hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -3,7 +3,7 @@ class NiceDamTypeM4AssaultRifle extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceM4AssaultRifle'
WeaponClass=class'NiceM4AssaultRifle'
DeathString="%k killed %o (M4)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

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@ -2,11 +2,11 @@ class NiceM4Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
WeaponPickupClass=class'NiceM4Pickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceM4AmmoPickup'
PickupClass=class'NiceM4AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M4 bullets"

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@ -2,7 +2,7 @@ class NiceM4AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceM4Ammo'
InventoryType=class'NiceM4Ammo'
PickupMessage="Rounds 5.56mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -29,7 +29,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM4Fire'
FireModeClass(0)=class'NiceM4Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -44,10 +44,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=10
PickupClass=Class'NicePack.NiceM4Pickup'
PickupClass=class'NiceM4Pickup'
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM4Attachment'
AttachmentClass=class'NiceM4Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M4"
TransientSoundVolume=1.250000

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@ -14,12 +14,12 @@ defaultproperties
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
DamageType=class'NiceDamTypeM4AssaultRifle'
DamageMin=69
DamageMax=69
Momentum=8500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceM4Ammo'
AmmoClass=class'NiceM4Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

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@ -16,7 +16,7 @@ defaultproperties
CorrespondingPerkIndex=3
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.CamoM4Pickup'
InventoryType=Class'NicePack.NiceM4AssaultRifle'
InventoryType=class'NiceM4AssaultRifle'
PickupMessage="You got the M4"
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
PickupForce="AssaultRiflePickup"