hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

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@ -2,7 +2,7 @@ class NiceDamTypeM41AAssaultRifle extends NiceDamTypeSPAM
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
WeaponClass=class'NiceM41AAssaultRifle'
DeathString="%k killed %o (Pulse Rifle)."
DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
DeathOverlayTime=999.000000

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@ -1,5 +1,5 @@
class NiceDamTypeM41ABlunt extends NiceDamageTypeVetEnforcerBullets;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
WeaponClass=class'NiceM41AAssaultRifle'
}

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@ -2,5 +2,5 @@ class NiceDamTypeM41AExplosion extends NiceDamageTypeVetEnforcerBullets;
defaultproperties
{
bIsExplosive=True
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
WeaponClass=class'NiceM41AAssaultRifle'
}

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@ -1,5 +1,5 @@
class NiceDamTypeM41AGrenade extends DamTypeM203Grenade;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
WeaponClass=class'NiceM41AAssaultRifle'
}

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@ -4,8 +4,8 @@ defaultproperties
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeM41AExplosion'
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeM41AExplosion'
ExplosionDamage=350
ExplosionRadius=400.000000
explosionExponent=1.000000
@ -20,14 +20,14 @@ defaultproperties
FireSoundRef="KF_M79Snd.M79_Fire"
StereoFireSoundRef="KF_M79Snd.M79_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeM41ABlunt'
DamageType=class'NiceDamTypeM41ABlunt'
DamageMax=200
bWaitForRelease=True
TransientSoundVolume=1.800000
FireAnim="AltFire"
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM41AProjectileAmmo'
AmmoClass=class'NiceM41AProjectileAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

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@ -2,11 +2,11 @@ class NiceM41AAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM41APickup'
WeaponPickupClass=class'NiceM41APickup'
AmmoPickupAmount=66
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceM41AAmmoPickup'
PickupClass=class'NiceM41AAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M41A 10 mm caseless ammunition"

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@ -2,7 +2,7 @@ class NiceM41AAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=66
InventoryType=Class'NicePack.NiceM41AAmmo'
InventoryType=class'NiceM41AAmmo'
PickupMessage="M41A 10 mm caseless ammunition"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -105,8 +105,8 @@ defaultproperties
SelectedHudImageRef="HMG_T.M41A.HUD.M41A_selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM41AFire'
FireModeClass(1)=Class'NicePack.NiceM41AALTFire'
FireModeClass(0)=class'NiceM41AFire'
FireModeClass(1)=class'NiceM41AALTFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -119,7 +119,7 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=7
PickupClass=Class'NicePack.NiceM41APickup'
PickupClass=class'NiceM41APickup'
PlayerViewOffset=(X=25.000000,Y=24.000000,Z=8.000000)
PlayerViewPivot=(Yaw=-648)
BobDamping=6.000000

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@ -11,7 +11,7 @@ defaultproperties
FireSoundRef="HMG_S.M41A.M41AFireMono"
StereoFireSoundRef="HMG_S.M41A.M41AFire"
NoAmmoSoundRef="HMG_S.M41A.DryFire"
DamageType=Class'NicePack.NiceDamTypeM41AAssaultRifle'
DamageType=class'NiceDamTypeM41AAssaultRifle'
DamageMin=75
DamageMax=75
Momentum=13500.000000
@ -21,7 +21,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.070000
AmmoClass=Class'NicePack.NiceM41AAmmo'
AmmoClass=class'NiceM41AAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000

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@ -6,5 +6,5 @@ defaultproperties
AmmoCost=60
BuyClipSize=1
SecondaryAmmoShortName="M41A Frag Grenades"
PrimaryWeaponPickup=Class'NicePack.NiceM41APrimaryPickup'
PrimaryWeaponPickup=class'NiceM41APrimaryPickup'
}

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@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceM41AAssaultRifle'
InventoryType=class'NiceM41AAssaultRifle'
PickupMessage="You got the M41A"
PickupSound=Sound'HMG_S.M41A.Pickup'
PickupForce="AssaultRiflePickup"

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@ -1,7 +1,7 @@
class NiceM41AProjectileAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM41APickup'
WeaponPickupClass=class'NiceM41APickup'
AmmoPickupAmount=1
MaxAmmo=8
InitialAmount=2

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@ -2,7 +2,7 @@ class NiceM41AProjectileAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceM41AProjectileAmmo'
InventoryType=class'NiceM41AProjectileAmmo'
PickupMessage="M41A Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000