hardcode removed / husk proj fix
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1438773ffd
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653 changed files with 1294 additions and 1272 deletions
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@ -2,7 +2,7 @@ class NiceDamTypeM41AAssaultRifle extends NiceDamTypeSPAM
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
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WeaponClass=class'NiceM41AAssaultRifle'
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DeathString="%k killed %o (Pulse Rifle)."
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DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
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DeathOverlayTime=999.000000
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@ -1,5 +1,5 @@
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class NiceDamTypeM41ABlunt extends NiceDamageTypeVetEnforcerBullets;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
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WeaponClass=class'NiceM41AAssaultRifle'
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}
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@ -2,5 +2,5 @@ class NiceDamTypeM41AExplosion extends NiceDamageTypeVetEnforcerBullets;
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defaultproperties
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{
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bIsExplosive=True
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WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
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WeaponClass=class'NiceM41AAssaultRifle'
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}
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@ -1,5 +1,5 @@
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class NiceDamTypeM41AGrenade extends DamTypeM203Grenade;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
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WeaponClass=class'NiceM41AAssaultRifle'
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}
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@ -4,8 +4,8 @@ defaultproperties
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ProjSpawnOffset=(X=5.000000)
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EffectiveRange=2500.000000
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ProjectileSpeed=3800.000000
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bulletClass=Class'NicePack.NiceBallisticNade'
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ExplosionDamageType=Class'NicePack.NiceDamTypeM41AExplosion'
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bulletClass=class'NiceBallisticNade'
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ExplosionDamageType=class'NiceDamTypeM41AExplosion'
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ExplosionDamage=350
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ExplosionRadius=400.000000
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explosionExponent=1.000000
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@ -20,14 +20,14 @@ defaultproperties
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FireSoundRef="KF_M79Snd.M79_Fire"
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StereoFireSoundRef="KF_M79Snd.M79_FireST"
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NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM41ABlunt'
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DamageType=class'NiceDamTypeM41ABlunt'
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DamageMax=200
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireAnim="AltFire"
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FireForce="AssaultRifleFire"
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceM41AProjectileAmmo'
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AmmoClass=class'NiceM41AProjectileAmmo'
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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@ -2,11 +2,11 @@ class NiceM41AAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM41APickup'
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WeaponPickupClass=class'NiceM41APickup'
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AmmoPickupAmount=66
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MaxAmmo=300
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InitialAmount=75
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PickupClass=Class'NicePack.NiceM41AAmmoPickup'
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PickupClass=class'NiceM41AAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="M41A 10 mm caseless ammunition"
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@ -2,7 +2,7 @@ class NiceM41AAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=66
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InventoryType=Class'NicePack.NiceM41AAmmo'
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InventoryType=class'NiceM41AAmmo'
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PickupMessage="M41A 10 mm caseless ammunition"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -105,8 +105,8 @@ defaultproperties
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SelectedHudImageRef="HMG_T.M41A.HUD.M41A_selected"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM41AFire'
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FireModeClass(1)=Class'NicePack.NiceM41AALTFire'
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FireModeClass(0)=class'NiceM41AFire'
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FireModeClass(1)=class'NiceM41AALTFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -119,7 +119,7 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=7
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PickupClass=Class'NicePack.NiceM41APickup'
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PickupClass=class'NiceM41APickup'
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PlayerViewOffset=(X=25.000000,Y=24.000000,Z=8.000000)
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PlayerViewPivot=(Yaw=-648)
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BobDamping=6.000000
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@ -11,7 +11,7 @@ defaultproperties
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FireSoundRef="HMG_S.M41A.M41AFireMono"
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StereoFireSoundRef="HMG_S.M41A.M41AFire"
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NoAmmoSoundRef="HMG_S.M41A.DryFire"
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DamageType=Class'NicePack.NiceDamTypeM41AAssaultRifle'
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DamageType=class'NiceDamTypeM41AAssaultRifle'
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DamageMin=75
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DamageMax=75
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Momentum=13500.000000
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@ -21,7 +21,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.070000
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AmmoClass=Class'NicePack.NiceM41AAmmo'
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AmmoClass=class'NiceM41AAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
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ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
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ShakeRotTime=0.650000
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@ -6,5 +6,5 @@ defaultproperties
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AmmoCost=60
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BuyClipSize=1
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SecondaryAmmoShortName="M41A Frag Grenades"
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PrimaryWeaponPickup=Class'NicePack.NiceM41APrimaryPickup'
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PrimaryWeaponPickup=class'NiceM41APrimaryPickup'
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}
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@ -15,7 +15,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=1
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceM41AAssaultRifle'
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InventoryType=class'NiceM41AAssaultRifle'
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PickupMessage="You got the M41A"
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PickupSound=Sound'HMG_S.M41A.Pickup'
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PickupForce="AssaultRiflePickup"
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@ -1,7 +1,7 @@
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class NiceM41AProjectileAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM41APickup'
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WeaponPickupClass=class'NiceM41APickup'
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AmmoPickupAmount=1
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MaxAmmo=8
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InitialAmount=2
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@ -2,7 +2,7 @@ class NiceM41AProjectileAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=2
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InventoryType=Class'NicePack.NiceM41AProjectileAmmo'
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InventoryType=class'NiceM41AProjectileAmmo'
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PickupMessage="M41A Grenades"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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CollisionRadius=25.000000
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