hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -2,6 +2,6 @@ class NiceDamTypeHFR extends NiceDamTypeFire
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceHFR'
WeaponClass=class'NiceHFR'
DeathString="%k incinerated %o (Horzine Flame Rifle)."
}

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@ -5,7 +5,7 @@ defaultproperties
heatPart=0.500000
HeadShotDamageMult=6.000000
bCheckForHeadShots=True
WeaponClass=Class'NicePack.NiceHFR'
WeaponClass=class'NiceHFR'
DeathString="%k killed %o (Horzine Flame Rifle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

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@ -561,8 +561,8 @@ defaultproperties
SelectedHudImageRef="NicePackT.HFR.AAR525S_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceHFRPFire'
FireModeClass(1)=Class'NicePack.NiceHFRBurstFire'
FireModeClass(0)=class'NiceHFRPFire'
FireModeClass(1)=class'NiceHFRBurstFire'
PutDownAnim="PutDown"
AIRating=0.700000
CurrentRating=0.700000
@ -574,10 +574,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=8
PickupClass=Class'NicePack.NiceHFRPickup'
PickupClass=class'NiceHFRPickup'
PlayerViewOffset=(X=18.000000,Y=15.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceHFRAttachment'
AttachmentClass=class'NiceHFRAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Horzine flame rifle"
DrawScale=0.900000

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@ -5,7 +5,7 @@ defaultproperties
AmmoPickupAmount=15
MaxAmmo=100
InitialAmount=40
PickupClass=Class'NicePack.NiceHFRAmmoPickup'
PickupClass=class'NiceHFRAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Fire balloon"

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@ -2,7 +2,7 @@ class NiceHFRAmmoPickup extends KFAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceHFRAmmo'
InventoryType=class'NiceHFRAmmo'
PickupMessage="Fire balloon"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -2,6 +2,6 @@ class NiceHFRBurstFire extends FlameBurstFire;
defaultproperties
{
FireLoopAnim="Fire_Flame"
AmmoClass=Class'NicePack.NiceHFRAmmo'
ProjectileClass=Class'NicePack.NiceHFRTendril'
AmmoClass=class'NiceHFRAmmo'
ProjectileClass=class'NiceHFRTendril'
}

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@ -19,7 +19,7 @@ state Ticking
{
SecondaryFlame.Kill();
}
SecondaryFlame = Spawn(class'NicePack.NiceHFRFlameB',self);
SecondaryFlame = Spawn(class'NiceHFRFlameB',self);
}
}
}

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@ -31,7 +31,7 @@ defaultproperties
StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceHFRFlameB.SpriteEmitter0'
Emitters(0)=SpriteEmitter0
LightType=LT_Pulse
LightHue=30

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@ -9,7 +9,7 @@ defaultproperties
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeHFRAssaultRifle'
DamageType=class'NiceDamTypeHFRAssaultRifle'
DamageMax=50
Momentum=8500.000000
bWaitForRelease=True
@ -20,7 +20,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.600000
AmmoClass=Class'NicePack.NiceHFRAmmo'
AmmoClass=class'NiceHFRAmmo'
AmmoPerFire=1
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)

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@ -14,7 +14,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh'
CorrespondingPerkIndex=5
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceHFR'
InventoryType=class'NiceHFR'
PickupMessage="You got the HFR."
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"

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@ -2,5 +2,5 @@ class NiceHFRTendril extends FlameTendril;
defaultproperties
{
Damage=36.000000
MyDamageType=Class'NicePack.NiceDamTypeHFR'
MyDamageType=class'NiceDamTypeHFR'
}