hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -14,16 +14,16 @@ defaultproperties
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SelectSoundRef="KF_AxeSnd.Axe_Select"
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HudImageRef="KillingFloorHUD.WeaponSelect.Axe_unselected"
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Axe"
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FireModeClass(0)=Class'NicePack.NiceAxeFire'
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FireModeClass(1)=Class'NicePack.NiceAxeFireB'
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FireModeClass(0)=class'NiceAxeFire'
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FireModeClass(1)=class'NiceAxeFireB'
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AIRating=0.300000
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Description="A common two-handed fireman's axe."
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DisplayFOV=75.000000
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Priority=55
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GroupOffset=3
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PickupClass=Class'NicePack.NiceAxePickup'
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PickupClass=class'NiceAxePickup'
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BobDamping=8.000000
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AttachmentClass=Class'NicePack.NiceAxeAttachment'
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AttachmentClass=class'NiceAxeAttachment'
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IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
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ItemName="Axe"
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}
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@ -10,7 +10,7 @@ defaultproperties
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HitEffectClass=Class'KFMod.AxeHitEffect'
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MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
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WideDamageMinHitAngle=0.750000
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DamageType=Class'NicePack.NiceDamTypeAxe'
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DamageType=class'NiceDamTypeAxe'
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DamageMax=175
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FireAnimRate=0.893333
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FireRate=1.100000
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@ -6,7 +6,7 @@ defaultproperties
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FireAnims(0)="PowerAttack"
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HitEffectClass=Class'KFMod.AxeHitEffect'
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MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
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DamageType=Class'NicePack.NiceDamTypeAxe'
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DamageType=class'NiceDamTypeAxe'
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DamageMax=275
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bWaitForRelease=True
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FireRate=1.333000
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@ -11,7 +11,7 @@ defaultproperties
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ItemShortName="Axe"
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CorrespondingPerkIndex=4
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VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
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InventoryType=Class'NicePack.NiceAxe'
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InventoryType=class'NiceAxe'
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PickupMessage="You got the Fire Axe."
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PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -2,7 +2,7 @@ class NiceDamTypeAxe extends NiceDamageTypeVetBerserker;
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defaultproperties
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{
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HeadShotDamageMult=1.300000
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WeaponClass=Class'NicePack.NiceAxe'
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WeaponClass=class'NiceAxe'
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PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
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VehicleDamageScaling=0.700000
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}
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