hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -14,17 +14,17 @@ defaultproperties
SelectSoundRef="KF_ClaymoreSnd.WEP_Claymore_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Claymore_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Claymore"
FireModeClass(0)=Class'NicePack.NiceClaymoreFire'
FireModeClass(1)=Class'NicePack.NiceClaymoreFireB'
FireModeClass(0)=class'NiceClaymoreFire'
FireModeClass(1)=class'NiceClaymoreFireB'
AIRating=0.400000
CurrentRating=0.600000
Description="A medieval claymore sword."
DisplayFOV=75.000000
Priority=105
GroupOffset=4
PickupClass=Class'NicePack.NiceClaymorePickup'
PickupClass=class'NiceClaymorePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceClaymoreAttachment'
AttachmentClass=class'NiceClaymoreAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Claymore Sword"
}

View file

@ -12,7 +12,7 @@ defaultproperties
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
WideDamageMinHitAngle=0.833333
DamageType=Class'NicePack.NiceDamTypeClaymore'
DamageType=class'NiceDamTypeClaymore'
DamageMax=210
bWaitForRelease=True
FireAnimRate=1.105263

View file

@ -7,7 +7,7 @@ defaultproperties
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
WideDamageMinHitAngle=0.600000
DamageType=Class'NicePack.NiceDamTypeClaymore'
DamageType=class'NiceDamTypeClaymore'
DamageMax=320
bWaitForRelease=True
FireRate=1.250000

View file

@ -10,7 +10,7 @@ defaultproperties
ItemName="Claymore Sword"
ItemShortName="Claymore"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceClaymore'
InventoryType=class'NiceClaymore'
PickupMessage="You got the Claymore Sword."
PickupSound=Sound'KF_ClaymoreSnd.foley.WEP_Claymore_Foley_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -2,7 +2,7 @@ class NiceDamTypeClaymore extends NiceDamageTypeVetBerserker;
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceClaymore'
WeaponClass=class'NiceClaymore'
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
KDamageImpulse=3000.000000
VehicleDamageScaling=0.500000