hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -43,7 +43,7 @@ defaultproperties
SelectedHudImageRef="NicePackT.CLGL.CLGL_HUD_Selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceCLGLFire'
FireModeClass(0)=class'NiceCLGLFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -54,10 +54,10 @@ defaultproperties
Priority=210
InventoryGroup=4
GroupOffset=6
PickupClass=Class'NicePack.NiceCLGLPickup'
PickupClass=class'NiceCLGLPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceCLGLAttachment'
AttachmentClass=class'NiceCLGLAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="China Lake Grenade Launcher"
LightType=LT_None

View file

@ -4,7 +4,7 @@ defaultproperties
AmmoPickupAmount=2
MaxAmmo=20
InitialAmount=5
PickupClass=Class'NicePack.NiceCLGLAmmoPickup'
PickupClass=class'NiceCLGLAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="CLGL Grenades"

View file

@ -2,7 +2,7 @@ class NiceCLGLAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceCLGLAmmo'
InventoryType=class'NiceCLGLAmmo'
PickupMessage="CLGL Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeCLGLExplosion'
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeCLGLExplosion'
ExplosionDamage=360
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -19,13 +19,13 @@ defaultproperties
FireSoundRef="KF_M32Snd.M32_Fire"
StereoFireSoundRef="KF_M32Snd.M32_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeCLGLBlunt'
DamageType=class'NiceDamTypeCLGLBlunt'
DamageMax=175
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=1.100000
AmmoClass=Class'NicePack.NiceCLGLAmmo'
AmmoClass=class'NiceCLGLAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

View file

@ -16,7 +16,7 @@ defaultproperties
CorrespondingPerkIndex=6
EquipmentCategoryID=2
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceCLGL'
InventoryType=class'NiceCLGL'
PickupMessage="You got the China Lake Grenade Launcher."
PickupSound=Sound'NicePackSnd.CLGL.CLGLPickup'
PickupForce="AssaultRiflePickup"

View file

@ -1,5 +1,5 @@
class NiceDamTypeCLGLBlunt extends NiceDamTypeDemoBlunt;
defaultproperties
{
WeaponClass=Class'NicePack.NiceCLGL'
WeaponClass=class'NiceCLGL'
}

View file

@ -1,5 +1,5 @@
class NiceDamTypeCLGLExplosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
WeaponClass=Class'NicePack.NiceCLGL'
WeaponClass=class'NiceCLGL'
}

View file

@ -1,7 +1,7 @@
class NiceHRL extends HRL;
defaultproperties
{
FireModeClass(0)=Class'NicePack.NiceHRLFire'
PickupClass=Class'NicePack.NiceHRLPickup'
FireModeClass(0)=class'NiceHRLFire'
PickupClass=class'NiceHRLPickup'
ItemName="HRL-1 Rocket Launcher NW"
}

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@ -1,5 +1,5 @@
class NiceHRLFire extends HRLFire;
defaultproperties
{
ProjectileClass=Class'NicePack.NiceHRLProj'
ProjectileClass=class'NiceHRLProj'
}

View file

@ -3,6 +3,6 @@ defaultproperties
{
ItemName="HRL-1 Rocket Launcher NW"
ItemShortName="HRL-1 NW"
InventoryType=Class'NicePack.NiceHRL'
InventoryType=class'NiceHRL'
PickupMessage="You got the HRL-1 Rocket Launcher NW"
}

View file

@ -1,5 +1,5 @@
class NiceHopMineAmmo extends HopMineAmmo;
defaultproperties
{
PickupClass=Class'NicePack.NiceHopMineAmmoPickup'
PickupClass=class'NiceHopMineAmmoPickup'
}

View file

@ -1,5 +1,5 @@
class NiceHopMineAmmoPickup extends HopMineAmmoPickup;
defaultproperties
{
InventoryType=Class'NicePack.NiceHopMineAmmo'
InventoryType=class'NiceHopMineAmmo'
}

View file

@ -1,6 +1,6 @@
class NiceHopMineFire extends HopMineFire;
defaultproperties
{
AmmoClass=Class'NicePack.NiceHopMineAmmo'
ProjectileClass=Class'NicePack.NiceHopMineProj'
AmmoClass=class'NiceHopMineAmmo'
ProjectileClass=class'NiceHopMineProj'
}

View file

@ -5,6 +5,6 @@ defaultproperties
Description="The prototype of Hopmine launcher. But still can be very useful."
ItemName="HopMine Launcher NW"
ItemShortName="HopMine NW"
InventoryType=Class'NicePack.NiceHopMineLchr'
InventoryType=class'NiceHopMineLchr'
PickupMessage="You got the HopMine Launcher NW."
}

View file

@ -5,8 +5,8 @@ class NiceHopMineLchr extends HopMineLchr;
defaultproperties
{
Weight=5.000000
FireModeClass(0)=Class'NicePack.NiceHopMineFire'
FireModeClass(0)=class'NiceHopMineFire'
Description="The prototype of Hopmine launcher."
PickupClass=Class'NicePack.NiceHopMineLPickup'
PickupClass=class'NiceHopMineLPickup'
ItemName="HopMine Launcher NW"
}

View file

@ -1,5 +1,5 @@
class NiceDamTypeLAWBlunt extends NiceDamTypeDemoBlunt;
defaultproperties
{
WeaponClass=Class'NicePack.NiceLAW'
WeaponClass=class'NiceLAW'
}

View file

@ -1,5 +1,5 @@
class NiceDamTypeLAWExplosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
WeaponClass=Class'NicePack.NiceLAW'
WeaponClass=class'NiceLAW'
}

View file

@ -56,7 +56,7 @@ defaultproperties
PlayerIronSightFOV=90.000000
ZoomTime=0.260000
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceLAWFire'
FireModeClass(0)=class'NiceLAWFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToRocketLauncher"
@ -68,10 +68,10 @@ defaultproperties
HudColor=(G=0)
InventoryGroup=4
GroupOffset=9
PickupClass=Class'NicePack.NiceLAWPickup'
PickupClass=class'NiceLAWPickup'
PlayerViewOffset=(X=30.000000,Y=30.000000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceLAWAttachment'
AttachmentClass=class'NiceLAWAttachment'
IconCoords=(X1=429,Y1=212,X2=508,Y2=251)
ItemName="L.A.W"
AmbientGlow=2

View file

@ -2,7 +2,7 @@ class NiceLAWAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=1
InventoryType=Class'NicePack.NiceLAWAmmo'
InventoryType=class'NiceLAWAmmo'
PickupMessage="HEAT Rockets"
StaticMesh=StaticMesh'KillingFloorStatics.LAWAmmo'
DrawScale=0.500000

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
KickMomentum=(X=-45.000000,Z=25.000000)
ProjectileSpeed=7250.000000
bulletClass=Class'NicePack.NiceRocket'
ExplosionDamageType=Class'NicePack.NiceDamTypeLAWExplosion'
bulletClass=class'NiceRocket'
ExplosionDamageType=class'NiceDamTypeLAWExplosion'
ExplosionDamage=1200
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -18,7 +18,7 @@ defaultproperties
FireSoundRef="KF_LAWSnd.LAW_Fire"
StereoFireSoundRef="KF_LAWSnd.LAW_FireST"
NoAmmoSoundRef="KF_LAWSnd.LAW_DryFire"
DamageType=Class'NicePack.NiceDamTypeLAWBlunt'
DamageType=class'NiceDamTypeLAWBlunt'
DamageMax=750
bSplashDamage=True
bRecommendSplashDamage=True
@ -27,7 +27,7 @@ defaultproperties
FireAnim="AimFire"
FireForce="redeemer_shoot"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceLAWAmmo'
AmmoClass=class'NiceLAWAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000

View file

@ -17,7 +17,7 @@ defaultproperties
CorrespondingPerkIndex=6
EquipmentCategoryID=3
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceLAW'
InventoryType=class'NiceLAW'
RespawnTime=60.000000
PickupMessage="You got the L.A.W."
PickupSound=Sound'KF_LAWSnd.LAW_Pickup'

View file

@ -1,5 +1,5 @@
class NiceDamTypeM32Blunt extends NiceDamTypeDemoBlunt;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
WeaponClass=class'NiceM32GrenadeLauncher'
}

View file

@ -1,5 +1,5 @@
class NiceDamTypeM32Explosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
WeaponClass=class'NiceM32GrenadeLauncher'
}

View file

@ -1,11 +1,11 @@
class NiceM32Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM32Pickup'
WeaponPickupClass=class'NiceM32Pickup'
AmmoPickupAmount=6
MaxAmmo=32
InitialAmount=6
PickupClass=Class'NicePack.NiceM32AmmoPickup'
PickupClass=class'NiceM32AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M32 Grenades"

View file

@ -2,7 +2,7 @@ class NiceM32AmmoPickup extends KFAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceM32Ammo'
InventoryType=class'NiceM32Ammo'
PickupMessage="M32 Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeM32Explosion'
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeM32Explosion'
ExplosionDamage=360
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -19,13 +19,13 @@ defaultproperties
FireSoundRef="KF_M32Snd.M32_Fire"
StereoFireSoundRef="KF_M32Snd.M32_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeM32Blunt'
DamageType=class'NiceDamTypeM32Blunt'
DamageMax=175
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.330000
AmmoClass=Class'NicePack.NiceM32Ammo'
AmmoClass=class'NiceM32Ammo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

View file

@ -31,7 +31,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceM32Fire'
FireModeClass(0)=class'NiceM32Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -42,10 +42,10 @@ defaultproperties
Priority=210
InventoryGroup=4
GroupOffset=6
PickupClass=Class'NicePack.NiceM32Pickup'
PickupClass=class'NiceM32Pickup'
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM32Attachment'
AttachmentClass=class'NiceM32Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="M32 Grenade Launcher"
LightType=LT_None

View file

@ -17,7 +17,7 @@ defaultproperties
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.CamoM32Pickup'
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM32GrenadeLauncher'
InventoryType=class'NiceM32GrenadeLauncher'
PickupMessage="You got the M32 Multiple Grenade Launcher."
PickupSound=Sound'KF_M79Snd.M79_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -1,5 +1,5 @@
class NiceDamTypeM79Blunt extends NiceDamTypeDemoBlunt;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
WeaponClass=class'NiceM79GrenadeLauncher'
}

View file

@ -1,5 +1,5 @@
class NiceDamTypeM79Explosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
WeaponClass=class'NiceM79GrenadeLauncher'
}

View file

@ -1,11 +1,11 @@
class NiceM79Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM79Pickup'
WeaponPickupClass=class'NiceM79Pickup'
AmmoPickupAmount=2
MaxAmmo=16
InitialAmount=4
PickupClass=Class'NicePack.NiceM79AmmoPickup'
PickupClass=class'NiceM79AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M79 Incendiary Grenades"

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@ -2,7 +2,7 @@ class NiceM79AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceM79Ammo'
InventoryType=class'NiceM79Ammo'
PickupMessage="M79 Incendiary Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion'
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeM79Explosion'
ExplosionDamage=360
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -20,13 +20,13 @@ defaultproperties
FireSoundRef="KF_M79Snd.M79_Fire"
StereoFireSoundRef="KF_M79Snd.M79_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeM79Blunt'
DamageType=class'NiceDamTypeM79Blunt'
DamageMax=175
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM79Ammo'
AmmoClass=class'NiceM79Ammo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

View file

@ -37,7 +37,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM79Fire'
FireModeClass(0)=class'NiceM79Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -48,10 +48,10 @@ defaultproperties
Priority=162
InventoryGroup=3
GroupOffset=11
PickupClass=Class'NicePack.NiceM79Pickup'
PickupClass=class'NiceM79Pickup'
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM79Attachment'
AttachmentClass=class'NiceM79Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="M79 Grenade Launcher"
LightType=LT_None

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@ -18,7 +18,7 @@ defaultproperties
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenM79Pickup'
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM79GrenadeLauncher'
InventoryType=class'NiceM79GrenadeLauncher'
PickupMessage="You got the M79 Grenade Launcher."
PickupSound=Sound'KF_M79Snd.M79_Pickup'
PickupForce="AssaultRiflePickup"

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@ -11,7 +11,7 @@ defaultproperties
{
bIsExplosive=True
bCheckForHeadShots=False
WeaponClass=Class'NicePack.NicePipeBombExplosive'
WeaponClass=class'NicePipeBombExplosive'
DeathString="%o filled %k's body with shrapnel."
FemaleSuicide="%o blew up."
MaleSuicide="%o blew up."

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@ -1,7 +1,7 @@
class NicePipeBombExplosive extends ScrnPipeBombExplosive;
defaultproperties
{
FireModeClass(0)=Class'NicePack.NicePipeBombFire'
PickupClass=Class'NicePack.NicePipeBombPickup'
FireModeClass(0)=class'NicePipeBombFire'
PickupClass=class'NicePipeBombPickup'
ItemName="PipeBomb NW"
}

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@ -1,5 +1,5 @@
class NicePipeBombFire extends ScrnPipeBombFire;
defaultproperties
{
ProjectileClass=Class'NicePack.NicePipeBombProjectile'
ProjectileClass=class'NicePipeBombProjectile'
}

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@ -6,5 +6,5 @@ defaultproperties
ItemName="Pipe Bomb NW"
ItemShortName="Pipe Bomb NW"
AmmoItemName="Pipe Bomb NW"
InventoryType=Class'NicePack.NicePipeBombExplosive'
InventoryType=class'NicePipeBombExplosive'
}

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@ -18,5 +18,5 @@ function TakeDamage(int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Mo
defaultproperties
{
Damage=2000.000000
MyDamageType=Class'NicePack.NiceDamTypePipeBomb'
MyDamageType=class'NiceDamTypePipeBomb'
}

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@ -2,5 +2,5 @@ class NiceDamTypeSealSquealBlunt extends NiceDamTypeDemoBlunt
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
WeaponClass=class'NiceSealSquealHarpoonBomber'
}

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@ -2,5 +2,5 @@ class NiceDamTypeSealSquealExplosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
WeaponClass=class'NiceSealSquealHarpoonBomber'
}

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@ -4,7 +4,7 @@ defaultproperties
AmmoPickupAmount=3
MaxAmmo=24
InitialAmount=6
PickupClass=Class'NicePack.NiceSealSquealAmmoPickup'
PickupClass=class'NiceSealSquealAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="SealSqueal Harpoon Bombs"

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@ -2,7 +2,7 @@ class NiceSealSquealAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=3
InventoryType=Class'NicePack.NiceSealSquealAmmo'
InventoryType=class'NiceSealSquealAmmo'
PickupMessage="SealSqueal Harpoon Bombs"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3000.000000
bulletClass=Class'NicePack.NiceBallisticHarpoon'
ExplosionDamageType=Class'NicePack.NiceDamTypeSealSquealExplosion'
bulletClass=class'NiceBallisticHarpoon'
ExplosionDamageType=class'NiceDamTypeSealSquealExplosion'
ExplosionDamage=480
ExplosionRadius=200.000000
explosionExponent=1.000000
@ -19,13 +19,13 @@ defaultproperties
FireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire_M"
StereoFireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeSealSquealBlunt'
DamageType=class'NiceDamTypeSealSquealBlunt'
DamageMax=150
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.750000
AmmoClass=Class'NicePack.NiceSealSquealAmmo'
AmmoClass=class'NiceSealSquealAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
ShakeRotTime=3.500000

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@ -48,7 +48,7 @@ defaultproperties
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.SealSqueal"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'NicePack.NiceSealSquealFire'
FireModeClass(0)=class'NiceSealSquealFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -59,10 +59,10 @@ defaultproperties
Priority=171
InventoryGroup=4
GroupOffset=22
PickupClass=Class'NicePack.NiceSealSquealPickup'
PickupClass=class'NiceSealSquealPickup'
PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceSealSquealAttachment'
AttachmentClass=class'NiceSealSquealAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="SealSqueal Harpoon Bomber"
LightType=LT_None

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@ -15,7 +15,7 @@ defaultproperties
CorrespondingPerkIndex=6
EquipmentCategoryID=2
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceSealSquealHarpoonBomber'
InventoryType=class'NiceSealSquealHarpoonBomber'
PickupMessage="You got the SealSqueal Harpoon Bomb Launcher."
PickupSound=Sound'KF_FY_SealSquealSND.foley.WEP_Harpoon_Foley_Pickup'
PickupForce="AssaultRiflePickup"

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@ -12,5 +12,5 @@ defaultproperties
{
MaxAmmo=66
InitialAmount=30
PickupClass=Class'NicePack.NiceSeekerSixAmmoPickup'
PickupClass=class'NiceSeekerSixAmmoPickup'
}

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@ -1,5 +1,5 @@
class NiceSeekerSixAmmoPickup extends SeekerSixAmmoPickup;
defaultproperties
{
InventoryType=Class'NicePack.NiceSeekerSixAmmo'
InventoryType=class'NiceSeekerSixAmmo'
}

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@ -10,6 +10,6 @@
class NiceSeekerSixFire extends SeekerSixFire;
defaultproperties
{
AmmoClass=Class'NicePack.NiceSeekerSixAmmo'
ProjectileClass=Class'NicePack.NiceSeekerSixRocketProjectile'
AmmoClass=class'NiceSeekerSixAmmo'
ProjectileClass=class'NiceSeekerSixRocketProjectile'
}

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@ -1,6 +1,6 @@
class NiceSeekerSixMultiFire extends SeekerSixMultiFire;
defaultproperties
{
AmmoClass=Class'NicePack.NiceSeekerSixAmmo'
ProjectileClass=Class'NicePack.NiceSeekerSixRocketProjectile'
AmmoClass=class'NiceSeekerSixAmmo'
ProjectileClass=class'NiceSeekerSixRocketProjectile'
}

View file

@ -4,6 +4,6 @@ defaultproperties
AmmoCost=20
ItemName="SeekerSix Rocket Launcher NW"
ItemShortName="SeekerSix NW"
InventoryType=Class'NicePack.NiceSeekerSixRocketLauncher'
InventoryType=class'NiceSeekerSixRocketLauncher'
PickupMessage="You got the SeekerSix Mini Rocket Launcher NW."
}

View file

@ -22,8 +22,8 @@ function Projectile SpawnProjectile(Vector Start, Rotator Dir)
defaultproperties
{
AppID=0
FireModeClass(0)=Class'NicePack.NiceSeekerSixFire'
FireModeClass(1)=Class'NicePack.NiceSeekerSixMultiFire'
PickupClass=Class'NicePack.NiceSeekerSixPickup'
FireModeClass(0)=class'NiceSeekerSixFire'
FireModeClass(1)=class'NiceSeekerSixMultiFire'
PickupClass=class'NiceSeekerSixPickup'
ItemName="SeekerSix Rocket Launcher NW"
}