hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -2,5 +2,5 @@ class NiceDamTypeKrissM extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceKrissMMedicGun'
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WeaponClass=class'NiceKrissMMedicGun'
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}
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@ -2,5 +2,5 @@ class NiceDamTypeKrissMDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceKrissMMedicGun'
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WeaponClass=class'NiceKrissMMedicGun'
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}
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@ -1,6 +1,6 @@
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class NiceKrissMAltFire extends NiceMedicDartFire;
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defaultproperties
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{
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DamageType=Class'NicePack.NiceDamTypeKrissMDart'
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DamageType=class'NiceDamTypeKrissMDart'
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AmmoPerFire=75
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}
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@ -4,7 +4,7 @@ defaultproperties
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AmmoPickupAmount=33
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MaxAmmo=264
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InitialAmount=66
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PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
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PickupClass=class'NiceKrissMAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="45. ACP bullets"
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@ -2,7 +2,7 @@ class NiceKrissMAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=33
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InventoryType=Class'NicePack.NiceKrissMAmmo'
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InventoryType=class'NiceKrissMAmmo'
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PickupMessage="Rounds 45. ACP"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -12,12 +12,12 @@ defaultproperties
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ShellEjectClass=Class'KFMod.ShellEjectKriss'
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ShellEjectBoneName="Shell_eject"
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NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
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DamageType=Class'NicePack.NiceDamTypeKrissM'
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DamageType=class'NiceDamTypeKrissM'
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DamageMin=35
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DamageMax=35
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Momentum=12500.000000
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FireRate=0.040000
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AmmoClass=Class'NicePack.NiceKrissMAmmo'
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AmmoClass=class'NiceKrissMAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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@ -25,8 +25,8 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceKrissMFire'
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FireModeClass(1)=Class'NicePack.NiceKrissMAltFire'
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FireModeClass(0)=class'NiceKrissMFire'
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FireModeClass(1)=class'NiceKrissMAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -38,10 +38,10 @@ defaultproperties
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Priority=120
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InventoryGroup=3
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GroupOffset=17
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PickupClass=Class'NicePack.NiceKrissMPickup'
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PickupClass=class'NiceKrissMPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceKrissMAttachment'
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AttachmentClass=class'NiceKrissMAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="KRISS Vector Medic Gun"
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TransientSoundVolume=1.250000
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@ -16,7 +16,7 @@ defaultproperties
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EquipmentCategoryID=3
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CorrespondingPerkIndex=3
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VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
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InventoryType=Class'NicePack.NiceKrissMMedicGun'
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InventoryType=class'NiceKrissMMedicGun'
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PickupMessage="You got the KRISS Vector Medic Gun"
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PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -3,5 +3,5 @@ class NiceDamTypeM7A3M extends NiceDamageTypeVetCommando
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defaultproperties
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{
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HeadShotDamageMult=2.000000
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WeaponClass=Class'NicePack.NiceM7A3MMedicGun'
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WeaponClass=class'NiceM7A3MMedicGun'
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}
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@ -2,5 +2,5 @@ class NiceDamTypeM7A3MDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM7A3MMedicGun'
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WeaponClass=class'NiceM7A3MMedicGun'
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}
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@ -1,5 +1,5 @@
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class NiceM7A3MAltFire extends NiceMedicDartFire;
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defaultproperties
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{
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DamageType=Class'NicePack.NiceDamTypeM7A3MDart'
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DamageType=class'NiceDamTypeM7A3MDart'
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}
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@ -1,11 +1,11 @@
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class NiceM7A3MAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM7A3MPickup'
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WeaponPickupClass=class'NiceM7A3MPickup'
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AmmoPickupAmount=30
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MaxAmmo=180
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InitialAmount=45
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PickupClass=Class'NicePack.NiceM7A3MAmmoPickup'
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PickupClass=class'NiceM7A3MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="M7A3 bullets"
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@ -2,7 +2,7 @@ class NiceM7A3MAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=15
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InventoryType=Class'NicePack.NiceM7A3MAmmo'
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InventoryType=class'NiceM7A3MAmmo'
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PickupMessage="Rounds 7.6x40mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -12,7 +12,7 @@ defaultproperties
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FireSoundRef="KF_M7A3Snd.M7A3_Fire_M"
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StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S"
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NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM7A3M'
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DamageType=class'NiceDamTypeM7A3M'
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DamageMin=70
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DamageMax=70
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Momentum=7000.000000
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@ -22,7 +22,7 @@ defaultproperties
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TweenTime=0.050000
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FireForce="AssaultRifleFire"
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FireRate=0.080000
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AmmoClass=Class'NicePack.NiceM7A3MAmmo'
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AmmoClass=class'NiceM7A3MAmmo'
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ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000)
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ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000)
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ShakeRotTime=2.500000
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@ -150,8 +150,8 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M7A3"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM7A3MFire'
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FireModeClass(1)=Class'NicePack.NiceM7A3MAltFire'
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FireModeClass(0)=class'NiceM7A3MFire'
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FireModeClass(1)=class'NiceM7A3MAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -163,10 +163,10 @@ defaultproperties
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Priority=100
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InventoryGroup=4
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GroupOffset=13
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PickupClass=Class'NicePack.NiceM7A3MPickup'
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PickupClass=class'NiceM7A3MPickup'
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PlayerViewOffset=(X=20.000000,Y=15.000000,Z=-5.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM7A3MAttachment'
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AttachmentClass=class'NiceM7A3MAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="M7A3 Medic Gun"
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TransientSoundVolume=1.250000
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@ -15,7 +15,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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EquipmentCategoryID=3
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CorrespondingPerkIndex=3
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InventoryType=Class'NicePack.NiceM7A3MMedicGun'
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InventoryType=class'NiceM7A3MMedicGun'
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PickupMessage="You got the M7A3 Medic Gun"
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PickupSound=Sound'KF_M7A3Snd.M7A3_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -3,5 +3,5 @@ class NiceDamTypeMP5M extends NiceDamageTypeVetCommando
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defaultproperties
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{
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HeadShotDamageMult=2.000000
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WeaponClass=Class'NicePack.NiceMP5MMedicGun'
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WeaponClass=class'NiceMP5MMedicGun'
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}
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@ -2,5 +2,5 @@ class NiceDamTypeMP5MDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceMP5MMedicGun'
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WeaponClass=class'NiceMP5MMedicGun'
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}
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@ -1,5 +1,5 @@
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class NiceMP5MAltFire extends NiceMedicDartFire;
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defaultproperties
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{
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DamageType=Class'NicePack.NiceDamTypeMP5MDart'
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DamageType=class'NiceDamTypeMP5MDart'
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}
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@ -1,11 +1,11 @@
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class NiceMP5MAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMP5MPickup'
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WeaponPickupClass=class'NiceMP5MPickup'
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AmmoPickupAmount=30
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MaxAmmo=300
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InitialAmount=75
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PickupClass=Class'NicePack.NiceMP5MAmmoPickup'
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PickupClass=class'NiceMP5MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="MP5M bullets"
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@ -2,7 +2,7 @@ class NiceMP5MAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=30
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InventoryType=Class'NicePack.NiceMP5MAmmo'
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InventoryType=class'NiceMP5MAmmo'
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PickupMessage="Rounds 9x19mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -12,14 +12,14 @@ defaultproperties
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ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
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ShellEjectBoneName="Shell_eject"
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NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMP5M'
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DamageType=class'NiceDamTypeMP5M'
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DamageMin=35
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DamageMax=35
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Spread=500.0
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SpreadStyle=SS_Random
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Momentum=5500.000000
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FireRate=0.075000
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AmmoClass=Class'NicePack.NiceMP5MAmmo'
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AmmoClass=class'NiceMP5MAmmo'
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ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=3.000000
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@ -84,8 +84,8 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceMP5MFire'
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FireModeClass(1)=Class'NicePack.NiceMP5MAltFire'
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FireModeClass(0)=class'NiceMP5MFire'
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FireModeClass(1)=class'NiceMP5MAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -97,10 +97,10 @@ defaultproperties
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Priority=80
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InventoryGroup=3
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GroupOffset=4
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PickupClass=Class'NicePack.NiceMP5MPickup'
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PickupClass=class'NiceMP5MPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceMP5MAttachment'
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AttachmentClass=class'NiceMP5MAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="MP5M Medic Gun"
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TransientSoundVolume=1.250000
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@ -16,7 +16,7 @@ defaultproperties
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EquipmentCategoryID=3
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CorrespondingPerkIndex=3
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VariantClasses(0)=Class'KFMod.CamoMP5MPickup'
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InventoryType=Class'NicePack.NiceMP5MMedicGun'
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InventoryType=class'NiceMP5MMedicGun'
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PickupMessage="You got the MP5M Medic Gun"
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PickupSound=Sound'KF_MP5Snd.foley.WEP_MP5_Foley_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -5,5 +5,5 @@ defaultproperties
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bPenetrationHSOnly=True
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MaxPenetrations=1
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HeadShotDamageMult=2.250000
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WeaponClass=Class'NicePack.NiceMP7MMedicGun'
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WeaponClass=class'NiceMP7MMedicGun'
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}
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@ -2,5 +2,5 @@ class NiceDamTypeMP7MDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceMP7MMedicGun'
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WeaponClass=class'NiceMP7MMedicGun'
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}
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class NiceMP7MAltFire extends NiceMedicDartFire;
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defaultproperties
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{
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DamageType=Class'NicePack.NiceDamTypeMP7MDart'
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DamageType=class'NiceDamTypeMP7MDart'
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AmmoPerFire=35
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}
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class NiceMP7MAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMP7MPickup'
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WeaponPickupClass=class'NiceMP7MPickup'
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MaxAmmo=200
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InitialAmount=50
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PickupClass=Class'NicePack.NiceMP7MAmmoPickup'
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PickupClass=class'NiceMP7MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="MP7M bullets"
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@ -2,7 +2,7 @@ class NiceMP7MAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=40
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InventoryType=Class'NicePack.NiceMP7MAmmo'
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InventoryType=class'NiceMP7MAmmo'
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PickupMessage="Rounds 4.6x30mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -12,12 +12,12 @@ defaultproperties
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ShellEjectClass=Class'ROEffects.KFShellEjectMP'
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ShellEjectBoneName="Shell_eject"
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NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMP7M'
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DamageType=class'NiceDamTypeMP7M'
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DamageMin=20
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DamageMax=20
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Momentum=5500.000000
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FireRate=0.063000
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AmmoClass=Class'NicePack.NiceMP7MAmmo'
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AmmoClass=class'NiceMP7MAmmo'
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ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=3.000000
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@ -27,8 +27,8 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MP7m"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceMP7MFire'
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FireModeClass(1)=Class'NicePack.NiceMP7MAltFire'
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FireModeClass(0)=class'NiceMP7MFire'
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FireModeClass(1)=class'NiceMP7MAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -40,10 +40,10 @@ defaultproperties
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Priority=90
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InventoryGroup=3
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GroupOffset=5
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PickupClass=Class'NicePack.NiceMP7MPickup'
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PickupClass=class'NiceMP7MPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceMP7MAttachment'
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AttachmentClass=class'NiceMP7MAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="MP7M Medic Gun"
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TransientSoundVolume=1.250000
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@ -16,7 +16,7 @@ defaultproperties
|
|||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
EquipmentCategoryID=3
|
||||
CorrespondingPerkIndex=3
|
||||
InventoryType=Class'NicePack.NiceMP7MMedicGun'
|
||||
InventoryType=class'NiceMP7MMedicGun'
|
||||
PickupMessage="You got the MP7M Medic Gun"
|
||||
PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue