI,
// Give Medic normal hand nades again - he should buy medic nade lauchers for healing nades
static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
return class'NicePack.NiceMedicNade';
return class'NiceMedicNade';
return class'NiceMedicNadePoison';
}
static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmunition Other){
@ -29,7 +29,7 @@ static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmuniti
}
//can't cook medic nades
static function bool CanCookNade(KFPlayerReplicationInfo KFPRI, Weapon Weap){
return GetNadeType(KFPRI) != class'NicePack.NiceMedicNade';
return GetNadeType(KFPRI) != class'NiceMedicNade';
}
static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI){
return 3.0;
@ -63,16 +63,16 @@ static function string GetCustomLevelInfo(byte Level){
}
defaultproperties
{
SkillGroupA(0)=Class'NicePack.NiceSkillMedicSymbioticHealth'
SkillGroupA(1)=Class'NicePack.NiceSkillMedicArmament'
SkillGroupA(2)=Class'NicePack.NiceSkillMedicAdrenalineShot'
SkillGroupA(3)=Class'NicePack.NiceSkillMedicInjection'
SkillGroupA(4)=Class'NicePack.NiceSkillMedicZEDHeavenCanceller'
SkillGroupB(0)=Class'NicePack.NiceSkillMedicAimAssistance'
SkillGroupB(1)=Class'NicePack.NiceSkillMedicPesticide'
SkillGroupB(2)=Class'NicePack.NiceSkillMedicRegeneration'
SkillGroupB(3)=Class'NicePack.NiceSkillMedicTranquilizer'
SkillGroupB(4)=Class'NicePack.NiceSkillMedicZEDFrenzy'
SkillGroupA(0)=class'NiceSkillMedicSymbioticHealth'
SkillGroupA(1)=class'NiceSkillMedicArmament'
SkillGroupA(2)=class'NiceSkillMedicAdrenalineShot'
SkillGroupA(3)=class'NiceSkillMedicInjection'
SkillGroupA(4)=class'NiceSkillMedicZEDHeavenCanceller'
SkillGroupB(0)=class'NiceSkillMedicAimAssistance'
SkillGroupB(1)=class'NiceSkillMedicPesticide'
SkillGroupB(2)=class'NiceSkillMedicRegeneration'
SkillGroupB(3)=class'NiceSkillMedicTranquilizer'
SkillGroupB(4)=class'NiceSkillMedicZEDFrenzy'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000