hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -14,17 +14,17 @@ defaultproperties
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SelectSoundRef="KF_ClaymoreSnd.WEP_Claymore_Foley_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.Claymore_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Claymore"
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FireModeClass(0)=Class'NicePack.NiceClaymoreFire'
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FireModeClass(1)=Class'NicePack.NiceClaymoreFireB'
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FireModeClass(0)=class'NiceClaymoreFire'
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FireModeClass(1)=class'NiceClaymoreFireB'
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AIRating=0.400000
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CurrentRating=0.600000
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Description="A medieval claymore sword."
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DisplayFOV=75.000000
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Priority=105
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GroupOffset=4
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PickupClass=Class'NicePack.NiceClaymorePickup'
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PickupClass=class'NiceClaymorePickup'
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BobDamping=8.000000
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AttachmentClass=Class'NicePack.NiceClaymoreAttachment'
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AttachmentClass=class'NiceClaymoreAttachment'
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IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
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ItemName="Claymore Sword"
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}
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@ -12,7 +12,7 @@ defaultproperties
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HitEffectClass=Class'KFMod.AxeHitEffect'
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MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
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WideDamageMinHitAngle=0.833333
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DamageType=Class'NicePack.NiceDamTypeClaymore'
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DamageType=class'NiceDamTypeClaymore'
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DamageMax=210
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bWaitForRelease=True
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FireAnimRate=1.105263
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@ -7,7 +7,7 @@ defaultproperties
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HitEffectClass=Class'KFMod.AxeHitEffect'
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MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
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WideDamageMinHitAngle=0.600000
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DamageType=Class'NicePack.NiceDamTypeClaymore'
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DamageType=class'NiceDamTypeClaymore'
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DamageMax=320
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bWaitForRelease=True
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FireRate=1.250000
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@ -10,7 +10,7 @@ defaultproperties
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ItemName="Claymore Sword"
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ItemShortName="Claymore"
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CorrespondingPerkIndex=4
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InventoryType=Class'NicePack.NiceClaymore'
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InventoryType=class'NiceClaymore'
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PickupMessage="You got the Claymore Sword."
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PickupSound=Sound'KF_ClaymoreSnd.foley.WEP_Claymore_Foley_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -2,7 +2,7 @@ class NiceDamTypeClaymore extends NiceDamageTypeVetBerserker;
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceClaymore'
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WeaponClass=class'NiceClaymore'
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PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
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KDamageImpulse=3000.000000
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VehicleDamageScaling=0.500000
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