hardcode removed / husk proj fix
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653 changed files with 1294 additions and 1272 deletions
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@ -3,7 +3,7 @@ class NiceDamTypeHuskGun extends NiceDamTypeFire
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defaultproperties
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{
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bCheckForHeadShots=True
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WeaponClass=Class'NicePack.NiceHuskGun'
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WeaponClass=class'NiceHuskGun'
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DeathString="%k killed %o (Husk Gun)."
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FemaleSuicide="%o blew up."
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MaleSuicide="%o blew up."
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@ -15,7 +15,7 @@ defaultproperties
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{
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HeadShotDamageMult=1.500000
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bCheckForHeadShots=True
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WeaponClass=Class'NicePack.NiceHuskGun'
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WeaponClass=class'NiceHuskGun'
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DeathString="%k killed %o (Husk Gun)."
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FemaleSuicide="%o blew up."
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MaleSuicide="%o blew up."
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@ -119,8 +119,8 @@ simulated function bool StartFire(int Mode)
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defaultproperties
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{
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Weight=8.000000
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FireModeClass(0)=Class'NicePack.NiceHuskGunFire'
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FireModeClass(1)=Class'NicePack.NiceHuskGunAltFire'
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PickupClass=Class'NicePack.NiceHuskGunPickup'
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FireModeClass(0)=class'NiceHuskGunFire'
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FireModeClass(1)=class'NiceHuskGunAltFire'
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PickupClass=class'NiceHuskGunPickup'
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ItemName="Husk Gun / Napalm Launcher NW"
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}
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@ -29,5 +29,5 @@ function ModeDoFire()
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defaultproperties
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{
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MaxChargeAmmo=30
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ProjectileClass=Class'NicePack.NiceHuskGunProjectile_Alt'
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ProjectileClass=class'NiceHuskGunProjectile_Alt'
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}
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@ -3,5 +3,5 @@ defaultproperties
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{
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MaxAmmo=150
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InitialAmount=75
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PickupClass=Class'NicePack.NiceHuskGunAmmoPickup'
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PickupClass=class'NiceHuskGunAmmoPickup'
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}
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@ -1,5 +1,5 @@
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class NiceHuskGunAmmoPickup extends ScrnHuskGunAmmoPickup;
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defaultproperties
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{
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InventoryType=Class'NicePack.NiceHuskGunAmmo'
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InventoryType=class'NiceHuskGunAmmo'
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}
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@ -153,8 +153,8 @@ function ModeDoFire()
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*/
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defaultproperties
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{
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WeakProjectileClass=Class'NicePack.NiceHuskGunProjectile_Weak'
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StrongProjectileClass=Class'NicePack.NiceHuskGunProjectile_Strong'
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AmmoClass=Class'NicePack.NiceHuskGunAmmo'
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ProjectileClass=Class'NicePack.NiceHuskGunProjectile'
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WeakProjectileClass=class'NiceHuskGunProjectile_Weak'
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StrongProjectileClass=class'NiceHuskGunProjectile_Strong'
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AmmoClass=class'NiceHuskGunAmmo'
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ProjectileClass=class'NiceHuskGunProjectile'
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}
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@ -4,5 +4,5 @@ defaultproperties
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Weight=8.000000
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ItemName="Husk Gun / Napalm Launcher NW"
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ItemShortName="Husk Gun NW"
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InventoryType=Class'NicePack.NiceHuskGun'
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InventoryType=class'NiceHuskGun'
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}
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@ -183,6 +183,6 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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ImpactDamageType=Class'NicePack.NiceDamTypeHuskGunProjectileImpact'
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ImpactDamageType=class'NiceDamTypeHuskGunProjectileImpact'
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ImpactDamage=50
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}
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@ -48,13 +48,13 @@ defaultproperties
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{
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HeadShotDamageMult=1.000000
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ExplosionSoundVolume=1.000000
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ImpactDamageType=Class'NicePack.NiceDamTypeHuskGun_Alt'
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ImpactDamageType=class'NiceDamTypeHuskGun_Alt'
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ImpactDamage=0
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AmbientVolumeScale=1.000000
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Speed=750.000000
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MaxSpeed=1000.000000
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Damage=35.000000
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DamageRadius=500.000000
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MyDamageType=Class'NicePack.NiceDamTypeHuskGun_Alt'
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MyDamageType=class'NiceDamTypeHuskGun_Alt'
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LifeSpan=5.000000
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}
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