hardcode removed / husk proj fix
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parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -43,7 +43,7 @@ defaultproperties
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SelectedHudImageRef="NicePackT.CLGL.CLGL_HUD_Selected"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceCLGLFire'
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FireModeClass(0)=class'NiceCLGLFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -54,10 +54,10 @@ defaultproperties
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Priority=210
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InventoryGroup=4
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GroupOffset=6
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PickupClass=Class'NicePack.NiceCLGLPickup'
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PickupClass=class'NiceCLGLPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceCLGLAttachment'
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AttachmentClass=class'NiceCLGLAttachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="China Lake Grenade Launcher"
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LightType=LT_None
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@ -4,7 +4,7 @@ defaultproperties
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AmmoPickupAmount=2
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MaxAmmo=20
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InitialAmount=5
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PickupClass=Class'NicePack.NiceCLGLAmmoPickup'
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PickupClass=class'NiceCLGLAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="CLGL Grenades"
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@ -2,7 +2,7 @@ class NiceCLGLAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=2
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InventoryType=Class'NicePack.NiceCLGLAmmo'
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InventoryType=class'NiceCLGLAmmo'
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PickupMessage="CLGL Grenades"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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CollisionRadius=25.000000
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@ -4,8 +4,8 @@ defaultproperties
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ProjSpawnOffset=(X=5.000000)
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EffectiveRange=2500.000000
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ProjectileSpeed=3800.000000
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bulletClass=Class'NicePack.NiceBallisticNade'
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ExplosionDamageType=Class'NicePack.NiceDamTypeCLGLExplosion'
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bulletClass=class'NiceBallisticNade'
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ExplosionDamageType=class'NiceDamTypeCLGLExplosion'
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ExplosionDamage=360
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ExplosionRadius=400.000000
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explosionExponent=1.000000
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@ -19,13 +19,13 @@ defaultproperties
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FireSoundRef="KF_M32Snd.M32_Fire"
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StereoFireSoundRef="KF_M32Snd.M32_FireST"
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NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
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DamageType=Class'NicePack.NiceDamTypeCLGLBlunt'
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DamageType=class'NiceDamTypeCLGLBlunt'
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DamageMax=175
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=1.100000
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AmmoClass=Class'NicePack.NiceCLGLAmmo'
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AmmoClass=class'NiceCLGLAmmo'
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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@ -16,7 +16,7 @@ defaultproperties
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CorrespondingPerkIndex=6
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EquipmentCategoryID=2
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceCLGL'
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InventoryType=class'NiceCLGL'
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PickupMessage="You got the China Lake Grenade Launcher."
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PickupSound=Sound'NicePackSnd.CLGL.CLGLPickup'
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PickupForce="AssaultRiflePickup"
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@ -1,5 +1,5 @@
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class NiceDamTypeCLGLBlunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceCLGL'
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WeaponClass=class'NiceCLGL'
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}
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@ -1,5 +1,5 @@
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class NiceDamTypeCLGLExplosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceCLGL'
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WeaponClass=class'NiceCLGL'
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}
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