hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -141,16 +141,16 @@ static function SetupAbilities(KFPlayerReplicationInfo KFPRI){
defaultproperties
{
bNewTypePerk=True
SkillGroupA(0)=Class'NicePack.NiceSkillSharpshooterKillConfirmed'
SkillGroupA(1)=Class'NicePack.NiceSkillSharpshooterDamage'
SkillGroupA(2)=Class'NicePack.NiceSkillSharpshooterDieAlready'
SkillGroupA(3)=Class'NicePack.NiceSkillSharpshooterReaperA'
SkillGroupA(4)=Class'NicePack.NiceSkillSharpshooterZEDAdrenaline'
SkillGroupB(0)=Class'NicePack.NiceSkillSharpshooterSurgical'
SkillGroupB(1)=Class'NicePack.NiceSkillSharpshooterControl'
SkillGroupB(2)=Class'NicePack.NiceSkillSharpshooterArdour'
SkillGroupB(3)=Class'NicePack.NiceSkillSharpshooterGunslingerA'
SkillGroupB(4)=Class'NicePack.NiceSkillSharpshooterZEDHundredGauntlets'
SkillGroupA(0)=class'NiceSkillSharpshooterKillConfirmed'
SkillGroupA(1)=class'NiceSkillSharpshooterDamage'
SkillGroupA(2)=class'NiceSkillSharpshooterDieAlready'
SkillGroupA(3)=class'NiceSkillSharpshooterReaperA'
SkillGroupA(4)=class'NiceSkillSharpshooterZEDAdrenaline'
SkillGroupB(0)=class'NiceSkillSharpshooterSurgical'
SkillGroupB(1)=class'NiceSkillSharpshooterControl'
SkillGroupB(2)=class'NiceSkillSharpshooterArdour'
SkillGroupB(3)=class'NiceSkillSharpshooterGunslingerA'
SkillGroupB(4)=class'NiceSkillSharpshooterZEDHundredGauntlets'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000
@ -158,7 +158,7 @@ defaultproperties
progressArray0(4)=30000
progressArray0(5)=100000
progressArray0(6)=200000
DefaultDamageType=Class'NicePack.NiceDamageTypeVetSharpshooter'
DefaultDamageType=class'NiceDamageTypeVetSharpshooter'
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_SharpShooter',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_SharpShooter_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_SharpShooter_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))