hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -189,11 +189,11 @@ simulated function DoToggle(){
ServerApplyFireModes();
PlayOwnedSound(ToggleSound, SLOT_none, 2.0,,,, false);
if(MainFire == ETYPE_AUTO)
player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 1);
player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 1);
else if(MainFire == ETYPE_SEMI)
player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 0);
player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 0);
else if(MainFire == ETYPE_BURST)
player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 2);
player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 2);
}
}
simulated function SecondDoToggle(){
@ -226,9 +226,9 @@ simulated function SecondDoToggle(){
ServerApplyFireModes();
PlayOwnedSound(ToggleSound, SLOT_none, 2.0,,,, false);
if(choosenType == ETYPE_SEMI)
nicePlayer.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 4);
nicePlayer.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 4);
else
nicePlayer.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 5);
nicePlayer.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 5);
}
simulated function ClientNiceChangeFireMode(bool bNewWaitForRelease, bool bNewSemiMustBurst){
local NiceFire niceF;

View file

@ -34,7 +34,7 @@ simulated function ReduceAmmoClient(){
defaultproperties
{
ProjectileSpeed=12500.000000
bulletClass=Class'NicePack.NiceMedicProjectile'
bulletClass=class'NiceMedicProjectile'
FireAimedAnim="Fire_Iron"
FireSoundRef="KF_MP7Snd.Medicgun_Fire"
StereoFireSoundRef="KF_MP7Snd.Medicgun_FireST"

View file

@ -9,7 +9,7 @@ defaultproperties
heatPart=1.000000
bDealBurningDamage=True
bCheckForHeadShots=False
//WeaponClass=Class'NicePack.NiceFlame9mm'
//WeaponClass=class'NiceFlame9mm'
DeathString="%k incinerated %o."
FemaleSuicide="%o roasted herself alive."
MaleSuicide="%o roasted himself alive."

View file

@ -428,7 +428,7 @@ function GiveAmmo(int m, WeaponPickup WP, bool bJustSpawned){
defaultproperties
{
SingleClass=Class'NicePack.NiceSingle'
SingleClass=class'NiceSingle'
altFlashBoneName="Tip_Left"
altTPAnim="DualiesAttackLeft"
altWeaponAttach="Bone_weapon2"
@ -460,7 +460,7 @@ defaultproperties
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_9mm'
ZoomInRotation=(Pitch=0,Roll=0)
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceDualiesFire'
FireModeClass(0)=class'NiceDualiesFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.440000
@ -472,10 +472,10 @@ defaultproperties
Priority=65
InventoryGroup=2
GroupOffset=2
PickupClass=Class'NicePack.NiceDualiesPickup'
PickupClass=class'NiceDualiesPickup'
PlayerViewOffset=(X=20.000000,Z=-7.000000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceDualiesAttachment'
AttachmentClass=class'NiceDualiesAttachment'
IconCoords=(X1=229,Y1=258,X2=296,Y2=307)
ItemName="!!!Dual something"
DrawScale=0.900000

View file

@ -6,7 +6,7 @@ defaultproperties
AmmoPickupAmount=30
MaxAmmo=480
InitialAmount=240
PickupClass=Class'NicePack.NiceDualiesAmmoPickup'
PickupClass=class'NiceDualiesAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="Dualies bullets"

View file

@ -3,7 +3,7 @@ class NiceDualiesAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceDualiesAmmo'
InventoryType=class'NiceDualiesAmmo'
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

View file

@ -234,7 +234,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.087500
AmmoClass=Class'NicePack.NiceSingleAmmo'
AmmoClass=class'NiceSingleAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

View file

@ -30,7 +30,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'NicePack.NiceDualies'
InventoryType=class'NiceDualies'
PickupMessage="You found another 9mm handgun"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.double9mm_pickup'

View file

@ -180,7 +180,7 @@ function GiveTo(Pawn other, optional Pickup Pickup){
defaultproperties
{
DualClass=Class'NicePack.NiceDualies'
DualClass=class'NiceDualies'
bHasChargePhase=False
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
MagCapacity=15
@ -195,7 +195,7 @@ defaultproperties
StandardDisplayFOV=70.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_9mm'
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceSingleFire'
FireModeClass(0)=class'NiceSingleFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.250000
@ -206,10 +206,10 @@ defaultproperties
Priority=60
InventoryGroup=2
GroupOffset=1
PickupClass=Class'NicePack.NiceSinglePickup'
PickupClass=class'NiceSinglePickup'
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceSingleAttachment'
AttachmentClass=class'NiceSingleAttachment'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="Just a single pistol"
}

View file

@ -3,7 +3,7 @@ class NiceSingleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceSingleAmmo'
InventoryType=class'NiceSingleAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View file

@ -33,7 +33,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.175000
AmmoClass=Class'NicePack.NiceSingleAmmo'
AmmoClass=class'NiceSingleAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

View file

@ -74,7 +74,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'NicePack.NiceSingle'
InventoryType=class'NiceSingle'
PickupMessage="You got the 9mm handgun"
PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -12,8 +12,8 @@ simulated function ReleaseNails(optional bool bServerOnly){
shotParams.damage = 52;
shotParams.projSpeed = 3500.0;
shotParams.momentum = 50000;
shotParams.shotDamageType = class'NicePack.NiceDamTypeNailGun';
shotParams.bulletClass = class'NicePack.NiceNail';
shotParams.shotDamageType = class'NiceDamTypeNailGun';
shotParams.bulletClass = class'NiceNail';
shotParams.bCausePain = true;
if(fireContext.instigator != none)
niceMut = class'NicePack'.static.Myself(fireContext.Instigator.Level);

View file

@ -541,7 +541,7 @@ function DoFireEffect(){
activeSpread *= class'NiceSkillEnforcerBombard'.default.spreadMult;
}
bIsShotgunBullet = ClassIsChildOf(fireShots[currentShot].bulletClass, class'NiceShotgunPellet');
if( bIsShotgunBullet && weapon.class != class'NicePack.NiceSpas' && weapon.class != class'NiceNailGun'
if( bIsShotgunBullet && weapon.class != class'NiceSpas' && weapon.class != class'NiceNailGun'
&& class'NiceVeterancyTypes'.static.hasSkill(nicePlayer, class'NiceSkillSupportSlugs') )
activeSpread = 0.0;
if(bIsShotgunBullet && activeSpread <= 0.0 && !bPinpoint)
@ -696,7 +696,7 @@ defaultproperties
ProjPerFire=1
ProjectileSpeed=1524.000000
MaxBurstLength=3
bulletClass=Class'NicePack.NiceBullet'
bulletClass=class'NiceBullet'
contBonus=1.200000
contBonusReset=True
maxBonusContLenght=1

View file

@ -2,11 +2,11 @@ class NiceAK12Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceAK12Pickup'
WeaponPickupClass=class'NiceAK12Pickup'
AmmoPickupAmount=30
MaxAmmo=270
InitialAmount=60
PickupClass=Class'NicePack.NiceAK12AmmoPickup'
PickupClass=class'NiceAK12AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="5.45x39mm"

View file

@ -2,7 +2,7 @@ class NiceAK12AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceAK12Ammo'
InventoryType=class'NiceAK12Ammo'
PickupMessage="Rounds 5.45x39mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -36,7 +36,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.AK12.AK12_select"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=20.000000
FireModeClass(0)=Class'NicePack.NiceAK12Fire'
FireModeClass(0)=class'NiceAK12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=1.300000
@ -52,10 +52,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=7
PickupClass=Class'NicePack.NiceAK12Pickup'
PickupClass=class'NiceAK12Pickup'
PlayerViewOffset=(X=-0.500000,Y=20.000000,Z=-3.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceAK12Attachment'
AttachmentClass=class'NiceAK12Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AK12"
TransientSoundVolume=1.250000

View file

@ -15,7 +15,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.AK12.AK12_empty"
DamageType=Class'NicePack.NiceDamTypeAK12AssaultRifle'
DamageType=class'NiceDamTypeAK12AssaultRifle'
DamageMax=68
Momentum=18500.000000
bPawnRapidFireAnim=True
@ -24,7 +24,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.095000
AmmoClass=Class'NicePack.NiceAK12Ammo'
AmmoClass=class'NiceAK12Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceAK12AssaultRifle'
InventoryType=class'NiceAK12AssaultRifle'
PickupMessage="You got the AK-12"
PickupSound=Sound'ScrnWeaponPack_SND.AK12.AK12_select'
PickupForce="AssaultRiflePickup"

View file

@ -5,7 +5,7 @@ defaultproperties
bPenetrationHSOnly=True
MaxPenetrations=3
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceAK12AssaultRifle'
WeaponClass=class'NiceAK12AssaultRifle'
DeathString="%k killed %o (AK12)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceAK47Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceAK47Pickup'
WeaponPickupClass=class'NiceAK47Pickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=90
PickupClass=Class'NicePack.NiceAK47AmmoPickup'
PickupClass=class'NiceAK47AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="AK47 bullets"

View file

@ -2,7 +2,7 @@ class NiceAK47AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceAK47Ammo'
InventoryType=class'NiceAK47Ammo'
PickupMessage="Rounds 7.62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -30,7 +30,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Ak_47"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceAK47Fire'
FireModeClass(0)=class'NiceAK47Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -45,10 +45,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceAK47Pickup'
PickupClass=class'NiceAK47Pickup'
PlayerViewOffset=(X=18.000000,Y=22.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceAK47Attachment'
AttachmentClass=class'NiceAK47Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AK47"
TransientSoundVolume=1.250000

View file

@ -14,7 +14,7 @@ defaultproperties
FireSoundRef="KF_AK47Snd.AK47_Fire"
StereoFireSoundRef="KF_AK47Snd.AK47_FireST"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeAK47AssaultRifle'
DamageType=class'NiceDamTypeAK47AssaultRifle'
DamageMin=60
DamageMax=60
Momentum=8500.000000
@ -24,7 +24,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.109000
AmmoClass=Class'NicePack.NiceAK47Ammo'
AmmoClass=class'NiceAK47Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -17,7 +17,7 @@ defaultproperties
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenAK47pickup'
VariantClasses(1)=Class'KFMod.NeonAK47Pickup'
InventoryType=Class'NicePack.NiceAK47AssaultRifle'
InventoryType=class'NiceAK47AssaultRifle'
PickupMessage="You got the AK47"
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -4,7 +4,7 @@ defaultproperties
{
MaxPenetrations=1
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceAK47AssaultRifle'
WeaponClass=class'NiceAK47AssaultRifle'
DeathString="%k killed %o (AK47)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -3,7 +3,7 @@ class NiceDamTypeVALDT extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceVALDTAssaultRifle'
WeaponClass=class'NiceVALDTAssaultRifle'
DeathString="%k killed %o (AS 'VAL')."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceVALDTAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceVALDTPickup'
WeaponPickupClass=class'NiceVALDTPickup'
AmmoPickupAmount=20
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceVALDTAmmoPickup'
PickupClass=class'NiceVALDTAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="9x39mm"

View file

@ -2,7 +2,7 @@ class NiceVALDTAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceVALDTAmmo'
InventoryType=class'NiceVALDTAmmo'
PickupMessage="9x39mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -29,8 +29,8 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceVALDTFire'
FireModeClass(1)=Class'NicePack.NiceVALDTFire'
FireModeClass(0)=class'NiceVALDTFire'
FireModeClass(1)=class'NiceVALDTFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -44,7 +44,7 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceVALDTPickup'
PickupClass=class'NiceVALDTPickup'
PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000)
BobDamping=5.000000
AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment'

View file

@ -12,7 +12,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeVALDT'
DamageType=class'NiceDamTypeVALDT'
DamageMin=40
DamageMax=40
Momentum=18500.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.089000
AmmoClass=Class'NicePack.NiceVALDTAmmo'
AmmoClass=class'NiceVALDTAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceVALDTAssaultRifle'
InventoryType=class'NiceVALDTAssaultRifle'
PickupMessage="You've got a AS 'VAL'"
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -28,7 +28,7 @@ defaultproperties
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceBullpupFire'
FireModeClass(0)=class'NiceBullpupFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -43,10 +43,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceBullpupPickup'
PickupClass=class'NiceBullpupPickup'
PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceBullpupAttachment'
AttachmentClass=class'NiceBullpupAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Bullpup"
TransientSoundVolume=1.250000

View file

@ -2,11 +2,11 @@ class NiceBullpupAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceBullpupPickup'
WeaponPickupClass=class'NiceBullpupPickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=45
PickupClass=Class'NicePack.NiceBullpupAmmoPickup'
PickupClass=class'NiceBullpupAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Bullpup bullets"

View file

@ -2,7 +2,7 @@ class NiceBullpupAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceBullpupAmmo'
InventoryType=class'NiceBullpupAmmo'
PickupMessage="Rounds (5.56 NATO)"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -13,7 +13,7 @@ defaultproperties
FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeBullpup'
DamageType=class'NiceDamTypeBullpup'
DamageMin=48
DamageMax=48
Momentum=8500.000000
@ -23,7 +23,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'NicePack.NiceBullpupAmmo'
AmmoClass=class'NiceBullpupAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000

View file

@ -16,7 +16,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceBullpup'
InventoryType=class'NiceBullpup'
PickupMessage="You got the Bullpup"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup'

View file

@ -3,7 +3,7 @@ class NiceDamTypeBullpup extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceBullpup'
WeaponClass=class'NiceBullpup'
DeathString="%k killed %o (Bullpup)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,8 +1,8 @@
class NiceCZ805M extends CZ805M;
defaultproperties
{
FireModeClass(0)=Class'NicePack.NiceCZ805MFire'
FireModeClass(1)=Class'NicePack.NiceCZ805MAltFire'
PickupClass=Class'NicePack.NiceCZ805MPickup'
FireModeClass(0)=class'NiceCZ805MFire'
FireModeClass(1)=class'NiceCZ805MAltFire'
PickupClass=class'NiceCZ805MPickup'
ItemName="CZ-805M Medic/Assault Rifle NW"
}

View file

@ -1,5 +1,5 @@
class NiceCZ805MAltFire extends CZ805MAltFire;
defaultproperties
{
ProjectileClass=Class'NicePack.NiceCZ805MHealingProjectile'
ProjectileClass=class'NiceCZ805MHealingProjectile'
}

View file

@ -3,5 +3,5 @@ defaultproperties
{
MaxAmmo=300
InitialAmount=150
PickupClass=Class'NicePack.NiceCZ805MAmmoPickup'
PickupClass=class'NiceCZ805MAmmoPickup'
}

View file

@ -1,5 +1,5 @@
class NiceCZ805MAmmoPickup extends CZ805MAmmoPickup;
defaultproperties
{
InventoryType=Class'NicePack.NiceCZ805MAmmo'
InventoryType=class'NiceCZ805MAmmo'
}

View file

@ -3,7 +3,7 @@ defaultproperties
{
maxVerticalRecoilAngle=270
maxHorizontalRecoilAngle=135
DamageType=Class'NicePack.NiceDamTypeCZ805M'
DamageType=class'NiceDamTypeCZ805M'
DamageMax=40
AmmoClass=Class'NicePack.NiceCZ805MAmmo'
AmmoClass=class'NiceCZ805MAmmo'
}

View file

@ -6,6 +6,6 @@ defaultproperties
Description="Horzine's modification of CZ-805 BREN rifle with attached healing dart launcher. Useful for both Medic and Commando perks."
ItemName="CZ-805M NW"
ItemShortName="CZ-805M NW"
InventoryType=Class'NicePack.NiceCZ805M'
InventoryType=class'NiceCZ805M'
PickupMessage="You got the CZ-805M NW"
}

View file

@ -3,7 +3,7 @@ class NiceDamTypeCZ805M extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceCZ805M'
WeaponClass=class'NiceCZ805M'
DeathString="%k killed %o (CZ 805)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -5,7 +5,7 @@ defaultproperties
MaxPenetrations=3
flinchMultiplier=0.800000
HeadShotDamageMult=2.250000
WeaponClass=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
WeaponClass=class'NiceFNFAL_ACOG_AssaultRifle'
DeathString="%k killed %o (FNFAL ACOG)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceFNFALAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
WeaponPickupClass=class'NiceFNFAL_ACOG_Pickup'
AmmoPickupAmount=20
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceFNFALAmmoPickup'
PickupClass=class'NiceFNFALAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="FNFAL bullets"

View file

@ -2,7 +2,7 @@ class NiceFNFALAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceFNFALAmmo'
InventoryType=class'NiceFNFALAmmo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -16,7 +16,7 @@ defaultproperties
FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeFNFALAssaultRifle'
DamageType=class'NiceDamTypeFNFALAssaultRifle'
DamageMin=66
DamageMax=66
Momentum=8500.000000
@ -27,7 +27,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'NicePack.NiceFNFALAmmo'
AmmoClass=class'NiceFNFALAmmo'
ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000

View file

@ -26,7 +26,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL"
PlayerIronSightFOV=55.000000
ZoomedDisplayFOV=15.000000
FireModeClass(0)=Class'NicePack.NiceFNFALFire'
FireModeClass(0)=class'NiceFNFALFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -41,10 +41,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=12
PickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
PickupClass=class'NiceFNFAL_ACOG_Pickup'
PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceFNFAL_ACOG_Attachment'
AttachmentClass=class'NiceFNFAL_ACOG_Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="FNFAL"
TransientSoundVolume=1.250000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
InventoryType=class'NiceFNFAL_ACOG_AssaultRifle'
PickupMessage="You got the FN FAL with ACOG Sight"
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -3,7 +3,7 @@ defaultproperties
{
MaxPenetrations=2
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceHK417AR'
WeaponClass=class'NiceHK417AR'
DeathString="%k killed %o (HK-417)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -41,7 +41,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.HK417AR.HK417_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'NicePack.NiceHK417Fire'
FireModeClass(0)=class'NiceHK417Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=2.000000
@ -56,10 +56,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceHK417Pickup'
PickupClass=class'NiceHK417Pickup'
PlayerViewOffset=(X=14.000000,Y=7.000000,Z=-4.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceHK417Attachment'
AttachmentClass=class'NiceHK417Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="HK-417"
}

View file

@ -2,7 +2,7 @@ class NiceHK417Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceHK417Pickup'
WeaponPickupClass=class'NiceHK417Pickup'
AmmoPickupAmount=20
MaxAmmo=180
InitialAmount=45

View file

@ -2,6 +2,6 @@ class NiceHK417AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceHK417Ammo'
InventoryType=class'NiceHK417Ammo'
PickupMessage="7.62x51mm NATO"
}

View file

@ -11,7 +11,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty"
DamageType=Class'NicePack.NiceDamTypeHK417AR'
DamageType=class'NiceDamTypeHK417AR'
DamageMin=75
DamageMax=75
Momentum=20000.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.230000
AmmoClass=Class'NicePack.NiceHK417Ammo'
AmmoClass=class'NiceHK417Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000)
ShakeRotTime=0.650000

View file

@ -13,7 +13,7 @@ defaultproperties
AmmoItemName="7.62x51mm NATO"
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceHK417AR'
InventoryType=class'NiceHK417AR'
PickupMessage="You've got a HK-417"
PickupSound=Sound'ScrnWeaponPack_SND.HK417AR.HK417_pickup'
PickupForce="AssaultRiflePickup"

View file

@ -5,7 +5,7 @@ defaultproperties
badDecapMod=0.8000
HeadShotDamageMult=1.400000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceL85A2Z'
WeaponClass=class'NiceL85A2Z'
DeathString="%k killed %o."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceL85A2Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceL85A2Pickup'
WeaponPickupClass=class'NiceL85A2Pickup'
AmmoPickupAmount=30
MaxAmmo=210
InitialAmount=45
PickupClass=Class'NicePack.NiceL85A2AmmoPickup'
PickupClass=class'NiceL85A2AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="Stanag Magazines"

View file

@ -2,7 +2,7 @@ class NiceL85A2AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceL85A2Ammo'
InventoryType=class'NiceL85A2Ammo'
RespawnTime=0.000000
PickupMessage="Mag (5.56mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View file

@ -14,7 +14,7 @@ defaultproperties
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeL85A2Z'
DamageType=class'NiceDamTypeL85A2Z'
DamageMin=81
DamageMax=81
Momentum=10000.000000
@ -25,7 +25,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.250000
AmmoClass=Class'NicePack.NiceL85A2Ammo'
AmmoClass=class'NiceL85A2Ammo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceL85A2Z'
InventoryType=class'NiceL85A2Z'
PickupMessage="You got the L85A2"
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -37,7 +37,7 @@ defaultproperties
SelectedHudImageRef="NicePackT.L85A2.L85A2_Selected"
PlayerIronSightFOV=40.000000
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceL85A2Fire'
FireModeClass(0)=class'NiceL85A2Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=1.500000
@ -53,10 +53,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceL85A2Pickup'
PickupClass=class'NiceL85A2Pickup'
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceL85A2Attachment'
AttachmentClass=class'NiceL85A2Attachment'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="L85A2"
}

View file

@ -3,7 +3,7 @@ class NiceDamTypeM4AssaultRifle extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceM4AssaultRifle'
WeaponClass=class'NiceM4AssaultRifle'
DeathString="%k killed %o (M4)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceM4Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
WeaponPickupClass=class'NiceM4Pickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceM4AmmoPickup'
PickupClass=class'NiceM4AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M4 bullets"

View file

@ -2,7 +2,7 @@ class NiceM4AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceM4Ammo'
InventoryType=class'NiceM4Ammo'
PickupMessage="Rounds 5.56mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -29,7 +29,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM4Fire'
FireModeClass(0)=class'NiceM4Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -44,10 +44,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=10
PickupClass=Class'NicePack.NiceM4Pickup'
PickupClass=class'NiceM4Pickup'
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM4Attachment'
AttachmentClass=class'NiceM4Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M4"
TransientSoundVolume=1.250000

View file

@ -14,12 +14,12 @@ defaultproperties
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
DamageType=class'NiceDamTypeM4AssaultRifle'
DamageMin=69
DamageMax=69
Momentum=8500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceM4Ammo'
AmmoClass=class'NiceM4Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -16,7 +16,7 @@ defaultproperties
CorrespondingPerkIndex=3
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.CamoM4Pickup'
InventoryType=Class'NicePack.NiceM4AssaultRifle'
InventoryType=class'NiceM4AssaultRifle'
PickupMessage="You got the M4"
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -3,7 +3,7 @@ class NiceDamTypeM4M203AssaultRifle extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceM4M203AssaultRifle'
WeaponClass=class'NiceM4M203AssaultRifle'
DeathString="%k killed %o (M4 M203)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -3,6 +3,6 @@ defaultproperties
{
ItemName="M4 203 NW"
ItemShortName="M4 203 N W"
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
InventoryType=Class'NicePack.NiceM4203AssaultRifle'
PrimaryWeaponPickup=class'NiceM4Pickup'
InventoryType=class'NiceM4203AssaultRifle'
}

View file

@ -2,11 +2,11 @@ class NiceM4M203Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
WeaponPickupClass=class'NiceM4Pickup'
AmmoPickupAmount=30
MaxAmmo=180
InitialAmount=60
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
PickupClass=class'NiceM4M203AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M4 bullets"

View file

@ -2,7 +2,7 @@ class NiceM4M203AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceM4M203Ammo'
InventoryType=class'NiceM4M203Ammo'
PickupMessage="Rounds 5.56mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -46,8 +46,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM4M203Fire'
FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire'
FireModeClass(0)=class'NiceM4M203Fire'
FireModeClass(1)=class'NiceM4M203NadeFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -61,10 +61,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=8
PickupClass=Class'NicePack.NiceM4M203Pickup'
PickupClass=class'NiceM4M203Pickup'
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM4M203Attachment'
AttachmentClass=class'NiceM4M203Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M4 203"
TransientSoundVolume=1.250000

View file

@ -13,12 +13,12 @@ defaultproperties
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
DamageType=class'NiceDamTypeM4AssaultRifle'
DamageMin=69
DamageMax=69
Momentum=8500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceM4M203Ammo'
AmmoClass=class'NiceM4M203Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -1,11 +1,11 @@
class NiceM4M203NadeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
WeaponPickupClass=class'NiceM4M203Pickup'
AmmoPickupAmount=1
MaxAmmo=8
InitialAmount=2
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
PickupClass=class'NiceM4M203AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M203 Grenades"

View file

@ -2,6 +2,6 @@ class NiceM4M203NadeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=1
InventoryType=Class'NicePack.NiceM4M203NadeAmmo'
InventoryType=class'NiceM4M203NadeAmmo'
PickupMessage="M203 Grenades"
}

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion'
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeM79Explosion'
ExplosionDamage=320
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -20,14 +20,14 @@ defaultproperties
FireSoundRef="KF_M79Snd.M79_Fire"
StereoFireSoundRef="KF_M79Snd.M79_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeM79Blunt'
DamageType=class'NiceDamTypeM79Blunt'
DamageMax=200
bWaitForRelease=True
TransientSoundVolume=1.800000
FireAnim="Fire_Secondary"
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM4M203NadeAmmo'
AmmoClass=class'NiceM4M203NadeAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

View file

@ -15,10 +15,10 @@ defaultproperties
AmmoItemName="5.56mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
SecondaryAmmoShortName="M4 203 Grenades"
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
PrimaryWeaponPickup=class'NiceM4Pickup'
CorrespondingPerkIndex=6
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceM4M203AssaultRifle'
InventoryType=class'NiceM4M203AssaultRifle'
PickupMessage="You got the M4 203"
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -1,5 +1,5 @@
class NiceM203Fire extends ScrnM203Fire;
defaultproperties
{
ProjectileClass=Class'NicePack.NiceM203GrenadeProjectile'
ProjectileClass=class'NiceM203GrenadeProjectile'
}

View file

@ -1,5 +1,5 @@
class NiceM203MAmmo extends ScrnM203MAmmo;
defaultproperties
{
PickupClass=Class'NicePack.NiceM203MAmmoPickup'
PickupClass=class'NiceM203MAmmoPickup'
}

View file

@ -1,5 +1,5 @@
class NiceM203MAmmoPickup extends ScrnM203MAmmoPickup;
defaultproperties
{
InventoryType=Class'NicePack.NiceM203MAmmo'
InventoryType=class'NiceM203MAmmo'
}

View file

@ -1,6 +1,6 @@
class NiceM203MFire extends NiceM203Fire;
defaultproperties
{
AmmoClass=Class'NicePack.NiceM203MAmmo'
ProjectileClass=Class'NicePack.NiceM203MGrenadeProjectile'
AmmoClass=class'NiceM203MAmmo'
ProjectileClass=class'NiceM203MGrenadeProjectile'
}

View file

@ -2,8 +2,8 @@ class NiceM4203AssaultRifle extends ScrnM4203AssaultRifle
config(user);
defaultproperties
{
FireModeClass(0)=Class'NicePack.NiceM4203BulletFire'
FireModeClass(1)=Class'NicePack.NiceM203Fire'
PickupClass=Class'NicePack.NiceM4203Pickup'
FireModeClass(0)=class'NiceM4203BulletFire'
FireModeClass(1)=class'NiceM203Fire'
PickupClass=class'NiceM4203Pickup'
ItemName="M4 203 NW"
}

View file

@ -3,7 +3,7 @@ defaultproperties
{
maxVerticalRecoilAngle=170
maxHorizontalRecoilAngle=85
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
DamageType=class'NiceDamTypeM4AssaultRifle'
DamageMin=46
DamageMax=46
FireRate=0.075000

View file

@ -46,11 +46,11 @@ defaultproperties
SuccessfulHealMessage="You healed %c player(-s) with %ahp"
bIsTier2Weapon=False
SkinRefs(0)="ScrnTex.Weapons.M4203M"
FireModeClass(0)=Class'NicePack.NiceM4203MBulletFire'
FireModeClass(1)=Class'NicePack.NiceM203MFire'
FireModeClass(0)=class'NiceM4203MBulletFire'
FireModeClass(1)=class'NiceM203MFire'
Description="An assault rifle with an attached healing grenade launcher. Shoots in 3-bullet fixed-burst mode."
Priority=70
InventoryGroup=4
PickupClass=Class'NicePack.NiceM4203MPickup'
PickupClass=class'NiceM4203MPickup'
ItemName="M4-203M Medic Rifle NW"
}

View file

@ -8,6 +8,6 @@ defaultproperties
ItemName="M4-203M Medic Rifle NW"
ItemShortName="M4-203M NW"
CorrespondingPerkIndex=0
InventoryType=Class'NicePack.NiceM4203MMedicGun'
InventoryType=class'NiceM4203MMedicGun'
PickupMessage="You got the M4-203M Medic Rifle NW"
}

View file

@ -5,7 +5,7 @@ defaultproperties
bPenetrationHSOnly=True
MaxPenetrations=0
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceMKb42AssaultRifle'
WeaponClass=class'NiceMKb42AssaultRifle'
DeathString="%k killed %o (MKb42)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceMKb42Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMKb42Pickup'
WeaponPickupClass=class'NiceMKb42Pickup'
AmmoPickupAmount=30
MaxAmmo=270
InitialAmount=60
PickupClass=Class'NicePack.NiceMKb42AmmoPickup'
PickupClass=class'NiceMKb42AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="MKb42 bullets"

View file

@ -2,7 +2,7 @@ class NiceMKb42AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceMKb42Ammo'
InventoryType=class'NiceMKb42Ammo'
PickupMessage="Rounds 7.92mm Kurz"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -26,7 +26,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MKB42"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=35.000000
FireModeClass(0)=Class'NicePack.NiceMKb42Fire'
FireModeClass(0)=class'NiceMKb42Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -41,10 +41,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=13
PickupClass=Class'NicePack.NiceMKb42Pickup'
PickupClass=class'NiceMKb42Pickup'
PlayerViewOffset=(X=20.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMKb42Attachment'
AttachmentClass=class'NiceMKb42Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MKb42"
TransientSoundVolume=1.250000

View file

@ -13,7 +13,7 @@ defaultproperties
FireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_M"
StereoFireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeMKb42AssaultRifle'
DamageType=class'NiceDamTypeMKb42AssaultRifle'
DamageMin=99
DamageMax=99
Momentum=8500.000000
@ -24,7 +24,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.140000
AmmoClass=Class'NicePack.NiceMKb42Ammo'
AmmoClass=class'NiceMKb42Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceMKb42AssaultRifle'
InventoryType=class'NiceMKb42AssaultRifle'
PickupMessage="You got the MKb42"
PickupSound=Sound'KF_mkb42Snd.Handling.mkb42_Handling_Bolt_Back'
PickupForce="AssaultRiflePickup"

View file

@ -6,7 +6,7 @@ defaultproperties
MaxPenetrations=1
flinchMultiplier=0.800000
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceSCARMK17AssaultRifle'
WeaponClass=class'NiceSCARMK17AssaultRifle'
DeathString="%k killed %o (SCAR MK17)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceSCARMK17Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSCARMK17Pickup'
WeaponPickupClass=class'NiceSCARMK17Pickup'
AmmoPickupAmount=20
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceSCARMK17AmmoPickup'
PickupClass=class'NiceSCARMK17AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="SCARMK17 bullets"

View file

@ -2,7 +2,7 @@ class NiceSCARMK17AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceSCARMK17Ammo'
InventoryType=class'NiceSCARMK17Ammo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -24,14 +24,14 @@ defaultproperties
HudImageRef="KillingFloor2HUD.WeaponSelect.Scar_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Scar"
ZoomedDisplayFOV=20.000000
FireModeClass(0)=Class'NicePack.NiceSCARMK17Fire'
FireModeClass(0)=class'NiceSCARMK17Fire'
Description="An advanced tactical assault rifle. Equipped with an aimpoint sight. Fires in semi or full auto with great power and accuracy."
DisplayFOV=55.000000
Priority=175
InventoryGroup=4
GroupOffset=4
PickupClass=Class'NicePack.NiceSCARMK17Pickup'
PickupClass=class'NiceSCARMK17Pickup'
PlayerViewOffset=(X=25.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceSCARMK17Attachment'
AttachmentClass=class'NiceSCARMK17Attachment'
ItemName="SCAR MK17"
}

View file

@ -13,7 +13,7 @@ defaultproperties
FireSoundRef="KF_SCARSnd.SCAR_Fire"
StereoFireSoundRef="KF_SCARSnd.SCAR_FireST"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeSCARMK17AssaultRifle'
DamageType=class'NiceDamTypeSCARMK17AssaultRifle'
DamageMin=74
DamageMax=74
Momentum=8500.000000
@ -23,7 +23,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.096000
AmmoClass=Class'NicePack.NiceSCARMK17Ammo'
AmmoClass=class'NiceSCARMK17Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000

View file

@ -16,7 +16,7 @@ defaultproperties
CorrespondingPerkIndex=3
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonSCARMK17Pickup'
InventoryType=Class'NicePack.NiceSCARMK17AssaultRifle'
InventoryType=class'NiceSCARMK17AssaultRifle'
PickupMessage="You got the SCARMK17"
PickupSound=Sound'KF_SCARSnd.SCAR_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -3,7 +3,7 @@ class NiceDamTypeThom extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceTactThom'
WeaponClass=class'NiceTactThom'
DeathString="%k killed %o (Tactical-Thompson)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

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