hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
|
|
@ -3,11 +3,11 @@ static function PreloadAssets(Inventory Inv, optional bool bSkipRefCount){
|
|||
super.PreloadAssets(Inv, bSkipRefCount);
|
||||
// A bit of a temporary hack.
|
||||
// There's currently no nice way to call preload assets function for a grenade, so just always load nails' resources
|
||||
//class'NicePack.NiceNail'.static.PreloadAssets();
|
||||
//class'NiceNail'.static.PreloadAssets();
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
DualClass=Class'NicePack.NiceDual9mm'
|
||||
DualClass=class'NiceDual9mm'
|
||||
reloadPreEndFrame=0.117000
|
||||
reloadEndFrame=0.617000
|
||||
reloadChargeEndFrame=-1.000000
|
||||
|
|
@ -15,11 +15,11 @@ defaultproperties
|
|||
reloadChargeStartFrame=-1.000000
|
||||
HudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm_unselected'
|
||||
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm'
|
||||
FireModeClass(0)=Class'NicePack.Nice9mmFire'
|
||||
FireModeClass(0)=class'Nice9mmFire'
|
||||
SelectSound=Sound'KF_9MMSnd.9mm_Select'
|
||||
Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
|
||||
PickupClass=Class'NicePack.Nice9mmPickup'
|
||||
AttachmentClass=Class'NicePack.Nice9mmAttachment'
|
||||
PickupClass=class'Nice9mmPickup'
|
||||
AttachmentClass=class'Nice9mmAttachment'
|
||||
ItemName="Beretta"
|
||||
Mesh=SkeletalMesh'KF_Weapons_Trip.9mm_Trip'
|
||||
Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class Nice9mmAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.Nice9mmPickup'
|
||||
WeaponPickupClass=class'Nice9mmPickup'
|
||||
AmmoPickupAmount=30
|
||||
MaxAmmo=240
|
||||
InitialAmount=60
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class Nice9mmAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=30
|
||||
InventoryType=Class'NicePack.Nice9mmAmmo'
|
||||
InventoryType=class'Nice9mmAmmo'
|
||||
RespawnTime=0.000000
|
||||
PickupMessage="Rounds (9mm)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ defaultproperties
|
|||
maxVerticalRecoilAngle=75
|
||||
maxHorizontalRecoilAngle=35
|
||||
StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST'
|
||||
DamageType=Class'NicePack.NiceDamType9mm'
|
||||
DamageType=class'NiceDamType9mm'
|
||||
FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
|
||||
NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
|
||||
AmmoClass=Class'NicePack.Nice9mmAmmo'
|
||||
AmmoClass=class'Nice9mmAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,5 +6,5 @@ defaultproperties
|
|||
Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
|
||||
ItemName="Beretta"
|
||||
ItemShortName="Beretta"
|
||||
InventoryType=Class'NicePack.Nice9mm'
|
||||
InventoryType=class'Nice9mm'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ class NiceDamType9mm extends NiceWeaponDamageType
|
|||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.000000
|
||||
WeaponClass=Class'NicePack.Nice9mm'
|
||||
WeaponClass=class'Nice9mm'
|
||||
DeathString="%k killed %o (Beretta)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -1,15 +1,15 @@
|
|||
class NiceDual9mm extends NiceDualies;
|
||||
defaultproperties
|
||||
{
|
||||
SingleClass=Class'NicePack.Nice9mm'
|
||||
SingleClass=class'Nice9mm'
|
||||
HudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm_unselected'
|
||||
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm'
|
||||
Weight=1.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceDual9mmFire'
|
||||
FireModeClass(0)=class'NiceDual9mmFire'
|
||||
SelectSound=Sound'KFPlayerSound.getweaponout'
|
||||
Description="A pair of 9mm pistols. What they lack in stopping power, they compensate for with a quick refire."
|
||||
PickupClass=Class'NicePack.NiceDual9mmPickup'
|
||||
AttachmentClass=Class'NicePack.NiceDual9mmAttachment'
|
||||
PickupClass=class'NiceDual9mmPickup'
|
||||
AttachmentClass=class'NiceDual9mmAttachment'
|
||||
ItemName="Dual Berettas"
|
||||
Mesh=SkeletalMesh'KF_Weapons_Trip.Dual9mm'
|
||||
Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceDual9mmAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceDual9mmPickup'
|
||||
WeaponPickupClass=class'NiceDual9mmPickup'
|
||||
AmmoPickupAmount=15
|
||||
MaxAmmo=240
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.NiceDual9mmAmmoPickup'
|
||||
PickupClass=class'NiceDual9mmAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
|
||||
ItemName="Dual 9mm bullets"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceDual9mmAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=15
|
||||
InventoryType=Class'NicePack.NiceDual9mmAmmo'
|
||||
InventoryType=class'NiceDual9mmAmmo'
|
||||
PickupMessage="Rounds (9mm)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ defaultproperties
|
|||
maxVerticalRecoilAngle=75
|
||||
maxHorizontalRecoilAngle=35
|
||||
StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST'
|
||||
DamageType=Class'NicePack.NiceDamType9mm'
|
||||
DamageType=class'NiceDamType9mm'
|
||||
FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
|
||||
NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
|
||||
AmmoClass=Class'NicePack.NiceDual9mmAmmo'
|
||||
AmmoClass=class'NiceDual9mmAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,5 +5,5 @@ defaultproperties
|
|||
cost=200
|
||||
ItemName="Dual Berettas"
|
||||
ItemShortName="Dual Berettas"
|
||||
InventoryType=Class'NicePack.NiceDual9mm'
|
||||
InventoryType=class'NiceDual9mm'
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue