hardcode removed / husk proj fix
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653 changed files with 1294 additions and 1272 deletions
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@ -3,7 +3,7 @@ class NiceDamTypeM4M203AssaultRifle extends NiceDamageTypeVetCommando
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceM4M203AssaultRifle'
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WeaponClass=class'NiceM4M203AssaultRifle'
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DeathString="%k killed %o (M4 M203)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -3,6 +3,6 @@ defaultproperties
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{
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ItemName="M4 203 NW"
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ItemShortName="M4 203 N W"
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PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
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InventoryType=Class'NicePack.NiceM4203AssaultRifle'
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PrimaryWeaponPickup=class'NiceM4Pickup'
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InventoryType=class'NiceM4203AssaultRifle'
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}
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@ -2,11 +2,11 @@ class NiceM4M203Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM4Pickup'
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WeaponPickupClass=class'NiceM4Pickup'
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AmmoPickupAmount=30
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MaxAmmo=180
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InitialAmount=60
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PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
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PickupClass=class'NiceM4M203AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="M4 bullets"
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@ -2,7 +2,7 @@ class NiceM4M203AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=30
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InventoryType=Class'NicePack.NiceM4M203Ammo'
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InventoryType=class'NiceM4M203Ammo'
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PickupMessage="Rounds 5.56mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -46,8 +46,8 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM4M203Fire'
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FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire'
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FireModeClass(0)=class'NiceM4M203Fire'
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FireModeClass(1)=class'NiceM4M203NadeFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -61,10 +61,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=8
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PickupClass=Class'NicePack.NiceM4M203Pickup'
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PickupClass=class'NiceM4M203Pickup'
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PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM4M203Attachment'
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AttachmentClass=class'NiceM4M203Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="M4 203"
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TransientSoundVolume=1.250000
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@ -13,12 +13,12 @@ defaultproperties
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FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
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StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
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DamageType=class'NiceDamTypeM4AssaultRifle'
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DamageMin=69
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DamageMax=69
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Momentum=8500.000000
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FireRate=0.075000
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AmmoClass=Class'NicePack.NiceM4M203Ammo'
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AmmoClass=class'NiceM4M203Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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@ -1,11 +1,11 @@
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class NiceM4M203NadeAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
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WeaponPickupClass=class'NiceM4M203Pickup'
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AmmoPickupAmount=1
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MaxAmmo=8
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InitialAmount=2
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PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
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PickupClass=class'NiceM4M203AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="M203 Grenades"
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@ -2,6 +2,6 @@ class NiceM4M203NadeAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=1
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InventoryType=Class'NicePack.NiceM4M203NadeAmmo'
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InventoryType=class'NiceM4M203NadeAmmo'
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PickupMessage="M203 Grenades"
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}
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@ -4,8 +4,8 @@ defaultproperties
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ProjSpawnOffset=(X=5.000000)
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EffectiveRange=2500.000000
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ProjectileSpeed=3800.000000
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bulletClass=Class'NicePack.NiceBallisticNade'
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ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion'
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bulletClass=class'NiceBallisticNade'
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ExplosionDamageType=class'NiceDamTypeM79Explosion'
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ExplosionDamage=320
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ExplosionRadius=400.000000
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explosionExponent=1.000000
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@ -20,14 +20,14 @@ defaultproperties
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FireSoundRef="KF_M79Snd.M79_Fire"
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StereoFireSoundRef="KF_M79Snd.M79_FireST"
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NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM79Blunt'
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DamageType=class'NiceDamTypeM79Blunt'
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DamageMax=200
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireAnim="Fire_Secondary"
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FireForce="AssaultRifleFire"
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceM4M203NadeAmmo'
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AmmoClass=class'NiceM4M203NadeAmmo'
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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@ -15,10 +15,10 @@ defaultproperties
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AmmoItemName="5.56mm Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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SecondaryAmmoShortName="M4 203 Grenades"
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PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
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PrimaryWeaponPickup=class'NiceM4Pickup'
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CorrespondingPerkIndex=6
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceM4M203AssaultRifle'
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InventoryType=class'NiceM4M203AssaultRifle'
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PickupMessage="You got the M4 203"
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PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
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PickupForce="AssaultRiflePickup"
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