hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -1,5 +1,5 @@
class NiceDamTypeM32Blunt extends NiceDamTypeDemoBlunt;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
WeaponClass=class'NiceM32GrenadeLauncher'
}

View file

@ -1,5 +1,5 @@
class NiceDamTypeM32Explosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
WeaponClass=class'NiceM32GrenadeLauncher'
}

View file

@ -1,11 +1,11 @@
class NiceM32Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM32Pickup'
WeaponPickupClass=class'NiceM32Pickup'
AmmoPickupAmount=6
MaxAmmo=32
InitialAmount=6
PickupClass=Class'NicePack.NiceM32AmmoPickup'
PickupClass=class'NiceM32AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M32 Grenades"

View file

@ -2,7 +2,7 @@ class NiceM32AmmoPickup extends KFAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceM32Ammo'
InventoryType=class'NiceM32Ammo'
PickupMessage="M32 Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeM32Explosion'
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeM32Explosion'
ExplosionDamage=360
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -19,13 +19,13 @@ defaultproperties
FireSoundRef="KF_M32Snd.M32_Fire"
StereoFireSoundRef="KF_M32Snd.M32_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeM32Blunt'
DamageType=class'NiceDamTypeM32Blunt'
DamageMax=175
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.330000
AmmoClass=Class'NicePack.NiceM32Ammo'
AmmoClass=class'NiceM32Ammo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

View file

@ -31,7 +31,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceM32Fire'
FireModeClass(0)=class'NiceM32Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -42,10 +42,10 @@ defaultproperties
Priority=210
InventoryGroup=4
GroupOffset=6
PickupClass=Class'NicePack.NiceM32Pickup'
PickupClass=class'NiceM32Pickup'
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM32Attachment'
AttachmentClass=class'NiceM32Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="M32 Grenade Launcher"
LightType=LT_None

View file

@ -17,7 +17,7 @@ defaultproperties
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.CamoM32Pickup'
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM32GrenadeLauncher'
InventoryType=class'NiceM32GrenadeLauncher'
PickupMessage="You got the M32 Multiple Grenade Launcher."
PickupSound=Sound'KF_M79Snd.M79_Pickup'
PickupForce="AssaultRiflePickup"