hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -3,7 +3,7 @@ class NiceDamTypeThompsonDrum extends NiceDamageTypeVetCommando
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceThompsonDrumSMG'
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WeaponClass=class'NiceThompsonDrumSMG'
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DeathString="%k killed %o (Rising Storm Tommy Gun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -2,7 +2,7 @@ class NiceThompsonDrumAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceThompsonDrumPickup'
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WeaponPickupClass=class'NiceThompsonDrumPickup'
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MaxAmmo=360
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InitialAmount=90
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PickupClass=Class'KFMod.ThompsonDrumAmmoPickup'
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@ -2,7 +2,7 @@ class NiceThompsonDrumAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=40
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InventoryType=Class'NicePack.NiceThompsonDrumAmmo'
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InventoryType=class'NiceThompsonDrumAmmo'
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PickupMessage="Rounds 45. ACP"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -14,12 +14,12 @@ defaultproperties
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FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
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StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeThompsonDrum'
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DamageType=class'NiceDamTypeThompsonDrum'
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DamageMin=20
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DamageMax=20
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Momentum=12500.000000
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FireRate=0.085700
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AmmoClass=Class'NicePack.NiceThompsonDrumAmmo'
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AmmoClass=class'NiceThompsonDrumAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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@ -15,7 +15,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceThompsonDrumSMG'
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InventoryType=class'NiceThompsonDrumSMG'
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PickupMessage="You got the Rising Storm Thompson with Drum Mag"
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PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
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PickupForce="AssaultRiflePickup"
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@ -27,7 +27,7 @@ defaultproperties
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SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceThompsonDrumFire'
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FireModeClass(0)=class'NiceThompsonDrumFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -40,10 +40,10 @@ defaultproperties
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Priority=124
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InventoryGroup=3
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GroupOffset=20
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PickupClass=Class'NicePack.NiceThompsonDrumPickup'
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PickupClass=class'NiceThompsonDrumPickup'
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PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000)
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BobDamping=4.000000
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AttachmentClass=Class'NicePack.NiceThompsonDrumAttachment'
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AttachmentClass=class'NiceThompsonDrumAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="Rising Storm Tommy Gun"
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TransientSoundVolume=1.250000
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