hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -3,11 +3,11 @@ static function PreloadAssets(Inventory Inv, optional bool bSkipRefCount){
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super.PreloadAssets(Inv, bSkipRefCount);
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// A bit of a temporary hack.
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// There's currently no nice way to call preload assets function for a grenade, so just always load nails' resources
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//class'NicePack.NiceNail'.static.PreloadAssets();
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//class'NiceNail'.static.PreloadAssets();
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}
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defaultproperties
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{
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DualClass=Class'NicePack.NiceDual9mm'
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DualClass=class'NiceDual9mm'
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reloadPreEndFrame=0.117000
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reloadEndFrame=0.617000
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reloadChargeEndFrame=-1.000000
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@ -15,11 +15,11 @@ defaultproperties
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reloadChargeStartFrame=-1.000000
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HudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm_unselected'
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SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm'
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FireModeClass(0)=Class'NicePack.Nice9mmFire'
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FireModeClass(0)=class'Nice9mmFire'
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SelectSound=Sound'KF_9MMSnd.9mm_Select'
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Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
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PickupClass=Class'NicePack.Nice9mmPickup'
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AttachmentClass=Class'NicePack.Nice9mmAttachment'
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PickupClass=class'Nice9mmPickup'
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AttachmentClass=class'Nice9mmAttachment'
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ItemName="Beretta"
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Mesh=SkeletalMesh'KF_Weapons_Trip.9mm_Trip'
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Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'
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@ -2,7 +2,7 @@ class Nice9mmAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.Nice9mmPickup'
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WeaponPickupClass=class'Nice9mmPickup'
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AmmoPickupAmount=30
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MaxAmmo=240
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InitialAmount=60
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@ -2,7 +2,7 @@ class Nice9mmAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=30
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InventoryType=Class'NicePack.Nice9mmAmmo'
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InventoryType=class'Nice9mmAmmo'
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RespawnTime=0.000000
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PickupMessage="Rounds (9mm)"
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StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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@ -5,8 +5,8 @@ defaultproperties
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maxVerticalRecoilAngle=75
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maxHorizontalRecoilAngle=35
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StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST'
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DamageType=Class'NicePack.NiceDamType9mm'
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DamageType=class'NiceDamType9mm'
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FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
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NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
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AmmoClass=Class'NicePack.Nice9mmAmmo'
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AmmoClass=class'Nice9mmAmmo'
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}
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@ -6,5 +6,5 @@ defaultproperties
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Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
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ItemName="Beretta"
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ItemShortName="Beretta"
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InventoryType=Class'NicePack.Nice9mm'
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InventoryType=class'Nice9mm'
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}
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@ -3,7 +3,7 @@ class NiceDamType9mm extends NiceWeaponDamageType
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defaultproperties
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{
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HeadShotDamageMult=1.000000
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WeaponClass=Class'NicePack.Nice9mm'
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WeaponClass=class'Nice9mm'
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DeathString="%k killed %o (Beretta)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -1,15 +1,15 @@
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class NiceDual9mm extends NiceDualies;
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defaultproperties
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{
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SingleClass=Class'NicePack.Nice9mm'
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SingleClass=class'Nice9mm'
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HudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm_unselected'
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SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm'
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Weight=1.000000
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FireModeClass(0)=Class'NicePack.NiceDual9mmFire'
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FireModeClass(0)=class'NiceDual9mmFire'
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SelectSound=Sound'KFPlayerSound.getweaponout'
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Description="A pair of 9mm pistols. What they lack in stopping power, they compensate for with a quick refire."
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PickupClass=Class'NicePack.NiceDual9mmPickup'
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AttachmentClass=Class'NicePack.NiceDual9mmAttachment'
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PickupClass=class'NiceDual9mmPickup'
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AttachmentClass=class'NiceDual9mmAttachment'
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ItemName="Dual Berettas"
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Mesh=SkeletalMesh'KF_Weapons_Trip.Dual9mm'
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Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'
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@ -2,11 +2,11 @@ class NiceDual9mmAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceDual9mmPickup'
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WeaponPickupClass=class'NiceDual9mmPickup'
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AmmoPickupAmount=15
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MaxAmmo=240
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InitialAmount=60
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PickupClass=Class'NicePack.NiceDual9mmAmmoPickup'
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PickupClass=class'NiceDual9mmAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
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ItemName="Dual 9mm bullets"
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@ -2,7 +2,7 @@ class NiceDual9mmAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=15
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InventoryType=Class'NicePack.NiceDual9mmAmmo'
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InventoryType=class'NiceDual9mmAmmo'
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PickupMessage="Rounds (9mm)"
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StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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}
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@ -5,8 +5,8 @@ defaultproperties
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maxVerticalRecoilAngle=75
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maxHorizontalRecoilAngle=35
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StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST'
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DamageType=Class'NicePack.NiceDamType9mm'
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DamageType=class'NiceDamType9mm'
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FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
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NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
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AmmoClass=Class'NicePack.NiceDual9mmAmmo'
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AmmoClass=class'NiceDual9mmAmmo'
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}
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@ -5,5 +5,5 @@ defaultproperties
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cost=200
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ItemName="Dual Berettas"
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ItemShortName="Dual Berettas"
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InventoryType=Class'NicePack.NiceDual9mm'
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InventoryType=class'NiceDual9mm'
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}
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@ -20,7 +20,7 @@ simulated function ToggleLaser(){
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}
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defaultproperties
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{
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DualClass=Class'NicePack.NiceDual9mmPlus'
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DualClass=class'NiceDual9mmPlus'
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bUseFlashlightToToggle=True
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reloadPreEndFrame=0.117000
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reloadEndFrame=0.617000
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@ -38,10 +38,10 @@ defaultproperties
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SelectSoundRef="KF_9MMSnd.9mm_Select"
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HudImageRef="NicePackT.NinePP.HUD_Single_UnSelected"
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SelectedHudImageRef="NicePackT.NinePP.HUD_Single_Selected"
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FireModeClass(0)=Class'NicePack.Nice9mmPlusFire'
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FireModeClass(0)=class'Nice9mmPlusFire'
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Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
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GroupOffset=3
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PickupClass=Class'NicePack.Nice9mmPlusPickup'
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AttachmentClass=Class'NicePack.Nice9mmPlusAttachment'
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PickupClass=class'Nice9mmPlusPickup'
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AttachmentClass=class'Nice9mmPlusAttachment'
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ItemName="Beretta"
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}
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@ -1,11 +1,11 @@
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class Nice9mmPlusAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.Nice9mmPlusPickup'
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WeaponPickupClass=class'Nice9mmPlusPickup'
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AmmoPickupAmount=15
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MaxAmmo=150
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InitialAmount=60
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PickupClass=Class'NicePack.Nice9mmPlusAmmoPickup'
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PickupClass=class'Nice9mmPlusAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
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ItemName="9mm +P+ bullets"
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@ -2,7 +2,7 @@ class Nice9mmPlusAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=15
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InventoryType=Class'NicePack.Nice9mmPlusAmmo'
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InventoryType=class'Nice9mmPlusAmmo'
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RespawnTime=0.000000
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PickupMessage="Rounds (9mm +P+)"
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StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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@ -7,7 +7,7 @@ defaultproperties
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FireSoundRef="NicePackSnd.NinePP.Fire1"
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StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
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NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
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DamageType=Class'NicePack.NiceDamType9mmPlus'
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DamageType=class'NiceDamType9mmPlus'
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FireRate=0.250000
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AmmoClass=Class'NicePack.Nice9mmPlusAmmo'
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AmmoClass=class'Nice9mmPlusAmmo'
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}
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@ -8,7 +8,7 @@ defaultproperties
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Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
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ItemName="Beretta"
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ItemShortName="9mm"
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InventoryType=Class'NicePack.Nice9mmPlus'
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InventoryType=class'Nice9mmPlus'
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PickupMessage="You got the 9mm!"
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StaticMesh=StaticMesh'NicePackSM.NinePP.Pickup'
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DrawScale=0.100000
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@ -3,7 +3,7 @@ class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
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defaultproperties
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{
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goodDecapMod=0.600000
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WeaponClass=Class'NicePack.Nice9mmPlus'
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WeaponClass=class'Nice9mmPlus'
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DeathString="%k killed %o (Beretta)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -17,7 +17,7 @@ simulated function ApplyLaserState(){
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}
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defaultproperties
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{
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SingleClass=Class'NicePack.Nice9mmPlus'
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SingleClass=class'Nice9mmPlus'
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bUseFlashlightToToggle=True
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Weight=1.000000
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bTorchEnabled=True
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@ -31,10 +31,10 @@ defaultproperties
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SelectSoundRef="KFPlayerSound.getweaponout"
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HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected"
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SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected"
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FireModeClass(0)=Class'NicePack.NiceDual9mmPlusFire'
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FireModeClass(0)=class'NiceDual9mmPlusFire'
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Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition"
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GroupOffset=4
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PickupClass=Class'NicePack.NiceDual9mmPickup'
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AttachmentClass=Class'NicePack.NiceDual9mmPlusAttachment'
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PickupClass=class'NiceDual9mmPickup'
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AttachmentClass=class'NiceDual9mmPlusAttachment'
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ItemName="Dual Berettas"
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}
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@ -1,11 +1,11 @@
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class NiceDual9mmPlusAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceDual9mmPlusPickup'
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WeaponPickupClass=class'NiceDual9mmPlusPickup'
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AmmoPickupAmount=15
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MaxAmmo=150
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InitialAmount=60
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PickupClass=Class'NicePack.NiceDual9mmPlusAmmoPickup'
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PickupClass=class'NiceDual9mmPlusAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
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ItemName="9mm +P+ bullets"
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@ -2,7 +2,7 @@ class NiceDual9mmPlusAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=15
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InventoryType=Class'NicePack.NiceDual9mmPlusAmmo'
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InventoryType=class'NiceDual9mmPlusAmmo'
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PickupMessage="Rounds (9mm +P+)"
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StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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}
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@ -7,11 +7,11 @@ defaultproperties
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FireSoundRef="NicePackSnd.NinePP.Fire1"
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StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
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NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
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DamageType=Class'NicePack.NiceDamType9mmPlus'
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DamageType=class'NiceDamType9mmPlus'
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Momentum=10000.000000
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FireRate=0.167
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Spread=250.0
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SpreadStyle=SS_Random
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bWaitForRelease=Flash2Emitter
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AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
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AmmoClass=class'NiceDual9mmPlusAmmo'
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}
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@ -8,6 +8,6 @@ defaultproperties
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Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition"
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ItemName="Dual Berettas"
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ItemShortName="Dual Berettas"
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InventoryType=Class'NicePack.NiceDual9mmPlus'
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InventoryType=class'NiceDual9mmPlus'
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PickupMessage="You got the Dual 9mm +P+!"
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}
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@ -25,7 +25,7 @@ defaultproperties
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HudImageRef="ScrnWeaponPack_T.Colt.WColt_Unselected"
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SelectedHudImageRef="ScrnWeaponPack_T.Colt.WColt"
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ZoomedDisplayFOV=65.000000
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FireModeClass(0)=Class'NicePack.NiceColtFire'
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FireModeClass(0)=class'NiceColtFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectSound=Sound'KF_9MMSnd.9mm_Select'
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Priority=110
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InventoryGroup=2
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GroupOffset=15
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PickupClass=Class'NicePack.NiceColtPickup'
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PickupClass=class'NiceColtPickup'
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PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceColtAttachment'
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AttachmentClass=class'NiceColtAttachment'
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IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
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ItemName="Colt Python"
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}
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@ -2,11 +2,11 @@ class NiceColtAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceColtPickup'
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WeaponPickupClass=class'NiceColtPickup'
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AmmoPickupAmount=6
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MaxAmmo=96
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InitialAmount=24
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PickupClass=Class'NicePack.NiceColtAmmoPickup'
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PickupClass=class'NiceColtAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
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ItemName=".357 bullets"
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@ -2,7 +2,7 @@ class NiceColtAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceColtAmmo'
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InventoryType=class'NiceColtAmmo'
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RespawnTime=0.000000
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PickupMessage=".357 Ammo"
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StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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@ -7,7 +7,7 @@ defaultproperties
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FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3"
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StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeColt'
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DamageType=class'NiceDamTypeColt'
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DamageMin=175
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DamageMax=175
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Momentum=10000.000000
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@ -18,7 +18,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.900000
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AmmoClass=Class'NicePack.NiceColtAmmo'
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AmmoClass=class'NiceColtAmmo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
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ShakeRotTime=3.500000
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@ -14,7 +14,7 @@ defaultproperties
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AmmoItemName=".357"
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CorrespondingPerkIndex=2
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EquipmentCategoryID=1
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InventoryType=Class'NicePack.NiceColt'
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InventoryType=class'NiceColt'
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PickupMessage="You got the Colt Python handgun"
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PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -5,7 +5,7 @@ defaultproperties
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MaxPenetrations=1
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PenDmgReduction=0.500000
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HeadShotDamageMult=1.300000
|
||||
WeaponClass=Class'NicePack.NiceColt'
|
||||
WeaponClass=class'NiceColt'
|
||||
DeathString="%k killed %o (Colt Python)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ defaultproperties
|
|||
PlayerIronSightFOV=40.000000
|
||||
ZoomTime=0.285000
|
||||
ZoomedDisplayFOV=25.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceContenderFire'
|
||||
FireModeClass(0)=class'NiceContenderFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
PutDownAnimRate=1.000000
|
||||
|
|
@ -59,9 +59,9 @@ defaultproperties
|
|||
Priority=120
|
||||
InventoryGroup=2
|
||||
GroupOffset=16
|
||||
PickupClass=Class'NicePack.NiceContenderPickup'
|
||||
PickupClass=class'NiceContenderPickup'
|
||||
PlayerViewOffset=(X=13.000000,Y=14.000000,Z=-5.500000)
|
||||
BobDamping=4.500000
|
||||
AttachmentClass=Class'NicePack.NiceContenderAttachment'
|
||||
AttachmentClass=class'NiceContenderAttachment'
|
||||
ItemName="Thompson Contender"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
class NiceContenderAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceContenderPickup'
|
||||
WeaponPickupClass=class'NiceContenderPickup'
|
||||
AmmoPickupAmount=8
|
||||
MaxAmmo=40
|
||||
InitialAmount=10
|
||||
PickupClass=Class'NicePack.NiceContenderAmmoPickup'
|
||||
PickupClass=class'NiceContenderAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
|
||||
ItemName=".35 rem"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceContenderAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=8
|
||||
InventoryType=Class'NicePack.NiceContenderAmmo'
|
||||
InventoryType=class'NiceContenderAmmo'
|
||||
PickupMessage=".35 rem"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
|
||||
CollisionRadius=25.000000
|
||||
|
|
|
|||
|
|
@ -11,14 +11,14 @@ defaultproperties
|
|||
FireSoundRef="NicePackSnd.Contender.G2_Shot"
|
||||
StereoFireSoundRef="NicePackSnd.Contender.G2_Shot"
|
||||
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeContender'
|
||||
DamageType=class'NiceDamTypeContender'
|
||||
DamageMin=156
|
||||
DamageMax=156
|
||||
bWaitForRelease=True
|
||||
TransientSoundVolume=1.800000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.000000
|
||||
AmmoClass=Class'NicePack.NiceContenderAmmo'
|
||||
AmmoClass=class'NiceContenderAmmo'
|
||||
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ defaultproperties
|
|||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=2
|
||||
MaxDesireability=0.790000
|
||||
InventoryType=Class'NicePack.NiceContender'
|
||||
InventoryType=class'NiceContender'
|
||||
PickupMessage="You got the Thompson G2 Contender"
|
||||
PickupSound=Sound'NicePackSnd.Contender.G2_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
{
|
||||
stunMultiplier=1.500000
|
||||
HeadShotDamageMult=2.500000
|
||||
WeaponClass=Class'NicePack.NiceContender'
|
||||
WeaponClass=class'NiceContender'
|
||||
DeathString="%k killed %o with Contender."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ defaultproperties
|
|||
goodDecapMod=0.750000
|
||||
MaxPenetrations=4
|
||||
HeadShotDamageMult=1.35
|
||||
WeaponClass=Class'NicePack.NiceDeagle'
|
||||
WeaponClass=class'NiceDeagle'
|
||||
DeathString="%k killed %o (Deagle)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceDeagle extends NiceSingle;
|
||||
defaultproperties
|
||||
{
|
||||
DualClass=Class'NicePack.NiceDualDeagle'
|
||||
DualClass=class'NiceDualDeagle'
|
||||
reloadPreEndFrame=0.197000
|
||||
reloadEndFrame=0.682000
|
||||
reloadChargeEndFrame=-1.000000
|
||||
|
|
@ -19,7 +19,7 @@ defaultproperties
|
|||
HudImageRef="KillingFloorHUD.WeaponSelect.handcannon_unselected"
|
||||
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.handcannon"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceDeagleFire'
|
||||
FireModeClass(0)=class'NiceDeagleFire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 7 round magazine, it should be used conservatively. "
|
||||
|
|
@ -27,9 +27,9 @@ defaultproperties
|
|||
DisplayFOV=60.000000
|
||||
Priority=100
|
||||
GroupOffset=11
|
||||
PickupClass=Class'NicePack.NiceDeaglePickup'
|
||||
PickupClass=class'NiceDeaglePickup'
|
||||
PlayerViewOffset=(X=5.000000,Y=20.000000)
|
||||
AttachmentClass=Class'NicePack.NiceDeagleAttachment'
|
||||
AttachmentClass=class'NiceDeagleAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Desert Eagle"
|
||||
bUseDynamicLights=True
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceDeagleAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceDeaglePickup'
|
||||
WeaponPickupClass=class'NiceDeaglePickup'
|
||||
AmmoPickupAmount=8
|
||||
MaxAmmo=72
|
||||
InitialAmount=24
|
||||
PickupClass=Class'NicePack.NiceDeagleAmmoPickup'
|
||||
PickupClass=class'NiceDeagleAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="Deagle bullets"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
|
||||
AmmoAmount=8
|
||||
InventoryType=Class'NicePack.NiceDeagleAmmo'
|
||||
InventoryType=class'NiceDeagleAmmo'
|
||||
PickupMessage="Rounds (.300 JHP)"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ defaultproperties
|
|||
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
|
||||
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeDeagle'
|
||||
DamageType=class'NiceDamTypeDeagle'
|
||||
DamageMin=120
|
||||
DamageMax=120
|
||||
Momentum=20000.000000
|
||||
|
|
@ -17,7 +17,7 @@ defaultproperties
|
|||
FireEndAnim=
|
||||
FireAnimRate=1.000000
|
||||
FireRate=0.500000
|
||||
AmmoClass=Class'NicePack.NiceDeagleAmmo'
|
||||
AmmoClass=class'NiceDeagleAmmo'
|
||||
ShakeRotMag=(Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ defaultproperties
|
|||
ItemShortName="Deagle"
|
||||
AmmoItemName=".300 JHP Ammo"
|
||||
AmmoMesh=None
|
||||
VariantClasses(0)=Class'NicePack.SkinGoldenDeaglePickup'
|
||||
InventoryType=Class'NicePack.NiceDeagle'
|
||||
VariantClasses(0)=class'SkinGoldenDeaglePickup'
|
||||
InventoryType=class'NiceDeagle'
|
||||
PickupMessage="You got the Desert Eagle"
|
||||
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
|
||||
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceDualDeagle extends NiceDualies;
|
||||
defaultproperties
|
||||
{
|
||||
SingleClass=Class'NicePack.NiceDeagle'
|
||||
SingleClass=class'NiceDeagle'
|
||||
altFlashBoneName="tip01"
|
||||
leftEject=0.120000
|
||||
rightEject=0.111000
|
||||
|
|
@ -18,17 +18,17 @@ defaultproperties
|
|||
HudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon_unselected"
|
||||
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceDualDeagleFire'
|
||||
FireModeClass(0)=class'NiceDualDeagleFire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
|
||||
DisplayFOV=60.000000
|
||||
Priority=125
|
||||
GroupOffset=12
|
||||
PickupClass=Class'NicePack.NiceDualDeaglePickup'
|
||||
PickupClass=class'NiceDualDeaglePickup'
|
||||
PlayerViewOffset=(X=25.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceDualDeagleAttachment'
|
||||
AttachmentClass=class'NiceDualDeagleAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Dual Desert Eagles"
|
||||
DrawScale=1.000000
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceDualDeagleAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceDualDeaglePickup'
|
||||
WeaponPickupClass=class'NiceDualDeaglePickup'
|
||||
AmmoPickupAmount=8
|
||||
MaxAmmo=72
|
||||
InitialAmount=24
|
||||
PickupClass=Class'NicePack.NiceDualDeagleAmmoPickup'
|
||||
PickupClass=class'NiceDualDeagleAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="Deagle bullets"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
|
||||
AmmoAmount=8
|
||||
InventoryType=Class'NicePack.NiceDualDeagleAmmo'
|
||||
InventoryType=class'NiceDualDeagleAmmo'
|
||||
PickupMessage="Rounds (.300 JHP)"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,14 +8,14 @@ defaultproperties
|
|||
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
|
||||
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeDeagle'
|
||||
DamageType=class'NiceDamTypeDeagle'
|
||||
DamageMin=120
|
||||
DamageMax=120
|
||||
Momentum=20000.000000
|
||||
FireRate=0.34
|
||||
Spread=250.0
|
||||
SpreadStyle=SS_Random
|
||||
AmmoClass=Class'NicePack.NiceDualDeagleAmmo'
|
||||
AmmoClass=class'NiceDualDeagleAmmo'
|
||||
ShakeRotMag=(Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ defaultproperties
|
|||
ItemShortName="Dual Deagles"
|
||||
AmmoItemName=".300 JHP Ammo"
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
|
||||
VariantClasses(0)=Class'NicePack.SkinGoldenDualDeaglePickup'
|
||||
InventoryType=Class'NicePack.NiceDualDeagle'
|
||||
VariantClasses(0)=class'SkinGoldenDualDeaglePickup'
|
||||
InventoryType=class'NiceDualDeagle'
|
||||
PickupMessage="You found another Handcannon"
|
||||
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
|
||||
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
{
|
||||
goodDecapMod=0.500000
|
||||
HeadShotDamageMult=1.100000
|
||||
WeaponClass=Class'NicePack.NiceGlock'
|
||||
WeaponClass=class'NiceGlock'
|
||||
DeathString="%k killed %o with Glock."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceDualGlock extends NiceDualies;
|
||||
defaultproperties
|
||||
{
|
||||
SingleClass=Class'NicePack.NiceGlock'
|
||||
SingleClass=class'NiceGlock'
|
||||
bLoadResourcesAsMaterial=True
|
||||
MagCapacity=24
|
||||
StandardDisplayFOV=65.000000
|
||||
|
|
@ -19,17 +19,17 @@ defaultproperties
|
|||
HudImageRef="NicePackT.Glock17.DualGlock17_unselect"
|
||||
SelectedHudImageRef="NicePackT.Glock17.DualGlock17_select"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceDualGlockFire'
|
||||
FireModeClass(0)=class'NiceDualGlockFire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description="Dual Glock-17 match grade pistols. Dual 9mm is double the fun."
|
||||
DisplayFOV=65.000000
|
||||
Priority=90
|
||||
GroupOffset=6
|
||||
PickupClass=Class'NicePack.NiceDualGlockPickup'
|
||||
PickupClass=class'NiceDualGlockPickup'
|
||||
PlayerViewOffset=(X=25.000000)
|
||||
BobDamping=3.800000
|
||||
AttachmentClass=Class'NicePack.NiceDualGlockAttachment'
|
||||
AttachmentClass=class'NiceDualGlockAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Dual Glock-17"
|
||||
DrawScale=1.000000
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
class NiceDualGlockAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceDualGlockPickup'
|
||||
WeaponPickupClass=class'NiceDualGlockPickup'
|
||||
AmmoPickupAmount=12
|
||||
MaxAmmo=180
|
||||
InitialAmount=45
|
||||
PickupClass=Class'NicePack.NiceDualGlockAmmoPickup'
|
||||
PickupClass=class'NiceDualGlockAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="Glock-17 bullets"
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@ defaultproperties
|
|||
{
|
||||
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
|
||||
AmmoAmount=12
|
||||
InventoryType=Class'NicePack.NiceDualGlockAmmo'
|
||||
InventoryType=class'NiceDualGlockAmmo'
|
||||
PickupMessage="Rounds (9x19mm)"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,17 +4,17 @@ defaultproperties
|
|||
ProjectileSpeed=18750.000000
|
||||
maxVerticalRecoilAngle=200
|
||||
maxHorizontalRecoilAngle=100
|
||||
ShellEjectClass=Class'NicePack.NiceGlockShell'
|
||||
ShellEjectClass=class'NiceGlockShell'
|
||||
FireSoundRef="NicePackSnd.Glock17.glock17_Fire"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeGlock'
|
||||
DamageType=class'NiceDamTypeGlock'
|
||||
DamageMax=35
|
||||
Momentum=18000.000000
|
||||
bWaitForRelease=False
|
||||
FireRate=0.117
|
||||
Spread=250.0
|
||||
SpreadStyle=SS_Random
|
||||
AmmoClass=Class'NicePack.NiceDualGlockAmmo'
|
||||
AmmoClass=class'NiceDualGlockAmmo'
|
||||
ShakeRotMag=(Z=290.000000)
|
||||
ShakeRotRate=(X=10080.000000,Y=10080.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ defaultproperties
|
|||
ItemName="Dual Glock-17"
|
||||
ItemShortName="Dual Glock-17"
|
||||
AmmoItemName="9mm Ammo"
|
||||
InventoryType=Class'NicePack.NiceDualGlock'
|
||||
InventoryType=class'NiceDualGlock'
|
||||
PickupMessage="You found another - Glock-17"
|
||||
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
|
||||
StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceGlock extends NiceSingle;
|
||||
defaultproperties
|
||||
{
|
||||
DualClass=Class'NicePack.NiceDualGlock'
|
||||
DualClass=class'NiceDualGlock'
|
||||
reloadPreEndFrame=0.117000
|
||||
reloadEndFrame=0.617000
|
||||
reloadChargeEndFrame=-1.000000
|
||||
|
|
@ -23,7 +23,7 @@ defaultproperties
|
|||
HudImageRef="NicePackT.Glock17.SingleGlock17_unselect"
|
||||
SelectedHudImageRef="NicePackT.Glock17.SingleGlock17_select"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceGlockFire'
|
||||
FireModeClass(0)=class'NiceGlockFire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description="Specifically for the needs of the army and police special forces company Glock created version of the model 17."
|
||||
|
|
@ -31,10 +31,10 @@ defaultproperties
|
|||
DisplayFOV=65.000000
|
||||
Priority=65
|
||||
GroupOffset=5
|
||||
PickupClass=Class'NicePack.NiceGlockPickup'
|
||||
PickupClass=class'NiceGlockPickup'
|
||||
PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
|
||||
BobDamping=4.500000
|
||||
AttachmentClass=Class'NicePack.NiceGlockAttachment'
|
||||
AttachmentClass=class'NiceGlockAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Glock-17"
|
||||
bUseDynamicLights=True
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
class NiceGlockAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceGlockPickup'
|
||||
WeaponPickupClass=class'NiceGlockPickup'
|
||||
AmmoPickupAmount=12
|
||||
MaxAmmo=180
|
||||
InitialAmount=45
|
||||
PickupClass=Class'NicePack.NiceGlockAmmoPickup'
|
||||
PickupClass=class'NiceGlockAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="Glock-17 bullets"
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@ defaultproperties
|
|||
{
|
||||
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
|
||||
AmmoAmount=12
|
||||
InventoryType=Class'NicePack.NiceGlockAmmo'
|
||||
InventoryType=class'NiceGlockAmmo'
|
||||
PickupMessage="Rounds (9x19mm)"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,11 +7,11 @@ defaultproperties
|
|||
maxHorizontalRecoilAngle=100
|
||||
FireSoundRef="NicePackSnd.Glock17.glock17_Fire"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeGlock'
|
||||
DamageType=class'NiceDamTypeGlock'
|
||||
DamageMax=35
|
||||
Momentum=18000.000000
|
||||
FireRate=0.17500000
|
||||
AmmoClass=Class'NicePack.NiceGlockAmmo'
|
||||
AmmoClass=class'NiceGlockAmmo'
|
||||
ShakeRotMag=(Z=290.000000)
|
||||
ShakeRotRate=(X=10080.000000,Y=10080.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ defaultproperties
|
|||
ItemName="Glock-17"
|
||||
ItemShortName="Glock-17"
|
||||
AmmoItemName="9mm Ammo"
|
||||
InventoryType=Class'NicePack.NiceGlock'
|
||||
InventoryType=class'NiceGlock'
|
||||
PickupMessage="You got the Glock-17"
|
||||
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
|
||||
StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ defaultproperties
|
|||
bFinisher=True
|
||||
MaxPenetrations=-1
|
||||
HeadShotDamageMult=1.400000
|
||||
WeaponClass=Class'NicePack.NiceJudgePistol'
|
||||
WeaponClass=class'NiceJudgePistol'
|
||||
DeathString="%k killed %o with Taurus Raging Judge."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
class NiceDualJudgeAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceDualJudgePistolPickup'
|
||||
WeaponPickupClass=class'NiceDualJudgePistolPickup'
|
||||
AmmoPickupAmount=5
|
||||
MaxAmmo=60
|
||||
InitialAmount=15
|
||||
PickupClass=Class'NicePack.NiceDualJudgeAmmoPickup'
|
||||
PickupClass=class'NiceDualJudgeAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="Judge bullets"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
|
||||
AmmoAmount=5
|
||||
InventoryType=Class'NicePack.NiceDualJudgeAmmo'
|
||||
InventoryType=class'NiceDualJudgeAmmo'
|
||||
PickupMessage="Rounds (.45 ACP)"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceDualJudgePistol extends NiceDualies;
|
||||
defaultproperties
|
||||
{
|
||||
SingleClass=Class'NicePack.NiceJudgePistol'
|
||||
SingleClass=class'NiceJudgePistol'
|
||||
leftEject=0.192000
|
||||
rightEject=0.626000
|
||||
leftInsert=0.396000
|
||||
|
|
@ -26,17 +26,17 @@ defaultproperties
|
|||
HudImageRef="NicePackT.Judge.dualjuj_p_unsel"
|
||||
SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceDualJudgePistolFire'
|
||||
FireModeClass(0)=class'NiceDualJudgePistolFire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
|
||||
DisplayFOV=60.000000
|
||||
Priority=125
|
||||
GroupOffset=14
|
||||
PickupClass=Class'NicePack.NiceDualJudgePistolPickup'
|
||||
PickupClass=class'NiceDualJudgePistolPickup'
|
||||
PlayerViewOffset=(X=25.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceDualJudgePistolAttachment'
|
||||
AttachmentClass=class'NiceDualJudgePistolAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Dual Raging Judges"
|
||||
DrawScale=1.000000
|
||||
|
|
|
|||
|
|
@ -7,19 +7,19 @@ defaultproperties
|
|||
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
|
||||
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
|
||||
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeJudge'
|
||||
DamageType=class'NiceDamTypeJudge'
|
||||
DamageMin=125
|
||||
DamageMax=125
|
||||
TransientSoundVolume=2.000000
|
||||
TransientSoundRadius=500.000000
|
||||
TweenTime=0.000000
|
||||
FireRate=0.325000
|
||||
AmmoClass=Class'NicePack.NiceDualJudgeAmmo'
|
||||
AmmoClass=class'NiceDualJudgeAmmo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
|
||||
ShakeRotTime=5.000000
|
||||
ShakeOffsetMag=(Y=2.000000)
|
||||
ShakeOffsetTime=3.000000
|
||||
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
|
||||
FlashEmitterClass=class'NiceJudgePistolFlash'
|
||||
aimerror=1.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ defaultproperties
|
|||
ItemShortName="Dual Raging Judges"
|
||||
AmmoItemName=".300 JHP Ammo"
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
|
||||
VariantClasses(0)=Class'NicePack.SkinGoldenDualJudgePistolPickup'
|
||||
InventoryType=Class'NicePack.NiceDualJudgePistol'
|
||||
VariantClasses(0)=class'SkinGoldenDualJudgePistolPickup'
|
||||
InventoryType=class'NiceDualJudgePistol'
|
||||
PickupMessage="You found another Taurus Raging Judge."
|
||||
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
|
||||
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
class NiceJudgeAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceJudgePistolPickup'
|
||||
WeaponPickupClass=class'NiceJudgePistolPickup'
|
||||
AmmoPickupAmount=5
|
||||
MaxAmmo=60
|
||||
InitialAmount=15
|
||||
PickupClass=Class'NicePack.NiceJudgeAmmoPickup'
|
||||
PickupClass=class'NiceJudgeAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="Judge bullets"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
|
||||
AmmoAmount=5
|
||||
InventoryType=Class'NicePack.NiceJudgeAmmo'
|
||||
InventoryType=class'NiceJudgeAmmo'
|
||||
PickupMessage="Rounds (.45 ACP)"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceJudgePistol extends NiceSingle;
|
||||
defaultproperties
|
||||
{
|
||||
DualClass=Class'NicePack.NiceDualJudgePistol'
|
||||
DualClass=class'NiceDualJudgePistol'
|
||||
reloadPreEndFrame=0.272000
|
||||
reloadEndFrame=0.790000
|
||||
reloadChargeEndFrame=-1.000000
|
||||
|
|
@ -27,7 +27,7 @@ defaultproperties
|
|||
HudImageRef="NicePackT.Judge.juj_p_unsel"
|
||||
SelectedHudImageRef="NicePackT.Judge.juj_p_sel"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceJudgePistolFire'
|
||||
FireModeClass(0)=class'NiceJudgePistolFire'
|
||||
SelectAnimRate=1.000000
|
||||
BringUpTime=0.533333
|
||||
AIRating=0.450000
|
||||
|
|
@ -37,9 +37,9 @@ defaultproperties
|
|||
DisplayFOV=60.000000
|
||||
Priority=100
|
||||
GroupOffset=13
|
||||
PickupClass=Class'NicePack.NiceJudgePistolPickup'
|
||||
PickupClass=class'NiceJudgePistolPickup'
|
||||
PlayerViewOffset=(X=30.000000,Y=20.000000)
|
||||
AttachmentClass=Class'NicePack.NiceJudgePistolAttachment'
|
||||
AttachmentClass=class'NiceJudgePistolAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Taurus Raging Judge"
|
||||
bUseDynamicLights=True
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ defaultproperties
|
|||
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
|
||||
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
|
||||
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeJudge'
|
||||
DamageType=class'NiceDamTypeJudge'
|
||||
DamageMin=125
|
||||
DamageMax=125
|
||||
TransientSoundVolume=2.000000
|
||||
|
|
@ -15,13 +15,13 @@ defaultproperties
|
|||
FireAnimRate=1.000000
|
||||
TweenTime=0.000000
|
||||
FireRate=0.650000
|
||||
AmmoClass=Class'NicePack.NiceJudgeAmmo'
|
||||
AmmoClass=class'NiceJudgeAmmo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
|
||||
ShakeRotTime=5.000000
|
||||
ShakeOffsetMag=(Y=2.000000)
|
||||
ShakeOffsetTime=3.000000
|
||||
BotRefireRate=1.500000
|
||||
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
|
||||
FlashEmitterClass=class'NiceJudgePistolFlash'
|
||||
aimerror=1.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ defaultproperties
|
|||
TextureVSubdivisions=2
|
||||
LifetimeRange=(Min=0.100000,Max=0.100000)
|
||||
End Object
|
||||
Emitters(0)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter0'
|
||||
Emitters(0)=SpriteEmitter0
|
||||
|
||||
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
|
||||
RespawnDeadParticles=False
|
||||
|
|
@ -42,5 +42,5 @@ defaultproperties
|
|||
Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
|
||||
LifetimeRange=(Min=0.100000,Max=0.100000)
|
||||
End Object
|
||||
Emitters(1)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter1'
|
||||
Emitters(1)=SpriteEmitter1
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,8 +12,8 @@ defaultproperties
|
|||
ItemName="Raging Judge"
|
||||
ItemShortName="Raging Judge"
|
||||
AmmoItemName=".300 JHP Ammo"
|
||||
VariantClasses(0)=Class'NicePack.SkinGoldenJudgePistolPickup'
|
||||
InventoryType=Class'NicePack.NiceJudgePistol'
|
||||
VariantClasses(0)=class'SkinGoldenJudgePistolPickup'
|
||||
InventoryType=class'NiceJudgePistol'
|
||||
PickupMessage="You got the Taurus Raging Judge."
|
||||
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
|
||||
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ defaultproperties
|
|||
badDecapMod=0.900000
|
||||
flinchMultiplier=2
|
||||
HeadShotDamageMult=2.0//2.250000
|
||||
WeaponClass=Class'NicePack.NiceMK23Pistol'
|
||||
WeaponClass=class'NiceMK23Pistol'
|
||||
DeathString="%k killed %o with MK23."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
class NiceDualMK23Ammo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceDualMK23Pickup'
|
||||
WeaponPickupClass=class'NiceDualMK23Pickup'
|
||||
AmmoPickupAmount=12
|
||||
MaxAmmo=144
|
||||
PickupClass=Class'NicePack.NiceDualMK23AmmoPickup'
|
||||
PickupClass=class'NiceDualMK23AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="MK23 bullets"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
|
||||
AmmoAmount=12
|
||||
InventoryType=Class'NicePack.NiceDualMK23Ammo'
|
||||
InventoryType=class'NiceDualMK23Ammo'
|
||||
PickupMessage="Rounds (.45 ACP)"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ defaultproperties
|
|||
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
|
||||
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
|
||||
DamageType=class'NiceDamTypeMK23Pistol'
|
||||
DamageMin=42
|
||||
DamageMax=42
|
||||
Momentum=18000.000000
|
||||
|
|
@ -19,7 +19,7 @@ defaultproperties
|
|||
FireRate=0.2
|
||||
Spread=250.0
|
||||
SpreadStyle=SS_Random
|
||||
AmmoClass=Class'NicePack.NiceDualMK23Ammo'
|
||||
AmmoClass=class'NiceDualMK23Ammo'
|
||||
ShakeRotMag=(Z=290.000000)
|
||||
ShakeRotRate=(X=10080.000000,Y=10080.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ defaultproperties
|
|||
ItemName="DualMK23"
|
||||
ItemShortName="DualMK23"
|
||||
AmmoItemName=".45 ACP Ammo"
|
||||
InventoryType=Class'NicePack.NiceDualMK23Pistol'
|
||||
InventoryType=class'NiceDualMK23Pistol'
|
||||
PickupMessage="You found another - MK23"
|
||||
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
|
||||
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ simulated function ToggleLaser(){
|
|||
}
|
||||
defaultproperties
|
||||
{
|
||||
SingleClass=Class'NicePack.NiceMK23Pistol'
|
||||
SingleClass=class'NiceMK23Pistol'
|
||||
leftEject=0.079000
|
||||
rightEject=0.086000
|
||||
leftInsert=0.329000
|
||||
|
|
@ -38,17 +38,17 @@ defaultproperties
|
|||
HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected"
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceDualMK23Fire'
|
||||
FireModeClass(0)=class'NiceDualMK23Fire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
|
||||
DisplayFOV=60.000000
|
||||
Priority=90
|
||||
GroupOffset=10
|
||||
PickupClass=Class'NicePack.NiceDualMK23Pickup'
|
||||
PickupClass=class'NiceDualMK23Pickup'
|
||||
PlayerViewOffset=(X=25.000000)
|
||||
BobDamping=3.800000
|
||||
AttachmentClass=Class'NicePack.NiceDualMK23Attachment'
|
||||
AttachmentClass=class'NiceDualMK23Attachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Dual MK23s"
|
||||
DrawScale=1.000000
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
class NiceMK23Ammo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceMK23Pickup'
|
||||
WeaponPickupClass=class'NiceMK23Pickup'
|
||||
AmmoPickupAmount=12
|
||||
MaxAmmo=144
|
||||
InitialAmount=36
|
||||
PickupClass=Class'NicePack.NiceMK23AmmoPickup'
|
||||
PickupClass=class'NiceMK23AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="MK23 bullets"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
|
||||
AmmoAmount=12
|
||||
InventoryType=Class'NicePack.NiceMK23Ammo'
|
||||
InventoryType=class'NiceMK23Ammo'
|
||||
PickupMessage="Rounds (.45 ACP)"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ defaultproperties
|
|||
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
|
||||
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
|
||||
DamageType=class'NiceDamTypeMK23Pistol'
|
||||
DamageMin=42
|
||||
DamageMax=42
|
||||
Momentum=18000.000000
|
||||
|
|
@ -16,7 +16,7 @@ defaultproperties
|
|||
FireAnimRate=1.5
|
||||
FireRate=0.30000
|
||||
bWaitForRelease=False
|
||||
AmmoClass=Class'NicePack.NiceMK23Ammo'
|
||||
AmmoClass=class'NiceMK23Ammo'
|
||||
ShakeRotMag=(Z=290.000000)
|
||||
ShakeRotRate=(X=10080.000000,Y=10080.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ defaultproperties
|
|||
ItemShortName="MK23"
|
||||
AmmoItemName=".45 ACP Ammo"
|
||||
AmmoMesh=None
|
||||
InventoryType=Class'NicePack.NiceMK23Pistol'
|
||||
InventoryType=class'NiceMK23Pistol'
|
||||
PickupMessage="You got the MK.23"
|
||||
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
|
||||
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ simulated function ToggleLaser(){
|
|||
}
|
||||
defaultproperties
|
||||
{
|
||||
DualClass=Class'NicePack.NiceDualMK23Pistol'
|
||||
DualClass=class'NiceDualMK23Pistol'
|
||||
bUseFlashlightToToggle=True
|
||||
LaserAttachmentRotation=(Yaw=16384)
|
||||
LaserAttachmentBone="tip"
|
||||
|
|
@ -42,7 +42,7 @@ defaultproperties
|
|||
HudImageRef="KillingFloor2HUD.WeaponSelect.MK23_unselected"
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MK23"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceMK23Fire'
|
||||
FireModeClass(0)=class'NiceMK23Fire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
|
||||
|
|
@ -50,10 +50,10 @@ defaultproperties
|
|||
DisplayFOV=60.000000
|
||||
Priority=65
|
||||
GroupOffset=9
|
||||
PickupClass=Class'NicePack.NiceMK23Pickup'
|
||||
PickupClass=class'NiceMK23Pickup'
|
||||
PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
|
||||
BobDamping=4.500000
|
||||
AttachmentClass=Class'NicePack.NiceMK23Attachment'
|
||||
AttachmentClass=class'NiceMK23Attachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="MK23"
|
||||
bUseDynamicLights=True
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ defaultproperties
|
|||
MaxPenetrations=2
|
||||
PenDmgReduction=0.990000
|
||||
HeadShotDamageMult=1.35
|
||||
WeaponClass=Class'NicePack.NiceMagnumPistol'
|
||||
WeaponClass=class'NiceMagnumPistol'
|
||||
KDamageImpulse=3250.000000
|
||||
KDeathVel=200.000000
|
||||
KDeathUpKick=40.000000
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceDualMagnum extends NiceDualies;
|
||||
defaultproperties
|
||||
{
|
||||
SingleClass=Class'NicePack.NiceMagnumPistol'
|
||||
SingleClass=class'NiceMagnumPistol'
|
||||
leftEject=0.660000
|
||||
rightEject=0.115000
|
||||
leftInsert=0.800000
|
||||
|
|
@ -20,17 +20,17 @@ defaultproperties
|
|||
HudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver_unselected"
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceDualMagnumFire'
|
||||
FireModeClass(0)=class'NiceDualMagnumFire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description="Dual 44 Magnum Pistols. Make my day!"
|
||||
DisplayFOV=60.000000
|
||||
Priority=120
|
||||
GroupOffset=8
|
||||
PickupClass=Class'NicePack.NiceDualMagnumPickup'
|
||||
PickupClass=class'NiceDualMagnumPickup'
|
||||
PlayerViewOffset=(X=25.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceDualMagnumAttachment'
|
||||
AttachmentClass=class'NiceDualMagnumAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Dual 44 Magnums"
|
||||
DrawScale=1.000000
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
AmmoPickupAmount=12
|
||||
MaxAmmo=120
|
||||
InitialAmount=30
|
||||
PickupClass=Class'NicePack.NiceDualMagnumAmmoPickup'
|
||||
PickupClass=class'NiceDualMagnumAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="44 Magnum bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceDualMagnumAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=12
|
||||
InventoryType=Class'NicePack.NiceDualMagnumAmmo'
|
||||
InventoryType=class'NiceDualMagnumAmmo'
|
||||
PickupMessage="Rounds (44 Mag)"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ defaultproperties
|
|||
FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
|
||||
StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
|
||||
DamageType=class'NiceDamTypeMagnumPistol'
|
||||
DamageMin=82
|
||||
DamageMax=82
|
||||
Spread=250.0
|
||||
|
|
@ -16,7 +16,7 @@ defaultproperties
|
|||
Momentum=15000.000000
|
||||
bWaitForRelease=False
|
||||
FireRate=0.167
|
||||
AmmoClass=Class'NicePack.NiceDualMagnumAmmo'
|
||||
AmmoClass=class'NiceDualMagnumAmmo'
|
||||
ShakeRotMag=(Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
AmmoPickupAmount=6
|
||||
MaxAmmo=120
|
||||
InitialAmount=30
|
||||
PickupClass=Class'NicePack.NiceMagnumAmmoPickup'
|
||||
PickupClass=class'NiceMagnumAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="44 Magnum bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceMagnumAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=6
|
||||
InventoryType=Class'NicePack.NiceMagnumAmmo'
|
||||
InventoryType=class'NiceMagnumAmmo'
|
||||
PickupMessage="Rounds (44 Mag)"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ defaultproperties
|
|||
FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
|
||||
StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
|
||||
DamageType=class'NiceDamTypeMagnumPistol'
|
||||
DamageMin=82
|
||||
DamageMax=82
|
||||
Momentum=15000.000000
|
||||
|
|
@ -18,7 +18,7 @@ defaultproperties
|
|||
FireEndAnim=
|
||||
FireAnimRate=1.000000
|
||||
FireRate=0.250000//0.3
|
||||
AmmoClass=Class'NicePack.NiceMagnumAmmo'
|
||||
AmmoClass=class'NiceMagnumAmmo'
|
||||
ShakeRotMag=(Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ defaultproperties
|
|||
ItemShortName="44 Magnum"
|
||||
AmmoItemName="44 Magnum Ammo"
|
||||
AmmoMesh=None
|
||||
InventoryType=Class'NicePack.NiceMagnumPistol'
|
||||
InventoryType=class'NiceMagnumPistol'
|
||||
PickupMessage="You got the 44 Magnum"
|
||||
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
|
||||
StaticMesh=StaticMesh'KF_pickups3_Trip.Pistols.revolver_Pickup'
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceMagnumPistol extends NiceSingle;
|
||||
defaultproperties
|
||||
{
|
||||
DualClass=Class'NicePack.NiceDualMagnum'
|
||||
DualClass=class'NiceDualMagnum'
|
||||
reloadPreEndFrame=0.220000
|
||||
reloadEndFrame=0.750000
|
||||
reloadChargeEndFrame=-1.000000
|
||||
|
|
@ -21,7 +21,7 @@ defaultproperties
|
|||
HudImageRef="KillingFloor2HUD.WeaponSelect.Revolver_unselected"
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Revolver"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceMagnumFire'
|
||||
FireModeClass(0)=class'NiceMagnumFire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description="44 Magnum pistol, the most 'powerful' handgun in the world. Do you feel lucky?"
|
||||
|
|
@ -29,9 +29,9 @@ defaultproperties
|
|||
DisplayFOV=60.000000
|
||||
Priority=105
|
||||
GroupOffset=7
|
||||
PickupClass=Class'NicePack.NiceMagnumPickup'
|
||||
PickupClass=class'NiceMagnumPickup'
|
||||
PlayerViewOffset=(X=12.000000,Y=15.000000,Z=-7.000000)
|
||||
AttachmentClass=Class'NicePack.NiceMagnumAttachment'
|
||||
AttachmentClass=class'NiceMagnumAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="44 Magnum"
|
||||
bUseDynamicLights=True
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue