hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -43,7 +43,7 @@ defaultproperties
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SelectedHudImageRef="NicePackT.CLGL.CLGL_HUD_Selected"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceCLGLFire'
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FireModeClass(0)=class'NiceCLGLFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -54,10 +54,10 @@ defaultproperties
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Priority=210
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InventoryGroup=4
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GroupOffset=6
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PickupClass=Class'NicePack.NiceCLGLPickup'
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PickupClass=class'NiceCLGLPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceCLGLAttachment'
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AttachmentClass=class'NiceCLGLAttachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="China Lake Grenade Launcher"
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LightType=LT_None
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@ -4,7 +4,7 @@ defaultproperties
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AmmoPickupAmount=2
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MaxAmmo=20
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InitialAmount=5
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PickupClass=Class'NicePack.NiceCLGLAmmoPickup'
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PickupClass=class'NiceCLGLAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="CLGL Grenades"
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@ -2,7 +2,7 @@ class NiceCLGLAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=2
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InventoryType=Class'NicePack.NiceCLGLAmmo'
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InventoryType=class'NiceCLGLAmmo'
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PickupMessage="CLGL Grenades"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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CollisionRadius=25.000000
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@ -4,8 +4,8 @@ defaultproperties
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ProjSpawnOffset=(X=5.000000)
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EffectiveRange=2500.000000
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ProjectileSpeed=3800.000000
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bulletClass=Class'NicePack.NiceBallisticNade'
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ExplosionDamageType=Class'NicePack.NiceDamTypeCLGLExplosion'
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bulletClass=class'NiceBallisticNade'
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ExplosionDamageType=class'NiceDamTypeCLGLExplosion'
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ExplosionDamage=360
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ExplosionRadius=400.000000
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explosionExponent=1.000000
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@ -19,13 +19,13 @@ defaultproperties
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FireSoundRef="KF_M32Snd.M32_Fire"
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StereoFireSoundRef="KF_M32Snd.M32_FireST"
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NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
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DamageType=Class'NicePack.NiceDamTypeCLGLBlunt'
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DamageType=class'NiceDamTypeCLGLBlunt'
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DamageMax=175
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=1.100000
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AmmoClass=Class'NicePack.NiceCLGLAmmo'
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AmmoClass=class'NiceCLGLAmmo'
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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@ -16,7 +16,7 @@ defaultproperties
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CorrespondingPerkIndex=6
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EquipmentCategoryID=2
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceCLGL'
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InventoryType=class'NiceCLGL'
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PickupMessage="You got the China Lake Grenade Launcher."
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PickupSound=Sound'NicePackSnd.CLGL.CLGLPickup'
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PickupForce="AssaultRiflePickup"
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@ -1,5 +1,5 @@
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class NiceDamTypeCLGLBlunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceCLGL'
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WeaponClass=class'NiceCLGL'
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}
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@ -1,5 +1,5 @@
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class NiceDamTypeCLGLExplosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceCLGL'
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WeaponClass=class'NiceCLGL'
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}
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@ -1,7 +1,7 @@
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class NiceHRL extends HRL;
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defaultproperties
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{
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FireModeClass(0)=Class'NicePack.NiceHRLFire'
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PickupClass=Class'NicePack.NiceHRLPickup'
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FireModeClass(0)=class'NiceHRLFire'
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PickupClass=class'NiceHRLPickup'
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ItemName="HRL-1 Rocket Launcher NW"
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}
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@ -1,5 +1,5 @@
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class NiceHRLFire extends HRLFire;
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defaultproperties
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{
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ProjectileClass=Class'NicePack.NiceHRLProj'
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ProjectileClass=class'NiceHRLProj'
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}
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@ -3,6 +3,6 @@ defaultproperties
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{
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ItemName="HRL-1 Rocket Launcher NW"
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ItemShortName="HRL-1 NW"
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InventoryType=Class'NicePack.NiceHRL'
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InventoryType=class'NiceHRL'
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PickupMessage="You got the HRL-1 Rocket Launcher NW"
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}
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@ -1,5 +1,5 @@
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class NiceHopMineAmmo extends HopMineAmmo;
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defaultproperties
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{
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PickupClass=Class'NicePack.NiceHopMineAmmoPickup'
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PickupClass=class'NiceHopMineAmmoPickup'
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}
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@ -1,5 +1,5 @@
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class NiceHopMineAmmoPickup extends HopMineAmmoPickup;
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defaultproperties
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{
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InventoryType=Class'NicePack.NiceHopMineAmmo'
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InventoryType=class'NiceHopMineAmmo'
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}
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@ -1,6 +1,6 @@
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class NiceHopMineFire extends HopMineFire;
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defaultproperties
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{
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AmmoClass=Class'NicePack.NiceHopMineAmmo'
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ProjectileClass=Class'NicePack.NiceHopMineProj'
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AmmoClass=class'NiceHopMineAmmo'
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ProjectileClass=class'NiceHopMineProj'
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}
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@ -5,6 +5,6 @@ defaultproperties
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Description="The prototype of Hopmine launcher. But still can be very useful."
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ItemName="HopMine Launcher NW"
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ItemShortName="HopMine NW"
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InventoryType=Class'NicePack.NiceHopMineLchr'
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InventoryType=class'NiceHopMineLchr'
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PickupMessage="You got the HopMine Launcher NW."
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}
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@ -5,8 +5,8 @@ class NiceHopMineLchr extends HopMineLchr;
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defaultproperties
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{
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Weight=5.000000
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FireModeClass(0)=Class'NicePack.NiceHopMineFire'
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FireModeClass(0)=class'NiceHopMineFire'
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Description="The prototype of Hopmine launcher."
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PickupClass=Class'NicePack.NiceHopMineLPickup'
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PickupClass=class'NiceHopMineLPickup'
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ItemName="HopMine Launcher NW"
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}
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@ -1,5 +1,5 @@
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class NiceDamTypeLAWBlunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceLAW'
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WeaponClass=class'NiceLAW'
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}
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@ -1,5 +1,5 @@
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class NiceDamTypeLAWExplosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceLAW'
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WeaponClass=class'NiceLAW'
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}
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@ -56,7 +56,7 @@ defaultproperties
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PlayerIronSightFOV=90.000000
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ZoomTime=0.260000
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ZoomedDisplayFOV=65.000000
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FireModeClass(0)=Class'NicePack.NiceLAWFire'
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FireModeClass(0)=class'NiceLAWFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToRocketLauncher"
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@ -68,10 +68,10 @@ defaultproperties
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HudColor=(G=0)
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InventoryGroup=4
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GroupOffset=9
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PickupClass=Class'NicePack.NiceLAWPickup'
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PickupClass=class'NiceLAWPickup'
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PlayerViewOffset=(X=30.000000,Y=30.000000)
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BobDamping=7.000000
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AttachmentClass=Class'NicePack.NiceLAWAttachment'
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AttachmentClass=class'NiceLAWAttachment'
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IconCoords=(X1=429,Y1=212,X2=508,Y2=251)
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ItemName="L.A.W"
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AmbientGlow=2
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@ -2,7 +2,7 @@ class NiceLAWAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=1
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InventoryType=Class'NicePack.NiceLAWAmmo'
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InventoryType=class'NiceLAWAmmo'
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PickupMessage="HEAT Rockets"
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StaticMesh=StaticMesh'KillingFloorStatics.LAWAmmo'
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DrawScale=0.500000
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@ -4,8 +4,8 @@ defaultproperties
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ProjSpawnOffset=(X=5.000000)
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KickMomentum=(X=-45.000000,Z=25.000000)
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ProjectileSpeed=7250.000000
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bulletClass=Class'NicePack.NiceRocket'
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ExplosionDamageType=Class'NicePack.NiceDamTypeLAWExplosion'
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bulletClass=class'NiceRocket'
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ExplosionDamageType=class'NiceDamTypeLAWExplosion'
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ExplosionDamage=1200
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ExplosionRadius=400.000000
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explosionExponent=1.000000
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@ -18,7 +18,7 @@ defaultproperties
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FireSoundRef="KF_LAWSnd.LAW_Fire"
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StereoFireSoundRef="KF_LAWSnd.LAW_FireST"
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NoAmmoSoundRef="KF_LAWSnd.LAW_DryFire"
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DamageType=Class'NicePack.NiceDamTypeLAWBlunt'
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DamageType=class'NiceDamTypeLAWBlunt'
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DamageMax=750
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bSplashDamage=True
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bRecommendSplashDamage=True
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@ -27,7 +27,7 @@ defaultproperties
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FireAnim="AimFire"
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FireForce="redeemer_shoot"
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceLAWAmmo'
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AmmoClass=class'NiceLAWAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
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ShakeRotTime=5.000000
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@ -17,7 +17,7 @@ defaultproperties
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CorrespondingPerkIndex=6
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EquipmentCategoryID=3
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceLAW'
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InventoryType=class'NiceLAW'
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RespawnTime=60.000000
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PickupMessage="You got the L.A.W."
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PickupSound=Sound'KF_LAWSnd.LAW_Pickup'
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@ -1,5 +1,5 @@
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class NiceDamTypeM32Blunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
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WeaponClass=class'NiceM32GrenadeLauncher'
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}
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@ -1,5 +1,5 @@
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class NiceDamTypeM32Explosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
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WeaponClass=class'NiceM32GrenadeLauncher'
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}
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@ -1,11 +1,11 @@
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class NiceM32Ammo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM32Pickup'
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WeaponPickupClass=class'NiceM32Pickup'
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AmmoPickupAmount=6
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MaxAmmo=32
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InitialAmount=6
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PickupClass=Class'NicePack.NiceM32AmmoPickup'
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PickupClass=class'NiceM32AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="M32 Grenades"
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@ -2,7 +2,7 @@ class NiceM32AmmoPickup extends KFAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceM32Ammo'
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InventoryType=class'NiceM32Ammo'
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PickupMessage="M32 Grenades"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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CollisionRadius=25.000000
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@ -4,8 +4,8 @@ defaultproperties
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ProjSpawnOffset=(X=5.000000)
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EffectiveRange=2500.000000
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ProjectileSpeed=3800.000000
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bulletClass=Class'NicePack.NiceBallisticNade'
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ExplosionDamageType=Class'NicePack.NiceDamTypeM32Explosion'
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bulletClass=class'NiceBallisticNade'
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ExplosionDamageType=class'NiceDamTypeM32Explosion'
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ExplosionDamage=360
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ExplosionRadius=400.000000
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explosionExponent=1.000000
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@ -19,13 +19,13 @@ defaultproperties
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FireSoundRef="KF_M32Snd.M32_Fire"
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StereoFireSoundRef="KF_M32Snd.M32_FireST"
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NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM32Blunt'
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DamageType=class'NiceDamTypeM32Blunt'
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DamageMax=175
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=0.330000
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AmmoClass=Class'NicePack.NiceM32Ammo'
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AmmoClass=class'NiceM32Ammo'
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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@ -31,7 +31,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceM32Fire'
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FireModeClass(0)=class'NiceM32Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -42,10 +42,10 @@ defaultproperties
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Priority=210
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InventoryGroup=4
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GroupOffset=6
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PickupClass=Class'NicePack.NiceM32Pickup'
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PickupClass=class'NiceM32Pickup'
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PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM32Attachment'
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AttachmentClass=class'NiceM32Attachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="M32 Grenade Launcher"
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LightType=LT_None
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@ -17,7 +17,7 @@ defaultproperties
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EquipmentCategoryID=2
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VariantClasses(0)=Class'KFMod.CamoM32Pickup'
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceM32GrenadeLauncher'
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InventoryType=class'NiceM32GrenadeLauncher'
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PickupMessage="You got the M32 Multiple Grenade Launcher."
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PickupSound=Sound'KF_M79Snd.M79_Pickup'
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PickupForce="AssaultRiflePickup"
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class NiceDamTypeM79Blunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
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WeaponClass=class'NiceM79GrenadeLauncher'
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}
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class NiceDamTypeM79Explosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
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WeaponClass=class'NiceM79GrenadeLauncher'
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}
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class NiceM79Ammo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM79Pickup'
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WeaponPickupClass=class'NiceM79Pickup'
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AmmoPickupAmount=2
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MaxAmmo=16
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InitialAmount=4
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PickupClass=Class'NicePack.NiceM79AmmoPickup'
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PickupClass=class'NiceM79AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="M79 Incendiary Grenades"
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@ -2,7 +2,7 @@ class NiceM79AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=2
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InventoryType=Class'NicePack.NiceM79Ammo'
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InventoryType=class'NiceM79Ammo'
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PickupMessage="M79 Incendiary Grenades"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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CollisionRadius=25.000000
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@ -4,8 +4,8 @@ defaultproperties
|
|||
ProjSpawnOffset=(X=5.000000)
|
||||
EffectiveRange=2500.000000
|
||||
ProjectileSpeed=3800.000000
|
||||
bulletClass=Class'NicePack.NiceBallisticNade'
|
||||
ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion'
|
||||
bulletClass=class'NiceBallisticNade'
|
||||
ExplosionDamageType=class'NiceDamTypeM79Explosion'
|
||||
ExplosionDamage=360
|
||||
ExplosionRadius=400.000000
|
||||
explosionExponent=1.000000
|
||||
|
|
@ -20,13 +20,13 @@ defaultproperties
|
|||
FireSoundRef="KF_M79Snd.M79_Fire"
|
||||
StereoFireSoundRef="KF_M79Snd.M79_FireST"
|
||||
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeM79Blunt'
|
||||
DamageType=class'NiceDamTypeM79Blunt'
|
||||
DamageMax=175
|
||||
bWaitForRelease=True
|
||||
TransientSoundVolume=1.800000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.000000
|
||||
AmmoClass=Class'NicePack.NiceM79Ammo'
|
||||
AmmoClass=class'NiceM79Ammo'
|
||||
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79"
|
||||
PlayerIronSightFOV=70.000000
|
||||
ZoomedDisplayFOV=45.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceM79Fire'
|
||||
FireModeClass(0)=class'NiceM79Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -48,10 +48,10 @@ defaultproperties
|
|||
Priority=162
|
||||
InventoryGroup=3
|
||||
GroupOffset=11
|
||||
PickupClass=Class'NicePack.NiceM79Pickup'
|
||||
PickupClass=class'NiceM79Pickup'
|
||||
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceM79Attachment'
|
||||
AttachmentClass=class'NiceM79Attachment'
|
||||
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
|
||||
ItemName="M79 Grenade Launcher"
|
||||
LightType=LT_None
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ defaultproperties
|
|||
EquipmentCategoryID=2
|
||||
VariantClasses(0)=Class'KFMod.GoldenM79Pickup'
|
||||
MaxDesireability=0.790000
|
||||
InventoryType=Class'NicePack.NiceM79GrenadeLauncher'
|
||||
InventoryType=class'NiceM79GrenadeLauncher'
|
||||
PickupMessage="You got the M79 Grenade Launcher."
|
||||
PickupSound=Sound'KF_M79Snd.M79_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ defaultproperties
|
|||
{
|
||||
bIsExplosive=True
|
||||
bCheckForHeadShots=False
|
||||
WeaponClass=Class'NicePack.NicePipeBombExplosive'
|
||||
WeaponClass=class'NicePipeBombExplosive'
|
||||
DeathString="%o filled %k's body with shrapnel."
|
||||
FemaleSuicide="%o blew up."
|
||||
MaleSuicide="%o blew up."
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NicePipeBombExplosive extends ScrnPipeBombExplosive;
|
||||
defaultproperties
|
||||
{
|
||||
FireModeClass(0)=Class'NicePack.NicePipeBombFire'
|
||||
PickupClass=Class'NicePack.NicePipeBombPickup'
|
||||
FireModeClass(0)=class'NicePipeBombFire'
|
||||
PickupClass=class'NicePipeBombPickup'
|
||||
ItemName="PipeBomb NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NicePipeBombFire extends ScrnPipeBombFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileClass=Class'NicePack.NicePipeBombProjectile'
|
||||
ProjectileClass=class'NicePipeBombProjectile'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,5 +6,5 @@ defaultproperties
|
|||
ItemName="Pipe Bomb NW"
|
||||
ItemShortName="Pipe Bomb NW"
|
||||
AmmoItemName="Pipe Bomb NW"
|
||||
InventoryType=Class'NicePack.NicePipeBombExplosive'
|
||||
InventoryType=class'NicePipeBombExplosive'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,5 +18,5 @@ function TakeDamage(int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Mo
|
|||
defaultproperties
|
||||
{
|
||||
Damage=2000.000000
|
||||
MyDamageType=Class'NicePack.NiceDamTypePipeBomb'
|
||||
MyDamageType=class'NiceDamTypePipeBomb'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,5 +2,5 @@ class NiceDamTypeSealSquealBlunt extends NiceDamTypeDemoBlunt
|
|||
abstract;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
|
||||
WeaponClass=class'NiceSealSquealHarpoonBomber'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,5 +2,5 @@ class NiceDamTypeSealSquealExplosion extends NiceDamTypeDemoExplosion;
|
|||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
|
||||
WeaponClass=class'NiceSealSquealHarpoonBomber'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
AmmoPickupAmount=3
|
||||
MaxAmmo=24
|
||||
InitialAmount=6
|
||||
PickupClass=Class'NicePack.NiceSealSquealAmmoPickup'
|
||||
PickupClass=class'NiceSealSquealAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
|
||||
ItemName="SealSqueal Harpoon Bombs"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceSealSquealAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=3
|
||||
InventoryType=Class'NicePack.NiceSealSquealAmmo'
|
||||
InventoryType=class'NiceSealSquealAmmo'
|
||||
PickupMessage="SealSqueal Harpoon Bombs"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
|
||||
CollisionRadius=25.000000
|
||||
|
|
|
|||
|
|
@ -4,8 +4,8 @@ defaultproperties
|
|||
ProjSpawnOffset=(X=5.000000)
|
||||
EffectiveRange=2500.000000
|
||||
ProjectileSpeed=3000.000000
|
||||
bulletClass=Class'NicePack.NiceBallisticHarpoon'
|
||||
ExplosionDamageType=Class'NicePack.NiceDamTypeSealSquealExplosion'
|
||||
bulletClass=class'NiceBallisticHarpoon'
|
||||
ExplosionDamageType=class'NiceDamTypeSealSquealExplosion'
|
||||
ExplosionDamage=480
|
||||
ExplosionRadius=200.000000
|
||||
explosionExponent=1.000000
|
||||
|
|
@ -19,13 +19,13 @@ defaultproperties
|
|||
FireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire_M"
|
||||
StereoFireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire"
|
||||
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeSealSquealBlunt'
|
||||
DamageType=class'NiceDamTypeSealSquealBlunt'
|
||||
DamageMax=150
|
||||
bWaitForRelease=True
|
||||
TransientSoundVolume=1.800000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.750000
|
||||
AmmoClass=Class'NicePack.NiceSealSquealAmmo'
|
||||
AmmoClass=class'NiceSealSquealAmmo'
|
||||
ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.SealSqueal"
|
||||
PlayerIronSightFOV=70.000000
|
||||
ZoomedDisplayFOV=60.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceSealSquealFire'
|
||||
FireModeClass(0)=class'NiceSealSquealFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -59,10 +59,10 @@ defaultproperties
|
|||
Priority=171
|
||||
InventoryGroup=4
|
||||
GroupOffset=22
|
||||
PickupClass=Class'NicePack.NiceSealSquealPickup'
|
||||
PickupClass=class'NiceSealSquealPickup'
|
||||
PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-8.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceSealSquealAttachment'
|
||||
AttachmentClass=class'NiceSealSquealAttachment'
|
||||
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
|
||||
ItemName="SealSqueal Harpoon Bomber"
|
||||
LightType=LT_None
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ defaultproperties
|
|||
CorrespondingPerkIndex=6
|
||||
EquipmentCategoryID=2
|
||||
MaxDesireability=0.790000
|
||||
InventoryType=Class'NicePack.NiceSealSquealHarpoonBomber'
|
||||
InventoryType=class'NiceSealSquealHarpoonBomber'
|
||||
PickupMessage="You got the SealSqueal Harpoon Bomb Launcher."
|
||||
PickupSound=Sound'KF_FY_SealSquealSND.foley.WEP_Harpoon_Foley_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -12,5 +12,5 @@ defaultproperties
|
|||
{
|
||||
MaxAmmo=66
|
||||
InitialAmount=30
|
||||
PickupClass=Class'NicePack.NiceSeekerSixAmmoPickup'
|
||||
PickupClass=class'NiceSeekerSixAmmoPickup'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NiceSeekerSixAmmoPickup extends SeekerSixAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
InventoryType=Class'NicePack.NiceSeekerSixAmmo'
|
||||
InventoryType=class'NiceSeekerSixAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,6 +10,6 @@
|
|||
class NiceSeekerSixFire extends SeekerSixFire;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoClass=Class'NicePack.NiceSeekerSixAmmo'
|
||||
ProjectileClass=Class'NicePack.NiceSeekerSixRocketProjectile'
|
||||
AmmoClass=class'NiceSeekerSixAmmo'
|
||||
ProjectileClass=class'NiceSeekerSixRocketProjectile'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
class NiceSeekerSixMultiFire extends SeekerSixMultiFire;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoClass=Class'NicePack.NiceSeekerSixAmmo'
|
||||
ProjectileClass=Class'NicePack.NiceSeekerSixRocketProjectile'
|
||||
AmmoClass=class'NiceSeekerSixAmmo'
|
||||
ProjectileClass=class'NiceSeekerSixRocketProjectile'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,6 @@ defaultproperties
|
|||
AmmoCost=20
|
||||
ItemName="SeekerSix Rocket Launcher NW"
|
||||
ItemShortName="SeekerSix NW"
|
||||
InventoryType=Class'NicePack.NiceSeekerSixRocketLauncher'
|
||||
InventoryType=class'NiceSeekerSixRocketLauncher'
|
||||
PickupMessage="You got the SeekerSix Mini Rocket Launcher NW."
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,8 +22,8 @@ function Projectile SpawnProjectile(Vector Start, Rotator Dir)
|
|||
defaultproperties
|
||||
{
|
||||
AppID=0
|
||||
FireModeClass(0)=Class'NicePack.NiceSeekerSixFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceSeekerSixMultiFire'
|
||||
PickupClass=Class'NicePack.NiceSeekerSixPickup'
|
||||
FireModeClass(0)=class'NiceSeekerSixFire'
|
||||
FireModeClass(1)=class'NiceSeekerSixMultiFire'
|
||||
PickupClass=class'NiceSeekerSixPickup'
|
||||
ItemName="SeekerSix Rocket Launcher NW"
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue