hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -5,7 +5,7 @@ defaultproperties
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MaxPenetrations=3
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flinchMultiplier=0.800000
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HeadShotDamageMult=2.250000
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WeaponClass=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
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WeaponClass=class'NiceFNFAL_ACOG_AssaultRifle'
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DeathString="%k killed %o (FNFAL ACOG)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -2,11 +2,11 @@ class NiceFNFALAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
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WeaponPickupClass=class'NiceFNFAL_ACOG_Pickup'
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AmmoPickupAmount=20
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MaxAmmo=180
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InitialAmount=45
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PickupClass=Class'NicePack.NiceFNFALAmmoPickup'
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PickupClass=class'NiceFNFALAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="FNFAL bullets"
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@ -2,7 +2,7 @@ class NiceFNFALAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceFNFALAmmo'
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InventoryType=class'NiceFNFALAmmo'
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PickupMessage="Rounds 7.62x51mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -16,7 +16,7 @@ defaultproperties
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FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
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StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
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NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeFNFALAssaultRifle'
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DamageType=class'NiceDamTypeFNFALAssaultRifle'
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DamageMin=66
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DamageMax=66
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Momentum=8500.000000
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@ -27,7 +27,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.100000
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AmmoClass=Class'NicePack.NiceFNFALAmmo'
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AmmoClass=class'NiceFNFALAmmo'
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ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
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ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
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ShakeRotTime=0.650000
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@ -26,7 +26,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL"
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PlayerIronSightFOV=55.000000
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ZoomedDisplayFOV=15.000000
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FireModeClass(0)=Class'NicePack.NiceFNFALFire'
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FireModeClass(0)=class'NiceFNFALFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -41,10 +41,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=12
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PickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
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PickupClass=class'NiceFNFAL_ACOG_Pickup'
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PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceFNFAL_ACOG_Attachment'
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AttachmentClass=class'NiceFNFAL_ACOG_Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="FNFAL"
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TransientSoundVolume=1.250000
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@ -15,7 +15,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
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InventoryType=class'NiceFNFAL_ACOG_AssaultRifle'
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PickupMessage="You got the FN FAL with ACOG Sight"
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PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
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PickupForce="AssaultRiflePickup"
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