hardcode removed / husk proj fix
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1438773ffd
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653 changed files with 1294 additions and 1272 deletions
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@ -3,7 +3,7 @@ class NiceDamTypeM4AssaultRifle extends NiceDamageTypeVetCommando
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceM4AssaultRifle'
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WeaponClass=class'NiceM4AssaultRifle'
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DeathString="%k killed %o (M4)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -2,11 +2,11 @@ class NiceM4Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM4Pickup'
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WeaponPickupClass=class'NiceM4Pickup'
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AmmoPickupAmount=30
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MaxAmmo=240
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InitialAmount=60
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PickupClass=Class'NicePack.NiceM4AmmoPickup'
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PickupClass=class'NiceM4AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="M4 bullets"
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@ -2,7 +2,7 @@ class NiceM4AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=30
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InventoryType=Class'NicePack.NiceM4Ammo'
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InventoryType=class'NiceM4Ammo'
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PickupMessage="Rounds 5.56mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -29,7 +29,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM4Fire'
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FireModeClass(0)=class'NiceM4Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -44,10 +44,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=10
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PickupClass=Class'NicePack.NiceM4Pickup'
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PickupClass=class'NiceM4Pickup'
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PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM4Attachment'
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AttachmentClass=class'NiceM4Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="M4"
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TransientSoundVolume=1.250000
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@ -14,12 +14,12 @@ defaultproperties
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FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
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StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
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DamageType=class'NiceDamTypeM4AssaultRifle'
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DamageMin=69
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DamageMax=69
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Momentum=8500.000000
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FireRate=0.075000
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AmmoClass=Class'NicePack.NiceM4Ammo'
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AmmoClass=class'NiceM4Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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@ -16,7 +16,7 @@ defaultproperties
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CorrespondingPerkIndex=3
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EquipmentCategoryID=2
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VariantClasses(0)=Class'KFMod.CamoM4Pickup'
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InventoryType=Class'NicePack.NiceM4AssaultRifle'
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InventoryType=class'NiceM4AssaultRifle'
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PickupMessage="You got the M4"
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PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
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PickupForce="AssaultRiflePickup"
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