hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -43,7 +43,7 @@ defaultproperties
SelectedHudImageRef="NicePackT.CLGL.CLGL_HUD_Selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceCLGLFire'
FireModeClass(0)=class'NiceCLGLFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -54,10 +54,10 @@ defaultproperties
Priority=210
InventoryGroup=4
GroupOffset=6
PickupClass=Class'NicePack.NiceCLGLPickup'
PickupClass=class'NiceCLGLPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceCLGLAttachment'
AttachmentClass=class'NiceCLGLAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="China Lake Grenade Launcher"
LightType=LT_None

View file

@ -4,7 +4,7 @@ defaultproperties
AmmoPickupAmount=2
MaxAmmo=20
InitialAmount=5
PickupClass=Class'NicePack.NiceCLGLAmmoPickup'
PickupClass=class'NiceCLGLAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="CLGL Grenades"

View file

@ -2,7 +2,7 @@ class NiceCLGLAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceCLGLAmmo'
InventoryType=class'NiceCLGLAmmo'
PickupMessage="CLGL Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeCLGLExplosion'
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeCLGLExplosion'
ExplosionDamage=360
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -19,13 +19,13 @@ defaultproperties
FireSoundRef="KF_M32Snd.M32_Fire"
StereoFireSoundRef="KF_M32Snd.M32_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeCLGLBlunt'
DamageType=class'NiceDamTypeCLGLBlunt'
DamageMax=175
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=1.100000
AmmoClass=Class'NicePack.NiceCLGLAmmo'
AmmoClass=class'NiceCLGLAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

View file

@ -16,7 +16,7 @@ defaultproperties
CorrespondingPerkIndex=6
EquipmentCategoryID=2
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceCLGL'
InventoryType=class'NiceCLGL'
PickupMessage="You got the China Lake Grenade Launcher."
PickupSound=Sound'NicePackSnd.CLGL.CLGLPickup'
PickupForce="AssaultRiflePickup"

View file

@ -1,5 +1,5 @@
class NiceDamTypeCLGLBlunt extends NiceDamTypeDemoBlunt;
defaultproperties
{
WeaponClass=Class'NicePack.NiceCLGL'
WeaponClass=class'NiceCLGL'
}

View file

@ -1,5 +1,5 @@
class NiceDamTypeCLGLExplosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
WeaponClass=Class'NicePack.NiceCLGL'
WeaponClass=class'NiceCLGL'
}