hardcode removed / husk proj fix
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parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -3,7 +3,7 @@ class NiceDamTypeThompsonH extends NiceDamageTypeVetEnforcerBullets
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defaultproperties
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{
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HeadShotDamageMult=1.100000
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WeaponClass=Class'NicePack.NiceThompsonH'
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WeaponClass=class'NiceThompsonH'
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DeathString="%k killed %o (Heavy Tommy Gun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -28,7 +28,7 @@ defaultproperties
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SelectedHudImageRef="HMG_T.Thompson.Thompson_selected"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=32.000000
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FireModeClass(0)=Class'NicePack.NiceThompsonHFire'
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FireModeClass(0)=class'NiceThompsonHFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -42,10 +42,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=7
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PickupClass=Class'NicePack.NiceThompsonHPickup'
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PickupClass=class'NiceThompsonHPickup'
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PlayerViewOffset=(X=4.000000,Y=5.000000,Z=-3.000000)
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BobDamping=4.000000
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AttachmentClass=Class'NicePack.NiceThompsonHAttachment'
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AttachmentClass=class'NiceThompsonHAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="Heavy Tommy Gun"
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TransientSoundVolume=1.250000
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@ -2,11 +2,11 @@ class NiceThompsonHAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceThompsonHPickup'
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WeaponPickupClass=class'NiceThompsonHPickup'
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AmmoPickupAmount=60
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MaxAmmo=360
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InitialAmount=90
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PickupClass=Class'NicePack.NiceThompsonHAmmoPickup'
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PickupClass=class'NiceThompsonHAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="45. ACP bullets"
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@ -2,7 +2,7 @@ class NiceThompsonHAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=60
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InventoryType=Class'NicePack.NiceThompsonHAmmo'
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InventoryType=class'NiceThompsonHAmmo'
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PickupMessage="Rounds 45. ACP"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -13,7 +13,7 @@ defaultproperties
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FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
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StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeThompsonH'
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DamageType=class'NiceDamTypeThompsonH'
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DamageMin=90
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DamageMax=90
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Momentum=7500.000000
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@ -23,7 +23,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.079000
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AmmoClass=Class'NicePack.NiceThompsonHAmmo'
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AmmoClass=class'NiceThompsonHAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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@ -15,7 +15,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=1
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceThompsonH'
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InventoryType=class'NiceThompsonH'
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PickupMessage="You've got the Thompson Submachine Gun"
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PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
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PickupForce="AssaultRiflePickup"
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