hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -11,7 +11,7 @@ defaultproperties
{
bIsExplosive=True
bCheckForHeadShots=False
WeaponClass=Class'NicePack.NicePipeBombExplosive'
WeaponClass=class'NicePipeBombExplosive'
DeathString="%o filled %k's body with shrapnel."
FemaleSuicide="%o blew up."
MaleSuicide="%o blew up."

View file

@ -1,7 +1,7 @@
class NicePipeBombExplosive extends ScrnPipeBombExplosive;
defaultproperties
{
FireModeClass(0)=Class'NicePack.NicePipeBombFire'
PickupClass=Class'NicePack.NicePipeBombPickup'
FireModeClass(0)=class'NicePipeBombFire'
PickupClass=class'NicePipeBombPickup'
ItemName="PipeBomb NW"
}

View file

@ -1,5 +1,5 @@
class NicePipeBombFire extends ScrnPipeBombFire;
defaultproperties
{
ProjectileClass=Class'NicePack.NicePipeBombProjectile'
ProjectileClass=class'NicePipeBombProjectile'
}

View file

@ -6,5 +6,5 @@ defaultproperties
ItemName="Pipe Bomb NW"
ItemShortName="Pipe Bomb NW"
AmmoItemName="Pipe Bomb NW"
InventoryType=Class'NicePack.NicePipeBombExplosive'
InventoryType=class'NicePipeBombExplosive'
}

View file

@ -18,5 +18,5 @@ function TakeDamage(int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Mo
defaultproperties
{
Damage=2000.000000
MyDamageType=Class'NicePack.NiceDamTypePipeBomb'
MyDamageType=class'NiceDamTypePipeBomb'
}