hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

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@ -14,16 +14,16 @@ defaultproperties
SelectSoundRef="KF_AxeSnd.Axe_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.Axe_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Axe"
FireModeClass(0)=Class'NicePack.NiceAxeFire'
FireModeClass(1)=Class'NicePack.NiceAxeFireB'
FireModeClass(0)=class'NiceAxeFire'
FireModeClass(1)=class'NiceAxeFireB'
AIRating=0.300000
Description="A common two-handed fireman's axe."
DisplayFOV=75.000000
Priority=55
GroupOffset=3
PickupClass=Class'NicePack.NiceAxePickup'
PickupClass=class'NiceAxePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceAxeAttachment'
AttachmentClass=class'NiceAxeAttachment'
IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
ItemName="Axe"
}

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@ -10,7 +10,7 @@ defaultproperties
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
WideDamageMinHitAngle=0.750000
DamageType=Class'NicePack.NiceDamTypeAxe'
DamageType=class'NiceDamTypeAxe'
DamageMax=175
FireAnimRate=0.893333
FireRate=1.100000

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@ -6,7 +6,7 @@ defaultproperties
FireAnims(0)="PowerAttack"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeAxe'
DamageType=class'NiceDamTypeAxe'
DamageMax=275
bWaitForRelease=True
FireRate=1.333000

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@ -11,7 +11,7 @@ defaultproperties
ItemShortName="Axe"
CorrespondingPerkIndex=4
VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
InventoryType=Class'NicePack.NiceAxe'
InventoryType=class'NiceAxe'
PickupMessage="You got the Fire Axe."
PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
PickupForce="AssaultRiflePickup"

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@ -2,7 +2,7 @@ class NiceDamTypeAxe extends NiceDamageTypeVetBerserker;
defaultproperties
{
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceAxe'
WeaponClass=class'NiceAxe'
PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
VehicleDamageScaling=0.700000
}

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@ -14,17 +14,17 @@ defaultproperties
SelectSoundRef="KF_ClaymoreSnd.WEP_Claymore_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Claymore_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Claymore"
FireModeClass(0)=Class'NicePack.NiceClaymoreFire'
FireModeClass(1)=Class'NicePack.NiceClaymoreFireB'
FireModeClass(0)=class'NiceClaymoreFire'
FireModeClass(1)=class'NiceClaymoreFireB'
AIRating=0.400000
CurrentRating=0.600000
Description="A medieval claymore sword."
DisplayFOV=75.000000
Priority=105
GroupOffset=4
PickupClass=Class'NicePack.NiceClaymorePickup'
PickupClass=class'NiceClaymorePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceClaymoreAttachment'
AttachmentClass=class'NiceClaymoreAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Claymore Sword"
}

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@ -12,7 +12,7 @@ defaultproperties
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
WideDamageMinHitAngle=0.833333
DamageType=Class'NicePack.NiceDamTypeClaymore'
DamageType=class'NiceDamTypeClaymore'
DamageMax=210
bWaitForRelease=True
FireAnimRate=1.105263

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@ -7,7 +7,7 @@ defaultproperties
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
WideDamageMinHitAngle=0.600000
DamageType=Class'NicePack.NiceDamTypeClaymore'
DamageType=class'NiceDamTypeClaymore'
DamageMax=320
bWaitForRelease=True
FireRate=1.250000

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@ -10,7 +10,7 @@ defaultproperties
ItemName="Claymore Sword"
ItemShortName="Claymore"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceClaymore'
InventoryType=class'NiceClaymore'
PickupMessage="You got the Claymore Sword."
PickupSound=Sound'KF_ClaymoreSnd.foley.WEP_Claymore_Foley_Pickup'
PickupForce="AssaultRiflePickup"

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@ -2,7 +2,7 @@ class NiceDamTypeClaymore extends NiceDamageTypeVetBerserker;
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceClaymore'
WeaponClass=class'NiceClaymore'
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
KDamageImpulse=3000.000000
VehicleDamageScaling=0.500000

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@ -2,7 +2,7 @@ class NiceDamTypeKatana extends NiceDamageTypeVetBerserker;
defaultproperties
{
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceKatana'
WeaponClass=class'NiceKatana'
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
VehicleDamageScaling=0.500000
}

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@ -14,17 +14,17 @@ defaultproperties
SelectSoundRef="KF_KatanaSnd.Katana_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.katana_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Katana"
FireModeClass(0)=Class'NicePack.NiceKatanaFire'
FireModeClass(1)=Class'NicePack.NiceKatanaFireB'
FireModeClass(0)=class'NiceKatanaFire'
FireModeClass(1)=class'NiceKatanaFireB'
AIRating=0.400000
CurrentRating=0.600000
Description="An incredibly sharp katana sword."
DisplayFOV=75.000000
Priority=110
GroupOffset=5
PickupClass=Class'NicePack.NiceKatanaPickup'
PickupClass=class'NiceKatanaPickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceKatanaAttachment'
AttachmentClass=class'NiceKatanaAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Katana"
}

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@ -11,7 +11,7 @@ defaultproperties
FireAnims(5)="Fire6"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_KatanaSnd.Katana_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeKatana'
DamageType=class'NiceDamTypeKatana'
DamageMax=135
FireAnimRate=0.893333
FireRate=0.750000

View file

@ -7,7 +7,7 @@ defaultproperties
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
WideDamageMinHitAngle=0.650000
DamageType=Class'NicePack.NiceDamTypeKatana'
DamageType=class'NiceDamTypeKatana'
DamageMax=205
bWaitForRelease=True
FireRate=1.000000

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@ -11,7 +11,7 @@ defaultproperties
ItemShortName="Katana"
CorrespondingPerkIndex=4
VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
InventoryType=Class'NicePack.NiceKatana'
InventoryType=class'NiceKatana'
PickupMessage="You got the Katana."
PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
PickupForce="AssaultRiflePickup"

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@ -2,7 +2,7 @@ class NiceDamTypeKnife extends NiceDamageTypeVetBerserker;
defaultproperties
{
HeadShotDamageMult=1.100000
WeaponClass=Class'NicePack.NiceKnife'
WeaponClass=class'NiceKnife'
KDamageImpulse=1500.000000
VehicleDamageScaling=0.500000
}

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@ -13,8 +13,8 @@ defaultproperties
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife'
bIsTier2Weapon=True
FireModeClass(0)=Class'NicePack.NiceKnifeFire'
FireModeClass(1)=Class'NicePack.NiceKnifeFireB'
FireModeClass(0)=class'NiceKnifeFire'
FireModeClass(1)=class'NiceKnifeFireB'
SelectSound=SoundGroup'KF_KnifeSnd.Knife_Select'
AIRating=0.200000
CurrentRating=0.200000
@ -22,9 +22,9 @@ defaultproperties
DisplayFOV=75.000000
Priority=45
GroupOffset=1
PickupClass=Class'NicePack.NiceKnifePickup'
PickupClass=class'NiceKnifePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceKnifeAttachment'
AttachmentClass=class'NiceKnifeAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Knife"
Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip'

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@ -19,7 +19,7 @@ defaultproperties
FireAnims(3)="Fire4"
HitEffectClass=Class'KFMod.KnifeHitEffect'
WideDamageMinHitAngle=0.750000
DamageType=Class'NicePack.NiceDamTypeKnife'
DamageType=class'NiceDamTypeKnife'
DamageMax=19
FireRate=0.600000
BotRefireRate=0.300000

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@ -7,7 +7,7 @@ defaultproperties
FireAnims(0)="Stab"
HitEffectClass=Class'KFMod.KnifeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeKnife'
DamageType=class'NiceDamTypeKnife'
DamageMax=55
bWaitForRelease=True
FireRate=1.100000

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@ -10,7 +10,7 @@ defaultproperties
ItemName="Knife"
ItemShortName="Knife"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceKnife'
InventoryType=class'NiceKnife'
PickupMessage="You got the Kitchen Knife."
PickupSound=None
PickupForce="AssaultRiflePickup"

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@ -1,7 +1,7 @@
class NiceDamTypeMachete extends NiceDamageTypeVetBerserker;
defaultproperties
{
WeaponClass=Class'NicePack.NiceMachete'
WeaponClass=class'NiceMachete'
PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
KDamageImpulse=3000.000000
VehicleDamageScaling=0.500000

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@ -17,17 +17,17 @@ defaultproperties
SelectSoundRef="KF_MacheteSnd.Machete_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.machette_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.machette"
FireModeClass(0)=Class'NicePack.NiceMacheteFire'
FireModeClass(1)=Class'NicePack.NiceMacheteFireB'
FireModeClass(0)=class'NiceMacheteFire'
FireModeClass(1)=class'NiceMacheteFireB'
AIRating=0.400000
CurrentRating=0.400000
Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs."
DisplayFOV=70.000000
Priority=50
GroupOffset=2
PickupClass=Class'NicePack.NiceMachetePickup'
PickupClass=class'NiceMachetePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceMacheteAttachment'
AttachmentClass=class'NiceMacheteAttachment'
IconCoords=(Y1=407,X2=118,Y2=442)
ItemName="Machete"
}

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@ -19,7 +19,7 @@ defaultproperties
FireAnims(3)="Fire4"
HitEffectClass=Class'KFMod.KnifeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeMachete'
DamageType=class'NiceDamTypeMachete'
DamageMax=70
FireAnimRate=0.893333
FireRate=0.710000

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@ -6,7 +6,7 @@ defaultproperties
FireAnims(0)="PowerAttack"
HitEffectClass=Class'KFMod.KnifeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeMachete'
DamageType=class'NiceDamTypeMachete'
DamageMax=130
bWaitForRelease=True
FireRate=1.100000

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@ -10,7 +10,7 @@ defaultproperties
ItemName="Machete"
ItemShortName="Machete"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceMachete'
InventoryType=class'NiceMachete'
PickupMessage="You got a machete."
PickupSound=Sound'KF_MacheteSnd.Machete_Pickup'
PickupForce="AssaultRiflePickup"