hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -2,11 +2,11 @@ class NiceAK12Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceAK12Pickup'
WeaponPickupClass=class'NiceAK12Pickup'
AmmoPickupAmount=30
MaxAmmo=270
InitialAmount=60
PickupClass=Class'NicePack.NiceAK12AmmoPickup'
PickupClass=class'NiceAK12AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="5.45x39mm"

View file

@ -2,7 +2,7 @@ class NiceAK12AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceAK12Ammo'
InventoryType=class'NiceAK12Ammo'
PickupMessage="Rounds 5.45x39mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -36,7 +36,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.AK12.AK12_select"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=20.000000
FireModeClass(0)=Class'NicePack.NiceAK12Fire'
FireModeClass(0)=class'NiceAK12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=1.300000
@ -52,10 +52,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=7
PickupClass=Class'NicePack.NiceAK12Pickup'
PickupClass=class'NiceAK12Pickup'
PlayerViewOffset=(X=-0.500000,Y=20.000000,Z=-3.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceAK12Attachment'
AttachmentClass=class'NiceAK12Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AK12"
TransientSoundVolume=1.250000

View file

@ -15,7 +15,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.AK12.AK12_empty"
DamageType=Class'NicePack.NiceDamTypeAK12AssaultRifle'
DamageType=class'NiceDamTypeAK12AssaultRifle'
DamageMax=68
Momentum=18500.000000
bPawnRapidFireAnim=True
@ -24,7 +24,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.095000
AmmoClass=Class'NicePack.NiceAK12Ammo'
AmmoClass=class'NiceAK12Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceAK12AssaultRifle'
InventoryType=class'NiceAK12AssaultRifle'
PickupMessage="You got the AK-12"
PickupSound=Sound'ScrnWeaponPack_SND.AK12.AK12_select'
PickupForce="AssaultRiflePickup"

View file

@ -5,7 +5,7 @@ defaultproperties
bPenetrationHSOnly=True
MaxPenetrations=3
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceAK12AssaultRifle'
WeaponClass=class'NiceAK12AssaultRifle'
DeathString="%k killed %o (AK12)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."