hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

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@ -2,5 +2,5 @@ class NiceDamTypeKrissM extends NiceDamageTypeVetCommando
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceKrissMMedicGun'
WeaponClass=class'NiceKrissMMedicGun'
}

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@ -2,5 +2,5 @@ class NiceDamTypeKrissMDart extends NiceDamTypeMedicDart
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceKrissMMedicGun'
WeaponClass=class'NiceKrissMMedicGun'
}

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@ -1,6 +1,6 @@
class NiceKrissMAltFire extends NiceMedicDartFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeKrissMDart'
DamageType=class'NiceDamTypeKrissMDart'
AmmoPerFire=75
}

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@ -4,7 +4,7 @@ defaultproperties
AmmoPickupAmount=33
MaxAmmo=264
InitialAmount=66
PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
PickupClass=class'NiceKrissMAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="45. ACP bullets"

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@ -2,7 +2,7 @@ class NiceKrissMAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=33
InventoryType=Class'NicePack.NiceKrissMAmmo'
InventoryType=class'NiceKrissMAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -12,12 +12,12 @@ defaultproperties
ShellEjectClass=Class'KFMod.ShellEjectKriss'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeKrissM'
DamageType=class'NiceDamTypeKrissM'
DamageMin=35
DamageMax=35
Momentum=12500.000000
FireRate=0.040000
AmmoClass=Class'NicePack.NiceKrissMAmmo'
AmmoClass=class'NiceKrissMAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

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@ -25,8 +25,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceKrissMFire'
FireModeClass(1)=Class'NicePack.NiceKrissMAltFire'
FireModeClass(0)=class'NiceKrissMFire'
FireModeClass(1)=class'NiceKrissMAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -38,10 +38,10 @@ defaultproperties
Priority=120
InventoryGroup=3
GroupOffset=17
PickupClass=Class'NicePack.NiceKrissMPickup'
PickupClass=class'NiceKrissMPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceKrissMAttachment'
AttachmentClass=class'NiceKrissMAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="KRISS Vector Medic Gun"
TransientSoundVolume=1.250000

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@ -16,7 +16,7 @@ defaultproperties
EquipmentCategoryID=3
CorrespondingPerkIndex=3
VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
InventoryType=Class'NicePack.NiceKrissMMedicGun'
InventoryType=class'NiceKrissMMedicGun'
PickupMessage="You got the KRISS Vector Medic Gun"
PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
PickupForce="AssaultRiflePickup"

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@ -3,5 +3,5 @@ class NiceDamTypeM7A3M extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceM7A3MMedicGun'
WeaponClass=class'NiceM7A3MMedicGun'
}

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@ -2,5 +2,5 @@ class NiceDamTypeM7A3MDart extends NiceDamTypeMedicDart
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM7A3MMedicGun'
WeaponClass=class'NiceM7A3MMedicGun'
}

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@ -1,5 +1,5 @@
class NiceM7A3MAltFire extends NiceMedicDartFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeM7A3MDart'
DamageType=class'NiceDamTypeM7A3MDart'
}

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@ -1,11 +1,11 @@
class NiceM7A3MAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM7A3MPickup'
WeaponPickupClass=class'NiceM7A3MPickup'
AmmoPickupAmount=30
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceM7A3MAmmoPickup'
PickupClass=class'NiceM7A3MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M7A3 bullets"

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@ -2,7 +2,7 @@ class NiceM7A3MAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceM7A3MAmmo'
InventoryType=class'NiceM7A3MAmmo'
PickupMessage="Rounds 7.6x40mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -12,7 +12,7 @@ defaultproperties
FireSoundRef="KF_M7A3Snd.M7A3_Fire_M"
StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeM7A3M'
DamageType=class'NiceDamTypeM7A3M'
DamageMin=70
DamageMax=70
Momentum=7000.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.050000
FireForce="AssaultRifleFire"
FireRate=0.080000
AmmoClass=Class'NicePack.NiceM7A3MAmmo'
AmmoClass=class'NiceM7A3MAmmo'
ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000)
ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000)
ShakeRotTime=2.500000

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@ -150,8 +150,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M7A3"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM7A3MFire'
FireModeClass(1)=Class'NicePack.NiceM7A3MAltFire'
FireModeClass(0)=class'NiceM7A3MFire'
FireModeClass(1)=class'NiceM7A3MAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -163,10 +163,10 @@ defaultproperties
Priority=100
InventoryGroup=4
GroupOffset=13
PickupClass=Class'NicePack.NiceM7A3MPickup'
PickupClass=class'NiceM7A3MPickup'
PlayerViewOffset=(X=20.000000,Y=15.000000,Z=-5.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM7A3MAttachment'
AttachmentClass=class'NiceM7A3MAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M7A3 Medic Gun"
TransientSoundVolume=1.250000

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@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
CorrespondingPerkIndex=3
InventoryType=Class'NicePack.NiceM7A3MMedicGun'
InventoryType=class'NiceM7A3MMedicGun'
PickupMessage="You got the M7A3 Medic Gun"
PickupSound=Sound'KF_M7A3Snd.M7A3_Pickup'
PickupForce="AssaultRiflePickup"

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@ -3,5 +3,5 @@ class NiceDamTypeMP5M extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceMP5MMedicGun'
WeaponClass=class'NiceMP5MMedicGun'
}

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@ -2,5 +2,5 @@ class NiceDamTypeMP5MDart extends NiceDamTypeMedicDart
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceMP5MMedicGun'
WeaponClass=class'NiceMP5MMedicGun'
}

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@ -1,5 +1,5 @@
class NiceMP5MAltFire extends NiceMedicDartFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeMP5MDart'
DamageType=class'NiceDamTypeMP5MDart'
}

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@ -1,11 +1,11 @@
class NiceMP5MAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMP5MPickup'
WeaponPickupClass=class'NiceMP5MPickup'
AmmoPickupAmount=30
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceMP5MAmmoPickup'
PickupClass=class'NiceMP5MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="MP5M bullets"

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@ -2,7 +2,7 @@ class NiceMP5MAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceMP5MAmmo'
InventoryType=class'NiceMP5MAmmo'
PickupMessage="Rounds 9x19mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -12,14 +12,14 @@ defaultproperties
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeMP5M'
DamageType=class'NiceDamTypeMP5M'
DamageMin=35
DamageMax=35
Spread=500.0
SpreadStyle=SS_Random
Momentum=5500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceMP5MAmmo'
AmmoClass=class'NiceMP5MAmmo'
ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

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@ -84,8 +84,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceMP5MFire'
FireModeClass(1)=Class'NicePack.NiceMP5MAltFire'
FireModeClass(0)=class'NiceMP5MFire'
FireModeClass(1)=class'NiceMP5MAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -97,10 +97,10 @@ defaultproperties
Priority=80
InventoryGroup=3
GroupOffset=4
PickupClass=Class'NicePack.NiceMP5MPickup'
PickupClass=class'NiceMP5MPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMP5MAttachment'
AttachmentClass=class'NiceMP5MAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MP5M Medic Gun"
TransientSoundVolume=1.250000

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@ -16,7 +16,7 @@ defaultproperties
EquipmentCategoryID=3
CorrespondingPerkIndex=3
VariantClasses(0)=Class'KFMod.CamoMP5MPickup'
InventoryType=Class'NicePack.NiceMP5MMedicGun'
InventoryType=class'NiceMP5MMedicGun'
PickupMessage="You got the MP5M Medic Gun"
PickupSound=Sound'KF_MP5Snd.foley.WEP_MP5_Foley_Pickup'
PickupForce="AssaultRiflePickup"

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@ -5,5 +5,5 @@ defaultproperties
bPenetrationHSOnly=True
MaxPenetrations=1
HeadShotDamageMult=2.250000
WeaponClass=Class'NicePack.NiceMP7MMedicGun'
WeaponClass=class'NiceMP7MMedicGun'
}

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@ -2,5 +2,5 @@ class NiceDamTypeMP7MDart extends NiceDamTypeMedicDart
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceMP7MMedicGun'
WeaponClass=class'NiceMP7MMedicGun'
}

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@ -1,6 +1,6 @@
class NiceMP7MAltFire extends NiceMedicDartFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeMP7MDart'
DamageType=class'NiceDamTypeMP7MDart'
AmmoPerFire=35
}

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@ -1,10 +1,10 @@
class NiceMP7MAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMP7MPickup'
WeaponPickupClass=class'NiceMP7MPickup'
MaxAmmo=200
InitialAmount=50
PickupClass=Class'NicePack.NiceMP7MAmmoPickup'
PickupClass=class'NiceMP7MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="MP7M bullets"

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@ -2,7 +2,7 @@ class NiceMP7MAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=40
InventoryType=Class'NicePack.NiceMP7MAmmo'
InventoryType=class'NiceMP7MAmmo'
PickupMessage="Rounds 4.6x30mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -12,12 +12,12 @@ defaultproperties
ShellEjectClass=Class'ROEffects.KFShellEjectMP'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeMP7M'
DamageType=class'NiceDamTypeMP7M'
DamageMin=20
DamageMax=20
Momentum=5500.000000
FireRate=0.063000
AmmoClass=Class'NicePack.NiceMP7MAmmo'
AmmoClass=class'NiceMP7MAmmo'
ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

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@ -27,8 +27,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MP7m"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceMP7MFire'
FireModeClass(1)=Class'NicePack.NiceMP7MAltFire'
FireModeClass(0)=class'NiceMP7MFire'
FireModeClass(1)=class'NiceMP7MAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -40,10 +40,10 @@ defaultproperties
Priority=90
InventoryGroup=3
GroupOffset=5
PickupClass=Class'NicePack.NiceMP7MPickup'
PickupClass=class'NiceMP7MPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMP7MAttachment'
AttachmentClass=class'NiceMP7MAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MP7M Medic Gun"
TransientSoundVolume=1.250000

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@ -16,7 +16,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
CorrespondingPerkIndex=3
InventoryType=Class'NicePack.NiceMP7MMedicGun'
InventoryType=class'NiceMP7MMedicGun'
PickupMessage="You got the MP7M Medic Gun"
PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
PickupForce="AssaultRiflePickup"