hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -5,7 +5,7 @@ defaultproperties
badDecapMod=0.8000
HeadShotDamageMult=1.400000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceL85A2Z'
WeaponClass=class'NiceL85A2Z'
DeathString="%k killed %o."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceL85A2Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceL85A2Pickup'
WeaponPickupClass=class'NiceL85A2Pickup'
AmmoPickupAmount=30
MaxAmmo=210
InitialAmount=45
PickupClass=Class'NicePack.NiceL85A2AmmoPickup'
PickupClass=class'NiceL85A2AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="Stanag Magazines"

View file

@ -2,7 +2,7 @@ class NiceL85A2AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceL85A2Ammo'
InventoryType=class'NiceL85A2Ammo'
RespawnTime=0.000000
PickupMessage="Mag (5.56mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View file

@ -14,7 +14,7 @@ defaultproperties
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeL85A2Z'
DamageType=class'NiceDamTypeL85A2Z'
DamageMin=81
DamageMax=81
Momentum=10000.000000
@ -25,7 +25,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.250000
AmmoClass=Class'NicePack.NiceL85A2Ammo'
AmmoClass=class'NiceL85A2Ammo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceL85A2Z'
InventoryType=class'NiceL85A2Z'
PickupMessage="You got the L85A2"
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -37,7 +37,7 @@ defaultproperties
SelectedHudImageRef="NicePackT.L85A2.L85A2_Selected"
PlayerIronSightFOV=40.000000
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceL85A2Fire'
FireModeClass(0)=class'NiceL85A2Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=1.500000
@ -53,10 +53,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceL85A2Pickup'
PickupClass=class'NiceL85A2Pickup'
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceL85A2Attachment'
AttachmentClass=class'NiceL85A2Attachment'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="L85A2"
}