hardcode removed / husk proj fix
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parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -20,7 +20,7 @@ simulated function ToggleLaser(){
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}
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defaultproperties
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{
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DualClass=Class'NicePack.NiceDual9mmPlus'
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DualClass=class'NiceDual9mmPlus'
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bUseFlashlightToToggle=True
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reloadPreEndFrame=0.117000
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reloadEndFrame=0.617000
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@ -38,10 +38,10 @@ defaultproperties
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SelectSoundRef="KF_9MMSnd.9mm_Select"
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HudImageRef="NicePackT.NinePP.HUD_Single_UnSelected"
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SelectedHudImageRef="NicePackT.NinePP.HUD_Single_Selected"
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FireModeClass(0)=Class'NicePack.Nice9mmPlusFire'
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FireModeClass(0)=class'Nice9mmPlusFire'
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Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
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GroupOffset=3
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PickupClass=Class'NicePack.Nice9mmPlusPickup'
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AttachmentClass=Class'NicePack.Nice9mmPlusAttachment'
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PickupClass=class'Nice9mmPlusPickup'
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AttachmentClass=class'Nice9mmPlusAttachment'
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ItemName="Beretta"
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}
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@ -1,11 +1,11 @@
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class Nice9mmPlusAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.Nice9mmPlusPickup'
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WeaponPickupClass=class'Nice9mmPlusPickup'
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AmmoPickupAmount=15
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MaxAmmo=150
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InitialAmount=60
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PickupClass=Class'NicePack.Nice9mmPlusAmmoPickup'
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PickupClass=class'Nice9mmPlusAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
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ItemName="9mm +P+ bullets"
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@ -2,7 +2,7 @@ class Nice9mmPlusAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=15
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InventoryType=Class'NicePack.Nice9mmPlusAmmo'
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InventoryType=class'Nice9mmPlusAmmo'
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RespawnTime=0.000000
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PickupMessage="Rounds (9mm +P+)"
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StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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@ -7,7 +7,7 @@ defaultproperties
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FireSoundRef="NicePackSnd.NinePP.Fire1"
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StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
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NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
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DamageType=Class'NicePack.NiceDamType9mmPlus'
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DamageType=class'NiceDamType9mmPlus'
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FireRate=0.250000
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AmmoClass=Class'NicePack.Nice9mmPlusAmmo'
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AmmoClass=class'Nice9mmPlusAmmo'
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}
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@ -8,7 +8,7 @@ defaultproperties
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Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
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ItemName="Beretta"
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ItemShortName="9mm"
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InventoryType=Class'NicePack.Nice9mmPlus'
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InventoryType=class'Nice9mmPlus'
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PickupMessage="You got the 9mm!"
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StaticMesh=StaticMesh'NicePackSM.NinePP.Pickup'
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DrawScale=0.100000
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@ -3,7 +3,7 @@ class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
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defaultproperties
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{
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goodDecapMod=0.600000
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WeaponClass=Class'NicePack.Nice9mmPlus'
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WeaponClass=class'Nice9mmPlus'
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DeathString="%k killed %o (Beretta)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -17,7 +17,7 @@ simulated function ApplyLaserState(){
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}
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defaultproperties
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{
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SingleClass=Class'NicePack.Nice9mmPlus'
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SingleClass=class'Nice9mmPlus'
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bUseFlashlightToToggle=True
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Weight=1.000000
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bTorchEnabled=True
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@ -31,10 +31,10 @@ defaultproperties
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SelectSoundRef="KFPlayerSound.getweaponout"
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HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected"
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SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected"
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FireModeClass(0)=Class'NicePack.NiceDual9mmPlusFire'
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FireModeClass(0)=class'NiceDual9mmPlusFire'
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Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition"
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GroupOffset=4
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PickupClass=Class'NicePack.NiceDual9mmPickup'
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AttachmentClass=Class'NicePack.NiceDual9mmPlusAttachment'
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PickupClass=class'NiceDual9mmPickup'
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AttachmentClass=class'NiceDual9mmPlusAttachment'
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ItemName="Dual Berettas"
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}
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@ -1,11 +1,11 @@
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class NiceDual9mmPlusAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceDual9mmPlusPickup'
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WeaponPickupClass=class'NiceDual9mmPlusPickup'
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AmmoPickupAmount=15
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MaxAmmo=150
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InitialAmount=60
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PickupClass=Class'NicePack.NiceDual9mmPlusAmmoPickup'
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PickupClass=class'NiceDual9mmPlusAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
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ItemName="9mm +P+ bullets"
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@ -2,7 +2,7 @@ class NiceDual9mmPlusAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=15
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InventoryType=Class'NicePack.NiceDual9mmPlusAmmo'
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InventoryType=class'NiceDual9mmPlusAmmo'
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PickupMessage="Rounds (9mm +P+)"
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StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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}
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@ -7,11 +7,11 @@ defaultproperties
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FireSoundRef="NicePackSnd.NinePP.Fire1"
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StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
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NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
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DamageType=Class'NicePack.NiceDamType9mmPlus'
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DamageType=class'NiceDamType9mmPlus'
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Momentum=10000.000000
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FireRate=0.167
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Spread=250.0
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SpreadStyle=SS_Random
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bWaitForRelease=Flash2Emitter
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AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
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AmmoClass=class'NiceDual9mmPlusAmmo'
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}
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@ -8,6 +8,6 @@ defaultproperties
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Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition"
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ItemName="Dual Berettas"
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ItemShortName="Dual Berettas"
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InventoryType=Class'NicePack.NiceDual9mmPlus'
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InventoryType=class'NiceDual9mmPlus'
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PickupMessage="You got the Dual 9mm +P+!"
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}
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