hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -3,7 +3,7 @@ class NiceDamTypeVALDT extends NiceDamageTypeVetCommando
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceVALDTAssaultRifle'
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WeaponClass=class'NiceVALDTAssaultRifle'
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DeathString="%k killed %o (AS 'VAL')."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -2,11 +2,11 @@ class NiceVALDTAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceVALDTPickup'
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WeaponPickupClass=class'NiceVALDTPickup'
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AmmoPickupAmount=20
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MaxAmmo=300
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InitialAmount=75
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PickupClass=Class'NicePack.NiceVALDTAmmoPickup'
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PickupClass=class'NiceVALDTAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="9x39mm"
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@ -2,7 +2,7 @@ class NiceVALDTAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceVALDTAmmo'
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InventoryType=class'NiceVALDTAmmo'
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PickupMessage="9x39mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -29,8 +29,8 @@ defaultproperties
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SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=32.000000
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FireModeClass(0)=Class'NicePack.NiceVALDTFire'
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FireModeClass(1)=Class'NicePack.NiceVALDTFire'
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FireModeClass(0)=class'NiceVALDTFire'
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FireModeClass(1)=class'NiceVALDTFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -44,7 +44,7 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=7
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PickupClass=Class'NicePack.NiceVALDTPickup'
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PickupClass=class'NiceVALDTPickup'
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PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000)
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BobDamping=5.000000
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AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment'
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@ -12,7 +12,7 @@ defaultproperties
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FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
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StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeVALDT'
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DamageType=class'NiceDamTypeVALDT'
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DamageMin=40
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DamageMax=40
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Momentum=18500.000000
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@ -22,7 +22,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.089000
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AmmoClass=Class'NicePack.NiceVALDTAmmo'
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AmmoClass=class'NiceVALDTAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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@ -14,7 +14,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceVALDTAssaultRifle'
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InventoryType=class'NiceVALDTAssaultRifle'
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PickupMessage="You've got a AS 'VAL'"
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PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
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PickupForce="AssaultRiflePickup"
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