hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -1,5 +1,5 @@
class NiceDamTypeM79Blunt extends NiceDamTypeDemoBlunt;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
WeaponClass=class'NiceM79GrenadeLauncher'
}

View file

@ -1,5 +1,5 @@
class NiceDamTypeM79Explosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
WeaponClass=class'NiceM79GrenadeLauncher'
}

View file

@ -1,11 +1,11 @@
class NiceM79Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM79Pickup'
WeaponPickupClass=class'NiceM79Pickup'
AmmoPickupAmount=2
MaxAmmo=16
InitialAmount=4
PickupClass=Class'NicePack.NiceM79AmmoPickup'
PickupClass=class'NiceM79AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M79 Incendiary Grenades"

View file

@ -2,7 +2,7 @@ class NiceM79AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceM79Ammo'
InventoryType=class'NiceM79Ammo'
PickupMessage="M79 Incendiary Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion'
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeM79Explosion'
ExplosionDamage=360
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -20,13 +20,13 @@ defaultproperties
FireSoundRef="KF_M79Snd.M79_Fire"
StereoFireSoundRef="KF_M79Snd.M79_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeM79Blunt'
DamageType=class'NiceDamTypeM79Blunt'
DamageMax=175
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM79Ammo'
AmmoClass=class'NiceM79Ammo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

View file

@ -37,7 +37,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM79Fire'
FireModeClass(0)=class'NiceM79Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -48,10 +48,10 @@ defaultproperties
Priority=162
InventoryGroup=3
GroupOffset=11
PickupClass=Class'NicePack.NiceM79Pickup'
PickupClass=class'NiceM79Pickup'
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM79Attachment'
AttachmentClass=class'NiceM79Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="M79 Grenade Launcher"
LightType=LT_None

View file

@ -18,7 +18,7 @@ defaultproperties
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenM79Pickup'
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM79GrenadeLauncher'
InventoryType=class'NiceM79GrenadeLauncher'
PickupMessage="You got the M79 Grenade Launcher."
PickupSound=Sound'KF_M79Snd.M79_Pickup'
PickupForce="AssaultRiflePickup"