hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
|
|
@ -2,11 +2,11 @@ class NiceAK12Ammo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceAK12Pickup'
|
||||
WeaponPickupClass=class'NiceAK12Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=270
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.NiceAK12AmmoPickup'
|
||||
PickupClass=class'NiceAK12AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="5.45x39mm"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceAK12AmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceAK12Ammo'
|
||||
InventoryType=class'NiceAK12Ammo'
|
||||
PickupMessage="Rounds 5.45x39mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ defaultproperties
|
|||
SelectedHudImageRef="ScrnWeaponPack_T.AK12.AK12_select"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=20.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceAK12Fire'
|
||||
FireModeClass(0)=class'NiceAK12Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectAnimRate=1.300000
|
||||
|
|
@ -52,10 +52,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=4
|
||||
GroupOffset=7
|
||||
PickupClass=Class'NicePack.NiceAK12Pickup'
|
||||
PickupClass=class'NiceAK12Pickup'
|
||||
PlayerViewOffset=(X=-0.500000,Y=20.000000,Z=-3.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceAK12Attachment'
|
||||
AttachmentClass=class'NiceAK12Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="AK12"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ defaultproperties
|
|||
FireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
|
||||
NoAmmoSoundRef="ScrnWeaponPack_SND.AK12.AK12_empty"
|
||||
DamageType=Class'NicePack.NiceDamTypeAK12AssaultRifle'
|
||||
DamageType=class'NiceDamTypeAK12AssaultRifle'
|
||||
DamageMax=68
|
||||
Momentum=18500.000000
|
||||
bPawnRapidFireAnim=True
|
||||
|
|
@ -24,7 +24,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.095000
|
||||
AmmoClass=Class'NicePack.NiceAK12Ammo'
|
||||
AmmoClass=class'NiceAK12Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ defaultproperties
|
|||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceAK12AssaultRifle'
|
||||
InventoryType=class'NiceAK12AssaultRifle'
|
||||
PickupMessage="You got the AK-12"
|
||||
PickupSound=Sound'ScrnWeaponPack_SND.AK12.AK12_select'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ defaultproperties
|
|||
bPenetrationHSOnly=True
|
||||
MaxPenetrations=3
|
||||
HeadShotDamageMult=1.300000
|
||||
WeaponClass=Class'NicePack.NiceAK12AssaultRifle'
|
||||
WeaponClass=class'NiceAK12AssaultRifle'
|
||||
DeathString="%k killed %o (AK12)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceAK47Ammo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceAK47Pickup'
|
||||
WeaponPickupClass=class'NiceAK47Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=240
|
||||
InitialAmount=90
|
||||
PickupClass=Class'NicePack.NiceAK47AmmoPickup'
|
||||
PickupClass=class'NiceAK47AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="AK47 bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceAK47AmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceAK47Ammo'
|
||||
InventoryType=class'NiceAK47Ammo'
|
||||
PickupMessage="Rounds 7.62mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Ak_47"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=32.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceAK47Fire'
|
||||
FireModeClass(0)=class'NiceAK47Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -45,10 +45,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=7
|
||||
PickupClass=Class'NicePack.NiceAK47Pickup'
|
||||
PickupClass=class'NiceAK47Pickup'
|
||||
PlayerViewOffset=(X=18.000000,Y=22.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceAK47Attachment'
|
||||
AttachmentClass=class'NiceAK47Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="AK47"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ defaultproperties
|
|||
FireSoundRef="KF_AK47Snd.AK47_Fire"
|
||||
StereoFireSoundRef="KF_AK47Snd.AK47_FireST"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeAK47AssaultRifle'
|
||||
DamageType=class'NiceDamTypeAK47AssaultRifle'
|
||||
DamageMin=60
|
||||
DamageMax=60
|
||||
Momentum=8500.000000
|
||||
|
|
@ -24,7 +24,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.109000
|
||||
AmmoClass=Class'NicePack.NiceAK47Ammo'
|
||||
AmmoClass=class'NiceAK47Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ defaultproperties
|
|||
EquipmentCategoryID=2
|
||||
VariantClasses(0)=Class'KFMod.GoldenAK47pickup'
|
||||
VariantClasses(1)=Class'KFMod.NeonAK47Pickup'
|
||||
InventoryType=Class'NicePack.NiceAK47AssaultRifle'
|
||||
InventoryType=class'NiceAK47AssaultRifle'
|
||||
PickupMessage="You got the AK47"
|
||||
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
{
|
||||
MaxPenetrations=1
|
||||
HeadShotDamageMult=2.000000
|
||||
WeaponClass=Class'NicePack.NiceAK47AssaultRifle'
|
||||
WeaponClass=class'NiceAK47AssaultRifle'
|
||||
DeathString="%k killed %o (AK47)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ class NiceDamTypeVALDT extends NiceDamageTypeVetCommando
|
|||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceVALDTAssaultRifle'
|
||||
WeaponClass=class'NiceVALDTAssaultRifle'
|
||||
DeathString="%k killed %o (AS 'VAL')."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceVALDTAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceVALDTPickup'
|
||||
WeaponPickupClass=class'NiceVALDTPickup'
|
||||
AmmoPickupAmount=20
|
||||
MaxAmmo=300
|
||||
InitialAmount=75
|
||||
PickupClass=Class'NicePack.NiceVALDTAmmoPickup'
|
||||
PickupClass=class'NiceVALDTAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="9x39mm"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceVALDTAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=20
|
||||
InventoryType=Class'NicePack.NiceVALDTAmmo'
|
||||
InventoryType=class'NiceVALDTAmmo'
|
||||
PickupMessage="9x39mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,8 +29,8 @@ defaultproperties
|
|||
SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=32.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceVALDTFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceVALDTFire'
|
||||
FireModeClass(0)=class'NiceVALDTFire'
|
||||
FireModeClass(1)=class'NiceVALDTFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.550000
|
||||
|
|
@ -44,7 +44,7 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=7
|
||||
PickupClass=Class'NicePack.NiceVALDTPickup'
|
||||
PickupClass=class'NiceVALDTPickup'
|
||||
PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000)
|
||||
BobDamping=5.000000
|
||||
AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment'
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ defaultproperties
|
|||
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeVALDT'
|
||||
DamageType=class'NiceDamTypeVALDT'
|
||||
DamageMin=40
|
||||
DamageMax=40
|
||||
Momentum=18500.000000
|
||||
|
|
@ -22,7 +22,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.089000
|
||||
AmmoClass=Class'NicePack.NiceVALDTAmmo'
|
||||
AmmoClass=class'NiceVALDTAmmo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ defaultproperties
|
|||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceVALDTAssaultRifle'
|
||||
InventoryType=class'NiceVALDTAssaultRifle'
|
||||
PickupMessage="You've got a AS 'VAL'"
|
||||
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=40.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceBullpupFire'
|
||||
FireModeClass(0)=class'NiceBullpupFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -43,10 +43,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=1
|
||||
PickupClass=Class'NicePack.NiceBullpupPickup'
|
||||
PickupClass=class'NiceBullpupPickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceBullpupAttachment'
|
||||
AttachmentClass=class'NiceBullpupAttachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="Bullpup"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceBullpupAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceBullpupPickup'
|
||||
WeaponPickupClass=class'NiceBullpupPickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=240
|
||||
InitialAmount=45
|
||||
PickupClass=Class'NicePack.NiceBullpupAmmoPickup'
|
||||
PickupClass=class'NiceBullpupAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="Bullpup bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceBullpupAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceBullpupAmmo'
|
||||
InventoryType=class'NiceBullpupAmmo'
|
||||
PickupMessage="Rounds (5.56 NATO)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ defaultproperties
|
|||
FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
|
||||
StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
|
||||
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeBullpup'
|
||||
DamageType=class'NiceDamTypeBullpup'
|
||||
DamageMin=48
|
||||
DamageMax=48
|
||||
Momentum=8500.000000
|
||||
|
|
@ -23,7 +23,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.100000
|
||||
AmmoClass=Class'NicePack.NiceBullpupAmmo'
|
||||
AmmoClass=class'NiceBullpupAmmo'
|
||||
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=0.500000
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ defaultproperties
|
|||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceBullpup'
|
||||
InventoryType=class'NiceBullpup'
|
||||
PickupMessage="You got the Bullpup"
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup'
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ class NiceDamTypeBullpup extends NiceDamageTypeVetCommando
|
|||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceBullpup'
|
||||
WeaponClass=class'NiceBullpup'
|
||||
DeathString="%k killed %o (Bullpup)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
class NiceCZ805M extends CZ805M;
|
||||
defaultproperties
|
||||
{
|
||||
FireModeClass(0)=Class'NicePack.NiceCZ805MFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceCZ805MAltFire'
|
||||
PickupClass=Class'NicePack.NiceCZ805MPickup'
|
||||
FireModeClass(0)=class'NiceCZ805MFire'
|
||||
FireModeClass(1)=class'NiceCZ805MAltFire'
|
||||
PickupClass=class'NiceCZ805MPickup'
|
||||
ItemName="CZ-805M Medic/Assault Rifle NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NiceCZ805MAltFire extends CZ805MAltFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileClass=Class'NicePack.NiceCZ805MHealingProjectile'
|
||||
ProjectileClass=class'NiceCZ805MHealingProjectile'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,5 +3,5 @@ defaultproperties
|
|||
{
|
||||
MaxAmmo=300
|
||||
InitialAmount=150
|
||||
PickupClass=Class'NicePack.NiceCZ805MAmmoPickup'
|
||||
PickupClass=class'NiceCZ805MAmmoPickup'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NiceCZ805MAmmoPickup extends CZ805MAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
InventoryType=Class'NicePack.NiceCZ805MAmmo'
|
||||
InventoryType=class'NiceCZ805MAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
maxVerticalRecoilAngle=270
|
||||
maxHorizontalRecoilAngle=135
|
||||
DamageType=Class'NicePack.NiceDamTypeCZ805M'
|
||||
DamageType=class'NiceDamTypeCZ805M'
|
||||
DamageMax=40
|
||||
AmmoClass=Class'NicePack.NiceCZ805MAmmo'
|
||||
AmmoClass=class'NiceCZ805MAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,6 @@ defaultproperties
|
|||
Description="Horzine's modification of CZ-805 BREN rifle with attached healing dart launcher. Useful for both Medic and Commando perks."
|
||||
ItemName="CZ-805M NW"
|
||||
ItemShortName="CZ-805M NW"
|
||||
InventoryType=Class'NicePack.NiceCZ805M'
|
||||
InventoryType=class'NiceCZ805M'
|
||||
PickupMessage="You got the CZ-805M NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ class NiceDamTypeCZ805M extends NiceDamageTypeVetCommando
|
|||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceCZ805M'
|
||||
WeaponClass=class'NiceCZ805M'
|
||||
DeathString="%k killed %o (CZ 805)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ defaultproperties
|
|||
MaxPenetrations=3
|
||||
flinchMultiplier=0.800000
|
||||
HeadShotDamageMult=2.250000
|
||||
WeaponClass=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
|
||||
WeaponClass=class'NiceFNFAL_ACOG_AssaultRifle'
|
||||
DeathString="%k killed %o (FNFAL ACOG)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceFNFALAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
|
||||
WeaponPickupClass=class'NiceFNFAL_ACOG_Pickup'
|
||||
AmmoPickupAmount=20
|
||||
MaxAmmo=180
|
||||
InitialAmount=45
|
||||
PickupClass=Class'NicePack.NiceFNFALAmmoPickup'
|
||||
PickupClass=class'NiceFNFALAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="FNFAL bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceFNFALAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=20
|
||||
InventoryType=Class'NicePack.NiceFNFALAmmo'
|
||||
InventoryType=class'NiceFNFALAmmo'
|
||||
PickupMessage="Rounds 7.62x51mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ defaultproperties
|
|||
FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeFNFALAssaultRifle'
|
||||
DamageType=class'NiceDamTypeFNFALAssaultRifle'
|
||||
DamageMin=66
|
||||
DamageMax=66
|
||||
Momentum=8500.000000
|
||||
|
|
@ -27,7 +27,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.100000
|
||||
AmmoClass=Class'NicePack.NiceFNFALAmmo'
|
||||
AmmoClass=class'NiceFNFALAmmo'
|
||||
ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
|
||||
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
|
||||
ShakeRotTime=0.650000
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL"
|
||||
PlayerIronSightFOV=55.000000
|
||||
ZoomedDisplayFOV=15.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceFNFALFire'
|
||||
FireModeClass(0)=class'NiceFNFALFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -41,10 +41,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=4
|
||||
GroupOffset=12
|
||||
PickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
|
||||
PickupClass=class'NiceFNFAL_ACOG_Pickup'
|
||||
PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceFNFAL_ACOG_Attachment'
|
||||
AttachmentClass=class'NiceFNFAL_ACOG_Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="FNFAL"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ defaultproperties
|
|||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
|
||||
InventoryType=class'NiceFNFAL_ACOG_AssaultRifle'
|
||||
PickupMessage="You got the FN FAL with ACOG Sight"
|
||||
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
MaxPenetrations=2
|
||||
HeadShotDamageMult=2.000000
|
||||
WeaponClass=Class'NicePack.NiceHK417AR'
|
||||
WeaponClass=class'NiceHK417AR'
|
||||
DeathString="%k killed %o (HK-417)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ defaultproperties
|
|||
SelectedHudImageRef="ScrnWeaponPack_T.HK417AR.HK417_selected"
|
||||
PlayerIronSightFOV=32.000000
|
||||
ZoomedDisplayFOV=60.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceHK417Fire'
|
||||
FireModeClass(0)=class'NiceHK417Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectAnimRate=2.000000
|
||||
|
|
@ -56,10 +56,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=4
|
||||
GroupOffset=3
|
||||
PickupClass=Class'NicePack.NiceHK417Pickup'
|
||||
PickupClass=class'NiceHK417Pickup'
|
||||
PlayerViewOffset=(X=14.000000,Y=7.000000,Z=-4.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceHK417Attachment'
|
||||
AttachmentClass=class'NiceHK417Attachment'
|
||||
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
|
||||
ItemName="HK-417"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceHK417Ammo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceHK417Pickup'
|
||||
WeaponPickupClass=class'NiceHK417Pickup'
|
||||
AmmoPickupAmount=20
|
||||
MaxAmmo=180
|
||||
InitialAmount=45
|
||||
|
|
|
|||
|
|
@ -2,6 +2,6 @@ class NiceHK417AmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=20
|
||||
InventoryType=Class'NicePack.NiceHK417Ammo'
|
||||
InventoryType=class'NiceHK417Ammo'
|
||||
PickupMessage="7.62x51mm NATO"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ defaultproperties
|
|||
FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
|
||||
NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty"
|
||||
DamageType=Class'NicePack.NiceDamTypeHK417AR'
|
||||
DamageType=class'NiceDamTypeHK417AR'
|
||||
DamageMin=75
|
||||
DamageMax=75
|
||||
Momentum=20000.000000
|
||||
|
|
@ -22,7 +22,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.230000
|
||||
AmmoClass=Class'NicePack.NiceHK417Ammo'
|
||||
AmmoClass=class'NiceHK417Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
|
||||
ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000)
|
||||
ShakeRotTime=0.650000
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ defaultproperties
|
|||
AmmoItemName="7.62x51mm NATO"
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceHK417AR'
|
||||
InventoryType=class'NiceHK417AR'
|
||||
PickupMessage="You've got a HK-417"
|
||||
PickupSound=Sound'ScrnWeaponPack_SND.HK417AR.HK417_pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ defaultproperties
|
|||
badDecapMod=0.8000
|
||||
HeadShotDamageMult=1.400000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceL85A2Z'
|
||||
WeaponClass=class'NiceL85A2Z'
|
||||
DeathString="%k killed %o."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceL85A2Ammo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceL85A2Pickup'
|
||||
WeaponPickupClass=class'NiceL85A2Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=210
|
||||
InitialAmount=45
|
||||
PickupClass=Class'NicePack.NiceL85A2AmmoPickup'
|
||||
PickupClass=class'NiceL85A2AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
|
||||
ItemName="Stanag Magazines"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceL85A2AmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceL85A2Ammo'
|
||||
InventoryType=class'NiceL85A2Ammo'
|
||||
RespawnTime=0.000000
|
||||
PickupMessage="Mag (5.56mm)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ defaultproperties
|
|||
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeL85A2Z'
|
||||
DamageType=class'NiceDamTypeL85A2Z'
|
||||
DamageMin=81
|
||||
DamageMax=81
|
||||
Momentum=10000.000000
|
||||
|
|
@ -25,7 +25,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.250000
|
||||
AmmoClass=Class'NicePack.NiceL85A2Ammo'
|
||||
AmmoClass=class'NiceL85A2Ammo'
|
||||
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=3.000000
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ defaultproperties
|
|||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceL85A2Z'
|
||||
InventoryType=class'NiceL85A2Z'
|
||||
PickupMessage="You got the L85A2"
|
||||
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ defaultproperties
|
|||
SelectedHudImageRef="NicePackT.L85A2.L85A2_Selected"
|
||||
PlayerIronSightFOV=40.000000
|
||||
ZoomedDisplayFOV=65.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceL85A2Fire'
|
||||
FireModeClass(0)=class'NiceL85A2Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectAnimRate=1.500000
|
||||
|
|
@ -53,10 +53,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=1
|
||||
PickupClass=Class'NicePack.NiceL85A2Pickup'
|
||||
PickupClass=class'NiceL85A2Pickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceL85A2Attachment'
|
||||
AttachmentClass=class'NiceL85A2Attachment'
|
||||
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
|
||||
ItemName="L85A2"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ class NiceDamTypeM4AssaultRifle extends NiceDamageTypeVetCommando
|
|||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceM4AssaultRifle'
|
||||
WeaponClass=class'NiceM4AssaultRifle'
|
||||
DeathString="%k killed %o (M4)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceM4Ammo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
|
||||
WeaponPickupClass=class'NiceM4Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=240
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.NiceM4AmmoPickup'
|
||||
PickupClass=class'NiceM4AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="M4 bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceM4AmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceM4Ammo'
|
||||
InventoryType=class'NiceM4Ammo'
|
||||
PickupMessage="Rounds 5.56mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=45.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceM4Fire'
|
||||
FireModeClass(0)=class'NiceM4Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -44,10 +44,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=10
|
||||
PickupClass=Class'NicePack.NiceM4Pickup'
|
||||
PickupClass=class'NiceM4Pickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceM4Attachment'
|
||||
AttachmentClass=class'NiceM4Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="M4"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -14,12 +14,12 @@ defaultproperties
|
|||
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
|
||||
DamageType=class'NiceDamTypeM4AssaultRifle'
|
||||
DamageMin=69
|
||||
DamageMax=69
|
||||
Momentum=8500.000000
|
||||
FireRate=0.075000
|
||||
AmmoClass=Class'NicePack.NiceM4Ammo'
|
||||
AmmoClass=class'NiceM4Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ defaultproperties
|
|||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
VariantClasses(0)=Class'KFMod.CamoM4Pickup'
|
||||
InventoryType=Class'NicePack.NiceM4AssaultRifle'
|
||||
InventoryType=class'NiceM4AssaultRifle'
|
||||
PickupMessage="You got the M4"
|
||||
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ class NiceDamTypeM4M203AssaultRifle extends NiceDamageTypeVetCommando
|
|||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceM4M203AssaultRifle'
|
||||
WeaponClass=class'NiceM4M203AssaultRifle'
|
||||
DeathString="%k killed %o (M4 M203)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@ defaultproperties
|
|||
{
|
||||
ItemName="M4 203 NW"
|
||||
ItemShortName="M4 203 N W"
|
||||
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
|
||||
InventoryType=Class'NicePack.NiceM4203AssaultRifle'
|
||||
PrimaryWeaponPickup=class'NiceM4Pickup'
|
||||
InventoryType=class'NiceM4203AssaultRifle'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceM4M203Ammo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
|
||||
WeaponPickupClass=class'NiceM4Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=180
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
|
||||
PickupClass=class'NiceM4M203AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="M4 bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceM4M203AmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceM4M203Ammo'
|
||||
InventoryType=class'NiceM4M203Ammo'
|
||||
PickupMessage="Rounds 5.56mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,8 +46,8 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=45.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceM4M203Fire'
|
||||
FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire'
|
||||
FireModeClass(0)=class'NiceM4M203Fire'
|
||||
FireModeClass(1)=class'NiceM4M203NadeFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.550000
|
||||
|
|
@ -61,10 +61,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=8
|
||||
PickupClass=Class'NicePack.NiceM4M203Pickup'
|
||||
PickupClass=class'NiceM4M203Pickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceM4M203Attachment'
|
||||
AttachmentClass=class'NiceM4M203Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="M4 203"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -13,12 +13,12 @@ defaultproperties
|
|||
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
|
||||
DamageType=class'NiceDamTypeM4AssaultRifle'
|
||||
DamageMin=69
|
||||
DamageMax=69
|
||||
Momentum=8500.000000
|
||||
FireRate=0.075000
|
||||
AmmoClass=Class'NicePack.NiceM4M203Ammo'
|
||||
AmmoClass=class'NiceM4M203Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
class NiceM4M203NadeAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
|
||||
WeaponPickupClass=class'NiceM4M203Pickup'
|
||||
AmmoPickupAmount=1
|
||||
MaxAmmo=8
|
||||
InitialAmount=2
|
||||
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
|
||||
PickupClass=class'NiceM4M203AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
|
||||
ItemName="M203 Grenades"
|
||||
|
|
|
|||
|
|
@ -2,6 +2,6 @@ class NiceM4M203NadeAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=1
|
||||
InventoryType=Class'NicePack.NiceM4M203NadeAmmo'
|
||||
InventoryType=class'NiceM4M203NadeAmmo'
|
||||
PickupMessage="M203 Grenades"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,8 +4,8 @@ defaultproperties
|
|||
ProjSpawnOffset=(X=5.000000)
|
||||
EffectiveRange=2500.000000
|
||||
ProjectileSpeed=3800.000000
|
||||
bulletClass=Class'NicePack.NiceBallisticNade'
|
||||
ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion'
|
||||
bulletClass=class'NiceBallisticNade'
|
||||
ExplosionDamageType=class'NiceDamTypeM79Explosion'
|
||||
ExplosionDamage=320
|
||||
ExplosionRadius=400.000000
|
||||
explosionExponent=1.000000
|
||||
|
|
@ -20,14 +20,14 @@ defaultproperties
|
|||
FireSoundRef="KF_M79Snd.M79_Fire"
|
||||
StereoFireSoundRef="KF_M79Snd.M79_FireST"
|
||||
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeM79Blunt'
|
||||
DamageType=class'NiceDamTypeM79Blunt'
|
||||
DamageMax=200
|
||||
bWaitForRelease=True
|
||||
TransientSoundVolume=1.800000
|
||||
FireAnim="Fire_Secondary"
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.000000
|
||||
AmmoClass=Class'NicePack.NiceM4M203NadeAmmo'
|
||||
AmmoClass=class'NiceM4M203NadeAmmo'
|
||||
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
|
||||
|
|
|
|||
|
|
@ -15,10 +15,10 @@ defaultproperties
|
|||
AmmoItemName="5.56mm Ammo"
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
SecondaryAmmoShortName="M4 203 Grenades"
|
||||
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
|
||||
PrimaryWeaponPickup=class'NiceM4Pickup'
|
||||
CorrespondingPerkIndex=6
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceM4M203AssaultRifle'
|
||||
InventoryType=class'NiceM4M203AssaultRifle'
|
||||
PickupMessage="You got the M4 203"
|
||||
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NiceM203Fire extends ScrnM203Fire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileClass=Class'NicePack.NiceM203GrenadeProjectile'
|
||||
ProjectileClass=class'NiceM203GrenadeProjectile'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NiceM203MAmmo extends ScrnM203MAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
PickupClass=Class'NicePack.NiceM203MAmmoPickup'
|
||||
PickupClass=class'NiceM203MAmmoPickup'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NiceM203MAmmoPickup extends ScrnM203MAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
InventoryType=Class'NicePack.NiceM203MAmmo'
|
||||
InventoryType=class'NiceM203MAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
class NiceM203MFire extends NiceM203Fire;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoClass=Class'NicePack.NiceM203MAmmo'
|
||||
ProjectileClass=Class'NicePack.NiceM203MGrenadeProjectile'
|
||||
AmmoClass=class'NiceM203MAmmo'
|
||||
ProjectileClass=class'NiceM203MGrenadeProjectile'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@ class NiceM4203AssaultRifle extends ScrnM4203AssaultRifle
|
|||
config(user);
|
||||
defaultproperties
|
||||
{
|
||||
FireModeClass(0)=Class'NicePack.NiceM4203BulletFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceM203Fire'
|
||||
PickupClass=Class'NicePack.NiceM4203Pickup'
|
||||
FireModeClass(0)=class'NiceM4203BulletFire'
|
||||
FireModeClass(1)=class'NiceM203Fire'
|
||||
PickupClass=class'NiceM4203Pickup'
|
||||
ItemName="M4 203 NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
maxVerticalRecoilAngle=170
|
||||
maxHorizontalRecoilAngle=85
|
||||
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
|
||||
DamageType=class'NiceDamTypeM4AssaultRifle'
|
||||
DamageMin=46
|
||||
DamageMax=46
|
||||
FireRate=0.075000
|
||||
|
|
|
|||
|
|
@ -46,11 +46,11 @@ defaultproperties
|
|||
SuccessfulHealMessage="You healed %c player(-s) with %ahp"
|
||||
bIsTier2Weapon=False
|
||||
SkinRefs(0)="ScrnTex.Weapons.M4203M"
|
||||
FireModeClass(0)=Class'NicePack.NiceM4203MBulletFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceM203MFire'
|
||||
FireModeClass(0)=class'NiceM4203MBulletFire'
|
||||
FireModeClass(1)=class'NiceM203MFire'
|
||||
Description="An assault rifle with an attached healing grenade launcher. Shoots in 3-bullet fixed-burst mode."
|
||||
Priority=70
|
||||
InventoryGroup=4
|
||||
PickupClass=Class'NicePack.NiceM4203MPickup'
|
||||
PickupClass=class'NiceM4203MPickup'
|
||||
ItemName="M4-203M Medic Rifle NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,6 @@ defaultproperties
|
|||
ItemName="M4-203M Medic Rifle NW"
|
||||
ItemShortName="M4-203M NW"
|
||||
CorrespondingPerkIndex=0
|
||||
InventoryType=Class'NicePack.NiceM4203MMedicGun'
|
||||
InventoryType=class'NiceM4203MMedicGun'
|
||||
PickupMessage="You got the M4-203M Medic Rifle NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ defaultproperties
|
|||
bPenetrationHSOnly=True
|
||||
MaxPenetrations=0
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceMKb42AssaultRifle'
|
||||
WeaponClass=class'NiceMKb42AssaultRifle'
|
||||
DeathString="%k killed %o (MKb42)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceMKb42Ammo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceMKb42Pickup'
|
||||
WeaponPickupClass=class'NiceMKb42Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=270
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.NiceMKb42AmmoPickup'
|
||||
PickupClass=class'NiceMKb42AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="MKb42 bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceMKb42AmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceMKb42Ammo'
|
||||
InventoryType=class'NiceMKb42Ammo'
|
||||
PickupMessage="Rounds 7.92mm Kurz"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MKB42"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=35.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceMKb42Fire'
|
||||
FireModeClass(0)=class'NiceMKb42Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -41,10 +41,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=13
|
||||
PickupClass=Class'NicePack.NiceMKb42Pickup'
|
||||
PickupClass=class'NiceMKb42Pickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=18.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceMKb42Attachment'
|
||||
AttachmentClass=class'NiceMKb42Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="MKb42"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ defaultproperties
|
|||
FireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeMKb42AssaultRifle'
|
||||
DamageType=class'NiceDamTypeMKb42AssaultRifle'
|
||||
DamageMin=99
|
||||
DamageMax=99
|
||||
Momentum=8500.000000
|
||||
|
|
@ -24,7 +24,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.140000
|
||||
AmmoClass=Class'NicePack.NiceMKb42Ammo'
|
||||
AmmoClass=class'NiceMKb42Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ defaultproperties
|
|||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceMKb42AssaultRifle'
|
||||
InventoryType=class'NiceMKb42AssaultRifle'
|
||||
PickupMessage="You got the MKb42"
|
||||
PickupSound=Sound'KF_mkb42Snd.Handling.mkb42_Handling_Bolt_Back'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ defaultproperties
|
|||
MaxPenetrations=1
|
||||
flinchMultiplier=0.800000
|
||||
HeadShotDamageMult=2.000000
|
||||
WeaponClass=Class'NicePack.NiceSCARMK17AssaultRifle'
|
||||
WeaponClass=class'NiceSCARMK17AssaultRifle'
|
||||
DeathString="%k killed %o (SCAR MK17)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceSCARMK17Ammo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceSCARMK17Pickup'
|
||||
WeaponPickupClass=class'NiceSCARMK17Pickup'
|
||||
AmmoPickupAmount=20
|
||||
MaxAmmo=180
|
||||
InitialAmount=45
|
||||
PickupClass=Class'NicePack.NiceSCARMK17AmmoPickup'
|
||||
PickupClass=class'NiceSCARMK17AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="SCARMK17 bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceSCARMK17AmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=20
|
||||
InventoryType=Class'NicePack.NiceSCARMK17Ammo'
|
||||
InventoryType=class'NiceSCARMK17Ammo'
|
||||
PickupMessage="Rounds 7.62x51mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,14 +24,14 @@ defaultproperties
|
|||
HudImageRef="KillingFloor2HUD.WeaponSelect.Scar_unselected"
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Scar"
|
||||
ZoomedDisplayFOV=20.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceSCARMK17Fire'
|
||||
FireModeClass(0)=class'NiceSCARMK17Fire'
|
||||
Description="An advanced tactical assault rifle. Equipped with an aimpoint sight. Fires in semi or full auto with great power and accuracy."
|
||||
DisplayFOV=55.000000
|
||||
Priority=175
|
||||
InventoryGroup=4
|
||||
GroupOffset=4
|
||||
PickupClass=Class'NicePack.NiceSCARMK17Pickup'
|
||||
PickupClass=class'NiceSCARMK17Pickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=20.000000)
|
||||
AttachmentClass=Class'NicePack.NiceSCARMK17Attachment'
|
||||
AttachmentClass=class'NiceSCARMK17Attachment'
|
||||
ItemName="SCAR MK17"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ defaultproperties
|
|||
FireSoundRef="KF_SCARSnd.SCAR_Fire"
|
||||
StereoFireSoundRef="KF_SCARSnd.SCAR_FireST"
|
||||
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeSCARMK17AssaultRifle'
|
||||
DamageType=class'NiceDamTypeSCARMK17AssaultRifle'
|
||||
DamageMin=74
|
||||
DamageMax=74
|
||||
Momentum=8500.000000
|
||||
|
|
@ -23,7 +23,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.096000
|
||||
AmmoClass=Class'NicePack.NiceSCARMK17Ammo'
|
||||
AmmoClass=class'NiceSCARMK17Ammo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
|
||||
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
|
||||
ShakeRotTime=0.650000
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ defaultproperties
|
|||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=3
|
||||
VariantClasses(0)=Class'KFMod.NeonSCARMK17Pickup'
|
||||
InventoryType=Class'NicePack.NiceSCARMK17AssaultRifle'
|
||||
InventoryType=class'NiceSCARMK17AssaultRifle'
|
||||
PickupMessage="You got the SCARMK17"
|
||||
PickupSound=Sound'KF_SCARSnd.SCAR_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ class NiceDamTypeThom extends NiceDamageTypeVetCommando
|
|||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceTactThom'
|
||||
WeaponClass=class'NiceTactThom'
|
||||
DeathString="%k killed %o (Tactical-Thompson)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ defaultproperties
|
|||
HudImageRef="NicePackT.TactThompson.tact_unsel"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=40.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceTactThomFire'
|
||||
FireModeClass(0)=class'NiceTactThomFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -59,10 +59,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=1
|
||||
PickupClass=Class'NicePack.NiceTactThomPickup'
|
||||
PickupClass=class'NiceTactThomPickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceTactThomAttachment'
|
||||
AttachmentClass=class'NiceTactThomAttachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="Tactical Thompson"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -2,10 +2,10 @@ class NiceTactThomAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceTactThomPickup'
|
||||
WeaponPickupClass=class'NiceTactThomPickup'
|
||||
MaxAmmo=270
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.NiceTactThomAmmoPickup'
|
||||
PickupClass=class'NiceTactThomAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="Tact-Thom bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceTactThomAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceTactThomAmmo'
|
||||
InventoryType=class'NiceTactThomAmmo'
|
||||
PickupMessage="Rounds (Tact-Thom)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ defaultproperties
|
|||
FireSoundRef="NicePackSnd.TactThompson.tact_fire_m"
|
||||
StereoFireSoundRef="NicePackSnd.TactThompson.tacT_fire_s"
|
||||
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeThom'
|
||||
DamageType=class'NiceDamTypeThom'
|
||||
DamageMin=20
|
||||
DamageMax=20
|
||||
Momentum=8500.000000
|
||||
|
|
@ -22,7 +22,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.080000
|
||||
AmmoClass=Class'NicePack.NiceTactThomAmmo'
|
||||
AmmoClass=class'NiceTactThomAmmo'
|
||||
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=0.500000
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ defaultproperties
|
|||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceTactThom'
|
||||
InventoryType=class'NiceTactThom'
|
||||
PickupMessage="You got the Tactical-Thompson."
|
||||
PickupSound=Sound'NicePackSnd.TactThompson.bolt_pull'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ class NiceDamTypeThompsonDrum extends NiceDamageTypeVetCommando
|
|||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceThompsonDrumSMG'
|
||||
WeaponClass=class'NiceThompsonDrumSMG'
|
||||
DeathString="%k killed %o (Rising Storm Tommy Gun)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceThompsonDrumAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceThompsonDrumPickup'
|
||||
WeaponPickupClass=class'NiceThompsonDrumPickup'
|
||||
MaxAmmo=360
|
||||
InitialAmount=90
|
||||
PickupClass=Class'KFMod.ThompsonDrumAmmoPickup'
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceThompsonDrumAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=40
|
||||
InventoryType=Class'NicePack.NiceThompsonDrumAmmo'
|
||||
InventoryType=class'NiceThompsonDrumAmmo'
|
||||
PickupMessage="Rounds 45. ACP"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,12 +14,12 @@ defaultproperties
|
|||
FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeThompsonDrum'
|
||||
DamageType=class'NiceDamTypeThompsonDrum'
|
||||
DamageMin=20
|
||||
DamageMax=20
|
||||
Momentum=12500.000000
|
||||
FireRate=0.085700
|
||||
AmmoClass=Class'NicePack.NiceThompsonDrumAmmo'
|
||||
AmmoClass=class'NiceThompsonDrumAmmo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
|
||||
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
|
||||
ShakeRotTime=0.750000
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ defaultproperties
|
|||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceThompsonDrumSMG'
|
||||
InventoryType=class'NiceThompsonDrumSMG'
|
||||
PickupMessage="You got the Rising Storm Thompson with Drum Mag"
|
||||
PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=40.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceThompsonDrumFire'
|
||||
FireModeClass(0)=class'NiceThompsonDrumFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -40,10 +40,10 @@ defaultproperties
|
|||
Priority=124
|
||||
InventoryGroup=3
|
||||
GroupOffset=20
|
||||
PickupClass=Class'NicePack.NiceThompsonDrumPickup'
|
||||
PickupClass=class'NiceThompsonDrumPickup'
|
||||
PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000)
|
||||
BobDamping=4.000000
|
||||
AttachmentClass=Class'NicePack.NiceThompsonDrumAttachment'
|
||||
AttachmentClass=class'NiceThompsonDrumAttachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="Rising Storm Tommy Gun"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ defaultproperties
|
|||
SelectedHudImageRef="NicePackT.CLGL.CLGL_HUD_Selected"
|
||||
PlayerIronSightFOV=70.000000
|
||||
ZoomedDisplayFOV=40.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceCLGLFire'
|
||||
FireModeClass(0)=class'NiceCLGLFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -54,10 +54,10 @@ defaultproperties
|
|||
Priority=210
|
||||
InventoryGroup=4
|
||||
GroupOffset=6
|
||||
PickupClass=Class'NicePack.NiceCLGLPickup'
|
||||
PickupClass=class'NiceCLGLPickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceCLGLAttachment'
|
||||
AttachmentClass=class'NiceCLGLAttachment'
|
||||
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
|
||||
ItemName="China Lake Grenade Launcher"
|
||||
LightType=LT_None
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
AmmoPickupAmount=2
|
||||
MaxAmmo=20
|
||||
InitialAmount=5
|
||||
PickupClass=Class'NicePack.NiceCLGLAmmoPickup'
|
||||
PickupClass=class'NiceCLGLAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
|
||||
ItemName="CLGL Grenades"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceCLGLAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=2
|
||||
InventoryType=Class'NicePack.NiceCLGLAmmo'
|
||||
InventoryType=class'NiceCLGLAmmo'
|
||||
PickupMessage="CLGL Grenades"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
|
||||
CollisionRadius=25.000000
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue