hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -189,11 +189,11 @@ simulated function DoToggle(){
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ServerApplyFireModes();
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PlayOwnedSound(ToggleSound, SLOT_none, 2.0,,,, false);
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if(MainFire == ETYPE_AUTO)
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player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 1);
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player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 1);
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else if(MainFire == ETYPE_SEMI)
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player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 0);
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player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 0);
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else if(MainFire == ETYPE_BURST)
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player.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 2);
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player.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 2);
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}
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}
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simulated function SecondDoToggle(){
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@ -226,9 +226,9 @@ simulated function SecondDoToggle(){
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ServerApplyFireModes();
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PlayOwnedSound(ToggleSound, SLOT_none, 2.0,,,, false);
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if(choosenType == ETYPE_SEMI)
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nicePlayer.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 4);
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nicePlayer.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 4);
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else
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nicePlayer.ReceiveLocalizedMessage(class'NicePack.NiceAssaultRifleMessage', 5);
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nicePlayer.ReceiveLocalizedMessage(class'NiceAssaultRifleMessage', 5);
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}
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simulated function ClientNiceChangeFireMode(bool bNewWaitForRelease, bool bNewSemiMustBurst){
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local NiceFire niceF;
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@ -34,7 +34,7 @@ simulated function ReduceAmmoClient(){
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defaultproperties
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{
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ProjectileSpeed=12500.000000
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bulletClass=Class'NicePack.NiceMedicProjectile'
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bulletClass=class'NiceMedicProjectile'
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FireAimedAnim="Fire_Iron"
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FireSoundRef="KF_MP7Snd.Medicgun_Fire"
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StereoFireSoundRef="KF_MP7Snd.Medicgun_FireST"
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@ -9,7 +9,7 @@ defaultproperties
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heatPart=1.000000
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bDealBurningDamage=True
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bCheckForHeadShots=False
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//WeaponClass=Class'NicePack.NiceFlame9mm'
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//WeaponClass=class'NiceFlame9mm'
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DeathString="%k incinerated %o."
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FemaleSuicide="%o roasted herself alive."
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MaleSuicide="%o roasted himself alive."
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@ -428,7 +428,7 @@ function GiveAmmo(int m, WeaponPickup WP, bool bJustSpawned){
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defaultproperties
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{
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SingleClass=Class'NicePack.NiceSingle'
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SingleClass=class'NiceSingle'
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altFlashBoneName="Tip_Left"
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altTPAnim="DualiesAttackLeft"
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altWeaponAttach="Bone_weapon2"
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@ -460,7 +460,7 @@ defaultproperties
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_9mm'
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ZoomInRotation=(Pitch=0,Roll=0)
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ZoomedDisplayFOV=65.000000
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FireModeClass(0)=Class'NicePack.NiceDualiesFire'
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FireModeClass(0)=class'NiceDualiesFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.440000
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@ -472,10 +472,10 @@ defaultproperties
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Priority=65
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InventoryGroup=2
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GroupOffset=2
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PickupClass=Class'NicePack.NiceDualiesPickup'
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PickupClass=class'NiceDualiesPickup'
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PlayerViewOffset=(X=20.000000,Z=-7.000000)
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BobDamping=7.000000
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AttachmentClass=Class'NicePack.NiceDualiesAttachment'
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AttachmentClass=class'NiceDualiesAttachment'
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IconCoords=(X1=229,Y1=258,X2=296,Y2=307)
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ItemName="!!!Dual something"
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DrawScale=0.900000
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@ -6,7 +6,7 @@ defaultproperties
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AmmoPickupAmount=30
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MaxAmmo=480
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InitialAmount=240
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PickupClass=Class'NicePack.NiceDualiesAmmoPickup'
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PickupClass=class'NiceDualiesAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
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ItemName="Dualies bullets"
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@ -3,7 +3,7 @@ class NiceDualiesAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=30
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InventoryType=Class'NicePack.NiceDualiesAmmo'
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InventoryType=class'NiceDualiesAmmo'
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PickupMessage="Rounds (9mm)"
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StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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}
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@ -234,7 +234,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.087500
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AmmoClass=Class'NicePack.NiceSingleAmmo'
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AmmoClass=class'NiceSingleAmmo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=3.000000
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@ -30,7 +30,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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CorrespondingPerkIndex=2
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EquipmentCategoryID=1
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InventoryType=Class'NicePack.NiceDualies'
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InventoryType=class'NiceDualies'
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PickupMessage="You found another 9mm handgun"
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups_Trip.pistol.double9mm_pickup'
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@ -180,7 +180,7 @@ function GiveTo(Pawn other, optional Pickup Pickup){
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defaultproperties
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{
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DualClass=Class'NicePack.NiceDualies'
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DualClass=class'NiceDualies'
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bHasChargePhase=False
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FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
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MagCapacity=15
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@ -195,7 +195,7 @@ defaultproperties
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StandardDisplayFOV=70.000000
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_9mm'
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ZoomedDisplayFOV=65.000000
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FireModeClass(0)=Class'NicePack.NiceSingleFire'
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FireModeClass(0)=class'NiceSingleFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.250000
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@ -206,10 +206,10 @@ defaultproperties
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Priority=60
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InventoryGroup=2
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GroupOffset=1
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PickupClass=Class'NicePack.NiceSinglePickup'
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PickupClass=class'NiceSinglePickup'
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PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceSingleAttachment'
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AttachmentClass=class'NiceSingleAttachment'
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IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
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ItemName="Just a single pistol"
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}
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@ -3,7 +3,7 @@ class NiceSingleAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceSingleAmmo'
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InventoryType=class'NiceSingleAmmo'
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RespawnTime=0.000000
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PickupMessage="Rounds (9mm)"
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StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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@ -33,7 +33,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.175000
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AmmoClass=Class'NicePack.NiceSingleAmmo'
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AmmoClass=class'NiceSingleAmmo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=3.000000
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@ -74,7 +74,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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CorrespondingPerkIndex=2
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EquipmentCategoryID=1
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InventoryType=Class'NicePack.NiceSingle'
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InventoryType=class'NiceSingle'
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PickupMessage="You got the 9mm handgun"
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PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
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PickupForce="AssaultRiflePickup"
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