hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -2,11 +2,11 @@ class NiceAK47Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceAK47Pickup'
WeaponPickupClass=class'NiceAK47Pickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=90
PickupClass=Class'NicePack.NiceAK47AmmoPickup'
PickupClass=class'NiceAK47AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="AK47 bullets"

View file

@ -2,7 +2,7 @@ class NiceAK47AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceAK47Ammo'
InventoryType=class'NiceAK47Ammo'
PickupMessage="Rounds 7.62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -30,7 +30,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Ak_47"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceAK47Fire'
FireModeClass(0)=class'NiceAK47Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -45,10 +45,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceAK47Pickup'
PickupClass=class'NiceAK47Pickup'
PlayerViewOffset=(X=18.000000,Y=22.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceAK47Attachment'
AttachmentClass=class'NiceAK47Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AK47"
TransientSoundVolume=1.250000

View file

@ -14,7 +14,7 @@ defaultproperties
FireSoundRef="KF_AK47Snd.AK47_Fire"
StereoFireSoundRef="KF_AK47Snd.AK47_FireST"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeAK47AssaultRifle'
DamageType=class'NiceDamTypeAK47AssaultRifle'
DamageMin=60
DamageMax=60
Momentum=8500.000000
@ -24,7 +24,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.109000
AmmoClass=Class'NicePack.NiceAK47Ammo'
AmmoClass=class'NiceAK47Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -17,7 +17,7 @@ defaultproperties
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenAK47pickup'
VariantClasses(1)=Class'KFMod.NeonAK47Pickup'
InventoryType=Class'NicePack.NiceAK47AssaultRifle'
InventoryType=class'NiceAK47AssaultRifle'
PickupMessage="You got the AK47"
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -4,7 +4,7 @@ defaultproperties
{
MaxPenetrations=1
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceAK47AssaultRifle'
WeaponClass=class'NiceAK47AssaultRifle'
DeathString="%k killed %o (AK47)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."