hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -2,7 +2,7 @@ class NiceDamTypeRPK47MG extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceRPK47MachineGun'
WeaponClass=class'NiceRPK47MachineGun'
DeathString="%k killed %o (RPK47)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,11 +1,11 @@
class NiceRPK47Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceRPK47Pickup'
WeaponPickupClass=class'NiceRPK47Pickup'
AmmoPickupAmount=50
MaxAmmo=250
InitialAmount=50
PickupClass=Class'NicePack.NiceRPK47AmmoPickup'
PickupClass=class'NiceRPK47AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Rounds 7.62mm"

View file

@ -2,7 +2,7 @@ class NiceRPK47AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=50
InventoryType=Class'NicePack.NiceRPK47Ammo'
InventoryType=class'NiceRPK47Ammo'
PickupMessage="7.62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -14,7 +14,7 @@ defaultproperties
FireSoundRef="HMG_S.RPK.rpk47_shoot"
StereoFireSoundRef="HMG_S.RPK.rpk47_shoot"
NoAmmoSoundRef="HMG_S.RPK.rpk47_empty"
DamageType=Class'NicePack.NiceDamTypeRPK47MG'
DamageType=class'NiceDamTypeRPK47MG'
DamageMin=100
DamageMax=100
Momentum=10500.000000
@ -24,7 +24,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.109000
AmmoClass=Class'NicePack.NiceRPK47Ammo'
AmmoClass=class'NiceRPK47Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -35,7 +35,7 @@ defaultproperties
SelectedHudImageRef="HMG_T.RPK.RPK47_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceRPK47Fire'
FireModeClass(0)=class'NiceRPK47Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -50,10 +50,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceRPK47Pickup'
PickupClass=class'NiceRPK47Pickup'
PlayerViewOffset=(X=8.000000,Y=8.000000,Z=-3.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceRPK47Attachment'
AttachmentClass=class'NiceRPK47Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="RPK-47"
TransientSoundVolume=1.250000

View file

@ -16,7 +16,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceRPK47MachineGun'
InventoryType=class'NiceRPK47MachineGun'
PickupMessage="You picked up the RPK-47"
PickupSound=Sound'HMG_S.RPK.rpk47_pickup'
PickupForce="AssaultRiflePickup"