hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -428,7 +428,7 @@ function GiveAmmo(int m, WeaponPickup WP, bool bJustSpawned){
defaultproperties
{
SingleClass=Class'NicePack.NiceSingle'
SingleClass=class'NiceSingle'
altFlashBoneName="Tip_Left"
altTPAnim="DualiesAttackLeft"
altWeaponAttach="Bone_weapon2"
@ -460,7 +460,7 @@ defaultproperties
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_9mm'
ZoomInRotation=(Pitch=0,Roll=0)
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceDualiesFire'
FireModeClass(0)=class'NiceDualiesFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.440000
@ -472,10 +472,10 @@ defaultproperties
Priority=65
InventoryGroup=2
GroupOffset=2
PickupClass=Class'NicePack.NiceDualiesPickup'
PickupClass=class'NiceDualiesPickup'
PlayerViewOffset=(X=20.000000,Z=-7.000000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceDualiesAttachment'
AttachmentClass=class'NiceDualiesAttachment'
IconCoords=(X1=229,Y1=258,X2=296,Y2=307)
ItemName="!!!Dual something"
DrawScale=0.900000

View file

@ -6,7 +6,7 @@ defaultproperties
AmmoPickupAmount=30
MaxAmmo=480
InitialAmount=240
PickupClass=Class'NicePack.NiceDualiesAmmoPickup'
PickupClass=class'NiceDualiesAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="Dualies bullets"

View file

@ -3,7 +3,7 @@ class NiceDualiesAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceDualiesAmmo'
InventoryType=class'NiceDualiesAmmo'
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

View file

@ -234,7 +234,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.087500
AmmoClass=Class'NicePack.NiceSingleAmmo'
AmmoClass=class'NiceSingleAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

View file

@ -30,7 +30,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'NicePack.NiceDualies'
InventoryType=class'NiceDualies'
PickupMessage="You found another 9mm handgun"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.double9mm_pickup'

View file

@ -180,7 +180,7 @@ function GiveTo(Pawn other, optional Pickup Pickup){
defaultproperties
{
DualClass=Class'NicePack.NiceDualies'
DualClass=class'NiceDualies'
bHasChargePhase=False
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
MagCapacity=15
@ -195,7 +195,7 @@ defaultproperties
StandardDisplayFOV=70.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_9mm'
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceSingleFire'
FireModeClass(0)=class'NiceSingleFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.250000
@ -206,10 +206,10 @@ defaultproperties
Priority=60
InventoryGroup=2
GroupOffset=1
PickupClass=Class'NicePack.NiceSinglePickup'
PickupClass=class'NiceSinglePickup'
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceSingleAttachment'
AttachmentClass=class'NiceSingleAttachment'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="Just a single pistol"
}

View file

@ -3,7 +3,7 @@ class NiceSingleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceSingleAmmo'
InventoryType=class'NiceSingleAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View file

@ -33,7 +33,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.175000
AmmoClass=Class'NicePack.NiceSingleAmmo'
AmmoClass=class'NiceSingleAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

View file

@ -74,7 +74,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'NicePack.NiceSingle'
InventoryType=class'NiceSingle'
PickupMessage="You got the 9mm handgun"
PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
PickupForce="AssaultRiflePickup"