hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -2,7 +2,7 @@ class NiceDamTypeXMV850M extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceXMV850M'
WeaponClass=class'NiceXMV850M'
DeathString="%k killed %o (XMV850 Minigun)."
//stunMultiplier=0.5
bRagdollBullet=True

View file

@ -2,11 +2,11 @@ class NiceXMV850Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceXMV850Pickup'
WeaponPickupClass=class'NiceXMV850Pickup'
AmmoPickupAmount=80
MaxAmmo=480
InitialAmount=120
PickupClass=Class'NicePack.NiceXMV850AmmoPickup'
PickupClass=class'NiceXMV850AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="XMV850 bullets"

View file

@ -2,7 +2,7 @@ class NiceXMV850AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=80
InventoryType=Class'NicePack.NiceXMV850Ammo'
InventoryType=class'NiceXMV850Ammo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -23,7 +23,7 @@ defaultproperties
FireSoundRef="HMG_S.XMV.XMV-Fire-1"
StereoFireSoundRef="HMG_S.XMV.XMV-Fire-1"
NoAmmoSoundRef="HMG_S.M41A.DryFire"
DamageType=Class'NicePack.NiceDamTypeXMV850M'
DamageType=class'NiceDamTypeXMV850M'
DamageMin=30
DamageMax=30
Momentum=8500.000000
@ -33,7 +33,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.065000
AmmoClass=Class'NicePack.NiceXMV850Ammo'
AmmoClass=class'NiceXMV850Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000

View file

@ -108,7 +108,7 @@ defaultproperties
SelectedHudImageRef="HMG_T.XMV.XMV850_Selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=20.000000
FireModeClass(0)=Class'NicePack.NiceXMV850Fire'
FireModeClass(0)=class'NiceXMV850Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="Putaway"
SelectForce="SwitchToAssaultRifle"
@ -123,10 +123,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceXMV850Pickup'
PickupClass=class'NiceXMV850Pickup'
PlayerViewOffset=(X=30.000000,Y=20.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceXMV850Attachment'
AttachmentClass=class'NiceXMV850Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="XMV850 Minigun"
TransientSoundVolume=0.625000

View file

@ -20,7 +20,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceXMV850M'
InventoryType=class'NiceXMV850M'
PickupMessage="You got the XMV850 Minigun."
PickupSound=Sound'HMG_S.XMV.XMV-Pullout'
PickupForce="AssaultRiflePickup"