hardcode removed / husk proj fix
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1438773ffd
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653 changed files with 1294 additions and 1272 deletions
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@ -2,6 +2,6 @@ class NiceDamTypeHFR extends NiceDamTypeFire
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceHFR'
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WeaponClass=class'NiceHFR'
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DeathString="%k incinerated %o (Horzine Flame Rifle)."
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}
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@ -5,7 +5,7 @@ defaultproperties
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heatPart=0.500000
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HeadShotDamageMult=6.000000
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bCheckForHeadShots=True
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WeaponClass=Class'NicePack.NiceHFR'
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WeaponClass=class'NiceHFR'
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DeathString="%k killed %o (Horzine Flame Rifle)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -561,8 +561,8 @@ defaultproperties
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SelectedHudImageRef="NicePackT.HFR.AAR525S_selected"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=32.000000
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FireModeClass(0)=Class'NicePack.NiceHFRPFire'
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FireModeClass(1)=Class'NicePack.NiceHFRBurstFire'
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FireModeClass(0)=class'NiceHFRPFire'
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FireModeClass(1)=class'NiceHFRBurstFire'
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PutDownAnim="PutDown"
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AIRating=0.700000
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CurrentRating=0.700000
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@ -574,10 +574,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=8
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PickupClass=Class'NicePack.NiceHFRPickup'
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PickupClass=class'NiceHFRPickup'
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PlayerViewOffset=(X=18.000000,Y=15.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceHFRAttachment'
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AttachmentClass=class'NiceHFRAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="Horzine flame rifle"
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DrawScale=0.900000
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@ -5,7 +5,7 @@ defaultproperties
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AmmoPickupAmount=15
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MaxAmmo=100
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InitialAmount=40
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PickupClass=Class'NicePack.NiceHFRAmmoPickup'
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PickupClass=class'NiceHFRAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="Fire balloon"
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@ -2,7 +2,7 @@ class NiceHFRAmmoPickup extends KFAmmoPickup;
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defaultproperties
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{
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AmmoAmount=15
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InventoryType=Class'NicePack.NiceHFRAmmo'
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InventoryType=class'NiceHFRAmmo'
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PickupMessage="Fire balloon"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -2,6 +2,6 @@ class NiceHFRBurstFire extends FlameBurstFire;
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defaultproperties
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{
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FireLoopAnim="Fire_Flame"
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AmmoClass=Class'NicePack.NiceHFRAmmo'
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ProjectileClass=Class'NicePack.NiceHFRTendril'
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AmmoClass=class'NiceHFRAmmo'
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ProjectileClass=class'NiceHFRTendril'
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}
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@ -19,7 +19,7 @@ state Ticking
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{
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SecondaryFlame.Kill();
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}
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SecondaryFlame = Spawn(class'NicePack.NiceHFRFlameB',self);
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SecondaryFlame = Spawn(class'NiceHFRFlameB',self);
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}
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}
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}
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@ -31,7 +31,7 @@ defaultproperties
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StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
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MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
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End Object
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Emitters(0)=SpriteEmitter'NicePack.NiceHFRFlameB.SpriteEmitter0'
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Emitters(0)=SpriteEmitter0
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LightType=LT_Pulse
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LightHue=30
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@ -9,7 +9,7 @@ defaultproperties
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FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
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StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeHFRAssaultRifle'
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DamageType=class'NiceDamTypeHFRAssaultRifle'
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DamageMax=50
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Momentum=8500.000000
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bWaitForRelease=True
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@ -20,7 +20,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.600000
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AmmoClass=Class'NicePack.NiceHFRAmmo'
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AmmoClass=class'NiceHFRAmmo'
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AmmoPerFire=1
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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@ -14,7 +14,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh'
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CorrespondingPerkIndex=5
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceHFR'
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InventoryType=class'NiceHFR'
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PickupMessage="You got the HFR."
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PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -2,5 +2,5 @@ class NiceHFRTendril extends FlameTendril;
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defaultproperties
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{
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Damage=36.000000
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MyDamageType=Class'NicePack.NiceDamTypeHFR'
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MyDamageType=class'NiceDamTypeHFR'
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}
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