hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -3,11 +3,11 @@ static function PreloadAssets(Inventory Inv, optional bool bSkipRefCount){
super.PreloadAssets(Inv, bSkipRefCount);
// A bit of a temporary hack.
// There's currently no nice way to call preload assets function for a grenade, so just always load nails' resources
//class'NicePack.NiceNail'.static.PreloadAssets();
//class'NiceNail'.static.PreloadAssets();
}
defaultproperties
{
DualClass=Class'NicePack.NiceDual9mm'
DualClass=class'NiceDual9mm'
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
reloadChargeEndFrame=-1.000000
@ -15,11 +15,11 @@ defaultproperties
reloadChargeStartFrame=-1.000000
HudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm'
FireModeClass(0)=Class'NicePack.Nice9mmFire'
FireModeClass(0)=class'Nice9mmFire'
SelectSound=Sound'KF_9MMSnd.9mm_Select'
Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
PickupClass=Class'NicePack.Nice9mmPickup'
AttachmentClass=Class'NicePack.Nice9mmAttachment'
PickupClass=class'Nice9mmPickup'
AttachmentClass=class'Nice9mmAttachment'
ItemName="Beretta"
Mesh=SkeletalMesh'KF_Weapons_Trip.9mm_Trip'
Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'

View file

@ -2,7 +2,7 @@ class Nice9mmAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.Nice9mmPickup'
WeaponPickupClass=class'Nice9mmPickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=60

View file

@ -2,7 +2,7 @@ class Nice9mmAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.Nice9mmAmmo'
InventoryType=class'Nice9mmAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View file

@ -5,8 +5,8 @@ defaultproperties
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=35
StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST'
DamageType=Class'NicePack.NiceDamType9mm'
DamageType=class'NiceDamType9mm'
FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
AmmoClass=Class'NicePack.Nice9mmAmmo'
AmmoClass=class'Nice9mmAmmo'
}

View file

@ -6,5 +6,5 @@ defaultproperties
Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
ItemName="Beretta"
ItemShortName="Beretta"
InventoryType=Class'NicePack.Nice9mm'
InventoryType=class'Nice9mm'
}

View file

@ -3,7 +3,7 @@ class NiceDamType9mm extends NiceWeaponDamageType
defaultproperties
{
HeadShotDamageMult=1.000000
WeaponClass=Class'NicePack.Nice9mm'
WeaponClass=class'Nice9mm'
DeathString="%k killed %o (Beretta)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,15 +1,15 @@
class NiceDual9mm extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.Nice9mm'
SingleClass=class'Nice9mm'
HudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm'
Weight=1.000000
FireModeClass(0)=Class'NicePack.NiceDual9mmFire'
FireModeClass(0)=class'NiceDual9mmFire'
SelectSound=Sound'KFPlayerSound.getweaponout'
Description="A pair of 9mm pistols. What they lack in stopping power, they compensate for with a quick refire."
PickupClass=Class'NicePack.NiceDual9mmPickup'
AttachmentClass=Class'NicePack.NiceDual9mmAttachment'
PickupClass=class'NiceDual9mmPickup'
AttachmentClass=class'NiceDual9mmAttachment'
ItemName="Dual Berettas"
Mesh=SkeletalMesh'KF_Weapons_Trip.Dual9mm'
Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'

View file

@ -2,11 +2,11 @@ class NiceDual9mmAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDual9mmPickup'
WeaponPickupClass=class'NiceDual9mmPickup'
AmmoPickupAmount=15
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceDual9mmAmmoPickup'
PickupClass=class'NiceDual9mmAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="Dual 9mm bullets"

View file

@ -2,7 +2,7 @@ class NiceDual9mmAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceDual9mmAmmo'
InventoryType=class'NiceDual9mmAmmo'
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

View file

@ -5,8 +5,8 @@ defaultproperties
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=35
StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST'
DamageType=Class'NicePack.NiceDamType9mm'
DamageType=class'NiceDamType9mm'
FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
AmmoClass=Class'NicePack.NiceDual9mmAmmo'
AmmoClass=class'NiceDual9mmAmmo'
}

View file

@ -5,5 +5,5 @@ defaultproperties
cost=200
ItemName="Dual Berettas"
ItemShortName="Dual Berettas"
InventoryType=Class'NicePack.NiceDual9mm'
InventoryType=class'NiceDual9mm'
}

View file

@ -20,7 +20,7 @@ simulated function ToggleLaser(){
}
defaultproperties
{
DualClass=Class'NicePack.NiceDual9mmPlus'
DualClass=class'NiceDual9mmPlus'
bUseFlashlightToToggle=True
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
@ -38,10 +38,10 @@ defaultproperties
SelectSoundRef="KF_9MMSnd.9mm_Select"
HudImageRef="NicePackT.NinePP.HUD_Single_UnSelected"
SelectedHudImageRef="NicePackT.NinePP.HUD_Single_Selected"
FireModeClass(0)=Class'NicePack.Nice9mmPlusFire'
FireModeClass(0)=class'Nice9mmPlusFire'
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
GroupOffset=3
PickupClass=Class'NicePack.Nice9mmPlusPickup'
AttachmentClass=Class'NicePack.Nice9mmPlusAttachment'
PickupClass=class'Nice9mmPlusPickup'
AttachmentClass=class'Nice9mmPlusAttachment'
ItemName="Beretta"
}

View file

@ -1,11 +1,11 @@
class Nice9mmPlusAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.Nice9mmPlusPickup'
WeaponPickupClass=class'Nice9mmPlusPickup'
AmmoPickupAmount=15
MaxAmmo=150
InitialAmount=60
PickupClass=Class'NicePack.Nice9mmPlusAmmoPickup'
PickupClass=class'Nice9mmPlusAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm +P+ bullets"

View file

@ -2,7 +2,7 @@ class Nice9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.Nice9mmPlusAmmo'
InventoryType=class'Nice9mmPlusAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm +P+)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View file

@ -7,7 +7,7 @@ defaultproperties
FireSoundRef="NicePackSnd.NinePP.Fire1"
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamType9mmPlus'
DamageType=class'NiceDamType9mmPlus'
FireRate=0.250000
AmmoClass=Class'NicePack.Nice9mmPlusAmmo'
AmmoClass=class'Nice9mmPlusAmmo'
}

View file

@ -8,7 +8,7 @@ defaultproperties
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
ItemName="Beretta"
ItemShortName="9mm"
InventoryType=Class'NicePack.Nice9mmPlus'
InventoryType=class'Nice9mmPlus'
PickupMessage="You got the 9mm!"
StaticMesh=StaticMesh'NicePackSM.NinePP.Pickup'
DrawScale=0.100000

View file

@ -3,7 +3,7 @@ class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
defaultproperties
{
goodDecapMod=0.600000
WeaponClass=Class'NicePack.Nice9mmPlus'
WeaponClass=class'Nice9mmPlus'
DeathString="%k killed %o (Beretta)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -17,7 +17,7 @@ simulated function ApplyLaserState(){
}
defaultproperties
{
SingleClass=Class'NicePack.Nice9mmPlus'
SingleClass=class'Nice9mmPlus'
bUseFlashlightToToggle=True
Weight=1.000000
bTorchEnabled=True
@ -31,10 +31,10 @@ defaultproperties
SelectSoundRef="KFPlayerSound.getweaponout"
HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected"
SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected"
FireModeClass(0)=Class'NicePack.NiceDual9mmPlusFire'
FireModeClass(0)=class'NiceDual9mmPlusFire'
Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition"
GroupOffset=4
PickupClass=Class'NicePack.NiceDual9mmPickup'
AttachmentClass=Class'NicePack.NiceDual9mmPlusAttachment'
PickupClass=class'NiceDual9mmPickup'
AttachmentClass=class'NiceDual9mmPlusAttachment'
ItemName="Dual Berettas"
}

View file

@ -1,11 +1,11 @@
class NiceDual9mmPlusAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDual9mmPlusPickup'
WeaponPickupClass=class'NiceDual9mmPlusPickup'
AmmoPickupAmount=15
MaxAmmo=150
InitialAmount=60
PickupClass=Class'NicePack.NiceDual9mmPlusAmmoPickup'
PickupClass=class'NiceDual9mmPlusAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm +P+ bullets"

View file

@ -2,7 +2,7 @@ class NiceDual9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceDual9mmPlusAmmo'
InventoryType=class'NiceDual9mmPlusAmmo'
PickupMessage="Rounds (9mm +P+)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

View file

@ -7,11 +7,11 @@ defaultproperties
FireSoundRef="NicePackSnd.NinePP.Fire1"
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamType9mmPlus'
DamageType=class'NiceDamType9mmPlus'
Momentum=10000.000000
FireRate=0.167
Spread=250.0
SpreadStyle=SS_Random
bWaitForRelease=Flash2Emitter
AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
AmmoClass=class'NiceDual9mmPlusAmmo'
}

View file

@ -8,6 +8,6 @@ defaultproperties
Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition"
ItemName="Dual Berettas"
ItemShortName="Dual Berettas"
InventoryType=Class'NicePack.NiceDual9mmPlus'
InventoryType=class'NiceDual9mmPlus'
PickupMessage="You got the Dual 9mm +P+!"
}

View file

@ -25,7 +25,7 @@ defaultproperties
HudImageRef="ScrnWeaponPack_T.Colt.WColt_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.Colt.WColt"
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceColtFire'
FireModeClass(0)=class'NiceColtFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectSound=Sound'KF_9MMSnd.9mm_Select'
@ -37,10 +37,10 @@ defaultproperties
Priority=110
InventoryGroup=2
GroupOffset=15
PickupClass=Class'NicePack.NiceColtPickup'
PickupClass=class'NiceColtPickup'
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceColtAttachment'
AttachmentClass=class'NiceColtAttachment'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="Colt Python"
}

View file

@ -2,11 +2,11 @@ class NiceColtAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceColtPickup'
WeaponPickupClass=class'NiceColtPickup'
AmmoPickupAmount=6
MaxAmmo=96
InitialAmount=24
PickupClass=Class'NicePack.NiceColtAmmoPickup'
PickupClass=class'NiceColtAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName=".357 bullets"

View file

@ -2,7 +2,7 @@ class NiceColtAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceColtAmmo'
InventoryType=class'NiceColtAmmo'
RespawnTime=0.000000
PickupMessage=".357 Ammo"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View file

@ -7,7 +7,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3"
StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeColt'
DamageType=class'NiceDamTypeColt'
DamageMin=175
DamageMax=175
Momentum=10000.000000
@ -18,7 +18,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.900000
AmmoClass=Class'NicePack.NiceColtAmmo'
AmmoClass=class'NiceColtAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
ShakeRotTime=3.500000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoItemName=".357"
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'NicePack.NiceColt'
InventoryType=class'NiceColt'
PickupMessage="You got the Colt Python handgun"
PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -5,7 +5,7 @@ defaultproperties
MaxPenetrations=1
PenDmgReduction=0.500000
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceColt'
WeaponClass=class'NiceColt'
DeathString="%k killed %o (Colt Python)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -48,7 +48,7 @@ defaultproperties
PlayerIronSightFOV=40.000000
ZoomTime=0.285000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=Class'NicePack.NiceContenderFire'
FireModeClass(0)=class'NiceContenderFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
PutDownAnimRate=1.000000
@ -59,9 +59,9 @@ defaultproperties
Priority=120
InventoryGroup=2
GroupOffset=16
PickupClass=Class'NicePack.NiceContenderPickup'
PickupClass=class'NiceContenderPickup'
PlayerViewOffset=(X=13.000000,Y=14.000000,Z=-5.500000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceContenderAttachment'
AttachmentClass=class'NiceContenderAttachment'
ItemName="Thompson Contender"
}

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@ -1,11 +1,11 @@
class NiceContenderAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceContenderPickup'
WeaponPickupClass=class'NiceContenderPickup'
AmmoPickupAmount=8
MaxAmmo=40
InitialAmount=10
PickupClass=Class'NicePack.NiceContenderAmmoPickup'
PickupClass=class'NiceContenderAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName=".35 rem"

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@ -2,7 +2,7 @@ class NiceContenderAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=8
InventoryType=Class'NicePack.NiceContenderAmmo'
InventoryType=class'NiceContenderAmmo'
PickupMessage=".35 rem"
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CollisionRadius=25.000000

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@ -11,14 +11,14 @@ defaultproperties
FireSoundRef="NicePackSnd.Contender.G2_Shot"
StereoFireSoundRef="NicePackSnd.Contender.G2_Shot"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeContender'
DamageType=class'NiceDamTypeContender'
DamageMin=156
DamageMax=156
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceContenderAmmo'
AmmoClass=class'NiceContenderAmmo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)

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@ -15,7 +15,7 @@ defaultproperties
CorrespondingPerkIndex=2
EquipmentCategoryID=2
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceContender'
InventoryType=class'NiceContender'
PickupMessage="You got the Thompson G2 Contender"
PickupSound=Sound'NicePackSnd.Contender.G2_Pickup'
PickupForce="AssaultRiflePickup"

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@ -4,7 +4,7 @@ defaultproperties
{
stunMultiplier=1.500000
HeadShotDamageMult=2.500000
WeaponClass=Class'NicePack.NiceContender'
WeaponClass=class'NiceContender'
DeathString="%k killed %o with Contender."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

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@ -5,7 +5,7 @@ defaultproperties
goodDecapMod=0.750000
MaxPenetrations=4
HeadShotDamageMult=1.35
WeaponClass=Class'NicePack.NiceDeagle'
WeaponClass=class'NiceDeagle'
DeathString="%k killed %o (Deagle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

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@ -1,7 +1,7 @@
class NiceDeagle extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualDeagle'
DualClass=class'NiceDualDeagle'
reloadPreEndFrame=0.197000
reloadEndFrame=0.682000
reloadChargeEndFrame=-1.000000
@ -19,7 +19,7 @@ defaultproperties
HudImageRef="KillingFloorHUD.WeaponSelect.handcannon_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.handcannon"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDeagleFire'
FireModeClass(0)=class'NiceDeagleFire'
AIRating=0.450000
CurrentRating=0.450000
Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 7 round magazine, it should be used conservatively. "
@ -27,9 +27,9 @@ defaultproperties
DisplayFOV=60.000000
Priority=100
GroupOffset=11
PickupClass=Class'NicePack.NiceDeaglePickup'
PickupClass=class'NiceDeaglePickup'
PlayerViewOffset=(X=5.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceDeagleAttachment'
AttachmentClass=class'NiceDeagleAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Desert Eagle"
bUseDynamicLights=True

View file

@ -2,11 +2,11 @@ class NiceDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDeaglePickup'
WeaponPickupClass=class'NiceDeaglePickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=24
PickupClass=Class'NicePack.NiceDeagleAmmoPickup'
PickupClass=class'NiceDeagleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Deagle bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=8
InventoryType=Class'NicePack.NiceDeagleAmmo'
InventoryType=class'NiceDeagleAmmo'
PickupMessage="Rounds (.300 JHP)"
StaticMesh=None
}

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@ -9,7 +9,7 @@ defaultproperties
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeDeagle'
DamageType=class'NiceDamTypeDeagle'
DamageMin=120
DamageMax=120
Momentum=20000.000000
@ -17,7 +17,7 @@ defaultproperties
FireEndAnim=
FireAnimRate=1.000000
FireRate=0.500000
AmmoClass=Class'NicePack.NiceDeagleAmmo'
AmmoClass=class'NiceDeagleAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000

View file

@ -13,8 +13,8 @@ defaultproperties
ItemShortName="Deagle"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=None
VariantClasses(0)=Class'NicePack.SkinGoldenDeaglePickup'
InventoryType=Class'NicePack.NiceDeagle'
VariantClasses(0)=class'SkinGoldenDeaglePickup'
InventoryType=class'NiceDeagle'
PickupMessage="You got the Desert Eagle"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'

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@ -1,7 +1,7 @@
class NiceDualDeagle extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceDeagle'
SingleClass=class'NiceDeagle'
altFlashBoneName="tip01"
leftEject=0.120000
rightEject=0.111000
@ -18,17 +18,17 @@ defaultproperties
HudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualDeagleFire'
FireModeClass(0)=class'NiceDualDeagleFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=12
PickupClass=Class'NicePack.NiceDualDeaglePickup'
PickupClass=class'NiceDualDeaglePickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualDeagleAttachment'
AttachmentClass=class'NiceDualDeagleAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Desert Eagles"
DrawScale=1.000000

View file

@ -2,11 +2,11 @@ class NiceDualDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualDeaglePickup'
WeaponPickupClass=class'NiceDualDeaglePickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=24
PickupClass=Class'NicePack.NiceDualDeagleAmmoPickup'
PickupClass=class'NiceDualDeagleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Deagle bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=8
InventoryType=Class'NicePack.NiceDualDeagleAmmo'
InventoryType=class'NiceDualDeagleAmmo'
PickupMessage="Rounds (.300 JHP)"
StaticMesh=None
}

View file

@ -8,14 +8,14 @@ defaultproperties
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeDeagle'
DamageType=class'NiceDamTypeDeagle'
DamageMin=120
DamageMax=120
Momentum=20000.000000
FireRate=0.34
Spread=250.0
SpreadStyle=SS_Random
AmmoClass=Class'NicePack.NiceDualDeagleAmmo'
AmmoClass=class'NiceDualDeagleAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000

View file

@ -13,8 +13,8 @@ defaultproperties
ItemShortName="Dual Deagles"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=Class'NicePack.SkinGoldenDualDeaglePickup'
InventoryType=Class'NicePack.NiceDualDeagle'
VariantClasses(0)=class'SkinGoldenDualDeaglePickup'
InventoryType=class'NiceDualDeagle'
PickupMessage="You found another Handcannon"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'

View file

@ -4,7 +4,7 @@ defaultproperties
{
goodDecapMod=0.500000
HeadShotDamageMult=1.100000
WeaponClass=Class'NicePack.NiceGlock'
WeaponClass=class'NiceGlock'
DeathString="%k killed %o with Glock."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,7 +1,7 @@
class NiceDualGlock extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceGlock'
SingleClass=class'NiceGlock'
bLoadResourcesAsMaterial=True
MagCapacity=24
StandardDisplayFOV=65.000000
@ -19,17 +19,17 @@ defaultproperties
HudImageRef="NicePackT.Glock17.DualGlock17_unselect"
SelectedHudImageRef="NicePackT.Glock17.DualGlock17_select"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualGlockFire'
FireModeClass(0)=class'NiceDualGlockFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual Glock-17 match grade pistols. Dual 9mm is double the fun."
DisplayFOV=65.000000
Priority=90
GroupOffset=6
PickupClass=Class'NicePack.NiceDualGlockPickup'
PickupClass=class'NiceDualGlockPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=3.800000
AttachmentClass=Class'NicePack.NiceDualGlockAttachment'
AttachmentClass=class'NiceDualGlockAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Glock-17"
DrawScale=1.000000

View file

@ -1,11 +1,11 @@
class NiceDualGlockAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualGlockPickup'
WeaponPickupClass=class'NiceDualGlockPickup'
AmmoPickupAmount=12
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceDualGlockAmmoPickup'
PickupClass=class'NiceDualGlockAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Glock-17 bullets"

View file

@ -3,6 +3,6 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceDualGlockAmmo'
InventoryType=class'NiceDualGlockAmmo'
PickupMessage="Rounds (9x19mm)"
}

View file

@ -4,17 +4,17 @@ defaultproperties
ProjectileSpeed=18750.000000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=100
ShellEjectClass=Class'NicePack.NiceGlockShell'
ShellEjectClass=class'NiceGlockShell'
FireSoundRef="NicePackSnd.Glock17.glock17_Fire"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeGlock'
DamageType=class'NiceDamTypeGlock'
DamageMax=35
Momentum=18000.000000
bWaitForRelease=False
FireRate=0.117
Spread=250.0
SpreadStyle=SS_Random
AmmoClass=Class'NicePack.NiceDualGlockAmmo'
AmmoClass=class'NiceDualGlockAmmo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000

View file

@ -13,7 +13,7 @@ defaultproperties
ItemName="Dual Glock-17"
ItemShortName="Dual Glock-17"
AmmoItemName="9mm Ammo"
InventoryType=Class'NicePack.NiceDualGlock'
InventoryType=class'NiceDualGlock'
PickupMessage="You found another - Glock-17"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'

View file

@ -1,7 +1,7 @@
class NiceGlock extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualGlock'
DualClass=class'NiceDualGlock'
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
reloadChargeEndFrame=-1.000000
@ -23,7 +23,7 @@ defaultproperties
HudImageRef="NicePackT.Glock17.SingleGlock17_unselect"
SelectedHudImageRef="NicePackT.Glock17.SingleGlock17_select"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceGlockFire'
FireModeClass(0)=class'NiceGlockFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Specifically for the needs of the army and police special forces company Glock created version of the model 17."
@ -31,10 +31,10 @@ defaultproperties
DisplayFOV=65.000000
Priority=65
GroupOffset=5
PickupClass=Class'NicePack.NiceGlockPickup'
PickupClass=class'NiceGlockPickup'
PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceGlockAttachment'
AttachmentClass=class'NiceGlockAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Glock-17"
bUseDynamicLights=True

View file

@ -1,11 +1,11 @@
class NiceGlockAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceGlockPickup'
WeaponPickupClass=class'NiceGlockPickup'
AmmoPickupAmount=12
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceGlockAmmoPickup'
PickupClass=class'NiceGlockAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Glock-17 bullets"

View file

@ -3,6 +3,6 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceGlockAmmo'
InventoryType=class'NiceGlockAmmo'
PickupMessage="Rounds (9x19mm)"
}

View file

@ -7,11 +7,11 @@ defaultproperties
maxHorizontalRecoilAngle=100
FireSoundRef="NicePackSnd.Glock17.glock17_Fire"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeGlock'
DamageType=class'NiceDamTypeGlock'
DamageMax=35
Momentum=18000.000000
FireRate=0.17500000
AmmoClass=Class'NicePack.NiceGlockAmmo'
AmmoClass=class'NiceGlockAmmo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000

View file

@ -13,7 +13,7 @@ defaultproperties
ItemName="Glock-17"
ItemShortName="Glock-17"
AmmoItemName="9mm Ammo"
InventoryType=Class'NicePack.NiceGlock'
InventoryType=class'NiceGlock'
PickupMessage="You got the Glock-17"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'

View file

@ -5,7 +5,7 @@ defaultproperties
bFinisher=True
MaxPenetrations=-1
HeadShotDamageMult=1.400000
WeaponClass=Class'NicePack.NiceJudgePistol'
WeaponClass=class'NiceJudgePistol'
DeathString="%k killed %o with Taurus Raging Judge."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,11 +1,11 @@
class NiceDualJudgeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualJudgePistolPickup'
WeaponPickupClass=class'NiceDualJudgePistolPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceDualJudgeAmmoPickup'
PickupClass=class'NiceDualJudgeAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Judge bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=5
InventoryType=Class'NicePack.NiceDualJudgeAmmo'
InventoryType=class'NiceDualJudgeAmmo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

View file

@ -1,7 +1,7 @@
class NiceDualJudgePistol extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceJudgePistol'
SingleClass=class'NiceJudgePistol'
leftEject=0.192000
rightEject=0.626000
leftInsert=0.396000
@ -26,17 +26,17 @@ defaultproperties
HudImageRef="NicePackT.Judge.dualjuj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualJudgePistolFire'
FireModeClass(0)=class'NiceDualJudgePistolFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=14
PickupClass=Class'NicePack.NiceDualJudgePistolPickup'
PickupClass=class'NiceDualJudgePistolPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualJudgePistolAttachment'
AttachmentClass=class'NiceDualJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Raging Judges"
DrawScale=1.000000

View file

@ -7,19 +7,19 @@ defaultproperties
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeJudge'
DamageType=class'NiceDamTypeJudge'
DamageMin=125
DamageMax=125
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
TweenTime=0.000000
FireRate=0.325000
AmmoClass=Class'NicePack.NiceDualJudgeAmmo'
AmmoClass=class'NiceDualJudgeAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(Y=2.000000)
ShakeOffsetTime=3.000000
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
FlashEmitterClass=class'NiceJudgePistolFlash'
aimerror=1.000000
}

View file

@ -13,8 +13,8 @@ defaultproperties
ItemShortName="Dual Raging Judges"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=Class'NicePack.SkinGoldenDualJudgePistolPickup'
InventoryType=Class'NicePack.NiceDualJudgePistol'
VariantClasses(0)=class'SkinGoldenDualJudgePistolPickup'
InventoryType=class'NiceDualJudgePistol'
PickupMessage="You found another Taurus Raging Judge."
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'

View file

@ -1,11 +1,11 @@
class NiceJudgeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceJudgePistolPickup'
WeaponPickupClass=class'NiceJudgePistolPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceJudgeAmmoPickup'
PickupClass=class'NiceJudgeAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Judge bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=5
InventoryType=Class'NicePack.NiceJudgeAmmo'
InventoryType=class'NiceJudgeAmmo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

View file

@ -1,7 +1,7 @@
class NiceJudgePistol extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualJudgePistol'
DualClass=class'NiceDualJudgePistol'
reloadPreEndFrame=0.272000
reloadEndFrame=0.790000
reloadChargeEndFrame=-1.000000
@ -27,7 +27,7 @@ defaultproperties
HudImageRef="NicePackT.Judge.juj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.juj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceJudgePistolFire'
FireModeClass(0)=class'NiceJudgePistolFire'
SelectAnimRate=1.000000
BringUpTime=0.533333
AIRating=0.450000
@ -37,9 +37,9 @@ defaultproperties
DisplayFOV=60.000000
Priority=100
GroupOffset=13
PickupClass=Class'NicePack.NiceJudgePistolPickup'
PickupClass=class'NiceJudgePistolPickup'
PlayerViewOffset=(X=30.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceJudgePistolAttachment'
AttachmentClass=class'NiceJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Taurus Raging Judge"
bUseDynamicLights=True

View file

@ -7,7 +7,7 @@ defaultproperties
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
DamageType=Class'NicePack.NiceDamTypeJudge'
DamageType=class'NiceDamTypeJudge'
DamageMin=125
DamageMax=125
TransientSoundVolume=2.000000
@ -15,13 +15,13 @@ defaultproperties
FireAnimRate=1.000000
TweenTime=0.000000
FireRate=0.650000
AmmoClass=Class'NicePack.NiceJudgeAmmo'
AmmoClass=class'NiceJudgeAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(Y=2.000000)
ShakeOffsetTime=3.000000
BotRefireRate=1.500000
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
FlashEmitterClass=class'NiceJudgePistolFlash'
aimerror=1.000000
}

View file

@ -29,7 +29,7 @@ defaultproperties
TextureVSubdivisions=2
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter0'
Emitters(0)=SpriteEmitter0
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
RespawnDeadParticles=False
@ -42,5 +42,5 @@ defaultproperties
Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(1)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter1'
Emitters(1)=SpriteEmitter1
}

View file

@ -12,8 +12,8 @@ defaultproperties
ItemName="Raging Judge"
ItemShortName="Raging Judge"
AmmoItemName=".300 JHP Ammo"
VariantClasses(0)=Class'NicePack.SkinGoldenJudgePistolPickup'
InventoryType=Class'NicePack.NiceJudgePistol'
VariantClasses(0)=class'SkinGoldenJudgePistolPickup'
InventoryType=class'NiceJudgePistol'
PickupMessage="You got the Taurus Raging Judge."
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'

View file

@ -6,7 +6,7 @@ defaultproperties
badDecapMod=0.900000
flinchMultiplier=2
HeadShotDamageMult=2.0//2.250000
WeaponClass=Class'NicePack.NiceMK23Pistol'
WeaponClass=class'NiceMK23Pistol'
DeathString="%k killed %o with MK23."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,10 +1,10 @@
class NiceDualMK23Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualMK23Pickup'
WeaponPickupClass=class'NiceDualMK23Pickup'
AmmoPickupAmount=12
MaxAmmo=144
PickupClass=Class'NicePack.NiceDualMK23AmmoPickup'
PickupClass=class'NiceDualMK23AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="MK23 bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceDualMK23Ammo'
InventoryType=class'NiceDualMK23Ammo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

View file

@ -8,7 +8,7 @@ defaultproperties
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
DamageType=class'NiceDamTypeMK23Pistol'
DamageMin=42
DamageMax=42
Momentum=18000.000000
@ -19,7 +19,7 @@ defaultproperties
FireRate=0.2
Spread=250.0
SpreadStyle=SS_Random
AmmoClass=Class'NicePack.NiceDualMK23Ammo'
AmmoClass=class'NiceDualMK23Ammo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000

View file

@ -12,7 +12,7 @@ defaultproperties
ItemName="DualMK23"
ItemShortName="DualMK23"
AmmoItemName=".45 ACP Ammo"
InventoryType=Class'NicePack.NiceDualMK23Pistol'
InventoryType=class'NiceDualMK23Pistol'
PickupMessage="You found another - MK23"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'

View file

@ -14,7 +14,7 @@ simulated function ToggleLaser(){
}
defaultproperties
{
SingleClass=Class'NicePack.NiceMK23Pistol'
SingleClass=class'NiceMK23Pistol'
leftEject=0.079000
rightEject=0.086000
leftInsert=0.329000
@ -38,17 +38,17 @@ defaultproperties
HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualMK23Fire'
FireModeClass(0)=class'NiceDualMK23Fire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
DisplayFOV=60.000000
Priority=90
GroupOffset=10
PickupClass=Class'NicePack.NiceDualMK23Pickup'
PickupClass=class'NiceDualMK23Pickup'
PlayerViewOffset=(X=25.000000)
BobDamping=3.800000
AttachmentClass=Class'NicePack.NiceDualMK23Attachment'
AttachmentClass=class'NiceDualMK23Attachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual MK23s"
DrawScale=1.000000

View file

@ -1,11 +1,11 @@
class NiceMK23Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMK23Pickup'
WeaponPickupClass=class'NiceMK23Pickup'
AmmoPickupAmount=12
MaxAmmo=144
InitialAmount=36
PickupClass=Class'NicePack.NiceMK23AmmoPickup'
PickupClass=class'NiceMK23AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="MK23 bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceMK23Ammo'
InventoryType=class'NiceMK23Ammo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

View file

@ -7,7 +7,7 @@ defaultproperties
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
DamageType=class'NiceDamTypeMK23Pistol'
DamageMin=42
DamageMax=42
Momentum=18000.000000
@ -16,7 +16,7 @@ defaultproperties
FireAnimRate=1.5
FireRate=0.30000
bWaitForRelease=False
AmmoClass=Class'NicePack.NiceMK23Ammo'
AmmoClass=class'NiceMK23Ammo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000

View file

@ -13,7 +13,7 @@ defaultproperties
ItemShortName="MK23"
AmmoItemName=".45 ACP Ammo"
AmmoMesh=None
InventoryType=Class'NicePack.NiceMK23Pistol'
InventoryType=class'NiceMK23Pistol'
PickupMessage="You got the MK.23"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'

View file

@ -20,7 +20,7 @@ simulated function ToggleLaser(){
}
defaultproperties
{
DualClass=Class'NicePack.NiceDualMK23Pistol'
DualClass=class'NiceDualMK23Pistol'
bUseFlashlightToToggle=True
LaserAttachmentRotation=(Yaw=16384)
LaserAttachmentBone="tip"
@ -42,7 +42,7 @@ defaultproperties
HudImageRef="KillingFloor2HUD.WeaponSelect.MK23_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MK23"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceMK23Fire'
FireModeClass(0)=class'NiceMK23Fire'
AIRating=0.450000
CurrentRating=0.450000
Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
@ -50,10 +50,10 @@ defaultproperties
DisplayFOV=60.000000
Priority=65
GroupOffset=9
PickupClass=Class'NicePack.NiceMK23Pickup'
PickupClass=class'NiceMK23Pickup'
PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceMK23Attachment'
AttachmentClass=class'NiceMK23Attachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="MK23"
bUseDynamicLights=True

View file

@ -6,7 +6,7 @@ defaultproperties
MaxPenetrations=2
PenDmgReduction=0.990000
HeadShotDamageMult=1.35
WeaponClass=Class'NicePack.NiceMagnumPistol'
WeaponClass=class'NiceMagnumPistol'
KDamageImpulse=3250.000000
KDeathVel=200.000000
KDeathUpKick=40.000000

View file

@ -1,7 +1,7 @@
class NiceDualMagnum extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceMagnumPistol'
SingleClass=class'NiceMagnumPistol'
leftEject=0.660000
rightEject=0.115000
leftInsert=0.800000
@ -20,17 +20,17 @@ defaultproperties
HudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualMagnumFire'
FireModeClass(0)=class'NiceDualMagnumFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual 44 Magnum Pistols. Make my day!"
DisplayFOV=60.000000
Priority=120
GroupOffset=8
PickupClass=Class'NicePack.NiceDualMagnumPickup'
PickupClass=class'NiceDualMagnumPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualMagnumAttachment'
AttachmentClass=class'NiceDualMagnumAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual 44 Magnums"
DrawScale=1.000000

View file

@ -4,7 +4,7 @@ defaultproperties
AmmoPickupAmount=12
MaxAmmo=120
InitialAmount=30
PickupClass=Class'NicePack.NiceDualMagnumAmmoPickup'
PickupClass=class'NiceDualMagnumAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="44 Magnum bullets"

View file

@ -2,7 +2,7 @@ class NiceDualMagnumAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=12
InventoryType=Class'NicePack.NiceDualMagnumAmmo'
InventoryType=class'NiceDualMagnumAmmo'
PickupMessage="Rounds (44 Mag)"
StaticMesh=None
}

View file

@ -8,7 +8,7 @@ defaultproperties
FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
DamageType=class'NiceDamTypeMagnumPistol'
DamageMin=82
DamageMax=82
Spread=250.0
@ -16,7 +16,7 @@ defaultproperties
Momentum=15000.000000
bWaitForRelease=False
FireRate=0.167
AmmoClass=Class'NicePack.NiceDualMagnumAmmo'
AmmoClass=class'NiceDualMagnumAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000

View file

@ -4,7 +4,7 @@ defaultproperties
AmmoPickupAmount=6
MaxAmmo=120
InitialAmount=30
PickupClass=Class'NicePack.NiceMagnumAmmoPickup'
PickupClass=class'NiceMagnumAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="44 Magnum bullets"

View file

@ -2,7 +2,7 @@ class NiceMagnumAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceMagnumAmmo'
InventoryType=class'NiceMagnumAmmo'
PickupMessage="Rounds (44 Mag)"
StaticMesh=None
}

View file

@ -8,7 +8,7 @@ defaultproperties
FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
DamageType=class'NiceDamTypeMagnumPistol'
DamageMin=82
DamageMax=82
Momentum=15000.000000
@ -18,7 +18,7 @@ defaultproperties
FireEndAnim=
FireAnimRate=1.000000
FireRate=0.250000//0.3
AmmoClass=Class'NicePack.NiceMagnumAmmo'
AmmoClass=class'NiceMagnumAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000

View file

@ -13,7 +13,7 @@ defaultproperties
ItemShortName="44 Magnum"
AmmoItemName="44 Magnum Ammo"
AmmoMesh=None
InventoryType=Class'NicePack.NiceMagnumPistol'
InventoryType=class'NiceMagnumPistol'
PickupMessage="You got the 44 Magnum"
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'KF_pickups3_Trip.Pistols.revolver_Pickup'

View file

@ -1,7 +1,7 @@
class NiceMagnumPistol extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualMagnum'
DualClass=class'NiceDualMagnum'
reloadPreEndFrame=0.220000
reloadEndFrame=0.750000
reloadChargeEndFrame=-1.000000
@ -21,7 +21,7 @@ defaultproperties
HudImageRef="KillingFloor2HUD.WeaponSelect.Revolver_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Revolver"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceMagnumFire'
FireModeClass(0)=class'NiceMagnumFire'
AIRating=0.450000
CurrentRating=0.450000
Description="44 Magnum pistol, the most 'powerful' handgun in the world. Do you feel lucky?"
@ -29,9 +29,9 @@ defaultproperties
DisplayFOV=60.000000
Priority=105
GroupOffset=7
PickupClass=Class'NicePack.NiceMagnumPickup'
PickupClass=class'NiceMagnumPickup'
PlayerViewOffset=(X=12.000000,Y=15.000000,Z=-7.000000)
AttachmentClass=Class'NicePack.NiceMagnumAttachment'
AttachmentClass=class'NiceMagnumAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="44 Magnum"
bUseDynamicLights=True