hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -6,7 +6,7 @@ defaultproperties
badDecapMod=0.900000
flinchMultiplier=2
HeadShotDamageMult=2.0//2.250000
WeaponClass=Class'NicePack.NiceMK23Pistol'
WeaponClass=class'NiceMK23Pistol'
DeathString="%k killed %o with MK23."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,10 +1,10 @@
class NiceDualMK23Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualMK23Pickup'
WeaponPickupClass=class'NiceDualMK23Pickup'
AmmoPickupAmount=12
MaxAmmo=144
PickupClass=Class'NicePack.NiceDualMK23AmmoPickup'
PickupClass=class'NiceDualMK23AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="MK23 bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceDualMK23Ammo'
InventoryType=class'NiceDualMK23Ammo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

View file

@ -8,7 +8,7 @@ defaultproperties
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
DamageType=class'NiceDamTypeMK23Pistol'
DamageMin=42
DamageMax=42
Momentum=18000.000000
@ -19,7 +19,7 @@ defaultproperties
FireRate=0.2
Spread=250.0
SpreadStyle=SS_Random
AmmoClass=Class'NicePack.NiceDualMK23Ammo'
AmmoClass=class'NiceDualMK23Ammo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000

View file

@ -12,7 +12,7 @@ defaultproperties
ItemName="DualMK23"
ItemShortName="DualMK23"
AmmoItemName=".45 ACP Ammo"
InventoryType=Class'NicePack.NiceDualMK23Pistol'
InventoryType=class'NiceDualMK23Pistol'
PickupMessage="You found another - MK23"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'

View file

@ -14,7 +14,7 @@ simulated function ToggleLaser(){
}
defaultproperties
{
SingleClass=Class'NicePack.NiceMK23Pistol'
SingleClass=class'NiceMK23Pistol'
leftEject=0.079000
rightEject=0.086000
leftInsert=0.329000
@ -38,17 +38,17 @@ defaultproperties
HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualMK23Fire'
FireModeClass(0)=class'NiceDualMK23Fire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
DisplayFOV=60.000000
Priority=90
GroupOffset=10
PickupClass=Class'NicePack.NiceDualMK23Pickup'
PickupClass=class'NiceDualMK23Pickup'
PlayerViewOffset=(X=25.000000)
BobDamping=3.800000
AttachmentClass=Class'NicePack.NiceDualMK23Attachment'
AttachmentClass=class'NiceDualMK23Attachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual MK23s"
DrawScale=1.000000

View file

@ -1,11 +1,11 @@
class NiceMK23Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMK23Pickup'
WeaponPickupClass=class'NiceMK23Pickup'
AmmoPickupAmount=12
MaxAmmo=144
InitialAmount=36
PickupClass=Class'NicePack.NiceMK23AmmoPickup'
PickupClass=class'NiceMK23AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="MK23 bullets"

View file

@ -3,7 +3,7 @@ defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceMK23Ammo'
InventoryType=class'NiceMK23Ammo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

View file

@ -7,7 +7,7 @@ defaultproperties
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
DamageType=class'NiceDamTypeMK23Pistol'
DamageMin=42
DamageMax=42
Momentum=18000.000000
@ -16,7 +16,7 @@ defaultproperties
FireAnimRate=1.5
FireRate=0.30000
bWaitForRelease=False
AmmoClass=Class'NicePack.NiceMK23Ammo'
AmmoClass=class'NiceMK23Ammo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000

View file

@ -13,7 +13,7 @@ defaultproperties
ItemShortName="MK23"
AmmoItemName=".45 ACP Ammo"
AmmoMesh=None
InventoryType=Class'NicePack.NiceMK23Pistol'
InventoryType=class'NiceMK23Pistol'
PickupMessage="You got the MK.23"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'

View file

@ -20,7 +20,7 @@ simulated function ToggleLaser(){
}
defaultproperties
{
DualClass=Class'NicePack.NiceDualMK23Pistol'
DualClass=class'NiceDualMK23Pistol'
bUseFlashlightToToggle=True
LaserAttachmentRotation=(Yaw=16384)
LaserAttachmentBone="tip"
@ -42,7 +42,7 @@ defaultproperties
HudImageRef="KillingFloor2HUD.WeaponSelect.MK23_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MK23"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceMK23Fire'
FireModeClass(0)=class'NiceMK23Fire'
AIRating=0.450000
CurrentRating=0.450000
Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
@ -50,10 +50,10 @@ defaultproperties
DisplayFOV=60.000000
Priority=65
GroupOffset=9
PickupClass=Class'NicePack.NiceMK23Pickup'
PickupClass=class'NiceMK23Pickup'
PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceMK23Attachment'
AttachmentClass=class'NiceMK23Attachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="MK23"
bUseDynamicLights=True