hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -2,6 +2,6 @@ class NiceDamTypeFT extends NiceDamTypeFire
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceFlameThrower'
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WeaponClass=class'NiceFlameThrower'
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DeathString="%k incinerated %o (Flamethrower)."
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}
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@ -3,6 +3,6 @@
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class NiceFlameBurstFire extends ScrnFlameBurstFire ;
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defaultproperties
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{
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AmmoClass=Class'NicePack.NiceFlameAmmo'
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ProjectileClass=Class'NicePack.NiceFlameTendril'
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AmmoClass=class'NiceFlameAmmo'
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ProjectileClass=class'NiceFlameTendril'
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}
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@ -109,6 +109,6 @@ simulated function Explode(vector HitLocation, vector HitNormal){
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}
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defaultproperties
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{
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AvoidMarkerClass=Class'NicePack.NiceAvoidMarkerFlame'
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MyDamageType=Class'NicePack.NiceDamTypeFlameNade'
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AvoidMarkerClass=class'NiceAvoidMarkerFlame'
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MyDamageType=class'NiceDamTypeFlameNade'
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}
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@ -72,5 +72,5 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
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defaultproperties
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{
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Damage=16.000000
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MyDamageType=Class'NicePack.NiceDamTypeFT'
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MyDamageType=class'NiceDamTypeFT'
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}
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@ -45,7 +45,7 @@ defaultproperties
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MagCapacity=30
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Weight=8.000000
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bModeZeroCanDryFire=False
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FireModeClass(0)=Class'NicePack.NiceFlameBurstFire'
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PickupClass=Class'NicePack.NiceFlameThrowerPickup'
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FireModeClass(0)=class'NiceFlameBurstFire'
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PickupClass=class'NiceFlameThrowerPickup'
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ItemName="FlameThrower NW"
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}
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@ -6,6 +6,6 @@ defaultproperties
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{
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ItemName="FlameThrower NW"
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ItemShortName="Flamer NW"
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InventoryType=Class'NicePack.NiceFlameThrower'
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InventoryType=class'NiceFlameThrower'
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PickupMessage="You got the Flamethrower NW."
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}
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@ -2,5 +2,5 @@ class NiceDamTypeFlareProjectileFire extends NiceDamTypeFire;
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defaultproperties
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{
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HeadShotDamageMult=2.000000
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WeaponClass=Class'NicePack.NiceFlareRevolver'
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WeaponClass=class'NiceFlareRevolver'
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}
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@ -1,7 +1,7 @@
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class NiceDualFlareRevolver extends ScrnDualFlareRevolver;
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function bool HandlePickupQuery( pickup Item )
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{
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if ( Item.InventoryType==Class'NicePack.NiceFlareRevolver' )
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if ( Item.InventoryType==class'NiceFlareRevolver' )
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{
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if( LastHasGunMsgTime < Level.TimeSeconds && PlayerController(Instigator.Controller) != none )
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{
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@ -34,14 +34,14 @@ function DropFrom(vector StartLocation)
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{
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OtherAmmo = AmmoThrown / 2;
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AmmoThrown -= OtherAmmo;
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SinglePistol = Spawn(Class'NicePack.NiceFlareRevolver');
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SinglePistol = Spawn(class'NiceFlareRevolver');
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SinglePistol.SellValue = SellValue / 2;
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SinglePistol.GiveTo(Instigator);
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SinglePistol.Ammo[0].AmmoAmount = OtherAmmo;
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SinglePistol.MagAmmoRemaining = MagAmmoRemaining / 2;
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MagAmmoRemaining = Max(MagAmmoRemaining-SinglePistol.MagAmmoRemaining,0);
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}
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Pickup = Spawn(class'NicePack.NiceFlareRevolverPickup',,, StartLocation);
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Pickup = Spawn(class'NiceFlareRevolverPickup',,, StartLocation);
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if ( Pickup != none )
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{
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Pickup.InitDroppedPickupFor(self);
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@ -60,7 +60,7 @@ function DropFrom(vector StartLocation)
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}
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simulated function bool PutDown()
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{
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if ( Instigator.PendingWeapon == none || Instigator.PendingWeapon.class == class'NicePack.NiceFlareRevolver' )
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if ( Instigator.PendingWeapon == none || Instigator.PendingWeapon.class == class'NiceFlareRevolver' )
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{
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bIsReloading = false;
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}
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@ -69,8 +69,8 @@ simulated function bool PutDown()
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defaultproperties
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{
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AppID=0
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FireModeClass(0)=Class'NicePack.NiceDualFlareRevolverFire'
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DemoReplacement=Class'NicePack.NiceFlareRevolver'
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PickupClass=Class'NicePack.NiceDualFlareRevolverPickup'
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FireModeClass(0)=class'NiceDualFlareRevolverFire'
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DemoReplacement=class'NiceFlareRevolver'
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PickupClass=class'NiceDualFlareRevolverPickup'
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ItemName="Dual Flare revolvers NW"
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}
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@ -1,5 +1,5 @@
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class NiceDualFlareRevolverAmmo extends ScrnDualFlareRevolverAmmo;
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defaultproperties
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{
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PickupClass=Class'NicePack.NiceDualFlareRevolverAmmoPickup'
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PickupClass=class'NiceDualFlareRevolverAmmoPickup'
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}
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@ -1,5 +1,5 @@
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class NiceDualFlareRevolverAmmoPickup extends ScrnDualFlareRevolverAmmoPickup;
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defaultproperties
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{
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InventoryType=Class'NicePack.NiceDualFlareRevolverAmmo'
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InventoryType=class'NiceDualFlareRevolverAmmo'
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}
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@ -1,6 +1,6 @@
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class NiceDualFlareRevolverFire extends ScrnDualFlareRevolverFire;
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defaultproperties
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{
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AmmoClass=Class'NicePack.NiceDualFlareRevolverAmmo'
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ProjectileClass=Class'NicePack.NiceFlareRevolverProjectile'
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AmmoClass=class'NiceDualFlareRevolverAmmo'
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ProjectileClass=class'NiceFlareRevolverProjectile'
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}
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@ -3,5 +3,5 @@ defaultproperties
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{
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ItemName="Dual Flare Revolvers NW"
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ItemShortName="Dual Flare Rev. NW"
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InventoryType=Class'NicePack.NiceDualFlareRevolver'
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InventoryType=class'NiceDualFlareRevolver'
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}
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@ -1,7 +1,7 @@
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class NiceFlareRevolver extends ScrnFlareRevolver;
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simulated function bool PutDown()
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{
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if ( Instigator.PendingWeapon.class == class'NicePack.NiceDualFlareRevolver' )
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if ( Instigator.PendingWeapon.class == class'NiceDualFlareRevolver' )
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{
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bIsReloading = false;
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}
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@ -24,7 +24,7 @@ function GiveTo( pawn Other, optional Pickup Pickup )
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defaultproperties
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{
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AppID=0
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FireModeClass(0)=Class'NicePack.NiceFlareRevolverFire'
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PickupClass=Class'NicePack.NiceFlareRevolverPickup'
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FireModeClass(0)=class'NiceFlareRevolverFire'
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PickupClass=class'NiceFlareRevolverPickup'
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ItemName="Flare Revolver NW"
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}
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@ -1,5 +1,5 @@
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class NiceFlareRevolverAmmo extends ScrnFlareRevolverAmmo;
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defaultproperties
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{
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PickupClass=Class'NicePack.NiceFlareRevolverAmmoPickup'
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PickupClass=class'NiceFlareRevolverAmmoPickup'
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}
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@ -1,5 +1,5 @@
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class NiceFlareRevolverAmmoPickup extends ScrnFlareRevolverAmmoPickup;
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defaultproperties
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{
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InventoryType=Class'NicePack.NiceFlareRevolverAmmo'
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InventoryType=class'NiceFlareRevolverAmmo'
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}
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@ -1,6 +1,6 @@
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class NiceFlareRevolverFire extends ScrnFlareRevolverFire;
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defaultproperties
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{
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AmmoClass=Class'NicePack.NiceFlareRevolverAmmo'
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ProjectileClass=Class'NicePack.NiceFlareRevolverProjectile'
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AmmoClass=class'NiceFlareRevolverAmmo'
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ProjectileClass=class'NiceFlareRevolverProjectile'
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}
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@ -57,8 +57,8 @@ function bool CheckCanCarry(KFHumanPawn Hm) {
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}
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defaultproperties
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{
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DualInventoryType=Class'NicePack.NiceDualFlareRevolver'
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DualInventoryType=class'NiceDualFlareRevolver'
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ItemName="Flare Revolver NW"
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ItemShortName="Flare Rev. NW"
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InventoryType=Class'NicePack.NiceFlareRevolver'
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InventoryType=class'NiceFlareRevolver'
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}
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@ -92,11 +92,11 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
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Instigator,
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Victims.Location - 0.5 * (Victims.CollisionHeight + Victims.CollisionRadius) * dirs,
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(damageScale * Momentum * dirs),
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DamageType//Class'NicePack.NiceDamTypeFlareProjectileFire'
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DamageType//class'NiceDamTypeFlareProjectileFire'
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);
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if (Vehicle(Victims) != none && Vehicle(Victims).Health > 0)
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Vehicle(Victims).DriverRadiusDamage(DamageAmount, DamageRadius, InstigatorController,
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DamageType,//Class'NicePack.NiceDamTypeFlareProjectileFire',
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DamageType,//class'NiceDamTypeFlareProjectileFire',
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Momentum, HitLocation);
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if( Role == ROLE_Authority && KFMonsterVictim != none && KFMonsterVictim.Health <= 0 )
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@ -146,6 +146,6 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
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}
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defaultproperties
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{
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ImpactDamageType=Class'NicePack.NiceDamTypeFlareProjectileImpact'
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MyDamageType=Class'NicePack.NiceDamTypeFlareProjectileFire'
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ImpactDamageType=class'NiceDamTypeFlareProjectileImpact'
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MyDamageType=class'NiceDamTypeFlareProjectileFire'
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}
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@ -2,6 +2,6 @@ class NiceDamTypeHFR extends NiceDamTypeFire
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceHFR'
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WeaponClass=class'NiceHFR'
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DeathString="%k incinerated %o (Horzine Flame Rifle)."
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}
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@ -5,7 +5,7 @@ defaultproperties
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heatPart=0.500000
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HeadShotDamageMult=6.000000
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bCheckForHeadShots=True
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WeaponClass=Class'NicePack.NiceHFR'
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WeaponClass=class'NiceHFR'
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DeathString="%k killed %o (Horzine Flame Rifle)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -561,8 +561,8 @@ defaultproperties
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SelectedHudImageRef="NicePackT.HFR.AAR525S_selected"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=32.000000
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FireModeClass(0)=Class'NicePack.NiceHFRPFire'
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FireModeClass(1)=Class'NicePack.NiceHFRBurstFire'
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FireModeClass(0)=class'NiceHFRPFire'
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FireModeClass(1)=class'NiceHFRBurstFire'
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PutDownAnim="PutDown"
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AIRating=0.700000
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CurrentRating=0.700000
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@ -574,10 +574,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=8
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PickupClass=Class'NicePack.NiceHFRPickup'
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PickupClass=class'NiceHFRPickup'
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PlayerViewOffset=(X=18.000000,Y=15.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceHFRAttachment'
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AttachmentClass=class'NiceHFRAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="Horzine flame rifle"
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DrawScale=0.900000
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@ -5,7 +5,7 @@ defaultproperties
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AmmoPickupAmount=15
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MaxAmmo=100
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InitialAmount=40
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PickupClass=Class'NicePack.NiceHFRAmmoPickup'
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PickupClass=class'NiceHFRAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="Fire balloon"
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@ -2,7 +2,7 @@ class NiceHFRAmmoPickup extends KFAmmoPickup;
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defaultproperties
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{
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AmmoAmount=15
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InventoryType=Class'NicePack.NiceHFRAmmo'
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InventoryType=class'NiceHFRAmmo'
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PickupMessage="Fire balloon"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -2,6 +2,6 @@ class NiceHFRBurstFire extends FlameBurstFire;
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defaultproperties
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{
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FireLoopAnim="Fire_Flame"
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AmmoClass=Class'NicePack.NiceHFRAmmo'
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ProjectileClass=Class'NicePack.NiceHFRTendril'
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AmmoClass=class'NiceHFRAmmo'
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ProjectileClass=class'NiceHFRTendril'
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}
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@ -19,7 +19,7 @@ state Ticking
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{
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SecondaryFlame.Kill();
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}
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SecondaryFlame = Spawn(class'NicePack.NiceHFRFlameB',self);
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SecondaryFlame = Spawn(class'NiceHFRFlameB',self);
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}
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}
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}
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@ -31,7 +31,7 @@ defaultproperties
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StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
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MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
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End Object
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Emitters(0)=SpriteEmitter'NicePack.NiceHFRFlameB.SpriteEmitter0'
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Emitters(0)=SpriteEmitter0
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LightType=LT_Pulse
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LightHue=30
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@ -9,7 +9,7 @@ defaultproperties
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FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
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StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeHFRAssaultRifle'
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DamageType=class'NiceDamTypeHFRAssaultRifle'
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DamageMax=50
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Momentum=8500.000000
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bWaitForRelease=True
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@ -20,7 +20,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.600000
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AmmoClass=Class'NicePack.NiceHFRAmmo'
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AmmoClass=class'NiceHFRAmmo'
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AmmoPerFire=1
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh'
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CorrespondingPerkIndex=5
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceHFR'
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InventoryType=class'NiceHFR'
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PickupMessage="You got the HFR."
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PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -2,5 +2,5 @@ class NiceHFRTendril extends FlameTendril;
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defaultproperties
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{
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Damage=36.000000
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MyDamageType=Class'NicePack.NiceDamTypeHFR'
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MyDamageType=class'NiceDamTypeHFR'
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}
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@ -3,7 +3,7 @@ class NiceDamTypeHuskGun extends NiceDamTypeFire
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defaultproperties
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{
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bCheckForHeadShots=True
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WeaponClass=Class'NicePack.NiceHuskGun'
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WeaponClass=class'NiceHuskGun'
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DeathString="%k killed %o (Husk Gun)."
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FemaleSuicide="%o blew up."
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MaleSuicide="%o blew up."
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@ -15,7 +15,7 @@ defaultproperties
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{
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HeadShotDamageMult=1.500000
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bCheckForHeadShots=True
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WeaponClass=Class'NicePack.NiceHuskGun'
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WeaponClass=class'NiceHuskGun'
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DeathString="%k killed %o (Husk Gun)."
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FemaleSuicide="%o blew up."
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MaleSuicide="%o blew up."
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@ -119,8 +119,8 @@ simulated function bool StartFire(int Mode)
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defaultproperties
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{
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Weight=8.000000
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FireModeClass(0)=Class'NicePack.NiceHuskGunFire'
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FireModeClass(1)=Class'NicePack.NiceHuskGunAltFire'
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PickupClass=Class'NicePack.NiceHuskGunPickup'
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FireModeClass(0)=class'NiceHuskGunFire'
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FireModeClass(1)=class'NiceHuskGunAltFire'
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PickupClass=class'NiceHuskGunPickup'
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ItemName="Husk Gun / Napalm Launcher NW"
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}
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@ -29,5 +29,5 @@ function ModeDoFire()
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defaultproperties
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{
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MaxChargeAmmo=30
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ProjectileClass=Class'NicePack.NiceHuskGunProjectile_Alt'
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ProjectileClass=class'NiceHuskGunProjectile_Alt'
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}
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@ -3,5 +3,5 @@ defaultproperties
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{
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MaxAmmo=150
|
||||
InitialAmount=75
|
||||
PickupClass=Class'NicePack.NiceHuskGunAmmoPickup'
|
||||
PickupClass=class'NiceHuskGunAmmoPickup'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NiceHuskGunAmmoPickup extends ScrnHuskGunAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
InventoryType=Class'NicePack.NiceHuskGunAmmo'
|
||||
InventoryType=class'NiceHuskGunAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -153,8 +153,8 @@ function ModeDoFire()
|
|||
*/
|
||||
defaultproperties
|
||||
{
|
||||
WeakProjectileClass=Class'NicePack.NiceHuskGunProjectile_Weak'
|
||||
StrongProjectileClass=Class'NicePack.NiceHuskGunProjectile_Strong'
|
||||
AmmoClass=Class'NicePack.NiceHuskGunAmmo'
|
||||
ProjectileClass=Class'NicePack.NiceHuskGunProjectile'
|
||||
WeakProjectileClass=class'NiceHuskGunProjectile_Weak'
|
||||
StrongProjectileClass=class'NiceHuskGunProjectile_Strong'
|
||||
AmmoClass=class'NiceHuskGunAmmo'
|
||||
ProjectileClass=class'NiceHuskGunProjectile'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,5 +4,5 @@ defaultproperties
|
|||
Weight=8.000000
|
||||
ItemName="Husk Gun / Napalm Launcher NW"
|
||||
ItemShortName="Husk Gun NW"
|
||||
InventoryType=Class'NicePack.NiceHuskGun'
|
||||
InventoryType=class'NiceHuskGun'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -183,6 +183,6 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
|
|||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
ImpactDamageType=Class'NicePack.NiceDamTypeHuskGunProjectileImpact'
|
||||
ImpactDamageType=class'NiceDamTypeHuskGunProjectileImpact'
|
||||
ImpactDamage=50
|
||||
}
|
||||
|
|
|
|||
|
|
@ -48,13 +48,13 @@ defaultproperties
|
|||
{
|
||||
HeadShotDamageMult=1.000000
|
||||
ExplosionSoundVolume=1.000000
|
||||
ImpactDamageType=Class'NicePack.NiceDamTypeHuskGun_Alt'
|
||||
ImpactDamageType=class'NiceDamTypeHuskGun_Alt'
|
||||
ImpactDamage=0
|
||||
AmbientVolumeScale=1.000000
|
||||
Speed=750.000000
|
||||
MaxSpeed=1000.000000
|
||||
Damage=35.000000
|
||||
DamageRadius=500.000000
|
||||
MyDamageType=Class'NicePack.NiceDamTypeHuskGun_Alt'
|
||||
MyDamageType=class'NiceDamTypeHuskGun_Alt'
|
||||
LifeSpan=5.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
class NiceM79Inc extends ScrnM79Inc;
|
||||
defaultproperties
|
||||
{
|
||||
FireModeClass(0)=Class'NicePack.NiceM79IncFire'
|
||||
PickupClass=Class'NicePack.NiceM79IncPickup'
|
||||
FireModeClass(0)=class'NiceM79IncFire'
|
||||
PickupClass=class'NiceM79IncPickup'
|
||||
ItemName="M79 Incendiary NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
class NiceM79IncAmmo extends ScrnM79IncAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
PickupClass=Class'NicePack.NiceM79IncAmmoPickup'
|
||||
PickupClass=class'NiceM79IncAmmoPickup'
|
||||
ItemName="M79 Incendiary Grenades NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
class NiceM79IncAmmoPickup extends ScrnM79IncAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
InventoryType=Class'NicePack.NiceM79IncAmmo'
|
||||
InventoryType=class'NiceM79IncAmmo'
|
||||
PickupMessage="M79 Incendiary Grenades NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
class NiceM79IncFire extends ScrnM79IncFire;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoClass=Class'NicePack.NiceM79IncAmmo'
|
||||
ProjectileClass=Class'NicePack.NiceM79IncGrenadeProjectile'
|
||||
AmmoClass=class'NiceM79IncAmmo'
|
||||
ProjectileClass=class'NiceM79IncGrenadeProjectile'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -187,5 +187,5 @@ simulated function ProcessTouch(Actor Other, Vector HitLocation)
|
|||
}
|
||||
defaultproperties
|
||||
{
|
||||
MyDamageType=Class'NicePack.NiceDamTypeFlameNade'
|
||||
MyDamageType=class'NiceDamTypeFlameNade'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@ defaultproperties
|
|||
{
|
||||
ItemName="M79 Incendiary NW"
|
||||
ItemShortName="M79 Inc NW"
|
||||
InventoryType=Class'NicePack.NiceM79Inc'
|
||||
InventoryType=class'NiceM79Inc'
|
||||
PickupMessage="You got the M79 Incendiary Grenade Launcher NW."
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,5 +5,5 @@ defaultproperties
|
|||
heatPart=0.150000
|
||||
bSniperWeapon=True
|
||||
bCheckForHeadShots=True
|
||||
WeaponClass=Class'NicePack.NiceMAC10Z'
|
||||
WeaponClass=class'NiceMAC10Z'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceMAC10Ammo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceMAC10Pickup'
|
||||
WeaponPickupClass=class'NiceMAC10Pickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=300
|
||||
InitialAmount=75
|
||||
PickupClass=Class'NicePack.NiceMAC10AmmoPickup'
|
||||
PickupClass=class'NiceMAC10AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="MAC-10 bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceMAC10AmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.NiceMAC10Ammo'
|
||||
InventoryType=class'NiceMAC10Ammo'
|
||||
PickupMessage="Rounds .45 cal"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,12 +15,12 @@ defaultproperties
|
|||
FireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_Fire"
|
||||
StereoFireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_FireST"
|
||||
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeMAC10Z'
|
||||
DamageType=class'NiceDamTypeMAC10Z'
|
||||
DamageMin=36
|
||||
DamageMax=36
|
||||
Momentum=6500.000000
|
||||
FireRate=0.052000
|
||||
AmmoClass=Class'NicePack.NiceMAC10Ammo'
|
||||
AmmoClass=class'NiceMAC10Ammo'
|
||||
ShakeRotMag=(X=35.000000,Y=35.000000,Z=200.000000)
|
||||
ShakeRotRate=(X=8000.000000,Y=8000.000000,Z=8000.000000)
|
||||
ShakeRotTime=3.000000
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ defaultproperties
|
|||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=5
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceMAC10Z'
|
||||
InventoryType=class'NiceMAC10Z'
|
||||
PickupMessage="You got the MAC-10"
|
||||
PickupSound=Sound'KF_MAC10MPSnd.MAC10_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=32.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceMAC10Fire'
|
||||
FireModeClass(0)=class'NiceMAC10Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -48,7 +48,7 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=6
|
||||
PickupClass=Class'NicePack.NiceMAC10Pickup'
|
||||
PickupClass=class'NiceMAC10Pickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'KFMod.MAC10Attachment'
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ exec function SwitchModes()
|
|||
}
|
||||
defaultproperties
|
||||
{
|
||||
FireModeClass(0)=Class'NicePack.NiceProtectaFire'
|
||||
PickupClass=Class'NicePack.NiceProtectaPickup'
|
||||
FireModeClass(0)=class'NiceProtectaFire'
|
||||
PickupClass=class'NiceProtectaPickup'
|
||||
ItemName="Flare Shotgun 'Protecta' NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NiceProtectaAmmo extends ProtectaAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
PickupClass=Class'NicePack.NiceProtectaAmmoPickup'
|
||||
PickupClass=class'NiceProtectaAmmoPickup'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NiceProtectaAmmoPickup extends ProtectaAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
InventoryType=Class'NicePack.NiceProtectaAmmo'
|
||||
InventoryType=class'NiceProtectaAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,6 +19,6 @@ defaultproperties
|
|||
{
|
||||
maxVerticalRecoilAngle=1000
|
||||
maxHorizontalRecoilAngle=300
|
||||
AmmoClass=Class'NicePack.NiceProtectaAmmo'
|
||||
ProjectileClass=Class'NicePack.NiceProtectaFlare'
|
||||
AmmoClass=class'NiceProtectaAmmo'
|
||||
ProjectileClass=class'NiceProtectaFlare'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@ defaultproperties
|
|||
{
|
||||
ItemName="Protecta NW"
|
||||
ItemShortName="Protecta NW"
|
||||
InventoryType=Class'NicePack.NiceProtecta'
|
||||
InventoryType=class'NiceProtecta'
|
||||
PickupMessage="You got the Protecta NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,5 +4,5 @@ defaultproperties
|
|||
{
|
||||
heatPart=0.300000
|
||||
bCheckForHeadShots=True
|
||||
WeaponClass=Class'NicePack.NiceThompsonInc'
|
||||
WeaponClass=class'NiceThompsonInc'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceThompsonInc extends ScrnThompsonInc
|
|||
config(user);
|
||||
defaultproperties
|
||||
{
|
||||
FireModeClass(0)=Class'NicePack.NiceThompsonIncFire'
|
||||
PickupClass=Class'NicePack.NiceThompsonIncPickup'
|
||||
FireModeClass(0)=class'NiceThompsonIncFire'
|
||||
PickupClass=class'NiceThompsonIncPickup'
|
||||
ItemName="Incendiary Tommy Gun NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,5 +2,5 @@ class NiceThompsonIncAmmo extends ScrnThompsonIncAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
PickupClass=Class'NicePack.NiceThompsonIncAmmoPickup'
|
||||
PickupClass=class'NiceThompsonIncAmmoPickup'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
class NiceThompsonIncAmmoPickup extends ScrnThompsonIncAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
InventoryType=Class'NicePack.NiceThompsonIncAmmo'
|
||||
InventoryType=class'NiceThompsonIncAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -67,6 +67,6 @@ function DoTrace(Vector Start, Rotator Dir)
|
|||
}
|
||||
defaultproperties
|
||||
{
|
||||
DamageType=Class'NicePack.NiceDamTypeThompsonInc'
|
||||
AmmoClass=Class'NicePack.NiceThompsonIncAmmo'
|
||||
DamageType=class'NiceDamTypeThompsonInc'
|
||||
AmmoClass=class'NiceThompsonIncAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@ defaultproperties
|
|||
{
|
||||
ItemName="Tommy Gun Incendiary NW"
|
||||
ItemShortName="Tommy Gun Inc. NW"
|
||||
InventoryType=Class'NicePack.NiceThompsonInc'
|
||||
InventoryType=class'NiceThompsonInc'
|
||||
PickupMessage="You got the Incendiary Tommy Gun NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ defaultproperties
|
|||
MaxPenetrations=3
|
||||
bIsPowerWeapon=True
|
||||
bCheckForHeadShots=True
|
||||
WeaponClass=Class'NicePack.NiceTrenchgun'
|
||||
WeaponClass=class'NiceTrenchgun'
|
||||
DeathString="%k killed %o (Trenchgun)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.TrenchGun"
|
||||
PlayerIronSightFOV=70.000000
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceTrenchgunFire'
|
||||
FireModeClass(0)=class'NiceTrenchgunFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
AIRating=0.600000
|
||||
|
|
@ -37,7 +37,7 @@ defaultproperties
|
|||
Priority=142
|
||||
InventoryGroup=3
|
||||
GroupOffset=14
|
||||
PickupClass=Class'NicePack.NiceTrenchgunPickup'
|
||||
PickupClass=class'NiceTrenchgunPickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-8.000000)
|
||||
BobDamping=7.000000
|
||||
AttachmentClass=Class'KFMod.TrenchgunAttachment'
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceTrenchgunAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceTrenchgunPickup'
|
||||
WeaponPickupClass=class'NiceTrenchgunPickup'
|
||||
AmmoPickupAmount=6
|
||||
MaxAmmo=48
|
||||
InitialAmount=24
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceTrenchgunAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=8
|
||||
InventoryType=Class'NicePack.NiceTrenchgunAmmo'
|
||||
InventoryType=class'NiceTrenchgunAmmo'
|
||||
PickupMessage="Dragon's Breath Shells"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ defaultproperties
|
|||
bRandomPitchFireSound=True
|
||||
FireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_S"
|
||||
DamageType=Class'NicePack.NiceDamTypeTrenchgun'
|
||||
DamageType=class'NiceDamTypeTrenchgun'
|
||||
DamageMax=18
|
||||
AmmoClass=Class'NicePack.NiceTrenchgunAmmo'
|
||||
AmmoClass=class'NiceTrenchgunAmmo'
|
||||
FlashEmitterClass=Class'KFMod.TrenchgunMuzzFlash'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ defaultproperties
|
|||
AmmoItemName="Dragon's breath shells"
|
||||
CorrespondingPerkIndex=5
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceTrenchgun'
|
||||
InventoryType=class'NiceTrenchgun'
|
||||
PickupMessage="You got the Trenchgun."
|
||||
PickupSound=Sound'KF_ShotgunDragonsBreathSnd.Handling.TrenchGun_Pump_Back'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue