hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -3,7 +3,7 @@ class NiceDamTypeThom extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceTactThom'
WeaponClass=class'NiceTactThom'
DeathString="%k killed %o (Tactical-Thompson)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -44,7 +44,7 @@ defaultproperties
HudImageRef="NicePackT.TactThompson.tact_unsel"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceTactThomFire'
FireModeClass(0)=class'NiceTactThomFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -59,10 +59,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceTactThomPickup'
PickupClass=class'NiceTactThomPickup'
PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceTactThomAttachment'
AttachmentClass=class'NiceTactThomAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Tactical Thompson"
TransientSoundVolume=1.250000

View file

@ -2,10 +2,10 @@ class NiceTactThomAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceTactThomPickup'
WeaponPickupClass=class'NiceTactThomPickup'
MaxAmmo=270
InitialAmount=60
PickupClass=Class'NicePack.NiceTactThomAmmoPickup'
PickupClass=class'NiceTactThomAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Tact-Thom bullets"

View file

@ -2,7 +2,7 @@ class NiceTactThomAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceTactThomAmmo'
InventoryType=class'NiceTactThomAmmo'
PickupMessage="Rounds (Tact-Thom)"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -12,7 +12,7 @@ defaultproperties
FireSoundRef="NicePackSnd.TactThompson.tact_fire_m"
StereoFireSoundRef="NicePackSnd.TactThompson.tacT_fire_s"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeThom'
DamageType=class'NiceDamTypeThom'
DamageMin=20
DamageMax=20
Momentum=8500.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.080000
AmmoClass=Class'NicePack.NiceTactThomAmmo'
AmmoClass=class'NiceTactThomAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceTactThom'
InventoryType=class'NiceTactThom'
PickupMessage="You got the Tactical-Thompson."
PickupSound=Sound'NicePackSnd.TactThompson.bolt_pull'
PickupForce="AssaultRiflePickup"