hardcode removed / husk proj fix
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1438773ffd
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653 changed files with 1294 additions and 1272 deletions
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@ -6,7 +6,7 @@ defaultproperties
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MaxPenetrations=3
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bIsPowerWeapon=True
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bCheckForHeadShots=True
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WeaponClass=Class'NicePack.NiceTrenchgun'
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WeaponClass=class'NiceTrenchgun'
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DeathString="%k killed %o (Trenchgun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -26,7 +26,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.TrenchGun"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=50.000000
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FireModeClass(0)=Class'NicePack.NiceTrenchgunFire'
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FireModeClass(0)=class'NiceTrenchgunFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.600000
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@ -37,7 +37,7 @@ defaultproperties
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Priority=142
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InventoryGroup=3
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GroupOffset=14
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PickupClass=Class'NicePack.NiceTrenchgunPickup'
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PickupClass=class'NiceTrenchgunPickup'
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PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-8.000000)
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BobDamping=7.000000
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AttachmentClass=Class'KFMod.TrenchgunAttachment'
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@ -2,7 +2,7 @@ class NiceTrenchgunAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceTrenchgunPickup'
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WeaponPickupClass=class'NiceTrenchgunPickup'
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AmmoPickupAmount=6
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MaxAmmo=48
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InitialAmount=24
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@ -2,7 +2,7 @@ class NiceTrenchgunAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=8
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InventoryType=Class'NicePack.NiceTrenchgunAmmo'
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InventoryType=class'NiceTrenchgunAmmo'
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PickupMessage="Dragon's Breath Shells"
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StaticMesh=None
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}
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@ -5,8 +5,8 @@ defaultproperties
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bRandomPitchFireSound=True
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FireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_M"
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StereoFireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_S"
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DamageType=Class'NicePack.NiceDamTypeTrenchgun'
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DamageType=class'NiceDamTypeTrenchgun'
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DamageMax=18
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AmmoClass=Class'NicePack.NiceTrenchgunAmmo'
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AmmoClass=class'NiceTrenchgunAmmo'
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FlashEmitterClass=Class'KFMod.TrenchgunMuzzFlash'
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}
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@ -13,7 +13,7 @@ defaultproperties
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AmmoItemName="Dragon's breath shells"
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CorrespondingPerkIndex=5
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceTrenchgun'
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InventoryType=class'NiceTrenchgun'
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PickupMessage="You got the Trenchgun."
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PickupSound=Sound'KF_ShotgunDragonsBreathSnd.Handling.TrenchGun_Pump_Back'
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PickupForce="AssaultRiflePickup"
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