hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -3,11 +3,11 @@ static function PreloadAssets(Inventory Inv, optional bool bSkipRefCount){
super.PreloadAssets(Inv, bSkipRefCount);
// A bit of a temporary hack.
// There's currently no nice way to call preload assets function for a grenade, so just always load nails' resources
//class'NicePack.NiceNail'.static.PreloadAssets();
//class'NiceNail'.static.PreloadAssets();
}
defaultproperties
{
DualClass=Class'NicePack.NiceDual9mm'
DualClass=class'NiceDual9mm'
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
reloadChargeEndFrame=-1.000000
@ -15,11 +15,11 @@ defaultproperties
reloadChargeStartFrame=-1.000000
HudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm'
FireModeClass(0)=Class'NicePack.Nice9mmFire'
FireModeClass(0)=class'Nice9mmFire'
SelectSound=Sound'KF_9MMSnd.9mm_Select'
Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
PickupClass=Class'NicePack.Nice9mmPickup'
AttachmentClass=Class'NicePack.Nice9mmAttachment'
PickupClass=class'Nice9mmPickup'
AttachmentClass=class'Nice9mmAttachment'
ItemName="Beretta"
Mesh=SkeletalMesh'KF_Weapons_Trip.9mm_Trip'
Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'

View file

@ -2,7 +2,7 @@ class Nice9mmAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.Nice9mmPickup'
WeaponPickupClass=class'Nice9mmPickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=60

View file

@ -2,7 +2,7 @@ class Nice9mmAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.Nice9mmAmmo'
InventoryType=class'Nice9mmAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View file

@ -5,8 +5,8 @@ defaultproperties
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=35
StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST'
DamageType=Class'NicePack.NiceDamType9mm'
DamageType=class'NiceDamType9mm'
FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
AmmoClass=Class'NicePack.Nice9mmAmmo'
AmmoClass=class'Nice9mmAmmo'
}

View file

@ -6,5 +6,5 @@ defaultproperties
Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
ItemName="Beretta"
ItemShortName="Beretta"
InventoryType=Class'NicePack.Nice9mm'
InventoryType=class'Nice9mm'
}

View file

@ -3,7 +3,7 @@ class NiceDamType9mm extends NiceWeaponDamageType
defaultproperties
{
HeadShotDamageMult=1.000000
WeaponClass=Class'NicePack.Nice9mm'
WeaponClass=class'Nice9mm'
DeathString="%k killed %o (Beretta)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,15 +1,15 @@
class NiceDual9mm extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.Nice9mm'
SingleClass=class'Nice9mm'
HudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm'
Weight=1.000000
FireModeClass(0)=Class'NicePack.NiceDual9mmFire'
FireModeClass(0)=class'NiceDual9mmFire'
SelectSound=Sound'KFPlayerSound.getweaponout'
Description="A pair of 9mm pistols. What they lack in stopping power, they compensate for with a quick refire."
PickupClass=Class'NicePack.NiceDual9mmPickup'
AttachmentClass=Class'NicePack.NiceDual9mmAttachment'
PickupClass=class'NiceDual9mmPickup'
AttachmentClass=class'NiceDual9mmAttachment'
ItemName="Dual Berettas"
Mesh=SkeletalMesh'KF_Weapons_Trip.Dual9mm'
Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'

View file

@ -2,11 +2,11 @@ class NiceDual9mmAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDual9mmPickup'
WeaponPickupClass=class'NiceDual9mmPickup'
AmmoPickupAmount=15
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceDual9mmAmmoPickup'
PickupClass=class'NiceDual9mmAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="Dual 9mm bullets"

View file

@ -2,7 +2,7 @@ class NiceDual9mmAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceDual9mmAmmo'
InventoryType=class'NiceDual9mmAmmo'
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

View file

@ -5,8 +5,8 @@ defaultproperties
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=35
StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST'
DamageType=Class'NicePack.NiceDamType9mm'
DamageType=class'NiceDamType9mm'
FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
AmmoClass=Class'NicePack.NiceDual9mmAmmo'
AmmoClass=class'NiceDual9mmAmmo'
}

View file

@ -5,5 +5,5 @@ defaultproperties
cost=200
ItemName="Dual Berettas"
ItemShortName="Dual Berettas"
InventoryType=Class'NicePack.NiceDual9mm'
InventoryType=class'NiceDual9mm'
}