hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -48,7 +48,7 @@ defaultproperties
SelectedHudImageRef="HMG_T.AUG.AUG_A1_Selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=70.000000
FireModeClass(0)=Class'NicePack.NiceAUG_A1ARFire'
FireModeClass(0)=class'NiceAUG_A1ARFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -61,10 +61,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceAUG_A1ARPickup'
PickupClass=class'NiceAUG_A1ARPickup'
PlayerViewOffset=(X=15.000000,Y=12.000000,Z=-2.000000)
BobDamping=5.000000
AttachmentClass=Class'NicePack.NiceAUG_A1ARAttachment'
AttachmentClass=class'NiceAUG_A1ARAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="Steyr AUG A1"
}

View file

@ -1,11 +1,11 @@
class NiceAUG_A1ARAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceAUG_A1ARPickup'
WeaponPickupClass=class'NiceAUG_A1ARPickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceAUG_A1ARAmmoPickup'
PickupClass=class'NiceAUG_A1ARAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="5.56mm NATO"

View file

@ -2,7 +2,7 @@ class NiceAUG_A1ARAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceAUG_A1ARAmmo'
InventoryType=class'NiceAUG_A1ARAmmo'
PickupMessage="5.56mm NATO"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -12,7 +12,7 @@ defaultproperties
FireSoundRef="HMG_S.AUGND.aug_fire"
StereoFireSoundRef="HMG_S.AUGND.aug_fire"
NoAmmoSoundRef="HMG_S.AUGND.aug_empty"
DamageType=Class'NicePack.NiceDamTypeAUG_A1AR'
DamageType=class'NiceDamTypeAUG_A1AR'
DamageMin=105
DamageMax=105
Momentum=12000.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.200000
AmmoClass=Class'NicePack.NiceAUG_A1ARAmmo'
AmmoClass=class'NiceAUG_A1ARAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoItemName="Rounds 5.56mm NATO"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceAUG_A1AR'
InventoryType=class'NiceAUG_A1AR'
PickupMessage="You picked up the Steyr AUG A1"
PickupSound=Sound'HMG_S.AUG.aug_pickup'
PickupForce="AssaultRiflePickup"

View file

@ -4,7 +4,7 @@ defaultproperties
{
bodyDestructionMult=1.000000
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceAUG_A1AR'
WeaponClass=class'NiceAUG_A1AR'
DeathString="%k killed %o (Steyr AUG A1)."
bRagdollBullet=True
DamageThreshold=1

View file

@ -7,8 +7,8 @@ defaultproperties
{
MagCapacity=160
Weight=12.000000
FireModeClass(0)=Class'NicePack.NiceChainGunFire'
FireModeClass(1)=Class'NicePack.NiceChainGunAltFire'
PickupClass=Class'NicePack.NiceChainGunPickup'
FireModeClass(0)=class'NiceChainGunFire'
FireModeClass(1)=class'NiceChainGunAltFire'
PickupClass=class'NiceChainGunPickup'
ItemName="Patriarch's Chaingun"
}

View file

@ -2,6 +2,6 @@ class NiceChainGunAltFire extends ChainGunAltFire;
defaultproperties
{
FireRate=1.500000
AmmoClass=Class'NicePack.NiceRocketAmmo'
ProjectileClass=Class'NicePack.NiceRocketProj'
AmmoClass=class'NiceRocketAmmo'
ProjectileClass=class'NiceRocketProj'
}

View file

@ -3,5 +3,5 @@ defaultproperties
{
MaxAmmo=480
InitialAmount=120
PickupClass=Class'NicePack.NiceChainGunAmmoPickup'
PickupClass=class'NiceChainGunAmmoPickup'
}

View file

@ -2,5 +2,5 @@ class NiceChainGunAmmoPickup extends ChainGunAmmoPickup;
defaultproperties
{
AmmoAmount=120
InventoryType=Class'NicePack.NiceChainGunAmmo'
InventoryType=class'NiceChainGunAmmo'
}

View file

@ -3,6 +3,6 @@ defaultproperties
{
maxVerticalRecoilAngle=68
maxHorizontalRecoilAngle=34
DamageType=Class'NicePack.NiceDamTypeCG'
AmmoClass=Class'NicePack.NiceChainGunAmmo'
DamageType=class'NiceDamTypeCG'
AmmoClass=class'NiceChainGunAmmo'
}

View file

@ -7,6 +7,6 @@ defaultproperties
BuyClipSize=75
ItemName="Pat's Chaingun"
ItemShortName="Chaingun"
InventoryType=Class'NicePack.NiceChainGun'
InventoryType=class'NiceChainGun'
PickupMessage="You got the Patriarch's Chain Gun NW."
}

View file

@ -2,7 +2,7 @@ class NiceDamTypeCG extends NiceDamTypeSPAM
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceChainGun'
WeaponClass=class'NiceChainGun'
DeathString="%k killed %o (Pat's Chain Gun)."
DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
DeathOverlayTime=999.000000

View file

@ -1,5 +1,5 @@
class NiceDamTypeRocket extends DamTypeLAW;
defaultproperties
{
WeaponClass=Class'NicePack.NiceChainGun'
WeaponClass=class'NiceChainGun'
}

View file

@ -6,5 +6,5 @@ class NiceRocketammo extends Rocketammo;
defaultproperties
{
MaxAmmo=16
PickupClass=Class'NicePack.NiceRocketAmmoPickup'
PickupClass=class'NiceRocketAmmoPickup'
}

View file

@ -1,5 +1,5 @@
class NiceRocketAmmoPickup extends RocketAmmoPickup;
defaultproperties
{
InventoryType=Class'NicePack.NiceRocketAmmo'
InventoryType=class'NiceRocketAmmo'
}

View file

@ -2,5 +2,5 @@ class NiceRocketProj extends NiceHRLProj;
defaultproperties
{
Damage=750.000000
MyDamageType=Class'NicePack.NiceDamTypeRocket'
MyDamageType=class'NiceDamTypeRocket'
}

View file

@ -3,7 +3,7 @@ class NiceDamTypeThompsonH extends NiceDamageTypeVetEnforcerBullets
defaultproperties
{
HeadShotDamageMult=1.100000
WeaponClass=Class'NicePack.NiceThompsonH'
WeaponClass=class'NiceThompsonH'
DeathString="%k killed %o (Heavy Tommy Gun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -28,7 +28,7 @@ defaultproperties
SelectedHudImageRef="HMG_T.Thompson.Thompson_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceThompsonHFire'
FireModeClass(0)=class'NiceThompsonHFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -42,10 +42,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceThompsonHPickup'
PickupClass=class'NiceThompsonHPickup'
PlayerViewOffset=(X=4.000000,Y=5.000000,Z=-3.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceThompsonHAttachment'
AttachmentClass=class'NiceThompsonHAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Heavy Tommy Gun"
TransientSoundVolume=1.250000

View file

@ -2,11 +2,11 @@ class NiceThompsonHAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceThompsonHPickup'
WeaponPickupClass=class'NiceThompsonHPickup'
AmmoPickupAmount=60
MaxAmmo=360
InitialAmount=90
PickupClass=Class'NicePack.NiceThompsonHAmmoPickup'
PickupClass=class'NiceThompsonHAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="45. ACP bullets"

View file

@ -2,7 +2,7 @@ class NiceThompsonHAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=60
InventoryType=Class'NicePack.NiceThompsonHAmmo'
InventoryType=class'NiceThompsonHAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -13,7 +13,7 @@ defaultproperties
FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeThompsonH'
DamageType=class'NiceDamTypeThompsonH'
DamageMin=90
DamageMax=90
Momentum=7500.000000
@ -23,7 +23,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.079000
AmmoClass=Class'NicePack.NiceThompsonHAmmo'
AmmoClass=class'NiceThompsonHAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceThompsonH'
InventoryType=class'NiceThompsonH'
PickupMessage="You've got the Thompson Submachine Gun"
PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
PickupForce="AssaultRiflePickup"

View file

@ -3,7 +3,7 @@ class NiceDamTypeM249SAW extends NiceDamageTypeVetEnforcerBullets
defaultproperties
{
bodyDestructionMult=1.000000
WeaponClass=Class'NicePack.NiceM249SAW'
WeaponClass=class'NiceM249SAW'
DeathString="%k killed %o (M249 SAW)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceM249Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM249Pickup'
WeaponPickupClass=class'NiceM249Pickup'
AmmoPickupAmount=80
MaxAmmo=160
InitialAmount=80
PickupClass=Class'NicePack.NiceM249AmmoPickup'
PickupClass=class'NiceM249AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Rounds 5.56x45mm NATO"

View file

@ -2,7 +2,7 @@ class NiceM249AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=80
InventoryType=Class'NicePack.NiceM249Ammo'
InventoryType=class'NiceM249Ammo'
PickupMessage="Rounds 5.56x45mm NATO"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -13,7 +13,7 @@ defaultproperties
FireSoundRef="HMG_S.M249.m249_shoot_mono"
StereoFireSoundRef="HMG_S.M249.m249_shoot_stereo"
NoAmmoSoundRef="HMG_S.M249.m249_empty"
DamageType=Class'NicePack.NiceDamTypeM249SAW'
DamageType=class'NiceDamTypeM249SAW'
DamageMin=125
DamageMax=125
Momentum=12500.000000
@ -23,7 +23,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.084
AmmoClass=Class'NicePack.NiceM249Ammo'
AmmoClass=class'NiceM249Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceM249SAW'
InventoryType=class'NiceM249SAW'
PickupMessage="You picked up the M249 SAW SE"
PickupSound=Sound'HMG_S.M249.m249_pickup'
PickupForce="AssaultRiflePickup"

View file

@ -182,7 +182,7 @@ defaultproperties
SelectedHudImageRef="HMG_T.M249.m249_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceM249Fire'
FireModeClass(0)=class'NiceM249Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=1.000000
@ -198,10 +198,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=7
PickupClass=Class'NicePack.NiceM249Pickup'
PickupClass=class'NiceM249Pickup'
PlayerViewOffset=(X=5.000000,Y=5.500000,Z=-3.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceM249Attachment'
AttachmentClass=class'NiceM249Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M249 SAW"
DrawScale=0.600000

View file

@ -2,7 +2,7 @@ class NiceDamTypeM41AAssaultRifle extends NiceDamTypeSPAM
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
WeaponClass=class'NiceM41AAssaultRifle'
DeathString="%k killed %o (Pulse Rifle)."
DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
DeathOverlayTime=999.000000

View file

@ -1,5 +1,5 @@
class NiceDamTypeM41ABlunt extends NiceDamageTypeVetEnforcerBullets;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
WeaponClass=class'NiceM41AAssaultRifle'
}

View file

@ -2,5 +2,5 @@ class NiceDamTypeM41AExplosion extends NiceDamageTypeVetEnforcerBullets;
defaultproperties
{
bIsExplosive=True
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
WeaponClass=class'NiceM41AAssaultRifle'
}

View file

@ -1,5 +1,5 @@
class NiceDamTypeM41AGrenade extends DamTypeM203Grenade;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
WeaponClass=class'NiceM41AAssaultRifle'
}

View file

@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeM41AExplosion'
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeM41AExplosion'
ExplosionDamage=350
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -20,14 +20,14 @@ defaultproperties
FireSoundRef="KF_M79Snd.M79_Fire"
StereoFireSoundRef="KF_M79Snd.M79_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeM41ABlunt'
DamageType=class'NiceDamTypeM41ABlunt'
DamageMax=200
bWaitForRelease=True
TransientSoundVolume=1.800000
FireAnim="AltFire"
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM41AProjectileAmmo'
AmmoClass=class'NiceM41AProjectileAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

View file

@ -2,11 +2,11 @@ class NiceM41AAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM41APickup'
WeaponPickupClass=class'NiceM41APickup'
AmmoPickupAmount=66
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceM41AAmmoPickup'
PickupClass=class'NiceM41AAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M41A 10 mm caseless ammunition"

View file

@ -2,7 +2,7 @@ class NiceM41AAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=66
InventoryType=Class'NicePack.NiceM41AAmmo'
InventoryType=class'NiceM41AAmmo'
PickupMessage="M41A 10 mm caseless ammunition"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -105,8 +105,8 @@ defaultproperties
SelectedHudImageRef="HMG_T.M41A.HUD.M41A_selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM41AFire'
FireModeClass(1)=Class'NicePack.NiceM41AALTFire'
FireModeClass(0)=class'NiceM41AFire'
FireModeClass(1)=class'NiceM41AALTFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -119,7 +119,7 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=7
PickupClass=Class'NicePack.NiceM41APickup'
PickupClass=class'NiceM41APickup'
PlayerViewOffset=(X=25.000000,Y=24.000000,Z=8.000000)
PlayerViewPivot=(Yaw=-648)
BobDamping=6.000000

View file

@ -11,7 +11,7 @@ defaultproperties
FireSoundRef="HMG_S.M41A.M41AFireMono"
StereoFireSoundRef="HMG_S.M41A.M41AFire"
NoAmmoSoundRef="HMG_S.M41A.DryFire"
DamageType=Class'NicePack.NiceDamTypeM41AAssaultRifle'
DamageType=class'NiceDamTypeM41AAssaultRifle'
DamageMin=75
DamageMax=75
Momentum=13500.000000
@ -21,7 +21,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.070000
AmmoClass=Class'NicePack.NiceM41AAmmo'
AmmoClass=class'NiceM41AAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000

View file

@ -6,5 +6,5 @@ defaultproperties
AmmoCost=60
BuyClipSize=1
SecondaryAmmoShortName="M41A Frag Grenades"
PrimaryWeaponPickup=Class'NicePack.NiceM41APrimaryPickup'
PrimaryWeaponPickup=class'NiceM41APrimaryPickup'
}

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@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceM41AAssaultRifle'
InventoryType=class'NiceM41AAssaultRifle'
PickupMessage="You got the M41A"
PickupSound=Sound'HMG_S.M41A.Pickup'
PickupForce="AssaultRiflePickup"

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@ -1,7 +1,7 @@
class NiceM41AProjectileAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM41APickup'
WeaponPickupClass=class'NiceM41APickup'
AmmoPickupAmount=1
MaxAmmo=8
InitialAmount=2

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@ -2,7 +2,7 @@ class NiceM41AProjectileAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceM41AProjectileAmmo'
InventoryType=class'NiceM41AProjectileAmmo'
PickupMessage="M41A Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000

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@ -2,7 +2,7 @@ class NiceDamTypeRPK47MG extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceRPK47MachineGun'
WeaponClass=class'NiceRPK47MachineGun'
DeathString="%k killed %o (RPK47)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

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@ -1,11 +1,11 @@
class NiceRPK47Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceRPK47Pickup'
WeaponPickupClass=class'NiceRPK47Pickup'
AmmoPickupAmount=50
MaxAmmo=250
InitialAmount=50
PickupClass=Class'NicePack.NiceRPK47AmmoPickup'
PickupClass=class'NiceRPK47AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Rounds 7.62mm"

View file

@ -2,7 +2,7 @@ class NiceRPK47AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=50
InventoryType=Class'NicePack.NiceRPK47Ammo'
InventoryType=class'NiceRPK47Ammo'
PickupMessage="7.62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -14,7 +14,7 @@ defaultproperties
FireSoundRef="HMG_S.RPK.rpk47_shoot"
StereoFireSoundRef="HMG_S.RPK.rpk47_shoot"
NoAmmoSoundRef="HMG_S.RPK.rpk47_empty"
DamageType=Class'NicePack.NiceDamTypeRPK47MG'
DamageType=class'NiceDamTypeRPK47MG'
DamageMin=100
DamageMax=100
Momentum=10500.000000
@ -24,7 +24,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.109000
AmmoClass=Class'NicePack.NiceRPK47Ammo'
AmmoClass=class'NiceRPK47Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -35,7 +35,7 @@ defaultproperties
SelectedHudImageRef="HMG_T.RPK.RPK47_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceRPK47Fire'
FireModeClass(0)=class'NiceRPK47Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -50,10 +50,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceRPK47Pickup'
PickupClass=class'NiceRPK47Pickup'
PlayerViewOffset=(X=8.000000,Y=8.000000,Z=-3.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceRPK47Attachment'
AttachmentClass=class'NiceRPK47Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="RPK-47"
TransientSoundVolume=1.250000

View file

@ -16,7 +16,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceRPK47MachineGun'
InventoryType=class'NiceRPK47MachineGun'
PickupMessage="You picked up the RPK-47"
PickupSound=Sound'HMG_S.RPK.rpk47_pickup'
PickupForce="AssaultRiflePickup"

View file

@ -5,7 +5,7 @@ defaultproperties
goodDecapMod=0.750000
stunMultiplier=1.400000
HeadShotDamageMult=1.000000
WeaponClass=Class'NicePack.NiceSA80LSW'
WeaponClass=class'NiceSA80LSW'
DeathString="%k killed %o (SA80 LSW)."
bRagdollBullet=True
DamageThreshold=1

View file

@ -42,7 +42,7 @@ defaultproperties
SelectedHudImageRef="HMG_T.SA80.SA80LSW_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceSA80LSWFire'
FireModeClass(0)=class'NiceSA80LSWFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -55,10 +55,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=3
PickupClass=Class'NicePack.NiceSA80LSWPickup'
PickupClass=class'NiceSA80LSWPickup'
PlayerViewOffset=(X=20.000000,Y=10.000000,Z=-2.000000)
BobDamping=5.000000
AttachmentClass=Class'NicePack.NiceSA80LSWAttachment'
AttachmentClass=class'NiceSA80LSWAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="SA80 LSW"
}

View file

@ -1,11 +1,11 @@
class NiceSA80LSWAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSA80LSWPickup'
WeaponPickupClass=class'NiceSA80LSWPickup'
AmmoPickupAmount=30
MaxAmmo=360
InitialAmount=90
PickupClass=Class'NicePack.NiceSA80LSWAmmoPickup'
PickupClass=class'NiceSA80LSWAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="5.56x45"

View file

@ -2,7 +2,7 @@ class NiceSA80LSWAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceSA80LSWAmmo'
InventoryType=class'NiceSA80LSWAmmo'
PickupMessage="5.56x45"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -12,7 +12,7 @@ defaultproperties
FireSoundRef="HMG_S.SA80.SA80LSW_shot"
StereoFireSoundRef="HMG_S.SA80.SA80LSW_shot"
NoAmmoSoundRef="HMG_S.SA80.SA80LSW_empty"
DamageType=Class'NicePack.NiceDamTypeSA80LSW'
DamageType=class'NiceDamTypeSA80LSW'
DamageMin=70
DamageMax=70
Momentum=12500.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.15
AmmoClass=Class'NicePack.NiceSA80LSWAmmo'
AmmoClass=class'NiceSA80LSWAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoItemName="Rounds 5.56x45"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSA80LSW'
InventoryType=class'NiceSA80LSW'
PickupMessage="You picked up the SA80 LSW"
PickupSound=Sound'HMG_S.SA80.SA80LSW_pickup'
PickupForce="AssaultRiflePickup"

View file

@ -2,6 +2,6 @@ class NiceDamTypeStinger extends NiceDamTypeSPAM
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceStinger'
WeaponClass=class'NiceStinger'
DeathString="%k killed %o (Stinger)."
}

View file

@ -3,8 +3,8 @@ defaultproperties
{
MagCapacity=160
Weight=8.000000
FireModeClass(0)=Class'NicePack.NiceStingerFire'
FireModeClass(1)=Class'NicePack.NiceStingerAltFire'
PickupClass=Class'NicePack.NiceStingerPickup'
FireModeClass(0)=class'NiceStingerFire'
FireModeClass(1)=class'NiceStingerAltFire'
PickupClass=class'NiceStingerPickup'
ItemName="Stinger Minigun"
}

View file

@ -3,6 +3,6 @@ defaultproperties
{
DamageMin=120
DamageMax=120
AmmoClass=Class'NicePack.NiceStingerAmmo'
AmmoClass=class'NiceStingerAmmo'
AmmoPerFire=6
}

View file

@ -5,5 +5,5 @@ defaultproperties
AmmoPickupAmount=80
MaxAmmo=640
InitialAmount=160
PickupClass=Class'NicePack.NiceStingerAmmoPickup'
PickupClass=class'NiceStingerAmmoPickup'
}

View file

@ -2,5 +2,5 @@ class NiceStingerAmmoPickup extends StingerAmmoPickup;
defaultproperties
{
AmmoAmount=80
InventoryType=Class'NicePack.NiceStingerAmmo'
InventoryType=class'NiceStingerAmmo'
}

View file

@ -3,8 +3,8 @@ defaultproperties
{
maxVerticalRecoilAngle=112
maxHorizontalRecoilAngle=56
DamageType=Class'NicePack.NiceDamTypeStinger'
DamageType=class'NiceDamTypeStinger'
DamageMin=45
DamageMax=45
AmmoClass=Class'NicePack.NiceStingerAmmo'
AmmoClass=class'NiceStingerAmmo'
}

View file

@ -7,5 +7,5 @@ defaultproperties
BuyClipSize=80
ItemName="Stinger Minigun"
ItemShortName="Stinger"
InventoryType=Class'NicePack.NiceStinger'
InventoryType=class'NiceStinger'
}

View file

@ -2,7 +2,7 @@ class NiceDamTypeXMV850M extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceXMV850M'
WeaponClass=class'NiceXMV850M'
DeathString="%k killed %o (XMV850 Minigun)."
//stunMultiplier=0.5
bRagdollBullet=True

View file

@ -2,11 +2,11 @@ class NiceXMV850Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceXMV850Pickup'
WeaponPickupClass=class'NiceXMV850Pickup'
AmmoPickupAmount=80
MaxAmmo=480
InitialAmount=120
PickupClass=Class'NicePack.NiceXMV850AmmoPickup'
PickupClass=class'NiceXMV850AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="XMV850 bullets"

View file

@ -2,7 +2,7 @@ class NiceXMV850AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=80
InventoryType=Class'NicePack.NiceXMV850Ammo'
InventoryType=class'NiceXMV850Ammo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -23,7 +23,7 @@ defaultproperties
FireSoundRef="HMG_S.XMV.XMV-Fire-1"
StereoFireSoundRef="HMG_S.XMV.XMV-Fire-1"
NoAmmoSoundRef="HMG_S.M41A.DryFire"
DamageType=Class'NicePack.NiceDamTypeXMV850M'
DamageType=class'NiceDamTypeXMV850M'
DamageMin=30
DamageMax=30
Momentum=8500.000000
@ -33,7 +33,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.065000
AmmoClass=Class'NicePack.NiceXMV850Ammo'
AmmoClass=class'NiceXMV850Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000

View file

@ -108,7 +108,7 @@ defaultproperties
SelectedHudImageRef="HMG_T.XMV.XMV850_Selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=20.000000
FireModeClass(0)=Class'NicePack.NiceXMV850Fire'
FireModeClass(0)=class'NiceXMV850Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="Putaway"
SelectForce="SwitchToAssaultRifle"
@ -123,10 +123,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceXMV850Pickup'
PickupClass=class'NiceXMV850Pickup'
PlayerViewOffset=(X=30.000000,Y=20.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceXMV850Attachment'
AttachmentClass=class'NiceXMV850Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="XMV850 Minigun"
TransientSoundVolume=0.625000

View file

@ -20,7 +20,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceXMV850M'
InventoryType=class'NiceXMV850M'
PickupMessage="You got the XMV850 Minigun."
PickupSound=Sound'HMG_S.XMV.XMV-Pullout'
PickupForce="AssaultRiflePickup"