hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -1,5 +1,5 @@
class NiceDamTypeLAWBlunt extends NiceDamTypeDemoBlunt;
defaultproperties
{
WeaponClass=Class'NicePack.NiceLAW'
WeaponClass=class'NiceLAW'
}

View file

@ -1,5 +1,5 @@
class NiceDamTypeLAWExplosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
WeaponClass=Class'NicePack.NiceLAW'
WeaponClass=class'NiceLAW'
}

View file

@ -56,7 +56,7 @@ defaultproperties
PlayerIronSightFOV=90.000000
ZoomTime=0.260000
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceLAWFire'
FireModeClass(0)=class'NiceLAWFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToRocketLauncher"
@ -68,10 +68,10 @@ defaultproperties
HudColor=(G=0)
InventoryGroup=4
GroupOffset=9
PickupClass=Class'NicePack.NiceLAWPickup'
PickupClass=class'NiceLAWPickup'
PlayerViewOffset=(X=30.000000,Y=30.000000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceLAWAttachment'
AttachmentClass=class'NiceLAWAttachment'
IconCoords=(X1=429,Y1=212,X2=508,Y2=251)
ItemName="L.A.W"
AmbientGlow=2

View file

@ -2,7 +2,7 @@ class NiceLAWAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=1
InventoryType=Class'NicePack.NiceLAWAmmo'
InventoryType=class'NiceLAWAmmo'
PickupMessage="HEAT Rockets"
StaticMesh=StaticMesh'KillingFloorStatics.LAWAmmo'
DrawScale=0.500000

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
KickMomentum=(X=-45.000000,Z=25.000000)
ProjectileSpeed=7250.000000
bulletClass=Class'NicePack.NiceRocket'
ExplosionDamageType=Class'NicePack.NiceDamTypeLAWExplosion'
bulletClass=class'NiceRocket'
ExplosionDamageType=class'NiceDamTypeLAWExplosion'
ExplosionDamage=1200
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -18,7 +18,7 @@ defaultproperties
FireSoundRef="KF_LAWSnd.LAW_Fire"
StereoFireSoundRef="KF_LAWSnd.LAW_FireST"
NoAmmoSoundRef="KF_LAWSnd.LAW_DryFire"
DamageType=Class'NicePack.NiceDamTypeLAWBlunt'
DamageType=class'NiceDamTypeLAWBlunt'
DamageMax=750
bSplashDamage=True
bRecommendSplashDamage=True
@ -27,7 +27,7 @@ defaultproperties
FireAnim="AimFire"
FireForce="redeemer_shoot"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceLAWAmmo'
AmmoClass=class'NiceLAWAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000

View file

@ -17,7 +17,7 @@ defaultproperties
CorrespondingPerkIndex=6
EquipmentCategoryID=3
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceLAW'
InventoryType=class'NiceLAW'
RespawnTime=60.000000
PickupMessage="You got the L.A.W."
PickupSound=Sound'KF_LAWSnd.LAW_Pickup'