hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -28,7 +28,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceBullpupFire'
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FireModeClass(0)=class'NiceBullpupFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -43,10 +43,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=1
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PickupClass=Class'NicePack.NiceBullpupPickup'
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PickupClass=class'NiceBullpupPickup'
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PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceBullpupAttachment'
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AttachmentClass=class'NiceBullpupAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="Bullpup"
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TransientSoundVolume=1.250000
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@ -2,11 +2,11 @@ class NiceBullpupAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceBullpupPickup'
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WeaponPickupClass=class'NiceBullpupPickup'
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AmmoPickupAmount=30
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MaxAmmo=240
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InitialAmount=45
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PickupClass=Class'NicePack.NiceBullpupAmmoPickup'
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PickupClass=class'NiceBullpupAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="Bullpup bullets"
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@ -2,7 +2,7 @@ class NiceBullpupAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=30
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InventoryType=Class'NicePack.NiceBullpupAmmo'
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InventoryType=class'NiceBullpupAmmo'
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PickupMessage="Rounds (5.56 NATO)"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -13,7 +13,7 @@ defaultproperties
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FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
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StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
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NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
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DamageType=Class'NicePack.NiceDamTypeBullpup'
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DamageType=class'NiceDamTypeBullpup'
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DamageMin=48
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DamageMax=48
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Momentum=8500.000000
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@ -23,7 +23,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.100000
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AmmoClass=Class'NicePack.NiceBullpupAmmo'
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AmmoClass=class'NiceBullpupAmmo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=0.500000
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@ -16,7 +16,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceBullpup'
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InventoryType=class'NiceBullpup'
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PickupMessage="You got the Bullpup"
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup'
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@ -3,7 +3,7 @@ class NiceDamTypeBullpup extends NiceDamageTypeVetCommando
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceBullpup'
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WeaponClass=class'NiceBullpup'
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DeathString="%k killed %o (Bullpup)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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