hardcode removed / husk proj fix
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1438773ffd
commit
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653 changed files with 1294 additions and 1272 deletions
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@ -1,5 +1,5 @@
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class NiceDamTypeM32Blunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
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WeaponClass=class'NiceM32GrenadeLauncher'
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}
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@ -1,5 +1,5 @@
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class NiceDamTypeM32Explosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
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WeaponClass=class'NiceM32GrenadeLauncher'
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}
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@ -1,11 +1,11 @@
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class NiceM32Ammo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM32Pickup'
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WeaponPickupClass=class'NiceM32Pickup'
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AmmoPickupAmount=6
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MaxAmmo=32
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InitialAmount=6
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PickupClass=Class'NicePack.NiceM32AmmoPickup'
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PickupClass=class'NiceM32AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="M32 Grenades"
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@ -2,7 +2,7 @@ class NiceM32AmmoPickup extends KFAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceM32Ammo'
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InventoryType=class'NiceM32Ammo'
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PickupMessage="M32 Grenades"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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CollisionRadius=25.000000
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@ -4,8 +4,8 @@ defaultproperties
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ProjSpawnOffset=(X=5.000000)
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EffectiveRange=2500.000000
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ProjectileSpeed=3800.000000
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bulletClass=Class'NicePack.NiceBallisticNade'
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ExplosionDamageType=Class'NicePack.NiceDamTypeM32Explosion'
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bulletClass=class'NiceBallisticNade'
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ExplosionDamageType=class'NiceDamTypeM32Explosion'
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ExplosionDamage=360
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ExplosionRadius=400.000000
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explosionExponent=1.000000
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@ -19,13 +19,13 @@ defaultproperties
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FireSoundRef="KF_M32Snd.M32_Fire"
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StereoFireSoundRef="KF_M32Snd.M32_FireST"
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NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM32Blunt'
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DamageType=class'NiceDamTypeM32Blunt'
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DamageMax=175
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=0.330000
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AmmoClass=Class'NicePack.NiceM32Ammo'
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AmmoClass=class'NiceM32Ammo'
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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@ -31,7 +31,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceM32Fire'
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FireModeClass(0)=class'NiceM32Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -42,10 +42,10 @@ defaultproperties
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Priority=210
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InventoryGroup=4
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GroupOffset=6
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PickupClass=Class'NicePack.NiceM32Pickup'
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PickupClass=class'NiceM32Pickup'
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PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM32Attachment'
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AttachmentClass=class'NiceM32Attachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="M32 Grenade Launcher"
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LightType=LT_None
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@ -17,7 +17,7 @@ defaultproperties
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EquipmentCategoryID=2
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VariantClasses(0)=Class'KFMod.CamoM32Pickup'
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceM32GrenadeLauncher'
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InventoryType=class'NiceM32GrenadeLauncher'
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PickupMessage="You got the M32 Multiple Grenade Launcher."
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PickupSound=Sound'KF_M79Snd.M79_Pickup'
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PickupForce="AssaultRiflePickup"
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