hardcode removed / husk proj fix
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1438773ffd
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653 changed files with 1294 additions and 1272 deletions
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@ -11,7 +11,7 @@ defaultproperties
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{
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bIsExplosive=True
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bCheckForHeadShots=False
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WeaponClass=Class'NicePack.NicePipeBombExplosive'
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WeaponClass=class'NicePipeBombExplosive'
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DeathString="%o filled %k's body with shrapnel."
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FemaleSuicide="%o blew up."
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MaleSuicide="%o blew up."
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@ -1,7 +1,7 @@
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class NicePipeBombExplosive extends ScrnPipeBombExplosive;
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defaultproperties
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{
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FireModeClass(0)=Class'NicePack.NicePipeBombFire'
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PickupClass=Class'NicePack.NicePipeBombPickup'
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FireModeClass(0)=class'NicePipeBombFire'
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PickupClass=class'NicePipeBombPickup'
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ItemName="PipeBomb NW"
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}
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@ -1,5 +1,5 @@
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class NicePipeBombFire extends ScrnPipeBombFire;
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defaultproperties
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{
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ProjectileClass=Class'NicePack.NicePipeBombProjectile'
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ProjectileClass=class'NicePipeBombProjectile'
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}
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@ -6,5 +6,5 @@ defaultproperties
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ItemName="Pipe Bomb NW"
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ItemShortName="Pipe Bomb NW"
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AmmoItemName="Pipe Bomb NW"
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InventoryType=Class'NicePack.NicePipeBombExplosive'
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InventoryType=class'NicePipeBombExplosive'
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}
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@ -18,5 +18,5 @@ function TakeDamage(int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Mo
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defaultproperties
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{
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Damage=2000.000000
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MyDamageType=Class'NicePack.NiceDamTypePipeBomb'
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MyDamageType=class'NiceDamTypePipeBomb'
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}
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