hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -5,7 +5,7 @@ defaultproperties
goodDecapMod=0.750000
MaxPenetrations=4
HeadShotDamageMult=1.35
WeaponClass=Class'NicePack.NiceDeagle'
WeaponClass=class'NiceDeagle'
DeathString="%k killed %o (Deagle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,7 +1,7 @@
class NiceDeagle extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualDeagle'
DualClass=class'NiceDualDeagle'
reloadPreEndFrame=0.197000
reloadEndFrame=0.682000
reloadChargeEndFrame=-1.000000
@ -19,7 +19,7 @@ defaultproperties
HudImageRef="KillingFloorHUD.WeaponSelect.handcannon_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.handcannon"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDeagleFire'
FireModeClass(0)=class'NiceDeagleFire'
AIRating=0.450000
CurrentRating=0.450000
Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 7 round magazine, it should be used conservatively. "
@ -27,9 +27,9 @@ defaultproperties
DisplayFOV=60.000000
Priority=100
GroupOffset=11
PickupClass=Class'NicePack.NiceDeaglePickup'
PickupClass=class'NiceDeaglePickup'
PlayerViewOffset=(X=5.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceDeagleAttachment'
AttachmentClass=class'NiceDeagleAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Desert Eagle"
bUseDynamicLights=True

View file

@ -2,11 +2,11 @@ class NiceDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDeaglePickup'
WeaponPickupClass=class'NiceDeaglePickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=24
PickupClass=Class'NicePack.NiceDeagleAmmoPickup'
PickupClass=class'NiceDeagleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Deagle bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=8
InventoryType=Class'NicePack.NiceDeagleAmmo'
InventoryType=class'NiceDeagleAmmo'
PickupMessage="Rounds (.300 JHP)"
StaticMesh=None
}

View file

@ -9,7 +9,7 @@ defaultproperties
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeDeagle'
DamageType=class'NiceDamTypeDeagle'
DamageMin=120
DamageMax=120
Momentum=20000.000000
@ -17,7 +17,7 @@ defaultproperties
FireEndAnim=
FireAnimRate=1.000000
FireRate=0.500000
AmmoClass=Class'NicePack.NiceDeagleAmmo'
AmmoClass=class'NiceDeagleAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000

View file

@ -13,8 +13,8 @@ defaultproperties
ItemShortName="Deagle"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=None
VariantClasses(0)=Class'NicePack.SkinGoldenDeaglePickup'
InventoryType=Class'NicePack.NiceDeagle'
VariantClasses(0)=class'SkinGoldenDeaglePickup'
InventoryType=class'NiceDeagle'
PickupMessage="You got the Desert Eagle"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'

View file

@ -1,7 +1,7 @@
class NiceDualDeagle extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceDeagle'
SingleClass=class'NiceDeagle'
altFlashBoneName="tip01"
leftEject=0.120000
rightEject=0.111000
@ -18,17 +18,17 @@ defaultproperties
HudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualDeagleFire'
FireModeClass(0)=class'NiceDualDeagleFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=12
PickupClass=Class'NicePack.NiceDualDeaglePickup'
PickupClass=class'NiceDualDeaglePickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualDeagleAttachment'
AttachmentClass=class'NiceDualDeagleAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Desert Eagles"
DrawScale=1.000000

View file

@ -2,11 +2,11 @@ class NiceDualDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualDeaglePickup'
WeaponPickupClass=class'NiceDualDeaglePickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=24
PickupClass=Class'NicePack.NiceDualDeagleAmmoPickup'
PickupClass=class'NiceDualDeagleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Deagle bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=8
InventoryType=Class'NicePack.NiceDualDeagleAmmo'
InventoryType=class'NiceDualDeagleAmmo'
PickupMessage="Rounds (.300 JHP)"
StaticMesh=None
}

View file

@ -8,14 +8,14 @@ defaultproperties
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeDeagle'
DamageType=class'NiceDamTypeDeagle'
DamageMin=120
DamageMax=120
Momentum=20000.000000
FireRate=0.34
Spread=250.0
SpreadStyle=SS_Random
AmmoClass=Class'NicePack.NiceDualDeagleAmmo'
AmmoClass=class'NiceDualDeagleAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000

View file

@ -13,8 +13,8 @@ defaultproperties
ItemShortName="Dual Deagles"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=Class'NicePack.SkinGoldenDualDeaglePickup'
InventoryType=Class'NicePack.NiceDualDeagle'
VariantClasses(0)=class'SkinGoldenDualDeaglePickup'
InventoryType=class'NiceDualDeagle'
PickupMessage="You found another Handcannon"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'