hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -3,7 +3,7 @@ class NiceDamTypeHuskGun extends NiceDamTypeFire
defaultproperties
{
bCheckForHeadShots=True
WeaponClass=Class'NicePack.NiceHuskGun'
WeaponClass=class'NiceHuskGun'
DeathString="%k killed %o (Husk Gun)."
FemaleSuicide="%o blew up."
MaleSuicide="%o blew up."

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@ -15,7 +15,7 @@ defaultproperties
{
HeadShotDamageMult=1.500000
bCheckForHeadShots=True
WeaponClass=Class'NicePack.NiceHuskGun'
WeaponClass=class'NiceHuskGun'
DeathString="%k killed %o (Husk Gun)."
FemaleSuicide="%o blew up."
MaleSuicide="%o blew up."

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@ -119,8 +119,8 @@ simulated function bool StartFire(int Mode)
defaultproperties
{
Weight=8.000000
FireModeClass(0)=Class'NicePack.NiceHuskGunFire'
FireModeClass(1)=Class'NicePack.NiceHuskGunAltFire'
PickupClass=Class'NicePack.NiceHuskGunPickup'
FireModeClass(0)=class'NiceHuskGunFire'
FireModeClass(1)=class'NiceHuskGunAltFire'
PickupClass=class'NiceHuskGunPickup'
ItemName="Husk Gun / Napalm Launcher NW"
}

View file

@ -29,5 +29,5 @@ function ModeDoFire()
defaultproperties
{
MaxChargeAmmo=30
ProjectileClass=Class'NicePack.NiceHuskGunProjectile_Alt'
ProjectileClass=class'NiceHuskGunProjectile_Alt'
}

View file

@ -3,5 +3,5 @@ defaultproperties
{
MaxAmmo=150
InitialAmount=75
PickupClass=Class'NicePack.NiceHuskGunAmmoPickup'
PickupClass=class'NiceHuskGunAmmoPickup'
}

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@ -1,5 +1,5 @@
class NiceHuskGunAmmoPickup extends ScrnHuskGunAmmoPickup;
defaultproperties
{
InventoryType=Class'NicePack.NiceHuskGunAmmo'
InventoryType=class'NiceHuskGunAmmo'
}

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@ -153,8 +153,8 @@ function ModeDoFire()
*/
defaultproperties
{
WeakProjectileClass=Class'NicePack.NiceHuskGunProjectile_Weak'
StrongProjectileClass=Class'NicePack.NiceHuskGunProjectile_Strong'
AmmoClass=Class'NicePack.NiceHuskGunAmmo'
ProjectileClass=Class'NicePack.NiceHuskGunProjectile'
WeakProjectileClass=class'NiceHuskGunProjectile_Weak'
StrongProjectileClass=class'NiceHuskGunProjectile_Strong'
AmmoClass=class'NiceHuskGunAmmo'
ProjectileClass=class'NiceHuskGunProjectile'
}

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@ -4,5 +4,5 @@ defaultproperties
Weight=8.000000
ItemName="Husk Gun / Napalm Launcher NW"
ItemShortName="Husk Gun NW"
InventoryType=Class'NicePack.NiceHuskGun'
InventoryType=class'NiceHuskGun'
}

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@ -183,6 +183,6 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
defaultproperties
{
HeadShotDamageMult=1.500000
ImpactDamageType=Class'NicePack.NiceDamTypeHuskGunProjectileImpact'
ImpactDamageType=class'NiceDamTypeHuskGunProjectileImpact'
ImpactDamage=50
}

View file

@ -48,13 +48,13 @@ defaultproperties
{
HeadShotDamageMult=1.000000
ExplosionSoundVolume=1.000000
ImpactDamageType=Class'NicePack.NiceDamTypeHuskGun_Alt'
ImpactDamageType=class'NiceDamTypeHuskGun_Alt'
ImpactDamage=0
AmbientVolumeScale=1.000000
Speed=750.000000
MaxSpeed=1000.000000
Damage=35.000000
DamageRadius=500.000000
MyDamageType=Class'NicePack.NiceDamTypeHuskGun_Alt'
MyDamageType=class'NiceDamTypeHuskGun_Alt'
LifeSpan=5.000000
}