hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -5,7 +5,7 @@ defaultproperties
bFinisher=True
MaxPenetrations=-1
HeadShotDamageMult=1.400000
WeaponClass=Class'NicePack.NiceJudgePistol'
WeaponClass=class'NiceJudgePistol'
DeathString="%k killed %o with Taurus Raging Judge."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,11 +1,11 @@
class NiceDualJudgeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualJudgePistolPickup'
WeaponPickupClass=class'NiceDualJudgePistolPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceDualJudgeAmmoPickup'
PickupClass=class'NiceDualJudgeAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Judge bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=5
InventoryType=Class'NicePack.NiceDualJudgeAmmo'
InventoryType=class'NiceDualJudgeAmmo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

View file

@ -1,7 +1,7 @@
class NiceDualJudgePistol extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceJudgePistol'
SingleClass=class'NiceJudgePistol'
leftEject=0.192000
rightEject=0.626000
leftInsert=0.396000
@ -26,17 +26,17 @@ defaultproperties
HudImageRef="NicePackT.Judge.dualjuj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualJudgePistolFire'
FireModeClass(0)=class'NiceDualJudgePistolFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=14
PickupClass=Class'NicePack.NiceDualJudgePistolPickup'
PickupClass=class'NiceDualJudgePistolPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualJudgePistolAttachment'
AttachmentClass=class'NiceDualJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Raging Judges"
DrawScale=1.000000

View file

@ -7,19 +7,19 @@ defaultproperties
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeJudge'
DamageType=class'NiceDamTypeJudge'
DamageMin=125
DamageMax=125
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
TweenTime=0.000000
FireRate=0.325000
AmmoClass=Class'NicePack.NiceDualJudgeAmmo'
AmmoClass=class'NiceDualJudgeAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(Y=2.000000)
ShakeOffsetTime=3.000000
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
FlashEmitterClass=class'NiceJudgePistolFlash'
aimerror=1.000000
}

View file

@ -13,8 +13,8 @@ defaultproperties
ItemShortName="Dual Raging Judges"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=Class'NicePack.SkinGoldenDualJudgePistolPickup'
InventoryType=Class'NicePack.NiceDualJudgePistol'
VariantClasses(0)=class'SkinGoldenDualJudgePistolPickup'
InventoryType=class'NiceDualJudgePistol'
PickupMessage="You found another Taurus Raging Judge."
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'

View file

@ -1,11 +1,11 @@
class NiceJudgeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceJudgePistolPickup'
WeaponPickupClass=class'NiceJudgePistolPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceJudgeAmmoPickup'
PickupClass=class'NiceJudgeAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Judge bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=5
InventoryType=Class'NicePack.NiceJudgeAmmo'
InventoryType=class'NiceJudgeAmmo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

View file

@ -1,7 +1,7 @@
class NiceJudgePistol extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualJudgePistol'
DualClass=class'NiceDualJudgePistol'
reloadPreEndFrame=0.272000
reloadEndFrame=0.790000
reloadChargeEndFrame=-1.000000
@ -27,7 +27,7 @@ defaultproperties
HudImageRef="NicePackT.Judge.juj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.juj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceJudgePistolFire'
FireModeClass(0)=class'NiceJudgePistolFire'
SelectAnimRate=1.000000
BringUpTime=0.533333
AIRating=0.450000
@ -37,9 +37,9 @@ defaultproperties
DisplayFOV=60.000000
Priority=100
GroupOffset=13
PickupClass=Class'NicePack.NiceJudgePistolPickup'
PickupClass=class'NiceJudgePistolPickup'
PlayerViewOffset=(X=30.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceJudgePistolAttachment'
AttachmentClass=class'NiceJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Taurus Raging Judge"
bUseDynamicLights=True

View file

@ -7,7 +7,7 @@ defaultproperties
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
DamageType=Class'NicePack.NiceDamTypeJudge'
DamageType=class'NiceDamTypeJudge'
DamageMin=125
DamageMax=125
TransientSoundVolume=2.000000
@ -15,13 +15,13 @@ defaultproperties
FireAnimRate=1.000000
TweenTime=0.000000
FireRate=0.650000
AmmoClass=Class'NicePack.NiceJudgeAmmo'
AmmoClass=class'NiceJudgeAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(Y=2.000000)
ShakeOffsetTime=3.000000
BotRefireRate=1.500000
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
FlashEmitterClass=class'NiceJudgePistolFlash'
aimerror=1.000000
}

View file

@ -29,7 +29,7 @@ defaultproperties
TextureVSubdivisions=2
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter0'
Emitters(0)=SpriteEmitter0
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
RespawnDeadParticles=False
@ -42,5 +42,5 @@ defaultproperties
Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(1)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter1'
Emitters(1)=SpriteEmitter1
}

View file

@ -12,8 +12,8 @@ defaultproperties
ItemName="Raging Judge"
ItemShortName="Raging Judge"
AmmoItemName=".300 JHP Ammo"
VariantClasses(0)=Class'NicePack.SkinGoldenJudgePistolPickup'
InventoryType=Class'NicePack.NiceJudgePistol'
VariantClasses(0)=class'SkinGoldenJudgePistolPickup'
InventoryType=class'NiceJudgePistol'
PickupMessage="You got the Taurus Raging Judge."
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'