hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -20,7 +20,7 @@ simulated function ToggleLaser(){
}
defaultproperties
{
DualClass=Class'NicePack.NiceDual9mmPlus'
DualClass=class'NiceDual9mmPlus'
bUseFlashlightToToggle=True
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
@ -38,10 +38,10 @@ defaultproperties
SelectSoundRef="KF_9MMSnd.9mm_Select"
HudImageRef="NicePackT.NinePP.HUD_Single_UnSelected"
SelectedHudImageRef="NicePackT.NinePP.HUD_Single_Selected"
FireModeClass(0)=Class'NicePack.Nice9mmPlusFire'
FireModeClass(0)=class'Nice9mmPlusFire'
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
GroupOffset=3
PickupClass=Class'NicePack.Nice9mmPlusPickup'
AttachmentClass=Class'NicePack.Nice9mmPlusAttachment'
PickupClass=class'Nice9mmPlusPickup'
AttachmentClass=class'Nice9mmPlusAttachment'
ItemName="Beretta"
}

View file

@ -1,11 +1,11 @@
class Nice9mmPlusAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.Nice9mmPlusPickup'
WeaponPickupClass=class'Nice9mmPlusPickup'
AmmoPickupAmount=15
MaxAmmo=150
InitialAmount=60
PickupClass=Class'NicePack.Nice9mmPlusAmmoPickup'
PickupClass=class'Nice9mmPlusAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm +P+ bullets"

View file

@ -2,7 +2,7 @@ class Nice9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.Nice9mmPlusAmmo'
InventoryType=class'Nice9mmPlusAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm +P+)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'

View file

@ -7,7 +7,7 @@ defaultproperties
FireSoundRef="NicePackSnd.NinePP.Fire1"
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamType9mmPlus'
DamageType=class'NiceDamType9mmPlus'
FireRate=0.250000
AmmoClass=Class'NicePack.Nice9mmPlusAmmo'
AmmoClass=class'Nice9mmPlusAmmo'
}

View file

@ -8,7 +8,7 @@ defaultproperties
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
ItemName="Beretta"
ItemShortName="9mm"
InventoryType=Class'NicePack.Nice9mmPlus'
InventoryType=class'Nice9mmPlus'
PickupMessage="You got the 9mm!"
StaticMesh=StaticMesh'NicePackSM.NinePP.Pickup'
DrawScale=0.100000

View file

@ -3,7 +3,7 @@ class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
defaultproperties
{
goodDecapMod=0.600000
WeaponClass=Class'NicePack.Nice9mmPlus'
WeaponClass=class'Nice9mmPlus'
DeathString="%k killed %o (Beretta)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -17,7 +17,7 @@ simulated function ApplyLaserState(){
}
defaultproperties
{
SingleClass=Class'NicePack.Nice9mmPlus'
SingleClass=class'Nice9mmPlus'
bUseFlashlightToToggle=True
Weight=1.000000
bTorchEnabled=True
@ -31,10 +31,10 @@ defaultproperties
SelectSoundRef="KFPlayerSound.getweaponout"
HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected"
SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected"
FireModeClass(0)=Class'NicePack.NiceDual9mmPlusFire'
FireModeClass(0)=class'NiceDual9mmPlusFire'
Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition"
GroupOffset=4
PickupClass=Class'NicePack.NiceDual9mmPickup'
AttachmentClass=Class'NicePack.NiceDual9mmPlusAttachment'
PickupClass=class'NiceDual9mmPickup'
AttachmentClass=class'NiceDual9mmPlusAttachment'
ItemName="Dual Berettas"
}

View file

@ -1,11 +1,11 @@
class NiceDual9mmPlusAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDual9mmPlusPickup'
WeaponPickupClass=class'NiceDual9mmPlusPickup'
AmmoPickupAmount=15
MaxAmmo=150
InitialAmount=60
PickupClass=Class'NicePack.NiceDual9mmPlusAmmoPickup'
PickupClass=class'NiceDual9mmPlusAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm +P+ bullets"

View file

@ -2,7 +2,7 @@ class NiceDual9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceDual9mmPlusAmmo'
InventoryType=class'NiceDual9mmPlusAmmo'
PickupMessage="Rounds (9mm +P+)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

View file

@ -7,11 +7,11 @@ defaultproperties
FireSoundRef="NicePackSnd.NinePP.Fire1"
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamType9mmPlus'
DamageType=class'NiceDamType9mmPlus'
Momentum=10000.000000
FireRate=0.167
Spread=250.0
SpreadStyle=SS_Random
bWaitForRelease=Flash2Emitter
AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
AmmoClass=class'NiceDual9mmPlusAmmo'
}

View file

@ -8,6 +8,6 @@ defaultproperties
Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition"
ItemName="Dual Berettas"
ItemShortName="Dual Berettas"
InventoryType=Class'NicePack.NiceDual9mmPlus'
InventoryType=class'NiceDual9mmPlus'
PickupMessage="You got the Dual 9mm +P+!"
}