hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
|
|
@ -5,7 +5,7 @@ defaultproperties
|
|||
goodDecapMod=0.750000
|
||||
MaxPenetrations=4
|
||||
HeadShotDamageMult=1.35
|
||||
WeaponClass=Class'NicePack.NiceDeagle'
|
||||
WeaponClass=class'NiceDeagle'
|
||||
DeathString="%k killed %o (Deagle)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceDeagle extends NiceSingle;
|
||||
defaultproperties
|
||||
{
|
||||
DualClass=Class'NicePack.NiceDualDeagle'
|
||||
DualClass=class'NiceDualDeagle'
|
||||
reloadPreEndFrame=0.197000
|
||||
reloadEndFrame=0.682000
|
||||
reloadChargeEndFrame=-1.000000
|
||||
|
|
@ -19,7 +19,7 @@ defaultproperties
|
|||
HudImageRef="KillingFloorHUD.WeaponSelect.handcannon_unselected"
|
||||
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.handcannon"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceDeagleFire'
|
||||
FireModeClass(0)=class'NiceDeagleFire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 7 round magazine, it should be used conservatively. "
|
||||
|
|
@ -27,9 +27,9 @@ defaultproperties
|
|||
DisplayFOV=60.000000
|
||||
Priority=100
|
||||
GroupOffset=11
|
||||
PickupClass=Class'NicePack.NiceDeaglePickup'
|
||||
PickupClass=class'NiceDeaglePickup'
|
||||
PlayerViewOffset=(X=5.000000,Y=20.000000)
|
||||
AttachmentClass=Class'NicePack.NiceDeagleAttachment'
|
||||
AttachmentClass=class'NiceDeagleAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Desert Eagle"
|
||||
bUseDynamicLights=True
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceDeagleAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceDeaglePickup'
|
||||
WeaponPickupClass=class'NiceDeaglePickup'
|
||||
AmmoPickupAmount=8
|
||||
MaxAmmo=72
|
||||
InitialAmount=24
|
||||
PickupClass=Class'NicePack.NiceDeagleAmmoPickup'
|
||||
PickupClass=class'NiceDeagleAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="Deagle bullets"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
|
||||
AmmoAmount=8
|
||||
InventoryType=Class'NicePack.NiceDeagleAmmo'
|
||||
InventoryType=class'NiceDeagleAmmo'
|
||||
PickupMessage="Rounds (.300 JHP)"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ defaultproperties
|
|||
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
|
||||
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeDeagle'
|
||||
DamageType=class'NiceDamTypeDeagle'
|
||||
DamageMin=120
|
||||
DamageMax=120
|
||||
Momentum=20000.000000
|
||||
|
|
@ -17,7 +17,7 @@ defaultproperties
|
|||
FireEndAnim=
|
||||
FireAnimRate=1.000000
|
||||
FireRate=0.500000
|
||||
AmmoClass=Class'NicePack.NiceDeagleAmmo'
|
||||
AmmoClass=class'NiceDeagleAmmo'
|
||||
ShakeRotMag=(Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ defaultproperties
|
|||
ItemShortName="Deagle"
|
||||
AmmoItemName=".300 JHP Ammo"
|
||||
AmmoMesh=None
|
||||
VariantClasses(0)=Class'NicePack.SkinGoldenDeaglePickup'
|
||||
InventoryType=Class'NicePack.NiceDeagle'
|
||||
VariantClasses(0)=class'SkinGoldenDeaglePickup'
|
||||
InventoryType=class'NiceDeagle'
|
||||
PickupMessage="You got the Desert Eagle"
|
||||
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
|
||||
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceDualDeagle extends NiceDualies;
|
||||
defaultproperties
|
||||
{
|
||||
SingleClass=Class'NicePack.NiceDeagle'
|
||||
SingleClass=class'NiceDeagle'
|
||||
altFlashBoneName="tip01"
|
||||
leftEject=0.120000
|
||||
rightEject=0.111000
|
||||
|
|
@ -18,17 +18,17 @@ defaultproperties
|
|||
HudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon_unselected"
|
||||
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon"
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceDualDeagleFire'
|
||||
FireModeClass(0)=class'NiceDualDeagleFire'
|
||||
AIRating=0.450000
|
||||
CurrentRating=0.450000
|
||||
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
|
||||
DisplayFOV=60.000000
|
||||
Priority=125
|
||||
GroupOffset=12
|
||||
PickupClass=Class'NicePack.NiceDualDeaglePickup'
|
||||
PickupClass=class'NiceDualDeaglePickup'
|
||||
PlayerViewOffset=(X=25.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceDualDeagleAttachment'
|
||||
AttachmentClass=class'NiceDualDeagleAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Dual Desert Eagles"
|
||||
DrawScale=1.000000
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceDualDeagleAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceDualDeaglePickup'
|
||||
WeaponPickupClass=class'NiceDualDeaglePickup'
|
||||
AmmoPickupAmount=8
|
||||
MaxAmmo=72
|
||||
InitialAmount=24
|
||||
PickupClass=Class'NicePack.NiceDualDeagleAmmoPickup'
|
||||
PickupClass=class'NiceDualDeagleAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="Deagle bullets"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
|
||||
AmmoAmount=8
|
||||
InventoryType=Class'NicePack.NiceDualDeagleAmmo'
|
||||
InventoryType=class'NiceDualDeagleAmmo'
|
||||
PickupMessage="Rounds (.300 JHP)"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,14 +8,14 @@ defaultproperties
|
|||
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
|
||||
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeDeagle'
|
||||
DamageType=class'NiceDamTypeDeagle'
|
||||
DamageMin=120
|
||||
DamageMax=120
|
||||
Momentum=20000.000000
|
||||
FireRate=0.34
|
||||
Spread=250.0
|
||||
SpreadStyle=SS_Random
|
||||
AmmoClass=Class'NicePack.NiceDualDeagleAmmo'
|
||||
AmmoClass=class'NiceDualDeagleAmmo'
|
||||
ShakeRotMag=(Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000)
|
||||
ShakeRotTime=3.500000
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ defaultproperties
|
|||
ItemShortName="Dual Deagles"
|
||||
AmmoItemName=".300 JHP Ammo"
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
|
||||
VariantClasses(0)=Class'NicePack.SkinGoldenDualDeaglePickup'
|
||||
InventoryType=Class'NicePack.NiceDualDeagle'
|
||||
VariantClasses(0)=class'SkinGoldenDualDeaglePickup'
|
||||
InventoryType=class'NiceDualDeagle'
|
||||
PickupMessage="You found another Handcannon"
|
||||
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
|
||||
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue