hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -3,7 +3,7 @@ class NiceDamTypeVALDT extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceVALDTAssaultRifle'
WeaponClass=class'NiceVALDTAssaultRifle'
DeathString="%k killed %o (AS 'VAL')."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceVALDTAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceVALDTPickup'
WeaponPickupClass=class'NiceVALDTPickup'
AmmoPickupAmount=20
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceVALDTAmmoPickup'
PickupClass=class'NiceVALDTAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="9x39mm"

View file

@ -2,7 +2,7 @@ class NiceVALDTAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceVALDTAmmo'
InventoryType=class'NiceVALDTAmmo'
PickupMessage="9x39mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -29,8 +29,8 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceVALDTFire'
FireModeClass(1)=Class'NicePack.NiceVALDTFire'
FireModeClass(0)=class'NiceVALDTFire'
FireModeClass(1)=class'NiceVALDTFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -44,7 +44,7 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceVALDTPickup'
PickupClass=class'NiceVALDTPickup'
PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000)
BobDamping=5.000000
AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment'

View file

@ -12,7 +12,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeVALDT'
DamageType=class'NiceDamTypeVALDT'
DamageMin=40
DamageMax=40
Momentum=18500.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.089000
AmmoClass=Class'NicePack.NiceVALDTAmmo'
AmmoClass=class'NiceVALDTAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

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@ -14,7 +14,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceVALDTAssaultRifle'
InventoryType=class'NiceVALDTAssaultRifle'
PickupMessage="You've got a AS 'VAL'"
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"