hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -2,7 +2,7 @@ class NiceDamTypeKatana extends NiceDamageTypeVetBerserker;
defaultproperties
{
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceKatana'
WeaponClass=class'NiceKatana'
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
VehicleDamageScaling=0.500000
}

View file

@ -14,17 +14,17 @@ defaultproperties
SelectSoundRef="KF_KatanaSnd.Katana_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.katana_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Katana"
FireModeClass(0)=Class'NicePack.NiceKatanaFire'
FireModeClass(1)=Class'NicePack.NiceKatanaFireB'
FireModeClass(0)=class'NiceKatanaFire'
FireModeClass(1)=class'NiceKatanaFireB'
AIRating=0.400000
CurrentRating=0.600000
Description="An incredibly sharp katana sword."
DisplayFOV=75.000000
Priority=110
GroupOffset=5
PickupClass=Class'NicePack.NiceKatanaPickup'
PickupClass=class'NiceKatanaPickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceKatanaAttachment'
AttachmentClass=class'NiceKatanaAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Katana"
}

View file

@ -11,7 +11,7 @@ defaultproperties
FireAnims(5)="Fire6"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_KatanaSnd.Katana_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeKatana'
DamageType=class'NiceDamTypeKatana'
DamageMax=135
FireAnimRate=0.893333
FireRate=0.750000

View file

@ -7,7 +7,7 @@ defaultproperties
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
WideDamageMinHitAngle=0.650000
DamageType=Class'NicePack.NiceDamTypeKatana'
DamageType=class'NiceDamTypeKatana'
DamageMax=205
bWaitForRelease=True
FireRate=1.000000

View file

@ -11,7 +11,7 @@ defaultproperties
ItemShortName="Katana"
CorrespondingPerkIndex=4
VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
InventoryType=Class'NicePack.NiceKatana'
InventoryType=class'NiceKatana'
PickupMessage="You got the Katana."
PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
PickupForce="AssaultRiflePickup"