hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -3,7 +3,7 @@ class NiceDamTypeM4M203AssaultRifle extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceM4M203AssaultRifle'
WeaponClass=class'NiceM4M203AssaultRifle'
DeathString="%k killed %o (M4 M203)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

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@ -3,6 +3,6 @@ defaultproperties
{
ItemName="M4 203 NW"
ItemShortName="M4 203 N W"
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
InventoryType=Class'NicePack.NiceM4203AssaultRifle'
PrimaryWeaponPickup=class'NiceM4Pickup'
InventoryType=class'NiceM4203AssaultRifle'
}

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@ -2,11 +2,11 @@ class NiceM4M203Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
WeaponPickupClass=class'NiceM4Pickup'
AmmoPickupAmount=30
MaxAmmo=180
InitialAmount=60
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
PickupClass=class'NiceM4M203AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M4 bullets"

View file

@ -2,7 +2,7 @@ class NiceM4M203AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceM4M203Ammo'
InventoryType=class'NiceM4M203Ammo'
PickupMessage="Rounds 5.56mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -46,8 +46,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM4M203Fire'
FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire'
FireModeClass(0)=class'NiceM4M203Fire'
FireModeClass(1)=class'NiceM4M203NadeFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -61,10 +61,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=8
PickupClass=Class'NicePack.NiceM4M203Pickup'
PickupClass=class'NiceM4M203Pickup'
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM4M203Attachment'
AttachmentClass=class'NiceM4M203Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M4 203"
TransientSoundVolume=1.250000

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@ -13,12 +13,12 @@ defaultproperties
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
DamageType=class'NiceDamTypeM4AssaultRifle'
DamageMin=69
DamageMax=69
Momentum=8500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceM4M203Ammo'
AmmoClass=class'NiceM4M203Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

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@ -1,11 +1,11 @@
class NiceM4M203NadeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
WeaponPickupClass=class'NiceM4M203Pickup'
AmmoPickupAmount=1
MaxAmmo=8
InitialAmount=2
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
PickupClass=class'NiceM4M203AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M203 Grenades"

View file

@ -2,6 +2,6 @@ class NiceM4M203NadeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=1
InventoryType=Class'NicePack.NiceM4M203NadeAmmo'
InventoryType=class'NiceM4M203NadeAmmo'
PickupMessage="M203 Grenades"
}

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion'
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeM79Explosion'
ExplosionDamage=320
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -20,14 +20,14 @@ defaultproperties
FireSoundRef="KF_M79Snd.M79_Fire"
StereoFireSoundRef="KF_M79Snd.M79_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeM79Blunt'
DamageType=class'NiceDamTypeM79Blunt'
DamageMax=200
bWaitForRelease=True
TransientSoundVolume=1.800000
FireAnim="Fire_Secondary"
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM4M203NadeAmmo'
AmmoClass=class'NiceM4M203NadeAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

View file

@ -15,10 +15,10 @@ defaultproperties
AmmoItemName="5.56mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
SecondaryAmmoShortName="M4 203 Grenades"
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
PrimaryWeaponPickup=class'NiceM4Pickup'
CorrespondingPerkIndex=6
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceM4M203AssaultRifle'
InventoryType=class'NiceM4M203AssaultRifle'
PickupMessage="You got the M4 203"
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
PickupForce="AssaultRiflePickup"