hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -3,7 +3,7 @@ class NiceDamTypeThompsonDrum extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceThompsonDrumSMG'
WeaponClass=class'NiceThompsonDrumSMG'
DeathString="%k killed %o (Rising Storm Tommy Gun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,7 +2,7 @@ class NiceThompsonDrumAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceThompsonDrumPickup'
WeaponPickupClass=class'NiceThompsonDrumPickup'
MaxAmmo=360
InitialAmount=90
PickupClass=Class'KFMod.ThompsonDrumAmmoPickup'

View file

@ -2,7 +2,7 @@ class NiceThompsonDrumAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=40
InventoryType=Class'NicePack.NiceThompsonDrumAmmo'
InventoryType=class'NiceThompsonDrumAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -14,12 +14,12 @@ defaultproperties
FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeThompsonDrum'
DamageType=class'NiceDamTypeThompsonDrum'
DamageMin=20
DamageMax=20
Momentum=12500.000000
FireRate=0.085700
AmmoClass=Class'NicePack.NiceThompsonDrumAmmo'
AmmoClass=class'NiceThompsonDrumAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceThompsonDrumSMG'
InventoryType=class'NiceThompsonDrumSMG'
PickupMessage="You got the Rising Storm Thompson with Drum Mag"
PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
PickupForce="AssaultRiflePickup"

View file

@ -27,7 +27,7 @@ defaultproperties
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceThompsonDrumFire'
FireModeClass(0)=class'NiceThompsonDrumFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -40,10 +40,10 @@ defaultproperties
Priority=124
InventoryGroup=3
GroupOffset=20
PickupClass=Class'NicePack.NiceThompsonDrumPickup'
PickupClass=class'NiceThompsonDrumPickup'
PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceThompsonDrumAttachment'
AttachmentClass=class'NiceThompsonDrumAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Rising Storm Tommy Gun"
TransientSoundVolume=1.250000